Hi.
Welcome to my third NU rmt on smogon. There's been a while since I posted an nu rate my team, mainly because the old metas were just boring, sneasel + gallade meta was like: every team had 5 standard mons and one different filler, and in the magneton meta everyone and their mum was using lanturn and stunfisk and hp ground lures were also everywhere (even in ferroseed lmao), that made me stop playing NU for a while. But now I have finally found a reason to come back: sneasel + gallade is gone, magnets is gone, and August tier drops didn't bring any overpowered shit, but three mons (skunk, shiftry and hitmonchan) that are pretty fun to use imo. And with uxie and fletchinder moving up I think the tier is probably going to be focused on a more offensive playstyle knowing that two of the biggest threats to offense moved up (fletch could revenge kill most offensive threats like lilligant and fightings, and uxie was like the ultimate switch-in to everything lol, in offense you needed a dedicated uxie killer), that's why I decided to build again. About the team: when I started building I wanted to create some type of toxic spikes bulky offense, which I think is pretty viable in this meta even though tspikes absorbers such as skuntank and vileplume are rising in popularity. With that strategy in mind I started looking for a solid wincon that can take advantage of toxic spikes being on your opponent's side. With a wincon and tspikes I added two glue mons to complete this team, which is one of the "funniest yet surpirisingly effective" things I have ever created. Curse Pass. Ah and if ladder matters for you I'm 18-2ing it atm, and the 2 games that I lost were big misplays on my part (like forgetting to check sawk's ability before switching in weezing on a mold breaker EQ lel), and I also won 2 or 3 tours in the NU room with this team so I think it's pretty strong, still want advice :]
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dfhvasjdhfaksjdf Curse Mushy is good I swear
Drifblim @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Facade/Knock Off
- Phantom Force
- Sucker Punch
Ah white herb drifblim, you're the funniest thing I have ever used in this tier (really guys, try it out). I'm using this set posted by me in the Creative/Underrated sets thread, and it's hella fun to use. This is how it normally goes: Once its checks (Rhydon, regirock, costa, quag and fat shit in general) are weakened by toxic spikes Drifblim gets a slow baton pass from mushy (with 4 or 5 curses) and doesn't take any damage in the switch, its white herb activate due to curse's effect and you get to +2 speed, reaching 518 and outspeeding scarf scyther, and the things it can't outspeed like scarf pyroar and ludicolo in rain are checked by its team members with priority and, to a certain point, curse passer mushy (unfortunately you can't moonlight 50% in rain :[ ). Anyways, remember I said my wincon was going to take advantage from toxic spikes? Yeah, drifblim's phantom force lets it get crucial toxic damage on your opponent by evading every attack they try to go for, which lets you knock them out in the following turn. But if you're really worried about ludicolo and scarf pyroar you can run jolly to outspeed them at +2, but drif loses a decent amount of KOs with this change.
Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Curse
- Baton Pass
- Moonlight
- Psychic
Not expecting this set to get through some of the rates, BUT IT'S GOOD I SWEAR. Musharna's insane bulk lets it check stuff like magmortar and samurott while setting up at the same time. Psychic stab weakens stuff like weezing (not like it will stay in on you anyways, but it MIGHT try to switch-in when your mushy starts cursing up and weezing feels safe with its "I check every fucking physical attacker in this tier" problem, ok get bopped by this special attack) So it's a key mon to this team since without mushy drifblim is dead weight and the team is extremely vulnerable to strong special attackers. Baton pass is also the t way to attract skunktanks/dark types and nuke something with sawk. An alternative spread with enough speed for gurdurr and quagsire can be used if you don't want to take damage from knock off/get recover stalled, but mushy really needs as much bulk as it can have to better check what it's supposed to.
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Bring your antidotes
Weezing @ Black Sludge
Ability: Levitate
EVs: 148 HP / 252 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Taunt
- Will-O-Wisp
- Flamethrower
Weezing is without a doubt my favourite tspikes setter in the tier, I'm using it over garbodor because I wanted a better switch-in to tauros and archeops, and since garbodor gets bopt by eq... Anyways, flamethrower is a must because otherwise you're klinklang food, weezing is your best check to it (though pilo can take ONE hit) so flamethrower is necessary. Taunt is another cool move on tspikes weezing, stopping stuff like megadino from setting up on your face and also preventing defogs from stuff like mantine, and since I'm using taunt 108 speed is to outspeed something important, but I don't know what (I think you can check the EV spread compendium for more info on this spread because I completely forgot what can you outspeed with 108 EVs). Weezing doesn't have a lot of pressure to beat tauros + archeops since you have piloswine.
Skuntank @ Dread Plate
Ability: Aftermath
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Taunt
- Poison Jab
- Pursuit
- Sucker Punch
Ah Skunk, you're probably my favourite drop this month, and you do like a lot of important stuff to this team, being able to trap xatu (so weezing can set up tspikes with ease), rotom(so musharna can keep cursing up without fearing a potential trick) and ghosts in general by having a really strong dual stab when holding a dread plate. Skunk is the best lilligant/shiftry/psychic check I have, it also can revenge kill weakened stuff with priority (better, be real and pursuit them!). I invested a lot in spdef to check better the mons I mentioned in this paragraph (I know there's a better spread, but this is just what came in my mind when I wanted an offensive spdef skunk lol). Taunt also gives me a secondary mega audino check, and prevents mawile from setting up rocks on your face, which is pretty cool.
Welcome to my third NU rmt on smogon. There's been a while since I posted an nu rate my team, mainly because the old metas were just boring, sneasel + gallade meta was like: every team had 5 standard mons and one different filler, and in the magneton meta everyone and their mum was using lanturn and stunfisk and hp ground lures were also everywhere (even in ferroseed lmao), that made me stop playing NU for a while. But now I have finally found a reason to come back: sneasel + gallade is gone, magnets is gone, and August tier drops didn't bring any overpowered shit, but three mons (skunk, shiftry and hitmonchan) that are pretty fun to use imo. And with uxie and fletchinder moving up I think the tier is probably going to be focused on a more offensive playstyle knowing that two of the biggest threats to offense moved up (fletch could revenge kill most offensive threats like lilligant and fightings, and uxie was like the ultimate switch-in to everything lol, in offense you needed a dedicated uxie killer), that's why I decided to build again. About the team: when I started building I wanted to create some type of toxic spikes bulky offense, which I think is pretty viable in this meta even though tspikes absorbers such as skuntank and vileplume are rising in popularity. With that strategy in mind I started looking for a solid wincon that can take advantage of toxic spikes being on your opponent's side. With a wincon and tspikes I added two glue mons to complete this team, which is one of the "funniest yet surpirisingly effective" things I have ever created. Curse Pass. Ah and if ladder matters for you I'm 18-2ing it atm, and the 2 games that I lost were big misplays on my part (like forgetting to check sawk's ability before switching in weezing on a mold breaker EQ lel), and I also won 2 or 3 tours in the NU room with this team so I think it's pretty strong, still want advice :]
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Curse Pass
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dfhvasjdhfaksjdf Curse Mushy is good I swear
Drifblim @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Facade/Knock Off
- Phantom Force
- Sucker Punch
Ah white herb drifblim, you're the funniest thing I have ever used in this tier (really guys, try it out). I'm using this set posted by me in the Creative/Underrated sets thread, and it's hella fun to use. This is how it normally goes: Once its checks (Rhydon, regirock, costa, quag and fat shit in general) are weakened by toxic spikes Drifblim gets a slow baton pass from mushy (with 4 or 5 curses) and doesn't take any damage in the switch, its white herb activate due to curse's effect and you get to +2 speed, reaching 518 and outspeeding scarf scyther, and the things it can't outspeed like scarf pyroar and ludicolo in rain are checked by its team members with priority and, to a certain point, curse passer mushy (unfortunately you can't moonlight 50% in rain :[ ). Anyways, remember I said my wincon was going to take advantage from toxic spikes? Yeah, drifblim's phantom force lets it get crucial toxic damage on your opponent by evading every attack they try to go for, which lets you knock them out in the following turn. But if you're really worried about ludicolo and scarf pyroar you can run jolly to outspeed them at +2, but drif loses a decent amount of KOs with this change.
Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Curse
- Baton Pass
- Moonlight
- Psychic
Not expecting this set to get through some of the rates, BUT IT'S GOOD I SWEAR. Musharna's insane bulk lets it check stuff like magmortar and samurott while setting up at the same time. Psychic stab weakens stuff like weezing (not like it will stay in on you anyways, but it MIGHT try to switch-in when your mushy starts cursing up and weezing feels safe with its "I check every fucking physical attacker in this tier" problem, ok get bopped by this special attack) So it's a key mon to this team since without mushy drifblim is dead weight and the team is extremely vulnerable to strong special attackers. Baton pass is also the t way to attract skunktanks/dark types and nuke something with sawk. An alternative spread with enough speed for gurdurr and quagsire can be used if you don't want to take damage from knock off/get recover stalled, but mushy really needs as much bulk as it can have to better check what it's supposed to.
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Bring your antidotes
Weezing @ Black Sludge
Ability: Levitate
EVs: 148 HP / 252 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Taunt
- Will-O-Wisp
- Flamethrower
Weezing is without a doubt my favourite tspikes setter in the tier, I'm using it over garbodor because I wanted a better switch-in to tauros and archeops, and since garbodor gets bopt by eq... Anyways, flamethrower is a must because otherwise you're klinklang food, weezing is your best check to it (though pilo can take ONE hit) so flamethrower is necessary. Taunt is another cool move on tspikes weezing, stopping stuff like megadino from setting up on your face and also preventing defogs from stuff like mantine, and since I'm using taunt 108 speed is to outspeed something important, but I don't know what (I think you can check the EV spread compendium for more info on this spread because I completely forgot what can you outspeed with 108 EVs). Weezing doesn't have a lot of pressure to beat tauros + archeops since you have piloswine.
Skuntank @ Dread Plate
Ability: Aftermath
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Taunt
- Poison Jab
- Pursuit
- Sucker Punch
Ah Skunk, you're probably my favourite drop this month, and you do like a lot of important stuff to this team, being able to trap xatu (so weezing can set up tspikes with ease), rotom(so musharna can keep cursing up without fearing a potential trick) and ghosts in general by having a really strong dual stab when holding a dread plate. Skunk is the best lilligant/shiftry/psychic check I have, it also can revenge kill weakened stuff with priority (better, be real and pursuit them!). I invested a lot in spdef to check better the mons I mentioned in this paragraph (I know there's a better spread, but this is just what came in my mind when I wanted an offensive spdef skunk lol). Taunt also gives me a secondary mega audino check, and prevents mawile from setting up rocks on your face, which is pretty cool.
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No Pokémon, item, move, ability or nature named 'switch-in' was found
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant/Brave Nature
- Earthquake
- Ice Shard
- Icicle Spead/Icicle Crash/Freeze-Dry
- Stealth Rock
"Every competitive team outside of doubles needs stealth rock". Piloswine is the best rocker in the tier, hands down. As someone once mentioned in the NU room, pilo is one of those things that is really hard to OHKO, so it will always be able to get up rocks against your opponent. Icicle spear OHKO's lead archeops and vivillon which is nice, but freeze dry is another option (I don't think I'm really quagsire weak when I have sawk that 2HKO's it and two taunters + toxic spikes to wear it down, but if you feel like luring it...) I honestly don't know why Piloswine is still B Rank on the viability rankings, because seeing how bulky and powerful this thing is, I'd even say it deserves A+ (I'm probably overrating it, but it's just amazing). It's the team's secondary check to Dancing Rhydon if weezing gets weakened, also checks aurorus.
Sawk @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- Ice Punch
Sawk is a really important mon on this team, its wallbreaking power can be used to weaken your opponent's drifblim checks, and the things it can't nuke on (xatu, defensive mesprit) are trapped by skunk. Zen headbutt hits weezing and garbodor while ice punch can be used to hit defensive torterra and stuff like that. Adamant over Jolly is questionable, but the capacity of OHKOing DDance Rhydon without rocks is really cool, so adamant is my favourite ability on it. Uh, this description is probably the shortest, but what can I say? It's a banded sawk, bring it in on a double or on a baton pass from mushy, type /dt switch-in in the chat and proceed to destroy something.
Threats
This team is not aurorus weak, but to its ability, snow warning limits mushy's recovery, so another wallbreaker like magmortar can destroy me.
Mold Breaker can lure weezing and weaken it with EQ, which is really problematic.
Weezing is relatively easy to wear down by hazards, as well as piloswine, then this thing just wrecks me :[
Fuck normal spam. Thankfully it's not common :]
"Teams without a water resist tends to lose to water types" - iplaytennislol, 2015
There are other threats, but I can't think of them right now.
I don't have any replays of the team's final version, sorry guys :[ Before I started using it on the ladder I had aurorus over sawk. Raters/Anyone that wants to use this team, feel free to share replays with your proposed changes if you want to, it will be good to see if they're really necessary.
Shoutouts to the NU room :]
Importable: http://pastebin.com/uek54unw
Sorry for grammar errors, not a native speaker.
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant/Brave Nature
- Earthquake
- Ice Shard
- Icicle Spead/Icicle Crash/Freeze-Dry
- Stealth Rock
"Every competitive team outside of doubles needs stealth rock". Piloswine is the best rocker in the tier, hands down. As someone once mentioned in the NU room, pilo is one of those things that is really hard to OHKO, so it will always be able to get up rocks against your opponent. Icicle spear OHKO's lead archeops and vivillon which is nice, but freeze dry is another option (I don't think I'm really quagsire weak when I have sawk that 2HKO's it and two taunters + toxic spikes to wear it down, but if you feel like luring it...) I honestly don't know why Piloswine is still B Rank on the viability rankings, because seeing how bulky and powerful this thing is, I'd even say it deserves A+ (I'm probably overrating it, but it's just amazing). It's the team's secondary check to Dancing Rhydon if weezing gets weakened, also checks aurorus.
Sawk @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- Ice Punch
Sawk is a really important mon on this team, its wallbreaking power can be used to weaken your opponent's drifblim checks, and the things it can't nuke on (xatu, defensive mesprit) are trapped by skunk. Zen headbutt hits weezing and garbodor while ice punch can be used to hit defensive torterra and stuff like that. Adamant over Jolly is questionable, but the capacity of OHKOing DDance Rhydon without rocks is really cool, so adamant is my favourite ability on it. Uh, this description is probably the shortest, but what can I say? It's a banded sawk, bring it in on a double or on a baton pass from mushy, type /dt switch-in in the chat and proceed to destroy something.
Threats
There are other threats, but I can't think of them right now.
I don't have any replays of the team's final version, sorry guys :[ Before I started using it on the ladder I had aurorus over sawk. Raters/Anyone that wants to use this team, feel free to share replays with your proposed changes if you want to, it will be good to see if they're really necessary.
Shoutouts to the NU room :]
Importable: http://pastebin.com/uek54unw
Sorry for grammar errors, not a native speaker.