Hello everyone! This is my first post to the Smogon forums, and I guess it's fitting that it's an RMT. I'm in a little thing called the Misthos League, a group with rules like any other Pokemon League, except that gym leaders are allowed one Pokemon which does not fit their type. I've put together a little team here and I'd like you guys to take a look at it. Thanks a bunch!
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Dragon Dance
- Dragon Claw
- Earthquake
I chose Altaria because as far as a fairy type mega goes, Altaria is a no brainer. Fairy types don't have much access to physical attackers, so Altaria is here to add a bit of balance. The D Dance set is fairly standard, with Return to capitalize on Pixilate, Dragon Claw as an alternate STAB to hit the dragon types that hurt this team, and EQ to take care of Altaria's weaknesses to steel and poison. I maxed out attack and speed because Altaria needs it, and the 4 SpD just gives a slight amount of extra bulk. Adamant nature allows it to hit as hard as possible.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Ah yes, Azumaril. Azumaril is the reason I chose to run a fairy team. It has decent bulk, and it hits like a truck even with the low powered aqua jet. Belly Drum is to max out attack in one turn, and is run on this set because it's fairly standard. Aqua jet lets Azu hit faster threats and finish off others who are also running priority. Waterfall is for the Pokemon that Azumaril has no need to outspeed, and Play Rough is simply an alternate STAB. The HP investment ensures that Azu is getting the maximum return out of its Sitrus Berry after the Belly Drum, and the attack and adamant nature ensure that can OHKO just about anything.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough
I included Klefki on this team because it's one of the best supports in the entire Pokedex. It is immune to poison, a common threat, and becomes immune to ground on turn one thanks to Prankster Magnet Rise. Thunder Wave is used to cripple enemy sweepers, and spikes is to weaken enemy teams drastically. Play rough is just for Klefki to be able to actually hurt something. The EV spread is designed to make Klefki as bulky as possible so it can set up a full stack of Spikes before it gets KO'd.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Cosmic Power
- Stored Power
- Moonlight
- Aromatherapy
I added Clefable to keep setup sweepers like mega zard x from being too much trouble to deal with. Cosmic Power is to max my defenses before the opponent realizes that this is an Unaware Clefable, not a Magic Guard one. Aromatherapy is for when they finally realize their mistake. Stored Power is to capitalize on the maxed out defenses in the form of sheer attack power. Moonlight is simply for reliable recovery. The EV spread leaves Clefable bulky, but lets it hit hard enough to take out the sweepers it's designed to hit. With the Cosmic Power set up, it doesn't need much investment in its defenses. It can't touch Bisharp, but that's what Zygarde is for.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Calm Mind
- Shadow Ball
Sylveon is on this team as a special attacking semi-sweeper. CM lets it raise its power levels high enough to be useful, and gives it some added bulk. Hyper Voice capitalizes on the boost from Pixilate, and Psyshock hits special walls such as Tentacool which otherwise wall it. Shadow ball is primarily to counter Mega Metagross and Aegislash, as Aegislash is not banned in the league for which this team is being built. The EV spread simply allows Sylveon to do its job and the leftovers provide it with much needed recovery.
Zygarde @ Life Orb
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Extreme Speed
Last but not least, we have Zygarde. I've always been a fan of dragon/ground typing, and Zygarde is here mostly as a reflection of that, but also because it serves as a decent counter to fairy weaknesses. I chose Zygarde over Flygon or Garchomp because it has access to both Dragon Dance and Extremespeed which the other two lack. EQ and Outrage serve as powerful STAB options, and Extreme Speed is to finish off weakened opponents. The EV Spread allows Zygarde to maximize on its mediocre-at-best stats, and the Life Orb serves to help with that.
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Dragon Dance
- Dragon Claw
- Earthquake
I chose Altaria because as far as a fairy type mega goes, Altaria is a no brainer. Fairy types don't have much access to physical attackers, so Altaria is here to add a bit of balance. The D Dance set is fairly standard, with Return to capitalize on Pixilate, Dragon Claw as an alternate STAB to hit the dragon types that hurt this team, and EQ to take care of Altaria's weaknesses to steel and poison. I maxed out attack and speed because Altaria needs it, and the 4 SpD just gives a slight amount of extra bulk. Adamant nature allows it to hit as hard as possible.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Ah yes, Azumaril. Azumaril is the reason I chose to run a fairy team. It has decent bulk, and it hits like a truck even with the low powered aqua jet. Belly Drum is to max out attack in one turn, and is run on this set because it's fairly standard. Aqua jet lets Azu hit faster threats and finish off others who are also running priority. Waterfall is for the Pokemon that Azumaril has no need to outspeed, and Play Rough is simply an alternate STAB. The HP investment ensures that Azu is getting the maximum return out of its Sitrus Berry after the Belly Drum, and the attack and adamant nature ensure that can OHKO just about anything.
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough
I included Klefki on this team because it's one of the best supports in the entire Pokedex. It is immune to poison, a common threat, and becomes immune to ground on turn one thanks to Prankster Magnet Rise. Thunder Wave is used to cripple enemy sweepers, and spikes is to weaken enemy teams drastically. Play rough is just for Klefki to be able to actually hurt something. The EV spread is designed to make Klefki as bulky as possible so it can set up a full stack of Spikes before it gets KO'd.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Cosmic Power
- Stored Power
- Moonlight
- Aromatherapy
I added Clefable to keep setup sweepers like mega zard x from being too much trouble to deal with. Cosmic Power is to max my defenses before the opponent realizes that this is an Unaware Clefable, not a Magic Guard one. Aromatherapy is for when they finally realize their mistake. Stored Power is to capitalize on the maxed out defenses in the form of sheer attack power. Moonlight is simply for reliable recovery. The EV spread leaves Clefable bulky, but lets it hit hard enough to take out the sweepers it's designed to hit. With the Cosmic Power set up, it doesn't need much investment in its defenses. It can't touch Bisharp, but that's what Zygarde is for.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Calm Mind
- Shadow Ball
Sylveon is on this team as a special attacking semi-sweeper. CM lets it raise its power levels high enough to be useful, and gives it some added bulk. Hyper Voice capitalizes on the boost from Pixilate, and Psyshock hits special walls such as Tentacool which otherwise wall it. Shadow ball is primarily to counter Mega Metagross and Aegislash, as Aegislash is not banned in the league for which this team is being built. The EV spread simply allows Sylveon to do its job and the leftovers provide it with much needed recovery.
Zygarde @ Life Orb
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Extreme Speed
Last but not least, we have Zygarde. I've always been a fan of dragon/ground typing, and Zygarde is here mostly as a reflection of that, but also because it serves as a decent counter to fairy weaknesses. I chose Zygarde over Flygon or Garchomp because it has access to both Dragon Dance and Extremespeed which the other two lack. EQ and Outrage serve as powerful STAB options, and Extreme Speed is to finish off weakened opponents. The EV Spread allows Zygarde to maximize on its mediocre-at-best stats, and the Life Orb serves to help with that.
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