BTW please keep the nicknames if you use this team thanks =3
Lando is usually the lead with rocks plus U-turn lando is also a really solid defensive ball and counter to common treats like t-flame
from the clouds (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
why keldeo because so many team are weak to this mon and it power with Specs is almost un matched very common spdef wall like clefable or heatran cant take two hydros from this monster making it rare power one of the reason why keldeo is on this team
Kek123's team (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword
ferrothorn is a really good wall with this spread(this spread is the standard one) ferro can wall threats both on the physical side and on the spa side but be cafefull about being trapped by magnazone as he can kill you with easy because of his trap abillty but over all ferro is really good wall and pair with lando pretty well since ferro resists water and lando and clef resists fighting and keldeo resist fire to ferro to
Spike (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
i mean its clefable (the best mon in the META rn imo)
Stupid MON (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind
Mega manectric pair really well with landourus making a really good volt-turn core this volt-turn core realy helps out Hoopa-u alot as it give him free switch ins so he can decimate the enemy's team also manectric has really good coverage so he can always force switch witch goes well with the spikes of ferro and landos rocks
BeyondTheSummit (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
last but not least Hoopa-u this thing destroys any thing that isnt HO also the volt-turn core realy help it to put in alot of work i dont think there is any mons that can switch into this thing with ease other than dark types but even then they have to fair drain punch witch would kill them this mon is some thing to be scared of
NowUDie (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Grass Knot
Please keep the team original names if you use it or at least keldeos or mega mancetric (thanks for looking at my team )
BTW use the hide for Importable!
Lando is usually the lead with rocks plus U-turn lando is also a really solid defensive ball and counter to common treats like t-flame
from the clouds (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
why keldeo because so many team are weak to this mon and it power with Specs is almost un matched very common spdef wall like clefable or heatran cant take two hydros from this monster making it rare power one of the reason why keldeo is on this team
Kek123's team (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword
ferrothorn is a really good wall with this spread(this spread is the standard one) ferro can wall threats both on the physical side and on the spa side but be cafefull about being trapped by magnazone as he can kill you with easy because of his trap abillty but over all ferro is really good wall and pair with lando pretty well since ferro resists water and lando and clef resists fighting and keldeo resist fire to ferro to
Spike (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
i mean its clefable (the best mon in the META rn imo)
Stupid MON (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind
Mega manectric pair really well with landourus making a really good volt-turn core this volt-turn core realy helps out Hoopa-u alot as it give him free switch ins so he can decimate the enemy's team also manectric has really good coverage so he can always force switch witch goes well with the spikes of ferro and landos rocks
BeyondTheSummit (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
last but not least Hoopa-u this thing destroys any thing that isnt HO also the volt-turn core realy help it to put in alot of work i dont think there is any mons that can switch into this thing with ease other than dark types but even then they have to fair drain punch witch would kill them this mon is some thing to be scared of
NowUDie (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Grass Knot
Please keep the team original names if you use it or at least keldeos or mega mancetric (thanks for looking at my team )
BTW use the hide for Importable!
from the clouds (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Kek123's team (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword
Spike (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
enyoing (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind
BeyondTheSummit (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
NowUDie (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Grass Knot
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Kek123's team (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Icy Wind
- Secret Sword
Spike (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
enyoing (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind
BeyondTheSummit (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
NowUDie (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Grass Knot
Attachments
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