ORAS OU The God squads is here =3

BTW please keep the nicknames if you use this team thanks =3
images

Lando is usually the lead with rocks plus U-turn lando is also a really solid defensive ball and counter to common treats like t-flame
from the clouds (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

images

why keldeo because so many team are weak to this mon and it power with Specs is almost un matched very common spdef wall like clefable or heatran cant take two hydros from this monster making it rare power one of the reason why keldeo is on this team
Kek123's team (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword
upload_2015-9-17_20-47-36-png.49988

ferrothorn is a really good wall with this spread(this spread is the standard one) ferro can wall threats both on the physical side and on the spa side but be cafefull about being trapped by magnazone as he can kill you with easy because of his trap abillty but over all ferro is really good wall and pair with lando pretty well since ferro resists water and lando and clef resists fighting and keldeo resist fire to ferro to
Spike (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
upload_2015-9-17_20-30-39-png.49979

i mean its clefable (the best mon in the META rn imo)
Stupid MON (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind
upload_2015-9-17_20-35-1-png.49980

Mega manectric pair really well with landourus making a really good volt-turn core this volt-turn core realy helps out Hoopa-u alot as it give him free switch ins so he can decimate the enemy's team also manectric has really good coverage so he can always force switch witch goes well with the spikes of ferro and landos rocks
BeyondTheSummit (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]


upload_2015-9-17_20-40-38-png.49984

last but not least Hoopa-u this thing destroys any thing that isnt HO also the volt-turn core realy help it to put in alot of work i dont think there is any mons that can switch into this thing with ease other than dark types but even then they have to fair drain punch witch would kill them this mon is some thing to be scared of

NowUDie (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Grass Knot
Please keep the team original names if you use it or at least keldeos or mega mancetric (thanks for looking at my team )
BTW use the hide for Importable!

from the clouds (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

Kek123's team (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword

Spike (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

enyoing (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind

BeyondTheSummit (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]

NowUDie (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Grass Knot
 

Attachments

  • upload_2015-9-17_20-21-16.png
    upload_2015-9-17_20-21-16.png
    58.9 KB · Views: 281
  • upload_2015-9-17_20-30-39.png
    upload_2015-9-17_20-30-39.png
    48.7 KB · Views: 1,332
  • upload_2015-9-17_20-35-1.png
    upload_2015-9-17_20-35-1.png
    106.8 KB · Views: 1,409
  • upload_2015-9-17_20-40-38.png
    upload_2015-9-17_20-40-38.png
    106.9 KB · Views: 1,349
  • upload_2015-9-17_20-47-36.png
    upload_2015-9-17_20-47-36.png
    33 KB · Views: 1,350
Last edited:
cool team and cool sprites! However, I noticed your team is very susceptible to Mega Charizard Y. There are no counters on your team and just one check: Mega Manectric. One thing I suggest is Latios>Hoopa Unbound. Latios is a safe switch in to Zard Y since they don't carry Dragon Pulse. Hoopa Unbound easily breaks balance, but Latios can to with Calm Mind. Also, you can run a defog set to get rid of hazards so your win conditions don't get too weakened. For example, Landorus T is your Mega Charizard X check. If that gets too weakened with rocks up, Charizard X at +1 will sweep your team. Another thing I suggest is 8 Special Defense EVs on Landorus T to prevent the KO from Mega Manectric's HP Ice. I hope you take my suggestions into consideration. GL with the team! :]
 
cool team and cool sprites! However, I noticed your team is very susceptible to Mega Charizard Y. There are no counters on your team and just one check: Mega Manectric. One thing I suggest is Latios>Hoopa Unbound. Latios is a safe switch in to Zard Y since they don't carry Dragon Pulse. Hoopa Unbound easily breaks balance, but Latios can to with Calm Mind. Also, you can run a defog set to get rid of hazards so your win conditions don't get too weakened. For example, Landorus T is your Mega Charizard X check. If that gets too weakened with rocks up, Charizard X at +1 will sweep your team. Another thing I suggest is 8 Special Defense EVs on Landorus T to prevent the KO from Mega Manectric's HP Ice. I hope you take my suggestions into consideration. GL with the team! :]

thanks for the kind words and advise =) tho im ascetically on change Hoopa-u as the volt-turn core really help hoopa-u more than latios .Tho i do agree i am a bit weak to zard y
 
Hello there kek123 this team is very solid and I totally like it, good job on building it! I have a couple of suggestions to help out with your team:

First of all try Specially Defensive Skarmory over Ferrothorn, this allows you to have an answer to Mega Gardevoir + Magnezone which is a huge threat for your team since it can KO Ferrothorn with Focus Blast predicting its obvious switch-in or double to Magnezone, it also lets you phaze SD Bisharp with Whirling which can be a threat too, here is the set:
skarmory.gif
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Roost
- Iron Head
- Whirlwind
Secondly, and this is just a small nitpick, I suggest using Ice Punch over Zen Headbutt so that you have something to hit Landorus-Therian with and ZHB doesn't hit a lot of stuff that aren't already hit hard by the other members or the other coverage moves.

That's all, I hope I helped and good luck! ^^
 
Hello there kek123 this team is very solid and I totally like it, good job on building it! I have a couple of suggestions to help out with your team:

First of all try Specially Defensive Skarmory over Ferrothorn, this allows you to have an answer to Mega Gardevoir + Magnezone which is a huge threat for your team since it can KO Ferrothorn with Focus Blast predicting its obvious switch-in or double to Magnezone, it also lets you phaze SD Bisharp with Whirling which can be a threat too, here is the set:
skarmory.gif
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Roost
- Iron Head
- Whirlwind
Secondly, and this is just a small nitpick, I suggest using Ice Punch over Zen Headbutt so that you have something to hit Landorus-Therian with and ZHB doesn't hit a lot of stuff that aren't already hit hard by the other members or the other coverage moves.

That's all, I hope I helped and good luck! ^^

thanks i will consider this =) . my team really does struggle with gard
 
Hey nice team, but I really want to know why you chose Clefable in that team. What role does it have?
 
Hey nice team, but I really want to know why you chose Clefable in that team. What role does it have?
clefable provides speed cotroll with t-wave and checks many spa threats as well as in some games it can be a set up sweeper it also wall what lando and ferro cant e.g latios is it has Hp fire ferro cant wall it
 
Back
Top