ORAS OU Myuu - an ORAS OU RMT

Alastor Law

The Black Parade
is a Past SPL Champion
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Hello everybody, and welcome to my first RMT here in Smogon. This one is a team I built around Mew and Mega Altaria around one month ago, and it has served me well during my WCoP tests and some tourney matches I've had since then. I'm posting this team since I feel it's the one that represents my playstyle the best, with some walls to take hits, setting up hazards patiently, spreading some status around an finally pulling a late game sweep with my mega. I know it's very stallish, but nonetheless I find it very fun to play. Let's give it a closer look!

Teambuilding process
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I based the team around Mew because I wanted both a way to take hits while shutting down other stalls. Mew is able to sponge a lot of hits from significant threats in OU, and it grants me a lot of utility with its spammable Knock Off and Taunt. I also felt Mew had a very good niche in the tier with all those psychic types becoming more and more popular, so I definitely chose him for the job.

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After Mew was chosen, I could have gone with Mega Sableye and Clefable to make a full hazard control team similar to the famous made by Tele, but I want to have at least 2 win conditions if something goes wrong during the match, so I opted for King DDD Altaria for that job. This helped me both to kill Sableye and have a hard counter for the Zards, Serperior, Keldeo and so on. It also allowed me to remove some disgusting status from my own side of the field, so it was the perfect mega to pair with Mew.

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The next member to come in was my ground type, mostly because its immunity to electric breaking down VolTurn cores and the possibility to set up Stealth Rock with it is essential for every semistall team. I obviously chose Hippowdon because he's the best ground type for the job I was planning him to do. He's a bit like Mew, sponging almost any attack in the tier, and also helped me contain Diancie, which looked like a threat at the time.

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Ferrothorn was the following member of the team, mostly because its steel type was really needed and the ability to set up spikes was more than welcome. He's also the king of residual damage with both Iron Barbs and Leech Seed, and it helps me stop threats such as SD Gliscor or Ice Fang Gyarados, which would otherwise open enormous holes in my team.

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With all those hazards I was forced to use a spinner, and I also needed a water type (which are almost a staple in ORAS OU), so found both of these needs in Starmie. It also added some speed to the team and a status absorber if Altaria wasn't able to heal bell for some reason. It also gave me the crucial ability to kill Heatran, a major threat to the team.

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And Heatran was the last mon to join the party. Although Starmie could sponge most of the fire moves, Scizor was feeling like a pain in the ass for me, as well as stallbreaking Talonflame, and Heatran is the perfect counter for these guys. It also helped Ferrothorn as the second steel type of the team, and acting as a second stallbreaker to back Mew up. I felt Heatran was the perfect glue for my team (although Talonflame could have worked too).

The squad

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Myuu (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 104 Def / 44 SpD / 108 Spe
Impish Nature
- Knock Off
- Will-O-Wisp
- Roost
- Taunt​

Here you have it, the pillar of the team. When I first chose Mew, I was planning to make it SpDef, but then I realized stuff like Ice Punch Medicham/Gallade, Terrakion and even Lopunny before Altaria is mega evolved were a real pain for me, and I oriented my spread to eat up all those physical attacking moves. As no much defense is required for this matter, the rest of the EVs went to outpace the base 80s (Adamant Gyarados, Dragonite, Modest Gardevoir and Jolly Bisharp) and the rest were put in SpDef so if I ever get to face a HP Fire Kyurem-B that kills my Ferrothorn, I can then send Mew, Knock Off its Life orb and take any attack he wants to throw at me. Those SpDef EVs have saved me more than once, specially against some Clefable out of control or Reuniclus. WoW is really key for this team as it's one of the three tools I have to burn physical attacking threats, while Taunt is a nightmare for other full stall and semistall buildings. Mew, in other words, is my best response to offensive and defensive teams combined. It's also the only Knock Offer my team has, and it should be used mostly if you see any Heatran to propitiate an Altaria sweep later on in the game.

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Alt (Altaria) @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 104 Def / 128 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Return
- Heal Bell
- Roost
If I remember correctly, this is the King DDD set with more SpDef to ensure Charizard-Y doesn't roast me to oblivion if I'm ever forced to mega evolve this (the timid set has around a 2% chance to 2HKO me, so it's all fine and dandy). Cloud Nine says no to your sun, no to your rain and no to my own sand, which kinda helps me to deal with weather teams. Altaria is my main answer to the Zards, Serperior, Sableye, the Latis, Keldeo without HP Steel and all that jibe. It's surprisingly bulky and it can serve me as a late game sweeper, although I have to set up 2 DDs to be fast enough to outpace the entire opposing team, something I always have to keep in mind. Finally, Heal Bell makes me immune to Thundurus' ability to paralyze fast threats while curing status in the rest on my mons, specially on Ferrothorn, which tends to get scald burnt more often than not.

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Hippo (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
Classic fat ass ground is classic in these teams, and Hippo offers me 3 things mostly: Sand Stream to constantly weaken my opponent every time Hippo comes in, the best move in the game aka Stealth Rock to rack up more residual damage (crucial when this team tends to force a lot of switches) and the premier special wall of my team, being able to live 80% of the time 2 Hurricanes from LO Torn-T when SR are up, HP ice from +2 Thundurus like it's nothing, Shadow Balls from LO Gengar, Moonblasts from Diancie, Fire Blasts from offensive Heatran, HP ice from Specs Kou, etc. I run 252 over 248 HP because I lose some bulk if I don't do so, and SR aren't very harmful either for my Hippo. I have Stone Edge over Whirlwind because I'm more concerned about killing all those flying and levitating threats than phazing any setup sweeper I can take on with another member of my team. The rest of the set I believe it's self explanatory.

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Ferro (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Spikes
Ferrothorn is my failsafe against offensive ground types such as Landorus-T, Gliscor and Excadrill, and even so I'm a bit weak to them. This man also let's me take most of the Kyurem-Bs, Azumarills, Gyarados, Slowbros, Manaphys and such. Spikes are necessary as they rack up infamous damage on anything that doesn't Levitate, Leech Seed is an awesome move to add more pressure to the equation and then I have my mandatory two stabs to kill both those faeries (Clefable, specially if it paralyzes me, Gardevoir, opposing DD Altaria...) and those water types that would threaten my team much more otherwise. Gyro Ball punishes Latios hard if it comes in to defog my Spikes, letting me maintain my hazards up after I set them for a second time. This is also the first piece of my FWG core. My spread is the standard one, and helps me take Focus Blast + Hyper Voice from Gardevoir and 3 Ice Beams from Kyurem-B. The rest goes to physical bulk.

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Star (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Scald
- Reflect Type
- Recover
- Rapid Spin
My buddy Starmie has a very simple objective: clean the field for me and kill the aforementioned ground types + fire types + Metagross if Ferrothorn misses out on it. Reflect Type is a life insurance letting me to get away from gay pursuits, letting me survive against Metagross 1 on 1 and getting some clinch Scald burns copying the opposing Ferrothorn's and even Scizor's type. Starmie is the second piece of my FWG trilogy and is the fastest member of my team, allowing me to revenge slower threats from the likes of Keldeo, Terrakion, Diancie and even a weakened Thundurus in some scenarios. Remember to keep this healthy to spin, since this team doesn't like much hazards on its side. My spread is the standard one, with max HP and almost max Speed to outspeed all those guys, but if you have any bulkier suggestions I might change it.

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Tran (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Earth Power
I think Heatran is one of the best glues I could have found for this semistall, since it combats Scizor, Talonflame, other Heatrans, the Zards, the Latis and grass types fairly well. Lava Plume is my STAB move of choice, being similar to Scald since they're both very spammable moves and they can get some crucial burns on physical attacking threats. Note that this is the only user with Toxic in my team, and we should definitely catch the Latis, Talonflames and opposing water types with it so they can't spread burns on our team with their obnoxious scalds, forcing us later to waste a turn belling with Altaria. Taunt fucks Clefable in the ass as well as other setup sweepers (hi again talonflame), stopping them to fulfill their job. Finally, EP nukes Heatrans, Charizard X and threatens some mons that try to go for roost on your face. The spread I'm running helps us outspeed offensive Scizor and SD SpDef Gliscor, and the rest goes to special bulk.

Threats
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The Molemen - SD drill ruins my life and I even help him with my own sand. However, Ferrothorn can take 1 or 2 hits and retaliate back with a glorious Power Whip that, combined with a couple LO recoils, kills this man.

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Mega Metagross - This is a bit tricky to handle if it carries Hammer Arm + Grass Knot. Mew can burn, Starmie can Reflect Type and fish for some scald burns and Ferrothorn can harm it with its Iron Barbs, but aside from that this is a problem.

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Hoopa-U - I really hate this fucker, and I wonder when the council will say something about it being suspected or even banned. Surprisingly my Hippo spread allows me to counter this more often than not and add some extra damage on it thanks to sandstorm. Anyway, every time I see this I know I'm screwed.

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Weavile - With Low Kick this can be very tricky to handle, but I can play around it with hazards and Ferrothorn's iron barbs.


Conclusion
And that should be it. I hope you guys enjoyed the RMT, and enjoy playing this team as much as I do. This team hasn't accomplished anything special such as a ladder peak or being relevant in some tournament, but it's pretty safe and it has behaved very well whenever I've played it since I think is very solid (as every semistall should be, right?). Shoutouts to team Spain for a wonderful WCoP (sorry I'm late), to Alkov and Yagura for helping me fix some giant ass sprites and to user Sken for being a team carried in every tour I've played with him. See you around!

Myuu (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 108 Def / 44 SpD / 108 Spe
Impish Nature
- Knock Off
- Will-O-Wisp
- Roost
- Taunt

Tran (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Earth Power

Hippo (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off

Alt (Altaria) @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 104 Def / 128 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Return
- Heal Bell
- Roost

Ferro (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Spikes

Star (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Scald
- Reflect Type
- Recover
- Rapid Spin
 
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this is the exact kind of teams i hate using in oras. i'm maybe exaggerating a bit because the super standard fire (heatran or talon) / ferrothorn / starmie / hippowdon core is very effective and a great thing to use but the issue is that you paired it with 2 other slow mons which means you have nothing for manaphy. you have to send your altaria / ferrothorn in and try to scout his 3 attacks so you will generally lose a mon. scald + ice beam + hp fire 6-0s actually but idk if its as common as i think.

also you don't have any ground resist/immunity so i'd add offensive lando-t as one of your biggest threats. the earth plate variant puts an incredible pressure while the sub SD can 6-0 and sets up pretty easily against hippowdon or mew. same thing for sdgliscor especially if it runs facade (in case of your altaria isn't mega-evolved) and sdchomp.

i'd give mega-latias a try instead of mega-altaria with boltbeam + something like reflect type to fix these issues. mega-latias gives you the ability to revenge kill sdchomp / sdgliscor / manaphy (or at least it helps against this one) and also bdazumarill which is so annoying for these bulky teams. the issue is that mega-latias makes you weaker to charizard-x so using a physically defensive hippowdon might be better. i use the 248 HP / 88 Def+ / 172 SpD since XY which allows you to take 2 hp ices from thundurus and 2 flare blitz from charizard x (if i'm not wrong). i'm also pretty sure you don't need max sdef to take 2 shadow ball from gengar (if it runs taunt you're fucked anyway :s)

ah i almost forgot but you should run enough speed to out jolly mega-scizor if you don't want to rely on a scald burn to avoid a 6-0. i usually use this one 248 HP / 16 SpD / 244 Spe+ (you can even outspeed adamant excadrill w/o sand up).

i think your team is fine but could be way better which is why i posted.
 
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Hey there,
I agree with boudouche's suggestions of M-Latias > Altaria as it covers similar stuff while providing you a solid ground immunity and coverage to hit common pests to teams like yours. If you want it to be a secondary sweeper than CM + BoltBeam would work, but you could also run T-Wave, or perhaps HP Fire since you are very weak to scizor. You should run enough speed to hit 334 so that SD Garchomp will not destroy your team and invest the rest into hp and physical defense. I'll have the full sample set at the end of this post.

A more mixed defensive version of hippowdon is additionally beneficial to cover not just Zard-X but also other physical attackers such as bisharp while still handling electric types. I prefer a spread of 240 HP / 112+ Def / 156 SpD as you get significantly better physical bulk to handle physical threats (which seem to be of greater concern to you right now) while still only giving LO Thundurus a 3.1% chance to 2hko you with stealth rocks on the field. I would also consider using Sand Force if the sandstorm damage concerns you (or if you don't want to give excadrill sand so latias can also better handle it).

Finally I would make starmie's spread 240 hp / 16 SpD / 252 Spe as there's no point losing potential speed ties unless there's a specific reason you want to underspeed, so moving the 8 hp to speed doesn't hurt your leftovers recovery while it does minimize SR damage and you can go max speed.

This is a nice, standard FWG team but those changes should help you out.
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Calm Mind / Thunder Wave
- Roost
 
Alright guys, thank you both for the team rate, I'll try Mega Latias instead of Altaria to help with the ground type issue, although I don't really like the idea of CM M-Sableye coming up as a rising threat.

boudouche I haven't seen DD EQ Mega Zard X in ages (because if it comes on rocks he has like 2 Flare Blitz hits and that's it) and if it doesn't run EQ then Heatran is a full stop to it. The idea of killing Jolly Scizors is good so I'll stick to that spread you gave me. I'm going to go with FlamingVictini's spread on Hippo as it helps me take Electric types + Bisharp + Zard X better, but with Mega Latias tanking Tornadus-T's hits I would have definitely followed your instructions and gone for a bulkier def Hippo. I really appreciate the rate man, since I was about to build w/ Mega Latias but now it seems it won't be necessary :)

FlamingVictini As I told boudouche, I'm going to go with your Hippowdon spread, and probably the Starmie spread too. Ah, and I might just run CM since HP fire does not hit Scizor hard enough :/ I believe your suggestions just complement perfectly the ones made above, so thank you very much for taking the time to rate!
 
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Why all that speed on heatran just run 72 Speed as most heatrans run 68 Speed, and use Magnastorm if you want it to break stall
 
Why all that speed on heatran just run 72 Speed as most heatrans run 68 Speed, and use Magnastorm if you want it to break stall

He needs the speed to outspeed offensive SD Scizor which otherwise is a major threat to his team. It also helps him handle bisharp as well. This would be very clear to you if you read the OP and the previous rates carefully.
 
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