Hi! I am bringing you a brand new team that I've decided to create and test after a few weeks of testing in Battle Spot doubles (VGC). Without further ado, here it is:
-------------------- TEAM --------------------
Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
- Ice Beam/Thunder Wave
- Psychic
- Moonlight
- Helping Hand
My support mon. Its bulk (120/120/130) is amazing and very difficult to KO. I probably fear Aegislash/Gengar but as most Gengars often do not carry dark pulse, they are not a problem. What I also like about Cresselia is the fact that most people could believe I have a (semi-)Trick Room setter there and Taunt it, and if I predict it well, the rival can almost throw a turn to the bin. I like to pair it with Salamence as a Helping Hand's Double Edge or even a Hyper Voice (mixed M-Mence) can work pretty decent.
Salamence @ Salamenceite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Swagger!
- Protect
No one sees that coming, that is for sure. At first you might think it's crazy, I know, but it does make sense. Swagger is used in my own partner Tyranitar, as it carries the Lum Berry and can get rid of the confusion easily, and there we have a fantastic +2 T-Tar with even the chance of Dragon Dancing. Pretty threatening! Hyper voice does a good amount of damage too. The spread is computed so Tyranitar can use Assurance right after a Hyper Voice from Mence so there we go, a 100 BP Dark Type attack with STAB, amazing combo. I have tried a physical Salamence too but most of the times it gets OHKOed and it does not last in the field as much as I would love to, so it's time to try mixed Mence. All credit goes to Sekiam for this strategy.
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Rock Slide
- Protect
- Assurance
Just as I've said, the combo works pretty well. Perhaps assurance is a bit limited due to the fact that it must double target to be useful and a Protect can destroy me but it all comes to good predictions. Rock Slide helps me a lot, and normally gets at least a 25% flinch from my experience and protect is pretty much self-explanatory. Great defence allows me to take hits and Sand Stream is one of the greatest abilities out there to deal with late survivors + scald's burns (if any...).
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 4 HP/ 40 Atk / 212 SpA / 252 Spe
Mild Nature
- Overheat
- Superpower
- Hidden Power [Ice]
- Protect
Pretty frail but it is a mon that helps me get rid of the major threats. I use it to just "clean" the battle field and then battle safely with the remaining ones. With this spread OHKOes all Heatrans, Kangaskhans and Amoongusses out there. That is all about Blaziken, I guess. Is it me or every time I use Stone Edge, it misses?
Aegislash @ Leftovers/Weakness Policy
EVs: 212 HP / 124 SpA / 172 SpD
Modest Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
Good ol' Aegi... A great Pokémon but yet frail if not used properly. A major threat to my team are the always-used Hyper Voices, Earthquakes and Heat Waves. If I predict them properly, with Wide Guard, the turn is mine. Sylveon needs to get KOed, so Flash Cannon is a must, as well as a Clefable check. Shadow Ball always helps me against other Cresselia out there.
Milotic @ Maranga Berry
Ability: Competitive
EVs: 244 HP / 252 Def / 12 SpA
Modest Nature
- Scald
- Icy Wind
- Recover
- Protect
At first I was sceptical about this mon, but after using it, I like it. Apart from Cresselia's Thunder Waves (if I decide to carry it instead of another attack), Icy Wind is my only speed controller, and this is required in this metagame. Maranga Berry works perfectly and with Recover and the Def investment, it makes Milotic really hard to take down. If scald gets the burn + Sand Stream is up, most pokés are a bit screwed. It walls really well, but fears Thundurus' Thunderbolts.
I'm also bringing you the weaknesses / coverage of my team:
-------------------- Alternatives --------------------
Cresselia ---> Clefable
Clefable @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 108 Def / 28 SpA / 116 SpD / 4 Spe
Bold Nature
- Follow Me
- Ice Beam
- Helping Hand
- Protect
Pretty generic set. Support and redirection from M-Mence, but Cresselia's bulk is awesome too...
Cresselia ---> Clefairy
Clefairy @ Eviolite
Ability: Friend Guard
EVs: 252 HP / 172 Def / 20 SpA / 60 SpD / 4 Spe
Bold Nature
- Follow Me
- Helping Hand
- Moonblast
- Protect
Viable but a bit frail. Redirection + Friend Guard is useful too but again, a bit frail compared with Cresselia... This 2 last alternatives are thought to work with M-Mence.
Aegislash, Blaziken or Milotic ---> Amoonguss
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rage Powder
- Spore
- Giga Drain
- Protect
Pretty generic set but again, a bit frail sometimes and too much predictable.
So what do you guys think? Thanks very much in advance for your help!
-------------------- TEAM --------------------

Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
- Ice Beam/Thunder Wave
- Psychic
- Moonlight
- Helping Hand
My support mon. Its bulk (120/120/130) is amazing and very difficult to KO. I probably fear Aegislash/Gengar but as most Gengars often do not carry dark pulse, they are not a problem. What I also like about Cresselia is the fact that most people could believe I have a (semi-)Trick Room setter there and Taunt it, and if I predict it well, the rival can almost throw a turn to the bin. I like to pair it with Salamence as a Helping Hand's Double Edge or even a Hyper Voice (mixed M-Mence) can work pretty decent.

Salamence @ Salamenceite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Double-Edge
- Hyper Voice
- Swagger!
- Protect
No one sees that coming, that is for sure. At first you might think it's crazy, I know, but it does make sense. Swagger is used in my own partner Tyranitar, as it carries the Lum Berry and can get rid of the confusion easily, and there we have a fantastic +2 T-Tar with even the chance of Dragon Dancing. Pretty threatening! Hyper voice does a good amount of damage too. The spread is computed so Tyranitar can use Assurance right after a Hyper Voice from Mence so there we go, a 100 BP Dark Type attack with STAB, amazing combo. I have tried a physical Salamence too but most of the times it gets OHKOed and it does not last in the field as much as I would love to, so it's time to try mixed Mence. All credit goes to Sekiam for this strategy.

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Rock Slide
- Protect
- Assurance
Just as I've said, the combo works pretty well. Perhaps assurance is a bit limited due to the fact that it must double target to be useful and a Protect can destroy me but it all comes to good predictions. Rock Slide helps me a lot, and normally gets at least a 25% flinch from my experience and protect is pretty much self-explanatory. Great defence allows me to take hits and Sand Stream is one of the greatest abilities out there to deal with late survivors + scald's burns (if any...).

Blaziken @ Life Orb
Ability: Speed Boost
EVs: 4 HP/ 40 Atk / 212 SpA / 252 Spe
Mild Nature
- Overheat
- Superpower
- Hidden Power [Ice]
- Protect
Pretty frail but it is a mon that helps me get rid of the major threats. I use it to just "clean" the battle field and then battle safely with the remaining ones. With this spread OHKOes all Heatrans, Kangaskhans and Amoongusses out there. That is all about Blaziken, I guess. Is it me or every time I use Stone Edge, it misses?
Aegislash @ Leftovers/Weakness Policy
EVs: 212 HP / 124 SpA / 172 SpD
Modest Nature
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
Good ol' Aegi... A great Pokémon but yet frail if not used properly. A major threat to my team are the always-used Hyper Voices, Earthquakes and Heat Waves. If I predict them properly, with Wide Guard, the turn is mine. Sylveon needs to get KOed, so Flash Cannon is a must, as well as a Clefable check. Shadow Ball always helps me against other Cresselia out there.

Milotic @ Maranga Berry
Ability: Competitive
EVs: 244 HP / 252 Def / 12 SpA
Modest Nature
- Scald
- Icy Wind
- Recover
- Protect
At first I was sceptical about this mon, but after using it, I like it. Apart from Cresselia's Thunder Waves (if I decide to carry it instead of another attack), Icy Wind is my only speed controller, and this is required in this metagame. Maranga Berry works perfectly and with Recover and the Def investment, it makes Milotic really hard to take down. If scald gets the burn + Sand Stream is up, most pokés are a bit screwed. It walls really well, but fears Thundurus' Thunderbolts.
I'm also bringing you the weaknesses / coverage of my team:


-------------------- Alternatives --------------------

Clefable @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 108 Def / 28 SpA / 116 SpD / 4 Spe
Bold Nature
- Follow Me
- Ice Beam
- Helping Hand
- Protect
Pretty generic set. Support and redirection from M-Mence, but Cresselia's bulk is awesome too...

Clefairy @ Eviolite
Ability: Friend Guard
EVs: 252 HP / 172 Def / 20 SpA / 60 SpD / 4 Spe
Bold Nature
- Follow Me
- Helping Hand
- Moonblast
- Protect
Viable but a bit frail. Redirection + Friend Guard is useful too but again, a bit frail compared with Cresselia... This 2 last alternatives are thought to work with M-Mence.

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rage Powder
- Spore
- Giga Drain
- Protect
Pretty generic set but again, a bit frail sometimes and too much predictable.
So what do you guys think? Thanks very much in advance for your help!
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