Belly Drum under 50% currently fails completely but it should do the glitchdrum thing
^Whatever happened here (I seriously have no idea @_@)I don't know if RBY is leaking or what, but in this log a paralyzed Snorlax moves first against a paralyzed Porygon2 (Turn 22). No negative priority moves, quick claw, or anything.
Although even in RBY I think that'd be an incorrect implementation because the Pgon2 wasn't paralyzed until after Belly Drum was used.
Replays are down, so couldn't save it, but from a battle between prozac and Typhlito, paralyzed Exeggutor vs paralyzed Raikou:
Turn 15
Exeggutor, come back!
Go! Raikou!
Raikou is hurt by the spikes!
The opposing Exeggutor is paralyzed! It can't move!
Raikou restored a little HP using its Leftovers!
The opposing Exeggutor restored a little HP using its Leftovers!
Turn 16
The opposing Exeggutor used Explosion!
Raikou lost 93.2% of its health!
Raikou fainted!
The opposing Exeggutor fainted!
★Tycoon Prozac: i thought i was faster
&Jellicent: how did egg outspeed?
★Tycoon Prozac: idk
★Typhlito: thats what i was wondering lol
most likely not-a-bug scenario is raikou using roar.last thing
All these bugs and issues are known.Main thing I can still see is a bunch of moveset issues it seems even though they are 100% legititimate.
Umbreon cannot have Charm(Egg Move) Toxic(TM) Rest(TM) Pursuit(Level-UP)
Gengar is Illegal with Perish Song/ Mean Look/ Protect/ Thunderbolt
There are many moves that can be called with sleep talk not be an attack and still work.
There are items missing from GSC Polkadotbow, Miracle Berry, Beserk Gene
Move compatibility issues are probably still present because of TheImmortal not knowing you could trade gen 2 back to gen 1 until recently. This probably influenced a bunch of wrong implementation x.x
I'd also like to request at least a Gen 2 UU Ladder as well.
alot more people would play gen 2 all the traffic from PO if all changes were implemented.
the moveset incompatibilities are already a known bug.hi,i've searched a battle GSC and the results is
- - Wisdom not Intelle (Alakazam) can't learn Psychic because it's incompatible with another move.
- - Wisdom not Intelle (Alakazam) can't learn Recover because it's incompatible with another move.
- - Benevolent plague (Blissey) can't learn Soft-Boiled because it's incompatible with another move.
- - Benevolent plague (Blissey) can't learn Toxic because it's incompatible with another move
Yes but wouldn't they need to know which move sets are incompatible in order to fix them?the moveset incompatibilities are already a known bug.
yes, glitchdrum is still not happening. And as already reported, I think the issue with the paralysis speed is that for some reason the paralyzed slower pokemon is faster than the paralyzed faster pokemon, it only applies if both pokemon are parad though.Is this still happening?
Also hi I'm back from LoA, can I get the list of things to fix?
Oh I see, last time I checked if that was a bug I got completely normal results, but it seems I was just unlucky, just as you have been lucky in those replays. As it turns out, it's actually a Speed tie because paralyzed Pokemon are having their Speed dropped to 1. I don't have time to investigate further right now, but it probably has something to do with this: https://github.com/Zarel/Pokemon-Showdown/blob/master/mods/gen2/scripts.js#L31-L33And as already reported, I think the issue with the paralysis speed is that for some reason the paralyzed slower pokemon is faster than the paralyzed faster pokemon, it only applies if both pokemon are parad though.
http://replay.pokemonshowdown.com/gen2ou-271778899
http://replay.pokemonshowdown.com/gen2ou-271779606