ORAS OU First Rmt Team Name : Ovary

This is my First RMT and I will be showcasing a team that revolves around Mega-Absol. Mega-Absol is a really underrated threat and has so much potential with its wide move pool , though due to its defensive stats it is like a glass cannon. But it can really become a hell of a monster as a late game sweeper.




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Pitaya (Absol-Mega) @ Absolite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Superpower


First off lets start with Absol. Absol is a great late game sweeper and can put in some work mid game. You can easily pull off its mega by threatening out the lati's with sucker punch , or you can mega evolve on the slower things. ( Slowbro , Skarmory,Sableye etc.) Also Mega Absol is immune to status moves , Such as Will-o , Toxic , And Yellow Magic [Thunder Wave]. And my lord , once Absol gets off his mega evolution you are in a pretty safe spot because your opponent will be scared to go for hazards/status moves. Once Absol mega evolves he outspeeds the lati twins , Serperior , Keldeo [Assuming It Isnt Scarfed] , Scarfed Tyrantitar , And Mega Diance.


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Grapefruit (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 224 Def / 32 SpD
Bold Nature
- Spikes
- Thunder Wave
- Flash Cannon
- Magnet Rise


As Absol is a late game sweeper I decided I should use hazard stacking. So for my spike stacker I decided to use the mlg pro Klefki. Klefki is a great mon because its steel typing makes its fairy weakness's neutral or immune so basically the only thing that can hit it hard is fire moves and ground moves. So I decided I should put magnet rise just so that I can avoid ground type moves such as earthquake. I put thunder wave to neutralize fast threats such as Torn-T , Weavile , Alakazam so that I don't have to play sucker punch mind games with absol and assure a kill with either superpower or Knock Off. I decided I should put Flash cannon on this klefki so that I can handle Diance A little better :].


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Pears (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off


Oh Hippo Hippo Hippo , Why are you so good. Hippowdown is what I chose to be my stealth rocker. It handles electric types really well such as Raikou And Mega Manetric and can take hits from +1 Charizard-X. It is also my Talon check as it can take a hit from a plus 2 sharp beak variant at full and can hit it with stone edge to knock it out. I use slack off just for the health recovery. Pretty Basic Hippo Set.


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Grapes (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 16 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Reflect Type/Ice Beam
- Recover


Ahh Starmie. Starmie is what I chose to be my spinner because I noticed how weak absol was to hazards. I use scald for the burns because hax is sometimes the way to go. I use recover to sometimes stall them do death while burn kills them slowly or just to recover off damage because why not. You can either use reflect type or ice beam because I dont really see the point in what reflect type does tbh its just a wasted move imo so I use ice beam to catch the chomps after they switch in on your scalds cause they usually expect scald to be your only attacking move.


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Apples (Roserade) @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Giga Drain
- Sludge Bomb
- Toxic Spikes


Roserade is a complete Don on this team. It beats Clefable 1v1 , It beats Rotom-w 1v1 its my Breloom check also. Toxic spikes really does alot for absol late game so I made roserade my t spike setter. Roserade Tanks hits from Serperior it beats any variant of Azumarril , It can take on Slowbro 1v1 And Celebi and the infamous Quag. Its also a pretty safe switch in on Keldeo. Since Roserade has natural cure I decided to give it rest to completely heal itself and switch out so it can wake up. I would recommend to keep this thing alive if they have a clefable because thats one thing that stops absol.


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Blueberry (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP
- Calm Mind
- Roost
- Draco Meteor
- Psyshock


Last is Latios. Calm Mind Latios isn't really seen to often so it can catch your opponent off gaurd at times and can sometimes sweep. Most of the time if the opponent has a garchomp they would lead with it , so if you lead lati you get to blow something up by clicking draco meteor or you could also use calm mind on the predicted switch out and completely demolish them. Latios also dismantles stall teams pretty easily. Sableye just gets dropped on its neck after a +1 life orbed draco meteor. Clefable doesnt take a +1 psyshock to easily either. It also outspeeds keldeo so it can get off a free psyshock on whatever comes in. Latios is my main venusaur check as that could be problematic for Absol.Basically Latios is my stallbreaker and whatnot



Importable:


Pitaya (Absol-Mega) @ Absolite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Superpower

Grapefruit (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 224 Def / 32 SpD
Bold Nature
- Spikes
- Thunder Wave
- Flash Cannon
- Magnet Rise

Pears (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Grapes (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 16 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Ice Beam
- Recover

Apples (Roserade) @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Giga Drain
- Sludge Bomb
- Toxic Spikes

Blueberry (Latios) @ Life Orb
Ability: Levitate
EVs: 4 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 29 HP
- Calm Mind
- Roost
- Draco Meteor
- Psyshock

 
Hey, pretty good looking team!

Firstly, it's fairly counter productive to use a spikes and a rock setter imo, and you lose a lot of momentum trying to set up both. Also, you have 4 bulky mons and only 2 sweepers on this team, so it looks like a fairly slow team and is kind of set-up bait. Therefore, I'd swap out either Klef or Hippowdown and to be honest, I'd rather keep hippo, making it fully defensive to ward off Talonflames a lot better. Also, even though it's completely physically defensive, it still keeps Char-Y off your back:

4 Atk Hippowdon Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 388-460 (130.6 - 154.8%) -- guaranteed OHKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Hippowdon: 398-470 (94.7 - 111.9%) -- 68.8% chance to OHKO

That's pretty big, and gives you massive bird control without the need for Klef, and frees up your team a bit better, giving you an extra slot without compromising the defences. To be honest, the biggest threat I see to this team is a priority mach punch user going to town on your Absol, since that's your powerhouse. To combat this, you need a faster priority move, and adding a T-flame of your own in would help you immeasurably, giving you pressure on Infernape, M-Lopunny, Conkeldurr and Breloom, while also giving you massive pressure on bisharp and metagross who can pursuit trap both Starmie and Latios and kill them, another of your problems. There are two sets you can use here: a full sweeper one and a bulk-up version. The bulk-up version is a hell of a lot safer, as it allows you to shrug off the recoil damage better from your moves. I'll post both below.

Apart from that, the only other threat I can see is Tyranitar, as it can crunch/pursuit trap Lati and Starmie and deal with hippo relatively well. The only other real threat I see to this team is Serperior and Mega Sceptile, so make sure you keep both your starmie alive for T-tar and grasses and keep your roserade and absol alive to deal with T-tar too.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Revenge set - max damage and will deal with every fighting mon out there. If that doesn't work and you want some recovery instead, try:

Talonflame @ leftovers
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Brave bird
- Roost
- Swords Dance
- Will-O-Wisp

This still gives you damage and the priority brave bird is what we want, but also gives you healing and is a bit of a safer build.

That's it from me. Hope I helped!
 
Hey, pretty good looking team!

Firstly, it's fairly counter productive to use a spikes and a rock setter imo, and you lose a lot of momentum trying to set up both. Also, you have 4 bulky mons and only 2 sweepers on this team, so it looks like a fairly slow team and is kind of set-up bait. Therefore, I'd swap out either Klef or Hippowdown and to be honest, I'd rather keep hippo, making it fully defensive to ward off Talonflames a lot better. Also, even though it's completely physically defensive, it still keeps Char-Y off your back:

4 Atk Hippowdon Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 388-460 (130.6 - 154.8%) -- guaranteed OHKO
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Hippowdon: 398-470 (94.7 - 111.9%) -- 68.8% chance to OHKO

That's pretty big, and gives you massive bird control without the need for Klef, and frees up your team a bit better, giving you an extra slot without compromising the defences. To be honest, the biggest threat I see to this team is a priority mach punch user going to town on your Absol, since that's your powerhouse. To combat this, you need a faster priority move, and adding a T-flame of your own in would help you immeasurably, giving you pressure on Infernape, M-Lopunny, Conkeldurr and Breloom, while also giving you massive pressure on bisharp and metagross who can pursuit trap both Starmie and Latios and kill them, another of your problems. There are two sets you can use here: a full sweeper one and a bulk-up version. The bulk-up version is a hell of a lot safer, as it allows you to shrug off the recoil damage better from your moves. I'll post both below.

Apart from that, the only other threat I can see is Tyranitar, as it can crunch/pursuit trap Lati and Starmie and deal with hippo relatively well. The only other real threat I see to this team is Serperior and Mega Sceptile, so make sure you keep both your starmie alive for T-tar and grasses and keep your roserade and absol alive to deal with T-tar too.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Revenge set - max damage and will deal with every fighting mon out there. If that doesn't work and you want some recovery instead, try:

Talonflame @ leftovers
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Brave bird
- Roost
- Swords Dance
- Will-O-Wisp

This still gives you damage and the priority brave bird is what we want, but also gives you healing and is a bit of a safer build.

That's it from me. Hope I helped!

I agree completely with you but I run 112 Sp Def on my hippo which means I can take a solar beam relatively well.
252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 112 SpD Hippowdon: 378-446 (90 - 106.1%) -- 37.5% chance to OHKO
But yea I might switch out Klefki if I see spikes not working out to well on the team. Also most people don't use both Charizard-Y and Talonflame on the same team lol.
Also Klefki can take anyone hit from mega Lop and paralyze it after tanking it. Infernape and Conkeldurr Get Demolished By Latios as well. Breloom gets completely walled by Roserade lol.
I am weak to Metagross/Bisharp and my main ways to deal with them is hippo or whittling them down with Spikes+Rocks.
Ttar isn't that much of a threat If either Absol or Roserade is alive.
Thanks for the Feedback! It'll really help me improve.
 
No problem.

but I run 112 Sp Def on my hippo

To be honest, those stats and build is fine, I was trying to say you counter the physical birds a lot better physically invested, but to be honest with the amount of bulk hippo has it really doesn't matter. In fact, sp.Def is better against T-flame since if it hits you, the recoil damage will be more as it's doing increased damage to you as opposed to your Sp.Def set.

I am weak to Metagross/Bisharp and my main ways to deal with them is hippo or whittling them down with Spikes+Rocks.

Honestly, T-flame can okho a mega gross and outspeed it with a flare blitz, and although I agree with you on the fact that latios deals with the fighting threats mentioned, it doesn't hurt to add another counter, while being able to deal with the steels that you have trouble with.

As I said, they're only suggestions, but hope I could help.
 
No problem.



To be honest, those stats and build is fine, I was trying to say you counter the physical birds a lot better physically invested, but to be honest with the amount of bulk hippo has it really doesn't matter. In fact, sp.Def is better against T-flame since if it hits you, the recoil damage will be more as it's doing increased damage to you as opposed to your Sp.Def set.



Honestly, T-flame can okho a mega gross and outspeed it with a flare blitz, and although I agree with you on the fact that latios deals with the fighting threats mentioned, it doesn't hurt to add another counter, while being able to deal with the steels that you have trouble with.

As I said, they're only suggestions, but hope I could help.


You really did help me , immensely. :]
 
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