Aurorus + TSpikes Stack | ORAS RU Bulky Balance

Aurorus Hazard Stack

INTRO

The former trashmon Aurorus has surged in popularity recently, rising from PU to NU with the latest tier update. At first it's tough to see why: it's a slow mon with a tanky stat spread cursed with arguably the worst defensive typing in the game. However, Aurorus has a number of cool features that make it at least worthy of consideration, most notably its ability, Snow Warning. As the lone fully evolved weather inducer in RU, it has the ability to fire off 100% accurate Blizzards from its respectable SpA stat while causing chip damage to the opposing team. Equipped with a Focus Sash, it functions as an effective lead hazard setter while breaking opposing Sashes with hail.

I tried to create a team that could use the rocks and residual damage that Aurorus brings to the table, augmenting the hail with TSpikes pressure (while hopefully using some sick sets for you guys). In about 25 games I've laddered to 1350, but I'm trying to round out the weaknesses of the team and continue to improve. Or maybe Aurorus is a simple shitmon that can't be salvaged. Anyway, here's the squad:​

THE_TEAM

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DETAILED_ANALYSIS

aurorus.gif

Aurorus @ Focus Sash | Snow Warning
Modest Nature (+SpA / -Atk) | 192 HP / 248 SpA / 68 Spe
IVs: 0 Atk
• Stealth Rock
• Blizzard
• Freeze Dry
• Thunder Wave


Here's my custom lead Aurorus set, complete with sketchy IV spread. Most of the time, I'll be setting rocks first turn, but if I think the opponent is going to Taunt or set up hazards I'll Blizzard. Freeze Dry bops Gastro and Mola, and TWave can be useful to catch something like Delphox on the switch. It also helps against Golbat and other fast flyers who would be able to roost off my ice STABs otherwise.

The speed IVs are to beat uninvested base 65 pokemon like Alomomola and Jellicent. SpA is (nearly) maxed out for maximally spammable Blizzard, with the rest going into HP to reach an SR number.

sigilyph.gif

Sigilyph @ Life Orb | Magic Guard
Timid Nature (+Spe / -Atk) | 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
• Psyshock
• Heat Wave
• Energy Ball
• Air Slash


Part 1 of the sweepers under hail: the scrubby 4 attacks Sigilyph. Magic Guard gives Siggy immunity to hail and LO recoil, and the extra damage from hail and rocks turns a lot of 3HKOs into 2HKOs. Furthermore, Aurorus is a great lure for Fighting and Ground moves, while Mola baits out Toxic and Taunt, so Sigilyph finds ample opportunity to switch in.

The first three moves are fairly standard with ridiculous coverage. In the last slot, I opted for Air Slash over the more standard Roost because Sigilyph is more of a hit and run type pokemon, and is frail enough to take over 50% from weak neutral STABs from the likes of Aromatisse. Air Slash prevents Sigilyph from being walled by Houndoom and Delphox and helps my team not lose to Bulk Up Scrafty. IVs are standard speedy special sweeper.



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Escavalier @ Leftovers | Overcoat
Brave (+Atk / -Spe) | 248 HP / 8 Atk / 252 SpD
IVs: 0 Spe
• Megahorn
• Swords Dance
• Rest
• Sleep Talk


Part 2 of the hail abusers, this time with immunity through Overcoat. Tell me this set isn't the bees' knees. Uninvested Megahorn off of +Atk Escav's 135 attack stat puts a dent in anything that doesn't resist it. The kicker of this set is that it beats the bulky waters that think they can Scald/tank it to death with Rest + Swords Dance. This guy singlehandedly dismantles your standard RU regenerator core, provided you don't carry HP Fire or Foul Play on Tangrowth/Amoonguss.

The EV spread is also kind of funky, inspired by the the standard SpD Rhyperior spread. HP and SpD investment help me Rest off weak special hits, but using a +Atk nature lets me spam Megahorn without needing a boost. I used -Spe over -SpA just to counter the rare TR team, though it has some slight antisynergy with Aurorus's TWave, but even Adamant Escav fails to outspeed speedy parad pokes.



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Alomomola @ Leftovers | Regenerator
Bold (+SpA / -Atk) | 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
• Wish
• Protect
• Scald
• Toxic


Fatass PhysDef Blob, what else is there to say. This fish is the glue for my team, being the only physically invested pokemon on the team and the best physical Wishing pivot RU has to offer. Together with Escavalier, Alomomola makes a really reliable defensive core, passing wishes and sponging physical and fire type moves to Escav, while Escav eats grass and special moves.

Moveset and IVs are completely predictable and standard, but hey, they're that way for a reason: they work.



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Drapion @ Black Sludge | Battle Armor
Careful (+SpD / -SpA) | 248 HP / 216 SpD / 44 Spe
• Toxic Spikes
• Knock Off
• Poison Jab
• Taunt


Since my core shuffles around the enemy team nicely, I thought TSpikes would be a nice addition to the team, and SpD Drapion is in my opinion RU's sturdiest user. The other candidate for the role was Qwilfish, but I tend to find the puffer to be too squishy for bulky teams and difficult to WishPass to from Alomomola, as the two are both specially vulnerable to moves of similar type.

Toxic Spikes, if they can't be removed, put a timer on the opponent, and Drapion being a poison type can absorb TSpikes as well. Knock Off provides utility, and Poison Jab is consistent damage. Taunt is great against stall to stop recovery/Defog/clerics from doing their thing. IVs are for special bulk and hitting some speed threshold recommended by Smogon.



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Camerupt @ Cameruptite | Sheer Force
Modest (+SpA / -Atk) | 248 HP / 172 SpD / 88 Spe
IVs: 0 Atk
• Flamethrower
• Earth Power
• Roar
• Toxic


Megarupt rounds off the team with another bulky threat. Thanks to two stupidly hard-hitting STABs, this camel deals quite nicely with the poison and steel types that resist Toxic Spikes, and by virtue of its typing, Camerupt can bait out the bulky Waters and Grounds to hit them with Toxic on the switch. Roar is good for shuffling, interrupting WishPasses, and racking up residual damage.

Again the IVs are slightly offbeat. Camerupt needs no SpA investment to hit like a truck, but Modest is just too good to pass up. 88 Spe lets me do things like outspeed Megalix, and the rest again go into special bulk. This guy also works nicely with Mola by stopping Volt Switch.​

THREATS

The biggest weakness to my team is lack of hazard clearance, so spikes setters can be a major pain, particularly Lead Crustle, which threatens to OHKO Aurorus with a lucky Rock Blast. There are also like zero switchins to Mega Camerupt on my team, but then again what team does, and at least I can force Rupt out with my own Camerupt or Mola's Scald. DD Shed Skin Scrafty after 1 boost can be super, super hard to beat without a lucky Scald burn and no SS activation, and in general pokemon that boost their attack stat with a way to circumvent Alomomola are annoying, like Virizion if it can get past Sigilyph. Finally, pokemon that spread status, particularly to the critical pivot Alomomola, can seriously whittle my team down.

Overall this team is really fun to play, has a fairly non-standard playstyle to it in my opinion, and I'm happy the way it turned out.​

IMPORTABLE

Not sure how to do hide tags :( If someone tells me I can paste the team here.

Shoutout to trinitrotoluene for the badass RMT template.

Thanks guys, and tell me what you think!​
 
Cool team man.

Your team is running some cool sets. I can see a few problem with the team though.

durant.gif
Can be something to watch out for, does a lot of damage to your team. Setting up on 2 of you mons (assuming Aurorus is dead) and potentially sweeping. I also think that you need speed control to deal with most of the threats in the tier, the main one being durant.

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Volt Switch
- Thunderbolt
- Trick
This can be put over Aurorus and instead put Stealth Rock over Roar on Camerupt.

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
- Wish
- Protect
- Scald
- Toxic
This is a more conventional set. It can help switch into more special hits and take on more of the tier.

Escavalier @ Leftovers | Overcoat
EVx: 252 HP / 172 SpD / 84 Spe
Adamant Nature
- Megahorn
- Swords Dance
- Rest
- Sleep Talk
The speed change is to outspeed based 30's such as amoonguss
 
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Cool team man.


Escavalier @ Leftovers | Overcoat
Adamant (+Atk / -SpA) | 252 HP / 172 SpD / 84 Spe
IVs: 0 Spe
• Megahorn
• Swords Dance
• Rest
• Sleep Talk
The speed change is to outspeed based 30's such as amoonguss

why run 0 speed ivs and then proceed to creep something?
 
Thanks for the suggestions!

I tried out Rotom and didn't feel it was pulling its weight. Durant is a threat, but Alomomola, Escavalier, and Camerupt can all tank a +1 hit and damage it back. Scrafty is still a problem even after adding Air Slash over Roost on Sigilyph. I kept Mola's spread because my team already has plenty of special bulk in Escav, Drap, and Camel, and being able to tank things like Scarf Emboar's Wild Charge I think is important.

Changes I made since the OP:

- Added Sash Omastar over Aurorus (Modest, Max SpA and Spe, Spikes, Hydro, Ice Beam, Shell Smash)
- Added Air Slash over Roost on Sigilyph
- Changed Escavalier's spread to the one you recommended - it works really well
- Added Stealth Rock over Roar on Camerupt

Let me know what you think
 
Main problem of this team is that using a lead Pokemon for hazards that doesnt contribute to synergy and then using 4 defensive mons doesn't make much sense since 90% of the time it will be dead weight as long as they pack a Rapid Spin or Defog user (Hitmontop especially can get rid of hazards very very easily especially if you have omastar.

HOWEVER i do kinda like the idea of using Sigilyph on such a team to break down opposing slow teams but i would rather change it to a Calm Mind + Roost set to not let it be stalled out easily by Pokemon such as Jellicent. The set is Calm Mind / Roost / Heat Wave / Psychic with Life Orb as the item.
As for the Pokemon to use over Aurorus / Omastar i would suggest the use of a fighting resist such as Aromatisse since to put it clear you cant have a RU team without a fighting resist seeing that Virizion/Medicham/Scrafty/Hitmonlee and even Sawk and Gallade are massive threats that dismantle your team otherwise (i mean Sigi can kinda revenge kill some but its not a switch in). That mon also gives you a cleric which is cool and an amazing answer to Scrafty which beats you easily otherwise. also implement natural talent's Alomomola spread since yours is inefficient.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy / Heal Bell

Good Luck!
 
You can do hide tags by doing [hide.] (without the period) then putting the content in the middle, and then doing [/hide.] (without the period though)

It would look something like this:

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 172 SpD / 88 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Earth Power
- Stealth Rock
- Toxic

Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 172 SpD / 84 Spe
Adamant Nature
- Megahorn
- Swords Dance
- Rest
- Sleep Talk

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Heat Wave
- Calm Mind
- Roost

Drapion @ Black Sludge
Ability: Battle Armor
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Toxic Spikes
- Knock Off
- Poison Jab
- Taunt

Alomomola @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Toxic

Although Escavalier's set is really cool, it's checked by all sorts of stuff in RU (including like every Fire-type) so I would switch to one of these sets:

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Drill Run
- Knock Off

Escavalier @ Choice Band
Ability: Overcoat
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Drill Run

^Depends on whether you want more power or more bulk. Those sets give you some immediate offensive presence and do some damage to switch-ins, which is nice.

Hope I helped! :D
 
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