Chinchou (revamp) (QC 3/3) (GP 1/22

Max Carvalho

Que os jogos comecem
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[OVERVIEW]

Chinchou is one of the biggest threats in the metagame, being able to maintain both a defensive and offensive presence. Chinchou's main advantage lies in its typing; it sports resistances to several common types in LC, as well as an immunity to Electric-type attacks thanks to Volt Absorb, allowing Chinchou to switch in on Volt Switch. Additionally, Chinchou is among the best users of Volt Switch in the metagame, as well as an ideal Flying-type check, given its resistance to Flying and stellar HP stat. Chinchou's main flaw is its lack of reliable recovery, which forces it to rely on either Berry Juice, Rest, or Volt Absorb to extend its longevity. Its defensive sets are much more passive than its offensive sets, which can limit Chinchou's effectiveness against some LC archetypes. Chinchou's Defense stat is less than satisfactory, which results in it being hindered by powerful physical attackers. Finally, Chinchou has common weaknesses to Ground- and Grass-type moves, which are fairly common in LC; this also may leave it easily taken out by the two most used trappers in LC: Diglett and Gothita.

[SET]
name: Choice Scarf Pivot
move 1: Volt Switch
move 2: Scald / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Ground / Thunderbolt / Hydro Pump
item: Choice Scarf
ability: Volt Absorb
nature: Modest
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========

This set functions as a very effective revenge killer and cleaner. Volt Switch is Chinchou's main move; not only does it serve as a STAB move, but it is also able to regain offensive momentum most of the time. The choice between Scald and Hydro Pump is up to preference; Scald offers a far more spammable and consistent STAB move, while Hydro Pump can make the difference with the sheer power it offers, having a solid chance to OHKO Drilbur. Ice Beam serves as Chinchou's main coverage move and is a must-have in order to nail Grass-types. It is also a safe option to check some weakened threats, such as most Flying-types, if Diglett is on the opposing team. Hidden Power Ground can be useful in order to avoid being walled by opposing Chinchou and to hit Magnemite and Croagunk at the same time, both of which are threats to this set. However, Thunderbolt can also be used, as it offers an Electric-type STAB move that doesn't force Chinchou to switch out, allowing it to clean better late-game.

Set Details
========

The given EVs maximize Chinchou's Special Attack and Speed while giving it an extra point in Defense, ensuring this set is as offensively threatening as possible. A Modest nature is used to increase Chinchou's Special Attack, as, with a Choice Scarf, Chinchou already reaches a solid Speed tier. However, Timid can be used if some specific threats must be outsped, such as Choice Scarf Jolly Pawniard, Choice Scarf Adamant Mienfoo, and +1 Carvanha. Choice Scarf allows Chinchou to revenge kill very fast threats such as Abra. Volt Absorb makes sure that Chinchou is able to switch in on Electric-type attacks such as Thunder Wave and Volt Switch and recover HP in the process. It's also this set's only means of recovery.

Usage Tips
========

While this set can still check Flying-types, avoid switching in on Flying-type attacks—or any attacks at all—as this set is quite easy to wear down; Volt Absorb is Chinchou's only way to recover HP, and this Chinchou set is relatively frail. Spamming Volt Switch works in most cases, unless your opponent has an opposing Chinchou or a Ground-type, such as Diglett; in these instances, you should take more care to lure them in with Chinchou's Water-type STAB move or Hidden Power Ground, respectively.

Team Options
========

As Choice Scarf Chinchou isn't a very reliable Flying-type check, Archen is a very neat teammate that shares great offensive and defensive synergy with Chinchou; it can also set up Stealth Rock. Diglett is another great teammate that can also provide Stealth Rock support and remove opposing Chinchou, especially bulky ones with Hidden Power Ground, which threaten this set a lot. Pokemon that also have access to either Volt Switch or U-turn are great teammates for this Chinchou; great users of these moves that pair well with Chinchou include Vullaby and Fletchling. Larvesta is a teammate that synergizes well with Chinchou and has an incredibly powerful STAB U-turn. Fire- and Grass-type Pokemon, such as Ponyta and Foongus, form a nice core with Chinchou, covering each other's weaknesses fairly well. Special sponges such as Spritzee and Porygon hard wall this set, so Pokemon that are able to deal with them, such as Pawniard and Mienfoo, respectively, are also nice teammates. Gothita can cripple and render both of these walls useless with Trick, making it another solid option.

[SET]
name: Bulky Attacker
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

This set makes Chinchou a decently powerful attacker that can check threats such as Flying-types. Scald is the preferred Water-type STAB move, as it has much more consistency than Hydro Pump, being also able to heavily cripple common switch-ins to Chinchou, such as Pumpkaboo. However, Hydro Pump is still a great option if more power is needed, as it still allows Chinchou to check everything that Scald does. Volt Switch is a staple on Chinchou, allowing Chinchou's team to maintain momentum even if it is threatened by a switch-in. Ice Beam is a nice move to surprise Grass-types that switch in on Chinchou with, while Hidden Power Ground is an option to hit opposing Chinchou, Croagunk, and Magnemite. Heal Bell is a fantastic option on this set, allowing Chinchou to support its team. However, Hidden Power Ground can be used if opting for Ice Beam on the third moveslot, making Chinchou somewhat difficult to switch into.

Set Details
========

The given EVs with a Bold nature maximizes Chinchou's Defense in order to check Flying-types properly while also giving Chinchou good offensive capabilities. For more fast-paced teams that would appreciate more offensive pressure, Chinchou may run an EV spread of 52 Def / 232 SpA / 224 Spe with either a Timid or Modest nature, depending on whether you want to outspeed threats such as Pawniard or instead apply as much offensive pressure as possible. Berry Juice is used due to Chinchou's lack of reliable recovery; however, Eviolite can be used if Wish support is provided. Volt Absorb is this set's means of recovering HP once Berry Juice has been consumed, giving Chinchou a great immunity to Electric-type attacks, such as Volt Switch and Thunder Wave.

Usage Tips
========

This set makes Chinchou a decently powerful attacker that can check Flying-types well. Spam Volt Switch if there are no Ground-types on the opposing team or if they are already KOed. If not, avoid using Volt Switch, especially if Diglett is present. Try healing Chinchou's teammates with Heal Bell when a free turn is available after forcing out Pokemon such as Fletching. It's not a good idea to use Volt Switch if an opposing Chinchou is alive, so try to lure it in and KO it with Hidden Power Ground if running this move. Remember to lure and KO Grass-types in with Ice Beam, as some bulky Grass-types, such as Foongus, may be 2HKOed if they have lost their Eviolite.

Team Options
========

Even if running Berry Juice, Wish support from Pokemon such as Spritzee is still very valuable, as Berry Juice is only usable once. If using Heal Bell, Spritzee then has a free moveslot to run Calm Mind, as Chinchou can function as a cleric in its place. Pokemon that can form a VoltTurn core with Chinchou are great teammates, especially those with good type synergy with it, such as Fletchling, Vullaby, Larvesta, and Mienfoo. Mienfoo can also deal with Porygon, one of the best counters to Chinchou; other Pokemon that can handle it, such as Timburr and Pawniard, are also good options. Spritzee is another Pokemon that can wall Chinchou; Pawniard is a good teammate, as it beats Spritzee and can set up Stealth Rock, which allows Chinchou's ability to force switches to wear down the opposing team. Chinchou's cleric support is greatly appreciated by sweepers that are heavily crippled by status, such as Omanyte and Tirtouga. Fire- and Grass-type Pokemon such as Ponyta and Foongus form a great core with Chinchou, covering its weaknesses to Grass- and Ground-types, respectively, incredibly well.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Volt Switch / Heal Bell
item: Eviolite
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 148 SpD / 60 Spe

[SET COMMENTS]
Moves
========

This set makes Chinchou very difficult to take down. Rest gives Chinchou much-needed recovery, making it far harder to wear down. Sleep Talk allows Chinchou to use a move when asleep, which prevents it from being complete setup bait. Scald is a must-have STAB move, as the burns it causes allow Chinchou to wall physical threats much more easily. The last moveslot depends on what your team needs most; more balanced teams will appreciate Volt Switch so that Chinchou can still pivot and keep up offensive momentum, while very defensive teams that have no room for other clerics may prefer Heal Bell instead. It should be noted that, with Heal Bell, Chinchou has a 33% chance to wake itself up while asleep.

Set Details
========

The given EVs and a Bold nature maximizes Chinchou's Defense, and placing the remaining EVs in Special Defense and Speed give Chinchou some special bulk and allows it to Speed tie with other defensive Chinchou. Chinchou can then easily take both physical and special attacks that aren't super effective or boosted. Eviolite maximizes Chinchou's defensive capabilities and is more useful than Berry Juice, as Rest already grants Chinchou some form of recovery. Volt Absorb is Chinchou's best ability, especially for this set, as Chinchou may be your team's your only answer to Volt Switch.

Usage Tips
========

This set makes Chinchou very hard to take down and turns it into a fantastic status aliments absorber, as Chinchou can heal status with Rest and proceed to wall the opposing Pokemon. It should be noted that this set isn't that powerful, however, so don't expect it to simply take out very bulky or boosted threats, as your only hope against them may well be going for a Scald burn. Use Rest instead of attacking if Chinchou's HP is low, as you should prioritize keeping Chinchou healthy in most cases. Unless you predict a double switch, send Chinchou directly into Flying-types, as it is one of the most durable and effective checks against them. Even with Sleep Talk, Chinchou may be setup fodder while asleep; unless it's absolutely necessary, it's usually better to switch to a teammate that can deal with threats. Finally, Chinchou must also be played carefully if the opposing team has a Diglett, as Diglett can KO it after Stealth Rock damage.

Team Options
========

This set greatly mitigates issues that teams may have with Flying-types, so Pokemon that are weak to Flying-type attacks and are able to deal with bulky Pokemon that wall Chinchou, such as Mienfoo and Timburr, are great teammates. Defensive Pokemon that patch up Chinchou's weakness to Grass- and Ground-types, such as Vullaby, create good defensive synergy with Chinchou. Volt Switch and U-turn users are great teammates if running Volt Switch; Larvesta can learn U-turn and is also a very solid check to physical attackers. Fire- and Grass-types such as Ponyta, Foongus, and Pumpkaboo-XL are very useful teammates for this set, as they provide a great increase to your team's defensive synergy by checking several common typing in LC such as Ground- and Grass-types, which also threaten Chinchou. Even though it has Rest to restore its own health, Wish users can still make for useful partners to help extend Chinchou's longevity and make it easier for Chinchou to switch in. Spritzee and Lickitung are good examples; they can also provide Aromatherapy or Heal Bell support to wake up Chinchou should it not be running the move. Sweepers, and Pokemon that generally dislike status, such as Gastly and Fletchling, also appreciate cleric support from this set.

[STRATEGY COMMENTS]
Other Options
=============

Soak can be used on the bulky attacker set to surprise Pokemon that would normally want to absorb Volt Switch, such as Grass-types and special walls, but it has no other use. Thunder Wave is another option for the bulky attacker set, but even though it pressures Chinchou's switch-ins, the possibility of a Scald burn or the simple threat of Volt Switch already assists Chinchou, so running Thunder Wave over Heal Bell or a coverage move is often a sub-optimal choice. An Agility set with a Life Orb can turn Chinchou into a dangerous sweeper, but Porygon is more effective in this role because it is bulkier, more powerful, and has access to a more reliable recovery move. Chinchou can also act as a Rain Dance setter on dedicated rain teams, as it can then use a perfectly accurate Thunder and a very powerful Hydro Pump. Toxic can cripple Porygon, Spritzee, opposing Chinchou, and non-Rest Munchlax. It should be noted, however, that Spritzee can act as a cleric for itself, and some Grass-types that are common switch-ins to Chinchou, such as Foongus and Ferroseed, are immune to Toxic. Hidden Power Fire can hit both Ferroseed and Snover hard, which otherwise wall Chinchou completely, but the former can very easily get worn down by Chinchou's teammates, particularly if Chinchou is on a VoltTurn team, while the latter isn't that common in LC. Water Absorb could be used over Volt Absorb; although a Water immunity generally isn't as useful as an Electric immunity, as Chinchou already resists Water, it allows Chinchou to safely use Volt Switch when the opponent has Trace Porygon. It is very niche, however. Dazzling Gleam is highly situational, but it's still an option for Choice Scarf Chinchou to revenge kill +1 Scraggy if your team is weak to it. Sucker Punch is an option if your team is desperate for a priority user; however, it's very gimmicky due to Chinchou's low Attack stat.

Checks and Counters
===================

**Diglett**: Diglett is Chinchou's best check and biggest menace to it in the metagame at the moment. Unless Chinchou is running Choice Scarf or is at full health with the RestTalk set, Diglett can trap Chinchou and take it out very easily. It should be noted that Diglett can't switch in on Chinchou, however.

**Special Walls**: RestTalk Munchlax and Download Porygon beat any Chinchou set not carrying Soak. Spritzee, Recycle Munchlax, and Trace Porygon can do the same, but they risk getting PP stalled by RestTalk Chinchou.

**Grass-types**: Ferroseed and Lileep can almost always switch in on Chinchou and beat it, though others, such as Cottonee, fear Ice Beam. Lileep, in particular, is a fairly effective Scald absorber, with Storm Drain giving it an immunity to Water-type attacks. Foongus can even survive an Ice Beam at full health with its Eviolite, while recovering any HP lost with Giga Drain and Regenerator. However, Ferroseed can be troubled by a Scald burn and the rare Hidden Power Fire.

**Croagunk**: Croagunk is quite annoying to deal with, as it can absorb and regain HP from Chinchou's Scald and can also threaten to Knock Off Chinchou's necessary item.

**Timburr**: Timburr can easily switch in on Scald as, should it get burned, it will receive an Attack boost due to Guts.

**Physical Attackers**: While the RestTalk set is able to deal with a good number of physical attackers, other sets have difficulties with threats such as Pawniard, Drilbur, and High Jump Kick Mienfoo due to Chinchou's low Defense; however, none of these Pokemon want to switch in on Scald.

**Pokemon immune to Electric**: Ground-types can be threatening, but they are only checks due to being weak to Chinchou's Water-type STAB moves. Some niche threats, such as Lightingrod Goldeen, dislike Scald burns; however, Goldeen can hit Chinchou fairly hard with Drill Run. Another common switch-in is other Chinchou running Hidden Power Ground, which can come in safely if your own Chinchou is not also running Hidden Power Ground.
 
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does anyone actually use thunder wave? just curious, i never have done

e: I like

scald/hydro
vswitch
heal bell / ice beam / tbolt
hp ground / ice beam / tbolt

i think that probably sums up what i usually would use
 
does anyone actually use thunder wave? just curious, i never have done

e: I like

scald/hydro
vswitch
heal bell / ice beam / tbolt
hp ground / ice beam / tbolt

i think that probably sums up what i usually would use
I'ven't seen much use of it to be fair, and it being counterproductive to Scald (Most of Chou's checks are actually dealt with a Burn, not Yellow Magick) makes it kinda nichy imo. Yellow Magick is Yellow Magick though, I may test it later. Heal Bell is, definitely, the superior support option most of the cases, so I can scrap Twave and slash the coverage if you guys feel it's needed.
 
also, have berry juice as the only item. maybe mention eviolite in set details as an alternative (it's only really that good when paired with spritzee imo)
 
In my opinion, ice beam should be alone on 3rd slot on the bj set because lategame damage against pump/foongus is greatly appreciated (put hp ground if you want to slash something) and in the 4th slot heal bell / hp ground. Tbolt doesn't have a niche in this set because Chinchou isn't Choice-locked. T-Wave can be annoying against opposing foo, but I feel like a possible Scald burn threatens it as well. Don't forget that there aren't many fast threats that are able to switch into Chinchou's attacks, so it's often useless. You can mention it in OO.

Then the Scarf set is like this:
Scald / Hydro
Vswitch
Ice Beam
Hp Ground / tbolt / Hydro
Tbolt here has its niche, as Chinchou is choice-locked and when the oppo doesn't have any electric resistors left, you just click tbolt instead of being forced to switch out using volt switch and maybe take sr damage twice.

The resttalk set is fine if you eliminate Discharge moving it to oo.

Finally, order the sets like this:
- Choice Scarf
- Bj
- RestTalk

With diglett being around, alongside it's cool speed, scarf is the best set without a shadow of doubt. Bjuice gives you a solid answer vs fletch and doesn't make chinchou locked into a move, but diglett traps and ko it. Resttalk is the least used set and only needed when you need a very solid answer against birdspam with longevity. Fletchdig is annoying though if chinchou is your only fletch check.

Good luck on this analysis!
 
agreeing with TWave to OO for reasons already mentioned, scald / volt switch is already just a really tough combination for a lot of mons to switch into due to potential burn / momentum loss, and foo is no exception. the other 3rd/4th slot options are generally more useful in terms of utility or coverage.

how about this for bulky attacker

scald / hydro pump
volt switch
ice beam / hp ground
heal bell / hp ground

I'm not really feeling tbolt on this set either, but hey.
 
I've found that I rarely even care to use either Thunderbolt or Thunder Wave on Chinchou, none of Chinchou's switch ins actually care for Twave, and Tbolt is simply a liability, can't even explain >:( agree with all above points, but Choice Scarf > BJ is giving me doubts cus, while Scarf is a good lure to Diglett, I feel BJ is more consistent. Diglett can still catch Chou if it used Tbolt, but that would be in a vacuum a bad decision (using Tbolt with Dig around). I am not sure if Dig alone is making Scarf a more interesting option, but when I get all work done, I'll do suggested. Would like someone else input too tho. Thanks buds
 
[OVERVIEW]
  • One of the greatest threats in the metagame, holding both defensive and offensive presence.
  • Great typing, followed by immunity to Electric-types attacks in Volt Absorb.
  • One of the best checks to Flying-types in the metagame.
  • Easily one of the most common threats found in VoltTurn. explain why
  • One of the best clerics in the metagame. Heal bell isn't relevant enough to get a mention here
  • Good enough defense stats backed up by a great HP stat.
  • Lack of reliable recovery.
  • Lacks offensive presence with its defensive sets.
  • Not that physically bulky.
  • Common weaknesses to Ground- and Grass-types such as?? , with the former being especially painful to Chinchou's viability.
  • Mention weakness to trappers
[SET]
name: Choice Scarf Pivot
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam
move 4: Hidden Power Ground / Thunderbolt
item: Choice Scarf
ability: Volt Absorb
nature: Modest
evs: 52 Def / 232 SpA / 224 Spe

[SET COMMENTS]
Moves
========
  • Choice between Scald and Hydro Pump is up to preference; Scald offers a far more spammable and consistent STAB, while Hydro Pump can make the difference with the sheer power it offers. Provide at least a significant example to confirm your sentence.
  • Volt Switch is here to grab momentum for Chinchou's team.
  • Ice Beam is a must-have in order to lure Grass-types.
  • Hidden Power Ground can be useful in order not to get walled by opposing Chinchou (here you should mention Croagunk and Magnemite in order to explain why hp ground is better than other hp), while Thunderbolt offers an Electric-type STAB that doesn't force you to switch out, allowing Chinchou to clean better late-game.

Set Details
========
  • The EVs maximize Chinchou's power and Speed, while giving it an extra point in Defense, to make sure this set is as offensively threatening as possible.
  • Modest nature is used to maximize Chinchou's Special Attack, and because 16 is a solid Speed tier with Choice Scarf already.
  • Choice Scarf is the preferred item that gives Chinchou the possibility to clean and revenge kill very fast threats such as Abra with no risks.
Usage Tips
========
  • While this set can still check Flying-types, avoid switching in on them - or any attacks at all - as this set is quite easy to worn down with Volt Absorb being Chinchou's only way to recover HP and due to such small defenses.
  • Prefer to spam Volt Switch in most cases, unless your opponent has a Ground-type (mention Diglett here) which, in such case, you should take more care to lure them with your Water-type STAB if needed be.
  • Don't try to go for Scald burns unless it is really needed; Choice Scarf Chinchou's offensive approach makes it so that fishing for burns won't pay off usually.

Team Options
========
  • As Choice Scarf Chinchou isn't a very reliable Flying-type check another one might be a good option to consider; Archen is a very neat teammate, that also shares great offensive and defensive synergy with Chinchou and sets Stealth Rock.
  • Diglett as well which provides SR support and eliminates opposing Chinchou - especially bulky sets which are very annoying for scarf chou.
  • Pokemon that also have access to either Volt Switch or U-turn are great teammates for pretty much any Chinchou's set; great users of these moves that pair well with Chinchou include Vullaby and Fletchling. Mention Larvesta.
  • Mention Fire- and Grass-types in general (giving examples of Pokemon) for balanced FWG cores.
  • Special sponges such as Spritzee and Porygon hard-wall this set, so Pokemon that are able to deal with it, respectively, Pawniard and Mienfoo, are also nice teammates. Mention Gothita here.

[SET]
name: Bulky Attacker
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Heal Bell / Thunder Wave Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground / Ice Beam / Thunderbolt
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

ORDER MOVES EXPLANATION ACCORDING TO THE NEW ORDER.
  • Scald is the prefered water-type STAB as it has much more consistency than Hydro Pump, being also able to heavily cripple common switch-ins to Chinchou, such as Pumpkaboo. Hydro Pump is still a great option if Chinchou must be as powerful as possible while checking everything it does.
  • Volt Switch is a staple on Chinchou, and is one of the things that defines it. Volt Switch allows Chinchou's team to always keep the momentum even if a switch in comes in.
  • Heal Bell is a fantastic option on this set, making Chinchou an amazing option to give support to your team. Thunder Wave is a rather underrated move that may still be very great to get faster threats, although it is counter-productive alongside Scald.
  • Hidden Power Ground is a fine move to hit opposing Chinchou, Croagunk, and Magnemite, which are threats that are widely used on the metagame. Ice Beam is a nice move to lure Grass-types that switch in on Chinchou while Thunderbolt can also be used if Chinchou's user is willing for a more consistent Electric-type STAB, and wants to avoid the switch.

Set Details
========
  • The following spread alongside a Bold nature maxes Chinchou's Defense out in order to check Flying-types properly, while giving it as much offensive pressure as possible.
  • Volt Absorb is this set form to recover HP besides Berry Juice, giving Chinchou a great immunity to Electric-type attacks, including Thunder Wave.
  • Bold nature makes sure Chinchou's Defense is as high as possible, allowing it to take hits from Flying-types better.
  • The prefered item is Berry Juice due to Chinchou not having access to any reliable recovery, while Eviolite could be used alongside Wish support.
Usage Tips
========
  • Abuse from Volt Switch if there are no Ground-types on the opposing team, or they are already KOed.
  • Avoid using Volt Switch that much if Ground-types are still around, specially if its Diglett we are talking about.
  • A good moment to use Heal Bell is when you are forcing out a threat, so you take that free turn to take out status from your teammates with it.
  • Say something about the use of Ice Beam and hp ground.
Team Options
========

  • Even if you are running Berry Juice Chinchou, Wish Pokemon such as Spritzee are still very valuable, as Berry Juice is doing the trick only once.
  • Pokemon that can form a VoltTurn with Chinchou are great teammates, especially those with good synergy. These include Fletchling, Vullaby, Larvesta, and Mienfoo.
  • Porygon is one of the best counters to Chinchou so Pokemon that can handle it, such as Timburr, Pawniard, and Mienfoo are nice options.
  • Spritzee is another hard-stop to Chinchou; Pawniard deals with it easily, while even setting up Stealth Rock, which is great for a Pokemon that forces that much switch-ins such as Chinchou.
  • Cleric support, which is provided by Chinchou, is greatly appreciated by sweepers that are heavily crippled by status, such as Omanyte and Pawniard.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Volt Switch / Heal Bell
item: Eviolite
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 148 SpD / 60 Spe

[SET COMMENTS]
Moves
========
  • Rest gives Chinchou its so needed recovery, making it far harder to wear down.
  • Sleep Talk allows Chinchou not to be unable to move when asleep, which would be very dangerous against some setup sweepers in LC.
  • Scald is a must-have STAB with as there is no point on running Hydro Pump in such a defensive set, and burns easing Chinchou's walling a far lot.
  • The last moveslot deppends on what your team most needs; more balanced compositions will appreciate Volt Switch, so Chinchou can still pivot and keep offensive momentum, while very defensive compositions that have no room for other clerics may prefer Heal Bell instead.

Set Details
========
  • This EV spread, alongside a Bold nature, maximizes Chinchou's Def, while merging the remaining EVs in SpD and in Spe, so it can speed tie with other 14 Spe Chinchou. Chinchou can then easily take attacks from both sides that aren't super-effective or boosted.
  • An EV spread of 76 HP / 132 Def / 228 SpD / 60 Spe with a Calm nature can be used instead, if you want Chinchou to be more of a Special Wall than usual. Move to Other Options; there's no need to use this in the current metagame.
  • Bold nature gives Chinchou a very needed extra point in Def.
  • Eviolite is the best item for this set, as it further increases Chinchou's bulk, and Rest already grants recovery to Chinchou.
  • Volt Absorb is Chinchou's best ability, adding an immunity to its already great typing.

Usage Tips
========
  • This set is a fantastic status absorber, as Chinchou can heal off from it via Rest and proceed to wall the opposing Pokemon.
  • Remember this set isn't that powerful, so don't expect it to simply take out very strong or boosted threats, unless your only hope is going for a Scald burn.
  • Prefer using Rest over KOing a Pokemon with any of your attacks if you are getting at a critical HP range.
  • Switch Chinchou directly, unless you predict a double switch, into Flying-types, as it is one of the most long-lived and best checks for Flying-types.

Team Options
========
  • This set pretty much fixes any trouble a team may have with Flying-types, so Pokemon, such as Mienfoo and Timburr, that are weak to Flying-types and are able to deal with bulky Pokemon that wall Chinchou, are great teammates.
  • Another defensive Pokemon that patch Chinchou's weakness to grass- and ground-types, such as Vullaby, make up for good defensive synergy.
  • As usual, VoltTurn partners are great teammates if running Volt Switch, these including Larvesta, which is a very solid check to physical attackers too.
  • Mention fwg cores and Grass-types specifically.
[STRATEGY COMMENTS]
Other Options
=============
  • Soak can be used in the bulky attacker set to catch opposing Chinchou or just anything that would want to absorb a Volt Switch, such as Grass-types and Special Walls, but its use is just that limited.
  • Thunder Wave is another option for the bulky attacker set, but Chinchou's most common switch ins are slower than it, making the speed control not that needed.
  • Agility alongside Life Orb can turn Chinchou into a dangerous sweeper, but Porygon has got the bulk, the power, and a recovery move to do this much better than Chinchou would.
  • Chinchou can also be a Rain Dance setter on dedicated Rain teams, being able to use an accurate Thunder, and a very powerful Hydro Pump
  • Toxic can cripple Porygon, Spritzee, opposing Chinchou, and non-Rest Munchlax., but it's just that' you are getting at with Toxic.
  • Hidden Power Fire can hit both Ferroseed and Snover hard, which otherwise wall Chinchou set completely, but the former can very easily get worned down by Chinchou's teammates and VoltTurn, while the latter isn't that common nowadays.

Checks and Counters
===================
THIS ISN'T THE FORMAT YOU SHOULD BE USING WHEN WRITING ABOUT CHECKS AND COUNTERS. I'VE ALREADY FIXED DIGLETT, SO BE SURE TO FIX THEM ALL.

**Diglett**: Diglett is Chinchou's best check, and biggest menace to it in the metagame at the moment. Unless you are Scarf or you are at full health with RestTalk set, Diglett is trapping Chinchou and taking it out very easily, although it can't switch into Scald.
  • Special Walls: RestTalk Munchlax and Download Porygon are granted to beat any Chinchou set not carrying Soak. Spritzee, Recycle Munchlax, and Trace Porygon, can pretty much do the same, but they risk getting PP stalled by RestTalk Chinchou. Mention that they don't appreciate Scald burns.
  • Grass-types: Some of them can close to always switch in on Chinchou and beat it, such as Ferroseed and Lileep, while others fear Ice Beam on the other hand, such as Cottonee. Lileep, especially, is a fairly effective Scald absorber with Storm Drain giving an immunity to Water-type attacks.
  • Croagunk: Being immune to Chinchou's Scald and getting back HP from it, Croagunk is quite annoying to deal with, and also can Knock Off Chinchou's very needed item.
  • Timburr: Using Scald on a Timburr can be even worse than on a Croagunk, as if Timburr gets the burn, it has granted itself a great power boost to it for the rest of the game.
  • Physical Attackers: While the RestTalk set is able to deal with a good number of Physical Attackers, the other two sets have difficulties with very powerful ones such as Pawniard, Drilbur, and High Jump Kick Mienfoo, due to Chinchou's low Def, yet none of these want to switch in on Scald.

Max Carvalho, be aware that C&C isn't formatted properly, so be sure to fix it. Other changes are bolded. Once you have included them all, tag me so that I will give another very fast check and stamp this!
 
Hi Max Carvalho. My comments are in bold.
[OVERVIEW]

  • One of the greatest threats in the metagame, holding both defensive and offensive presence.
  • Great typing, followed by immunity to Electric-types attacks in Volt Absorb. Also mention that this is particularly useful for allowing Chinchou to absorb Volt Switch. In fact, Chinchou makes for an ideal Volt Switch blocker, as its Water / Electric typing allows it to resist the secondary STAB of other common Volt Switch users (Magnemite and opposing Chinchou).
  • One of the best checks to Flying-types in the metagame.
  • Easily one of the most common threats found in VoltTurn due to it providing great offensive coverage with dual Water- and Electric-type STAB and also due to it pairing up greatly with the best users of VoltTurn, such as Mienfoo.
  • Good enough defense stats backed up by a great HP stat.
  • Lack of reliable recovery forces Chinchou to rely on Berry Juice or Rest to extend its longevity.
  • Lacks offensive presence with its defensive sets.
  • Not that physically bulky.
  • Common weaknesses to Ground- and Grass-types, such as Drilbur and Foongus, fairly common threats.
  • Chinchou is reasonably weak to trappers, as both Diglett and Gothita are able to trap and KO Chinchou, although Gothita needs it bo worned down a bit.
Some of these bullet points contradict each other a bit (I've underlined them above). For example, you first mention that Chinchou holds both defensive and offensive presence, then later you say it lacks offensive presence with a defensive set. Also, you say Chinchou has good defenses + HP, but then later say it's not that physically bulky. I understand what you mean by these statements, but it might send mixed messages to the reader, so try and be clearer with these statements when you write it up.

[SET]
name: Choice Scarf Pivot
move 1: Volt Switch
move 2: Scald / Hydro Pump
move 3: Ice Beam
move 4: Hidden Power Ground / Thunderbolt / Hydro Pump
item: Choice Scarf
ability: Volt Absorb
nature: Modest
evs: 52 Def / 232 SpA / 224 Spe

Volt Switch should be in slot 1. It's the most important move on the set, and is integral to Chinchou's role as a pivot. Scald / Hydro Pump can go in slot 2. Also, running Hydro Pump and Scald on the same set is a viable option in my opinion. Hydro Pump's higher damage output can be critical in late-game or revenge killing scenarios, but Scald's burn chance and accuracy definitely has its own perks early-game for punishing and discouraging foes that switch into Chinchou. It's definitely a useable option considering Thunderbolt is slashed in the last slot. Hydro Pump can be slashed next to Scald and in slot 4 to express this.

[SET COMMENTS]
Moves
========

  • Volt Switch is here to grab momentum for Chinchou's team. (put this first to match new set order)
  • Choice between Scald and Hydro Pump is up to preference; Scald offers a far more spammable and consistent STAB, while Hydro Pump can make the difference with the sheer power it offers, having a solid chance to OHKO Drilbur, unlike Scald. or you can run both! (at the cost of coverage moves or Thunderbolt)
  • Ice Beam is a must-have in order to lure Grass-types. In addition to hitting Grass-types, Ice Beam can also sometimes function as a "safe" option for Chinchou. For example, Chinchou is up against a weakened Vullaby or Fletchling or something, but Diglett is in Team Preview, so clicking Volt Switch can end badly.
  • Hidden Power Ground can be useful in order not to get walled by opposing Chinchou and to hit Magnemite and Croagunk at the same time, both which threat this set fairly much. while Thunderbolt offers an Electric-type STAB that doesn't force you to switch out, allowing Chinchou to clean better late-game.

Set Details
========


  • The EVs maximize Chinchou's power and Speed, while giving it an extra point in Defense, to make sure this set is as offensively threatening as possible.
  • Modest nature is used to maximize Chinchou's Special Attack, and because 16 is a solid Speed tier with Choice Scarf already.
  • Timid nature should get a mention here (no slash is necessary). Timid ScarfChou outpaces some other Scarfers like Jolly Pawn, Adamant Foo, and Jolly Larv off the top of my head, as well as +1 Carvanha, and probably some other stuff I'm forgetting. It's situationally handy, so I think it's worthy of a mention.
  • Choice Scarf is the preferred item that gives Chinchou the possibility to clean and revenge kill very fast threats such as Abra with no risks.
  • Add a description for Volt Absorb.
Usage Tips
========

  • While this set can still check Flying-types, avoid switching in on them - or any attacks at all - as this set is quite easy to worn down with Volt Absorb being Chinchou's only way to recover HP and due to such small defenses.
  • Prefer to spam Volt Switch in most cases, unless your opponent has a Ground-type (Also mention opposing Chinchou), especially Diglett, which, in such case, you should take more care to lure them with your Water-type STAB if needed be. (or Hidden Power Ground in the case of opposing Chinchou)
  • Don't try to go for Scald burns unless it is really needed; Choice Scarf Chinchou's offensive approach makes it so that fishing for burns won't pay off usually.

Team Options
========

  • As Choice Scarf Chinchou isn't a very reliable Flying-type check another one might be a good option to consider; Archen is a very neat teammate, that also shares great offensive and defensive synergy with Chinchou while it may set up Stealth Rock as well.
  • Diglett is another great teammate, which may also provide Stealth Rock support and remove opposing Chinchou, especially bulky ones with Hidden Power Ground, which threaten this set a lot.
  • Pokemon that also have access to either Volt Switch or U-turn are great teammates for pretty much any Chinchou's set; great users of these moves that pair well with Chinchou include Vullaby and Fletchling. Larvesta is a teammate with very great synergy with Chinchou and an incredibly powerful STABed U-turn.
  • Fire- and Grass-type Pokemon, such as Ponyta and Foongus, form a nice core with Chinchou, covering each other's weaknesses fairly well.
  • Special sponges such as Spritzee and Porygon hard-wall this set, so Pokemon that are able to deal with it, respectively, Pawniard and Mienfoo, are also nice teammates. Gothita may also cripple and render useless both these walls with Trick, and is another solid option.

[SET]
name: Bulky Attacker
move 1: Scald / Hydro Pump
move 2: Volt Switch
move 3: Ice Beam / Hidden Power Ground
move 4: Heal Bell / Hidden Power Ground
item: Berry Juice
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 152 SpA / 60 Spe

[SET COMMENTS]
Moves
========

  • Scald is the prefered water-type STAB as it has much more consistency than Hydro Pump, being also able to heavily cripple common switch-ins to Chinchou, such as Pumpkaboo-XL. Hydro Pump is still a great option if Chinchou must be as powerful as possible while checking everything it does.
  • Volt Switch is a staple on Chinchou, and is one of the things that defines it. Volt Switch allows Chinchou's team to always keep the momentum even if a switch in comes in.
  • Ice Beam is a nice move to lure Grass-types that switch in on Chinchou while Thunderbolt can also be used if Chinchou's user is willing for a more consistent Electric-type STAB, and wants to avoid the switch. (or you can put it last if you really want to mention it. The slashed moves need to be mentioned first, though). Hidden Power Ground is a fine move to hit opposing Chinchou, Croagunk and Magnemite, which are widely used on the metagame.
  • Heal Bell is a fantastic option on this set, making Chinchou an amazing pick to give support to your team. Hidden Power Ground can be used if opting for Ice Beam on the 3rd moveslot, allowing Chinchou to be somewhat difficult to switch in.

Set Details
========

  • The following spread alongside a Bold nature maxes Chinchou's Defense out in order to check Flying-types properly, while giving it as much offensive pressure as possible.
  • Volt Absorb is this set form to recover HP besides Berry Juice, giving Chinchou a great immunity to Electric-type attacks, including Thunder Wave. This part is okay, but blocking Volt Switch is usually a much more important benefit than blocking Thunder Wave, so mention that as well.
  • The prefered item is Berry Juice due to Chinchou not having access to any reliable recovery, while Eviolite could be used alongside Wish support.

Usage Tips
========

  • Abuse from Volt Switch if there are no Ground-types on the opposing team, or they are already KOed.
  • Avoid using Volt Switch that much if Ground-types are still around, specially if its Diglett we are talking about.
  • A good moment to use Heal Bell is when you are forcing out a threat, so you take that free turn to take out status from your teammates with it.
  • Be also wary on using Volt Switch when an opposing Chinchou is around; make sure to lure it with Hidden Power Ground if you are running it.
  • While Volt Switching is usually safer, Ice Beam may be used to lure in Grass-types and procceed to KO them, especially if they are worned down enough. Foongus, for instance, gets easily 2HKOed by Ice Beam after its Eviolite has been Knocked Off.
Team Options
========

  • Even if you are running Berry Juice Chinchou, Wish Pokemon such as Spritzee are still very valuable, as Berry Juice is doing the trick only once. Spritzee in return can benefit from Chinchou's Heal Bell, as this frees up a moveslot for Spritzee to run Calm Mind without worrying about status as much.
  • Pokemon that can form a VoltTurn with Chinchou are great teammates, especially those with good synergy. These include Fletchling, Vullaby, Larvesta and Mienfoo.
  • Porygon is one of the best counters to Chinchou so Pokemon that can handle it, such as Timburr, Pawniard, and Mienfoo are nice options.
  • Spritzee is another hard-stop to Chinchou (well, Chinchou kinda just Volt Switches out of Spritzee); Pawniard deals with it easily, while even setting up Stealth Rock, which is great for a Pokemon that forces that much switch-ins such as Chinchou.
  • Cleric support, which is provided by Chinchou, is greatly appreciated by sweepers that are heavily crippled by status, such as Omanyte and Pawniard.
  • Mention FWG core teammates here too! Chinchou has great type synergy with plenty of common Grass- and Fire-type Pokemon. Grass-type partners are great as always to serve as checks to opposing Chinchou and faster Ground-types that can check Chinchou. Ponyta also has nice synergy with Chinchou, and can shred through the Grass-types that bother Chinchou. Ponyta likes having a check to Water-types as well as Heal Bell support to remove annoying status it may acquire throughout the match, like Toxic, sleep from Spore, etc.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Volt Switch / Heal Bell
item: Eviolite
ability: Volt Absorb
nature: Bold
evs: 76 HP / 212 Def / 148 SpD / 60 Spe

[SET COMMENTS]
Moves
========

  • Rest gives Chinchou its so needed recovery, making it far harder to worn down.
  • Sleep Talk allows Chinchou not to be unable to move when asleep, which would be very dangerous against some set up sweepers in LC.
  • Scald is a must-have STAB with burns easing Chinchou's walling a far lot.
  • The last moveslot depends on what your team most needs; more balanced compositions will appreciate Volt Switch, so Chinchou can still pivot and keep offensive momentum, while very defensive compositions that have no room for other clerics may prefer Heal Bell instead. Heal Bell's synergy with Sleep Talk could be mentioned here; Sleep Talk has a 1/3 chance to pick Heal Bell and wake Chinchou up early.

Set Details
========

  • This EV spread, alongside a Bold nature, maximizes Chinchou's Def, while merging the remaining EVs in SpD and in Spe, so it can speed tie with other 14 Spe Chinchou. Chinchou can then easily take attacks from both sides that aren't super-effective or boosted.
  • Eviolite is the best item for this set, as Rest already grants recovery to Chinchou.
  • Volt Absorb is Chinchou's best ability, adding an immunity to its already great typing. Also add that this specifically allows Chinchou to absorb Volt Switch. This niche is especially important for RestTalk Chinchou, as the teams it's typically found tend to be bulkier and more slow-paced in comparison to teams featuring BJ or ScarfChou, and thus heavily rely on Chinchou as the primary answer to Volt Switch users as to not get steamrolled by opposing VoltTurn teams. Either that, or the team is simply an offensive team that just really needs a durable answer to birds, in which case Volt Absorb is still plenty important.

Usage Tips
========

  • This set is a fantastic status absorber, as Chinchou can heal off from it via Rest and proceed to wall the opposing Pokemon.
  • Remember this set isn't that powerful, so don't expect it to simply take out very strong or boosted threats, unless your only hope is going for a Scald burn.
  • Prefer using Rest over KOing a Pokemon with any of your attacks if you are getting at a critical HP range.
  • Switch Chinchou directly, unless you predict a double switch, into Flying-types, as it is one of the most long-lived and best checks for Flying-types.
  • Add a point that being asleep can sometimes turn Chinchou in setup fodder for opposing setup sweepers. Even though there's a 2/3 chance for Sleep Talk to pick a "good" move, that 1/3 chance of picking Rest is still pretty shaky, so Sleep Talk really shouldn't be relied on too heavily unless it's absolutely necessary. So essentially, there are times where Chinchou is better off manually switching to a teammate instead of clicking Sleep Talk and hoping for a Volt Switch.
  • Mention that Chinchou needs to be played cautiously and conservatively if you see Diglett in Team Preview, as it can trap and remove Chinchou from the game with a bit of prior damage. Because RestTalk Chinchou is heavily relied on to provide a solid answer to Flying-types for its team, getting U-turned on and trapped can be fatal to Chinchou's team.

Team Options
========

  • This set pretty much fixes any trouble a team may have with Flying-types, so Pokemon, such as Mienfoo and Timburr, that are weak to Flying-types and are able to deal with bulky Pokemon that wall Chinchou, are great teammates.
  • Another defensive Pokemon that patch Chinchou's weakness to grass- and ground-types, such as Vullaby, make up for good defensive synergy.
  • As usual, VoltTurn partners are great teammates if running Volt Switch, these including Larvesta, which is a very solid check to physical attackers too.
  • Fire- and Grass-types such as Ponyta and Pumpkaboo-XL are even more needed as teammates for this set, as they are a heavy bonus to a team's defensive synergy. Add Foongus to Grass-types; Chinchou and Foongus have good synergy.
  • Even though Chinchou has Rest to restore its own health, Wish users can still make for useful partners to help extend Chinchou's longevity. Spritzee and Lickitung are good examples; they can also provide Aromatherapy or Heal Bell support if Chinchou isn't running the move itself to help wake it up more quickly.
  • Add a few Pokemon that can benefit from having Heal Bell support, that is if Chinchou runs the move (similar to the previous set).
[STRATEGY COMMENTS]
Other Options
=============

  • Soak can be used in the bulky attacker set to catch opposing Chinchou or just anything several Pokemon that would want to absorb a Volt Switch, such as Grass-types and Special Walls, but its use is just that limited. (Soak does not help against opposing Chinchou. Soak only changes the opposing Chinchou's typing to pure Water, meaning it still retains Volt Absorb, and therefore, the immunity to Electric-type moves. Soak is primarily used to catch Grass-types off guard so that Chinchou can hit them with a super effective Volt Switch, so it should be stated as such).
  • Thunder Wave is another option for the bulky attacker set, but Chinchou's most common switch ins are slower than it, making the speed control not that needed. In my opinion, this sentence should be reworded as it's not necessarily true. Thunder Wave is actually a decent option for crippling a wide variety of Chinchou's usual switch-ins, as the threat of full paralysis is detrimental to both defensive and offensive foes alike. The main drawback to consider, however, is that Scald and Volt Switch are often able to pressure and punish Chinchou's switch-ins just as well, if not more. The threat of a Scald burn is often equally or more crippling to Chinchou's common switch-ins in many cases, and in several other scenarios, Chinchou is usually better off just Volt Switching out to a teammate. This makes it hard to justify running Thunder Wave over Heal Bell or a coverage move.
  • Agility alongside Life Orb can turn Chinchou into a dangerous sweeper, but Porygon has got the bulk the power, and a recovery move to do this much better than Chinchou would.
  • Chinchou can also be a Rain Dance setter on dedicated Rain teams, being able to use an accurate Thunder, and a very powerful Hydro Pump
  • Toxic can cripple Porygon, Spritzee, opposing Chinchou and non-Rest Munchlax. Mention Toxic's shortcomings as well. Several of Chinchou's common switch-ins (particularly Grass-types, such as Ferroseed and Foongus) are straight-up immune to the move. Also, some of the other Pokemon you currently have mentioned as targets for Toxic are often clerics, and can just heal themselves of status.
  • Hidden Power Fire can hit both Ferroseed and Snover hard, which otherwise wall Chinchou set completely, but the former can very easily get worn down by Chinchou's teammates and VoltTurn, while the latter isn't that common nowadays.
  • An EV spread of 76 HP / 132 Def / 228 SpD / 60 Spe may be used on the RestTalk set in order to act as a special sponge, but since Murkrow's been banned from the metagame, this set is not as much needed anyway. Move this EV spread and description to RestTalk's Set Details; this is usually the section where alternate EV spreads go. Also, you can remove the Murkrow mention, since it's not really important to talk about past metagames. On that note, if the alternate EV spread isn't even useful anymore, you can probably just remove it. Up to you, but the way I see it, physically defensive is really the main way to go with RestTalk Chinchou.
  • Water Absorb could be used over Volt Absorb; although a Water immunity generally isn't as useful as an Electric immunity since Chinchou already resists Water, it allows Chinchou to safely use Volt Switch when the opponent has Trace Porygon. It's very niche though.
  • Dazzling Gleam is highly situational, but it's still an option for Choice Scarf Chinchou to revenge kill +1 Scraggy.
  • If you want, add Sucker Punch! Yeah, it's a borderline gimmick since Chinchou's Attack is really low, but it's still Chinchou's only form of priority, giving it some surprise value, which can occasionally allow Chinchou to nab a KO on a faster, weakened Pokemon or slower priority user that it wouldn't be able to hit otherwise, as well as break Abra's Focus Sash. Of course, Chinchou usually has much stronger and more useful moves to run, but hey, I'm tired and it's Other Options.

Checks and Counters
===================

**Diglett**: Chinchou's best check, and biggest menace to it in the metagame at the moment. Unless you are Scarf or you are at full health with RestTalk set, Diglett is trapping Chinchou and taking it out very easily. Note that Diglett can't switch into Chinchou safely (it's common sense to you and me, but it can be listed anyway)

**Special Walls**: RestTalk Munchlax and Download Porygon are granted to beat any Chinchou set not carrying Soak. Spritzee, Recycle Munchlax, and Trace Porygon, can pretty much do the same, but they risk getting PP stalled by RestTalk Chinchou. It should be noted that neither of this besides RestTalk Munchlax would have no problems with a Scald burn though.

**Grass-types**: Some of them can close to always switch in on Chinchou and beat it, such as Ferroseed and Lileep, while others fear Ice Beam on the other hand, such as Cottonee. Lileep, especially, is a fairly effective Scald absorber with Storm Drain giving an immunity to Water-type attacks. Mention that Ferroseed can be troubled by a Scald burn or the rare Hidden Power Fire. Also add Foongus to this section, as it switches into Chinchou very easily (this includes Ice Beam if it's healthy and still holding Eviolite) and can heal off the damage with Giga Drain and Regenerator.

**Croagunk**: Being immune to Chinchou's Scald and getting back HP from it thanks to Dry Skin, Croagunk is quite annoying to deal with, and also can Knock Off Chinchou's very needed item.

**Timburr**: Using Scald on a Timburr can be even worse than on a Croagunk, as if Timburr gets the burn, it has granted itself a great power boost to it for the rest of the game thanks to Guts.

**Physical Attackers**: While the RestTalk set is able to deal with a good number of Physical Attackers, the other two sets have difficulties with very powerful ones such as Pawniard, Drilbur, and High Jump Kick Mienfoo, due to Chinchou's low Def, yet none of these want to switch in on Scald.

Add a section for Pokemon that are immune to Electric-type moves. Their mere presence on the opposing team prevents Chinchou from clicking Volt Switch freely. This section includes Ground-types (which are only checks because they don't like Water-type attacks) as well as Pokemon with abilities that grant them Electric immunities. For example, opposing Hidden Power Ground Chinchou can safely switch into and defeat Chinchou, unless it's running Hidden Power Ground itself. Lightningrod Goldeen is immune to Electric, resists Water, and threatens Chinchou back with Drill Run, although it doesn't like being burned by Scald. Water Absorb Wooper (even though it's pretty niche/bad) is still somewhat notable, as it hard walls all of Chinchou's common sets without a second thought thanks to its immunity to both of Chinchou's STAB moves, and heals off the damage with Recover. Wooper only fears the very rare Hidden Power Grass.
Anyway, the revamp is looking good so far! Please feel free to tag or message me if you had any questions on my comments. After these comments are implemented, I'll do a much quicker check and give the second stamp!

EDIT: Made my post a little easier on the eyes.
 
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Add the spread of EVs: 52 Def / 232 SpA / 220 Spe (Timid/Modest) to the BJ set and say how this spread can be used for more offensive presence and speed as with Jolly it hits the important 17 speed tier, stuff like that

Otherwise you pretty much covered everything, 3/3
 
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