ORAS OU Mega absol volt turn (Peaked like 1400)

absol-mega.gif
jirachi.gif
starmie.gif
talonflame.gif
raikou.gif
landorus-therian.gif


Hi, first RMT here. I really wanted to build a team around a somewhat underrated mega, Mega absol. I've personally found that with Mega absol, volt turn works the best, and that's what I decided to do. I'll start explaining the pokemon now

Mega Absol
Absol @ Absolite
Ability: Justified
EVs: 136 Atk / 120 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Flamethrower
- Knock Off
- Sucker Punch

Anyone that's used Mega Absol will understand it's crippling 4mss, which makes it a pretty annoying mega to use. I played around with quite a few different sets, such as a sd 3 moves set, but the one I have currently is what I like to go with. Mega absol is a pretty nice anti lead, since many players don't expect Magic bounce, and due to it being an anti lead, I wanted it to be able to face some of the most common leads, those being Ferrothorn, Landorus T, Skarmory, and Garchomp. It's 2 special moves hit them for super effective damage. I have knock off on there due to it just simply being a great move, and Sucker punch for priority.

Talonflame
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Roost
- Brave Bird

Talonflame functions as one of the best Mega Absol partners out there, it resisting all of Mega Absol's weaknesses. I decided to go with a heavily offensive set to set up a pretty nice core with Mega Absol. I played around with a Choice band set for a while, but in the end, I learned that I needed reliable recovery since my talonflame was just dying too fast.

Raikou
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory

At this point, an electric pokemon was looking quite nice due to the weakness I have against bulky waters and other electric pokemon. I had Rotom W in this place for a while, but I was wanting a more offensive team, so Raikou was the way to go. Assault vest raikou is great for sponging most Special attacks, and the move set I have is quite standard.

Landorus T
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 72 HP / 252 Atk / 4 SpD / 180 Spe
Adamant Nature
- Stealth Rock
- U-turn
- Stone Edge
- Earthquake

Landorus T is here to help out against some Ground/Rock types (Tyranitar and Excadrill still give the team quite a bit of trouble). I decided on going with an offensive, yet still slightly bulky set. 180 speed is enough to outspeed jolly base 70's such as Bisharp and Breloom, then I wanted adamant Max attack for damage. For moves, I have EdgeQuake which hits quite hard, u-turn to continue volt turning, and Stealth Rocks.

Starmie
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam

With having a talonflame on your team, you're gonna need to have a defogger/spinner on your team. Starmie was a nice option, mainly to help out with my Tyranitar weakness (although still not foolproof, I normally have to sack something then switch this in). BoltBeam works nice in terms of getting rid of what it needs to get rid of, such chomp, which is also a bit of an issue for the team.

Jirachi
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 188 Atk / 68 SpA / 252 Spe
Hasty Nature
- Energy Ball
- Iron Head
- Fire Punch
- U-turn

Jirachi has functioned as the mvp of the team in all honesty. Jirachi was the last addition to the team, and at the time I needed a Scarfer, and a Fairy killer. Jirachi works well. Energy ball hits Hippowdon, rotom W, and Seismetoad (I don't know why I was seeing this thing so often, but I was, and it was really hard for me to deal with). Iron head functions as Jirachi's main form of stab, and what makes it so haxy. With a 60% chance to flinch, it actually has stopped quite a few sweeps. Fire punch hits steel types super effectively, and u-turn is there to keep up Volt-Turn.


I hope I did this all correctly, it took quite a long time to write, and if someone tells me how, I can make it importable.
 
Hi! Nice team you have here.

I hope I did this all correctly, it took quite a long time to write, and if someone tells me how, I can make it importable.

In the Pokémon Showdown! Teambuilder, you should see a button that says Import/Export near the title of the team:
V7DV70f.png

Simply click that button and copy/paste the contents.
I've never really seen an Absol set like that but I think it's kinda cool :)

I would suggest changing your current Talonflame set to a Swords Dance set with Sharp Beak. This is mainly because your team lacks a win condition and replacing U-turn with Swords Dance wouldn't hurt you much as you already have the VoltTurn combo in Raikou and Landorus-T.

The second thing I would suggest is to change your Starmie to a defensive set. Starmie serves as your main Keldeo check as well as your main way of getting rid of hazards. As such, it's going to be worn down rather easily throughout the course of a match. Without recovery, Pokémon like Keldeo can keep chipping down Starmie until it's gone. If that happens, you don't really have anything to switch into Keldeo.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Swords Dance
- Brave Bird
- Roost

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Scald
- Recover
- Rapid Spin
- Thunderbolt/Ice Beam/Psyshock
Overall, I think this team is really cool. I hope I've helped you and I wish you the best of luck!
 
Hi Luxray,

I agree with Rare Poison that this is a really cool Mega Absol set. One thing I think you can optimize however are the EV's on this set. Based on the common leads you want Mega-Absol to check (Ferrothorn, Skarmory, Garchomp, and Landorus) you may be able to get away without the heavy SpA investment. See calculations bellow:

Mixed Attacker vs Common Leads:
120 SpA Mega Absol Flamethrower vs. 252 HP / 168 SpD Ferrothorn: 248-296 (70.4 - 84%) -- guaranteed 2HKO after Leftovers recovery
120 SpA Mega Absol Flamethrower vs. 252 HP / 4 SpD Skarmory: 216-256 (64.6 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
120 SpA Mega Absol Ice Beam vs. 252 HP / 4 SpD Garchomp: 372-440 (88.5 - 104.7%) -- 31.3% chance to OHKO
120 SpA Mega Absol Ice Beam vs. 0 HP / 0- SpD Landorus: 436-516 (136.6 - 161.7%) -- guaranteed OHKO

Physical Attacker vs Common Leads:
0- SpA Mega Absol Flamethrower vs. 252 HP / 168 SpD Ferrothorn: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
0- SpA Mega Absol Flamethrower vs. 252 HP / 4 SpD Skarmory: 176-208 (52.6 - 62.2%) -- 99.6% chance to 2HKO after Leftovers recovery
0- SpA Mega Absol Ice Beam vs. 252 HP / 4 SpD Garchomp: 300-356 (71.4 - 84.7%) -- guaranteed 2HKO
0- SpA Mega Absol Ice Beam vs. 0 HP / 0 SpD Landorus: 316-376 (99 - 117.8%) -- 93.8% chance to OHKO


Based on that I think you could get away with running the following:

absol-mega.gif

Mega Absol
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Ice Beam
- Flamethrower
- Knock Off
- Sucker Punch

Since the difference in Atk investment can make a huge difference for some Pokemon
e.g.
252 Atk Mega Absol Sucker Punch vs. 72 HP / 0 Def Latias: 320-378 (100.3 - 118.4%) -- guaranteed OHKO
136 Atk Mega Absol Sucker Punch vs. 72 HP / 0 Def Latias: 296-350 (92.7 - 109.7%) -- 56.3% chance to OHKO
 
Last edited:
When I meant importable I meant how do you do the thing where you have to click the thing to open it up (for example rare poison's set's)
 
When I meant importable I meant how do you do the thing where you have to click the thing to open it up (for example rare poison's set's)
You can use hide tags.

For example, if you type the following:
fUWSFT4.png

it will show as:
Km0CWDL.png
when you post it.
 
Last edited:
Back
Top