252+ Atk Pure Power Mega Medicham Zen Headbutt vs. 64 HP / 0 Def Altaria: 262-309 (85.3 - 100.6%) -- guaranteed OHKO after Stealth Rock
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 0 HP / 4 Def Mega Charizard X: 354-417 (119.1 - 140.4%) -- guaranteed OHKO
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 80 HP / 0 Def Manaphy: 388-457 (107.4 - 126.5%) -- guaranteed OHKO
Hi there, my name is DizzyNinja and today I'm going to show you a magic trick k? k. (these calcs are just here btw ;])
Alright so think of a mon, any mon (if it's mega sableye then you can leave thx) ...you got one? Alright now send your mon in on a mega medicham sounds easy right? Ok now close your eyes...Aight now on the count of 3 open your eyes and your mon..i know this is shocking but your mon...will DISAPPEAR!
Ok but seriously mega medicham is one of those mons that doesnt get nearly as much hype as it should. It has a very nice offensive typing and access to one of the most powerful stabs in the game being HJK and combined with zen headbutt it leaves only things like mega sableye to wall itunless you have fairy punch but w.e . So before i get into the actual team (yes i know I've been rambling) I want to give shoutouts to some people that probs put more work into this team than I did XD The Gold Flo, FrozenCold, BlazeLatias, Blvdman, and a few others that i will probably add when i remember /cri
Ghandi Punch?...pfft more like GAWNdi punch!!
Ghandi Punch (Medicham-Mega) @ Medichamite - Mega Stone self explanatory
Ability: Pure Power - power is literally in its name ;D
EVs: 252 Atk / 4 SpD / 252 Spe - just a standard 252/252 spread I don't find any bulk necessary
Adamant Nature - i really like the extra power but getting outsped by base 1
- Fake Out - Really nice priority for mega cham helps alot more than it seems like it would also does like 30% to frail mons rofl megacham=lyfe
- High Jump Kick - this...fkn...move oml i cannot tell you all the "defensive" souls i have taken with this move
- Zen Headbutt - pretty much hits everything that resists HJK and 2hkos pretty much everything that it doesnt ohko (and plus flinches kek)
- Bullet Punch - nice priority but I've been thinking of replacing it with ice punch for things like lando-t and tankchomp but i guess we will see.
"I left mega Gallade for my new boo Megacham dont regret it :]" -Bisharp
CheckM8 (Bisharp) @ Life Orb - Extra damage is always nice
Ability: Defiant - Defog what? Sticky web who? Intimidate where?
EVs: 252 Atk / 4 SpD / 252 Spe - Bish really needs the attack to break through things and needs the speed so since everything in this meta is hyped up on sanic drugs (dont do drugs kids, tis bad)
Jolly Nature - ^read that last part again^
- Pursuit - A big middle finger to the lati twins and other dark-weak mons
- Sucker Punch - ah sucker punch the king of all 50/50s you cant have a bisharp without sucker punch (unless you're scarf but c'mon now why are you scarf rofl)
- Iron Head - Nice stab that can kill fairies which resist my 3 other moves
- Knock Off - sooooooo much damage + later items
"but he has rocky helmet...but he took so much damage from that....what is this :O" - everyone ever
Jaws The Musical (Garchomp) @ Rocky Helmet - Physical attackers=RIP
Ability: Rough Skin - "Physical attackers=RIP" -me 2015..like 5 seconds ago
EVs: 240 HP / 16 Atk / 252 Spe - A really weird mix of Tankchomp and offensive BlazeLatias said it was made by some other player but i cant remember the name so w.e
Adamant Nature - Kinda necessary since i'm running so little attack
- Dragon Claw - Standard stab for most physical dragons self explanatory (yes i know these are getting much simpler i'm tired because for some reason i only make rmts at night lel)
- Swords Dance - Boosts attack which im running very little of
- Stealth Rock - standard as standard can be SR is on every team so no surprise its here
- Earthquake - Garchomp's most powerful stab (we don't talk about outrage in here boizz)
Not Blunder? Not Sabotaged. This is good.
Not Blunder (Thundurus) @ Life Orb - damage is always cool but the recoil has costed me a few games so idk if i should switch to like lefties or something
Ability: Prankster - Very nice ability for priority thunder wavesbut dizzy you should use defiant for dominance NO!...no.
EVs: 4 HP / 252 SpA / 252 Spe - pretty self explanatory 111 is to nice of a speed tier to not max it out
Timid Nature - Timid is needed to speed creep base 110s and st00f pretty standard
- Thunderbolt - Necessary Stab and electric coverage is just so good
- Hidden Power [Ice] - the standard hidden power for almost every electric type because getting walled by lando isn't nice :<
- Thunder Wave - Prankster twave is reeeeally nice because rngesus luvs me :]
- Focus Blast - mostly for ferro but helps against other steel types like heatran and stuff also kills weavile if your opponent feelslike choking like being ballsy
#BRONXBEARTICS
Bronx Beartics (Manaphy) @ Leftovers - Recovery is 4 kewl kids
Ability: Hydration - Pretty cool ability but not much use on this set but you never know what could be changed ;D
EVs: 112 HP / 204 Def / 44 SpA / 148 Spe - This bulky set is actually used as my weavile "counter" seeing that it is a potent threat to my entire team. This set allows Manaphy to live 2 knock offs after stealth rock damage is calculated.
Timid Nature- this is to outspeed other base 100 speed mons that usually dont have +speed
- Scald - >30%...k.
- Ice Beam - ice coverage is always great especially for the ever so common garchomp
- Hidden Power [Fire] - this could be replaced for energy ball but for now its for stuff like scizor and ferro
- Tail Glow - the only move that makes manaphy sooooo good and after just 1 this thing pretty much 6-0s stall and is one of my only ways to kill
Thanks to FrozenCold for giving me the greatest latias nickname ever in the history of ever
Latinas (Latias) @ Life Orb - as you can tell i like Life Orbs ;]
Ability: Levitate - its only ability lel and also mold breaker is a dumb ability thx
EVs: 76 HP / 176 SpA / 252 Spe - standard lati spread 252 speed is always a must on base 110sunless you're running resttalk bulk up mega gallade cuz HEAT
Timid Nature - Again base 110s bla bla bla
- Draco Meteor - teespring.com/dropadraco that is all
- Psyshock - Really nice move for psychic special attackers
- Roost - Has been very useful and is needed so i can stay alive long enough to not lose to mega manectric rofl
- Defog - Pretty self explanatory gets rid of hazards and ensures my next draco will hit >:D
So yeah overall a pretty nice team, but it does have a few flaws though. It's extremely weak to Weavile and Mega Manectric once lati dies. Also has a bit of trouble with mega scizor but it is pretty solid imo. So yeah I'm really tired right now so ill add more replays later haha anyways happy rating frens. ^_^
Here is a replay of my fren and contributor The Gold Flo vs Verlisify with my team: http://replay.pokemonshowdown.com/ou-260671964 (all tho we have tinkered some stuff the more we tested)
Importable
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 0 HP / 4 Def Mega Charizard X: 354-417 (119.1 - 140.4%) -- guaranteed OHKO
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 80 HP / 0 Def Manaphy: 388-457 (107.4 - 126.5%) -- guaranteed OHKO
Hi there, my name is DizzyNinja and today I'm going to show you a magic trick k? k. (these calcs are just here btw ;])
Alright so think of a mon, any mon (if it's mega sableye then you can leave thx) ...you got one? Alright now send your mon in on a mega medicham sounds easy right? Ok now close your eyes...Aight now on the count of 3 open your eyes and your mon..i know this is shocking but your mon...will DISAPPEAR!
Ok but seriously mega medicham is one of those mons that doesnt get nearly as much hype as it should. It has a very nice offensive typing and access to one of the most powerful stabs in the game being HJK and combined with zen headbutt it leaves only things like mega sableye to wall it
Ghandi Punch?...pfft more like GAWNdi punch!!

Ghandi Punch (Medicham-Mega) @ Medichamite - Mega Stone self explanatory
Ability: Pure Power - power is literally in its name ;D
EVs: 252 Atk / 4 SpD / 252 Spe - just a standard 252/252 spread I don't find any bulk necessary
Adamant Nature - i really like the extra power but getting outsped by base 1
- Fake Out - Really nice priority for mega cham helps alot more than it seems like it would also does like 30% to frail mons rofl megacham=lyfe
- High Jump Kick - this...fkn...move oml i cannot tell you all the "defensive" souls i have taken with this move
- Zen Headbutt - pretty much hits everything that resists HJK and 2hkos pretty much everything that it doesnt ohko (and plus flinches kek)
- Bullet Punch - nice priority but I've been thinking of replacing it with ice punch for things like lando-t and tankchomp but i guess we will see.
"I left mega Gallade for my new boo Megacham dont regret it :]" -Bisharp

CheckM8 (Bisharp) @ Life Orb - Extra damage is always nice
Ability: Defiant - Defog what? Sticky web who? Intimidate where?
EVs: 252 Atk / 4 SpD / 252 Spe - Bish really needs the attack to break through things and needs the speed so since everything in this meta is hyped up on sanic drugs (dont do drugs kids, tis bad)
Jolly Nature - ^read that last part again^
- Pursuit - A big middle finger to the lati twins and other dark-weak mons
- Sucker Punch - ah sucker punch the king of all 50/50s you cant have a bisharp without sucker punch (unless you're scarf but c'mon now why are you scarf rofl)
- Iron Head - Nice stab that can kill fairies which resist my 3 other moves
- Knock Off - sooooooo much damage + later items
"but he has rocky helmet...but he took so much damage from that....what is this :O" - everyone ever

Jaws The Musical (Garchomp) @ Rocky Helmet - Physical attackers=RIP
Ability: Rough Skin - "Physical attackers=RIP" -me 2015..like 5 seconds ago
EVs: 240 HP / 16 Atk / 252 Spe - A really weird mix of Tankchomp and offensive BlazeLatias said it was made by some other player but i cant remember the name so w.e
Adamant Nature - Kinda necessary since i'm running so little attack
- Dragon Claw - Standard stab for most physical dragons self explanatory (yes i know these are getting much simpler i'm tired because for some reason i only make rmts at night lel)
- Swords Dance - Boosts attack which im running very little of
- Stealth Rock - standard as standard can be SR is on every team so no surprise its here
- Earthquake - Garchomp's most powerful stab (we don't talk about outrage in here boizz)
Not Blunder? Not Sabotaged. This is good.

Not Blunder (Thundurus) @ Life Orb - damage is always cool but the recoil has costed me a few games so idk if i should switch to like lefties or something
Ability: Prankster - Very nice ability for priority thunder waves
EVs: 4 HP / 252 SpA / 252 Spe - pretty self explanatory 111 is to nice of a speed tier to not max it out
Timid Nature - Timid is needed to speed creep base 110s and st00f pretty standard
- Thunderbolt - Necessary Stab and electric coverage is just so good
- Hidden Power [Ice] - the standard hidden power for almost every electric type because getting walled by lando isn't nice :<
- Thunder Wave - Prankster twave is reeeeally nice because rngesus luvs me :]
- Focus Blast - mostly for ferro but helps against other steel types like heatran and stuff also kills weavile if your opponent feels
#BRONXBEARTICS

Bronx Beartics (Manaphy) @ Leftovers - Recovery is 4 kewl kids
Ability: Hydration - Pretty cool ability but not much use on this set but you never know what could be changed ;D
EVs: 112 HP / 204 Def / 44 SpA / 148 Spe - This bulky set is actually used as my weavile "counter" seeing that it is a potent threat to my entire team. This set allows Manaphy to live 2 knock offs after stealth rock damage is calculated.
Timid Nature- this is to outspeed other base 100 speed mons that usually dont have +speed
- Scald - >30%...k.
- Ice Beam - ice coverage is always great especially for the ever so common garchomp
- Hidden Power [Fire] - this could be replaced for energy ball but for now its for stuff like scizor and ferro
- Tail Glow - the only move that makes manaphy sooooo good and after just 1 this thing pretty much 6-0s stall and is one of my only ways to kill
Thanks to FrozenCold for giving me the greatest latias nickname ever in the history of ever

Latinas (Latias) @ Life Orb - as you can tell i like Life Orbs ;]
Ability: Levitate - its only ability lel and also mold breaker is a dumb ability thx
EVs: 76 HP / 176 SpA / 252 Spe - standard lati spread 252 speed is always a must on base 110s
Timid Nature - Again base 110s bla bla bla
- Draco Meteor - teespring.com/dropadraco that is all
- Psyshock - Really nice move for psychic special attackers
- Roost - Has been very useful and is needed so i can stay alive long enough to not lose to mega manectric rofl
- Defog - Pretty self explanatory gets rid of hazards and ensures my next draco will hit >:D
So yeah overall a pretty nice team, but it does have a few flaws though. It's extremely weak to Weavile and Mega Manectric once lati dies. Also has a bit of trouble with mega scizor but it is pretty solid imo. So yeah I'm really tired right now so ill add more replays later haha anyways happy rating frens. ^_^
Here is a replay of my fren and contributor The Gold Flo vs Verlisify with my team: http://replay.pokemonshowdown.com/ou-260671964 (all tho we have tinkered some stuff the more we tested)
Importable
Ghandi Punch (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Bullet Punch
CheckM8 (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off
Jaws The muscial (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 16 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Swords Dance
- Stealth Rock
- Earthquake
Not Blunder (Thundurus) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Focus Blast
Latinas (Latias) @ Life Orb
Ability: Levitate
EVs: 76 HP / 176 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Bronx Beartics (Manaphy) @ Leftovers
Ability: Hydration
EVs: 112 HP / 204 Def / 44 SpA / 148 Spe
Timid Nature
- Scald
- Ice Beam
- Hidden Power [Fire]
- Tail Glow
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Bullet Punch
CheckM8 (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Sucker Punch
- Iron Head
- Knock Off
Jaws The muscial (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 16 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Swords Dance
- Stealth Rock
- Earthquake
Not Blunder (Thundurus) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Focus Blast
Latinas (Latias) @ Life Orb
Ability: Levitate
EVs: 76 HP / 176 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Bronx Beartics (Manaphy) @ Leftovers
Ability: Hydration
EVs: 112 HP / 204 Def / 44 SpA / 148 Spe
Timid Nature
- Scald
- Ice Beam
- Hidden Power [Fire]
- Tail Glow
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