Hi fellow smogoners, for my 400th post (ok it's my 401th) i decided to make a RMT. This is my second RMT now and this time it features hazard stacking offense (with hoopa-C!). Now onto the team:
And now an indepth look:
Klefki @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 80 SpA / 172 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Spikes
- Thunder Wave
- Toxic
Klefki is the spikes part of hazard stacking in this team. Flash cannon + 80 SpA EVs allow me to bring BD azumarill under half after BD (which I, for some reason, find very important. Probably because i despise BD azumarill). k.efki also acts as a emergency check to set-up mons with thunder wave. I also run toxic since i personally found i didn't need magnet rise and because klefki often ends up against support clefables (or tankchomps and already set up enough spikes).
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- High Jump Kick
- Return
Standard AoA mega lopunny set. Lopunny is the star of the team and is often used as wincon or to pressure the opponent throughout the match. I previously used BP over ice punch but i found i really needed an ice move since no other mon on the team runs one and that would give trouble with various mons like garchomp, landorus, ...
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn
landorus serves me by providing momentum through U-turn, knock off support and a very, VERY much needed ground immunity. And is also used to check talonflame because talon is the go to revenge killer for mega lop. Earthquake is obvious stab but through all my matches, the least clicked move. Rock slide is being used over stone edge because i really prefer the accuracy (although, rock slide feels to miss more often then stone edge).
Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Flash Cannon
- Stealth Rock
Heatran's role's pretty obvious. he sets SR and beats fairies. Earth power is used for opposing heatran's because i often end up against them. And heatran also provides my team with a way to avoid it's extreme fire weakness. And magma storm also helps in breaking sashes and sturdy. I run max/max because i want to atleast tie with opposing heatrans and get the most jumps possible.
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
Bisharp punishes defoggers if they do attempt it. Bisharp also is helpful by providing persuit trapping (which honestly is a leftover from the assault vest set i ran before the LO variant) since i do use it from time to time. Again max/max to atleast tie with opposing bisharps and to get the jump on as much stuff as possible.
Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyperspace Hole
- Shadow Ball
- Focus Blast
- Trick
I used AV conkeldurr before this one as status absorber (this team REALLY dispices status) but wasn't just pulling his weight. So i looked through the OU list and then i found this hidden gem. I run a choice scarf the metigate it's terrible speed (i hate running dual scarfers on a team but for some reason it works wonders on this one). Hyperspace hole and shadow ball are stabs (but hyperspace hole doesn't get used often because most of time i predict a switch or shadow ball just kills). Focus blast rounds of the coverage very nicely. Trick is there for dusrupting defensive pokemon but it gets clicked even less then hyperspace hole (and to be honest, i just like trick on choiced mons who learn it)
Treatlist:
Sadly, mega lopunny is a huge threat to this team. If i see one, i need to preserve landorus (which is very hard) or hope i win the speed tie (or klefki gets in and actually pulls a Twave off but most of time lop switches against klefki)
Importable:
And since this was for my 400th post (yes it's my 401th), shoutouts!
Thanks for reading! And please leave a rate
please note, i think this is the way i teambuilded in. I'm note too sure because i made this team a while ago (the only thing i'm not sure about is whether i added heatran or landorus first)
+
i started building around these 2 because 1) i love mega lopunny and 2) i wanted to have a spike setter to ease a mega lopunny sweep. Nothing else to say about it actually.
Then i added him for (kinda) checking faster stuff then mega lopunny like mega alakazam (sorry if i got speed tiers incorrect) and of course checking talonflame because it threatned both lop and klefki. He also gave my team a way to gain momentum better. And i wanted a ground immunity
After which i added heatran. Providing another stop to talonflame (except natural gift variants) and providing my team SR which every competitive team needs (especially hazard stacking).
Then i added bisharp because my team is hazard stacking and i absolutely needed a way to neuter defoggers with their job (i also hate sticky web teams).
Since i really didn't want my hazards removed, i added a spinblocker namely hoopa-C. And now it also provides me with a way to stop the various fightning types/mons that run fightning coverage in the tier because my team was very fightning weak up to this point. I previously ran a conkeldurr here but i didn't find it efficient.
And now an indepth look:
Klefki @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 80 SpA / 172 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Spikes
- Thunder Wave
- Toxic
Klefki is the spikes part of hazard stacking in this team. Flash cannon + 80 SpA EVs allow me to bring BD azumarill under half after BD (which I, for some reason, find very important. Probably because i despise BD azumarill). k.efki also acts as a emergency check to set-up mons with thunder wave. I also run toxic since i personally found i didn't need magnet rise and because klefki often ends up against support clefables (or tankchomps and already set up enough spikes).
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- High Jump Kick
- Return
Standard AoA mega lopunny set. Lopunny is the star of the team and is often used as wincon or to pressure the opponent throughout the match. I previously used BP over ice punch but i found i really needed an ice move since no other mon on the team runs one and that would give trouble with various mons like garchomp, landorus, ...
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn
landorus serves me by providing momentum through U-turn, knock off support and a very, VERY much needed ground immunity. And is also used to check talonflame because talon is the go to revenge killer for mega lop. Earthquake is obvious stab but through all my matches, the least clicked move. Rock slide is being used over stone edge because i really prefer the accuracy (although, rock slide feels to miss more often then stone edge).
Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Flash Cannon
- Stealth Rock
Heatran's role's pretty obvious. he sets SR and beats fairies. Earth power is used for opposing heatran's because i often end up against them. And heatran also provides my team with a way to avoid it's extreme fire weakness. And magma storm also helps in breaking sashes and sturdy. I run max/max because i want to atleast tie with opposing heatrans and get the most jumps possible.
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
Bisharp punishes defoggers if they do attempt it. Bisharp also is helpful by providing persuit trapping (which honestly is a leftover from the assault vest set i ran before the LO variant) since i do use it from time to time. Again max/max to atleast tie with opposing bisharps and to get the jump on as much stuff as possible.
Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyperspace Hole
- Shadow Ball
- Focus Blast
- Trick
I used AV conkeldurr before this one as status absorber (this team REALLY dispices status) but wasn't just pulling his weight. So i looked through the OU list and then i found this hidden gem. I run a choice scarf the metigate it's terrible speed (i hate running dual scarfers on a team but for some reason it works wonders on this one). Hyperspace hole and shadow ball are stabs (but hyperspace hole doesn't get used often because most of time i predict a switch or shadow ball just kills). Focus blast rounds of the coverage very nicely. Trick is there for dusrupting defensive pokemon but it gets clicked even less then hyperspace hole (and to be honest, i just like trick on choiced mons who learn it)
Treatlist:
Importable:
Klefki @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 80 SpA / 172 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Spikes
- Thunder Wave
- Toxic
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- High Jump Kick
- Return
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Flash Cannon
- Stealth Rock
Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyperspace Hole
- Shadow Ball
- Focus Blast
- Trick
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 80 SpA / 172 SpD
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Spikes
- Thunder Wave
- Toxic
Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Fake Out
- High Jump Kick
- Return
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Pursuit
Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Flash Cannon
- Stealth Rock
Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyperspace Hole
- Shadow Ball
- Focus Blast
- Trick
And since this was for my 400th post (yes it's my 401th), shoutouts!
Nelson Tangela because ever member of the wifi community knows him. Me included (and he's just cool). And because he was involved in the "Reisuke-is-dead" meme or how to call it
Cretacerus for having such nice battles with me and is nice to talk with. And because he was involved in the "Reisuke-is-dead" meme or how to call it
Fluke because he's a nice guy and was the one who started the meme or how to call it.
Viridi for my very first trade on this forum and helping me out in the beginning. And because i'm RNGesus
Creator of Chaos just being a plain badass fairy freak. And just returning the favor lol
Puntenslijper because he's a great friend here and very fun to talk to. Sadly our joint thread couldn't happen
silver_angel because ge was my very first forum friend. And we still chat often.
Ksh13 because... He's cool. And battled with me a few times
Chesty just because good reasons
Cretacerus for having such nice battles with me and is nice to talk with. And because he was involved in the "Reisuke-is-dead" meme or how to call it
Fluke because he's a nice guy and was the one who started the meme or how to call it.
Viridi for my very first trade on this forum and helping me out in the beginning. And because i'm RNGesus
Creator of Chaos just being a plain badass fairy freak. And just returning the favor lol
Puntenslijper because he's a great friend here and very fun to talk to. Sadly our joint thread couldn't happen
silver_angel because ge was my very first forum friend. And we still chat often.
Ksh13 because... He's cool. And battled with me a few times
Chesty just because good reasons
Thanks for reading! And please leave a rate
Last edited: