ORAS OU Nuclear Fairy Spam (Peaked at around 1690)

Nuclear Fairy Spam
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Hello, Everyone! Welcome to my RMT! This team actually started off as a bit of a joke, but it turned out to be one of the most solid builds I've created. The team was created after I got ticked off at myself for not being able to create a decent team, so I decided to just slap some powerful fairy wallbreakers and a magnezone originally on the team and work off of that. After tweaking it a lot, I ended up with the team I have here. This team has been able to work against many different styles and builds, especially with the sleeper threat wobbuffet. Without further ado, here is the team!

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This team started off with a simple concept: Remove steels with magnezone and break everything with a mega gardevoir and CB azumarill. I found this core to be very successful, but had a few flaws later on. This team can still be run with magnezone and have a good amount of success, but I'll explain why I dropped it later.
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Next up, I needed a ground immunity to prevent things like opposing lando's and garchomps from waltzing in on magnezone and firing off EQs. So, I added a defensive Landorus-t as I also wanted stealth rocks and a solid talonflame check.
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I wanted another stallbreaker alongside gardevoir, because one isn't enough in the goth stall age. Heatran gave me another bird check, a stallbreaker, and a way to lure in bulky waters as I was running a taunt/mstorm/power herb solarbeam set.
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Finally, it was clear my team would piss and shit its pants if it saw offense due to my fastest pokemon being scarfed magnezone and my only priority was azu's aqua jet. So, I added weavile as a way to beat offensive builds, beat psychics, and check stuff like lando, zam, and torn-t.
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The team was decent as it was, but it was very obvious I had jack shit for keldeo and other scald spammers seeing as my only water resist was azumarill. I needed a better keldeo check, and wobbuffet does that marvelously. Wobb also provided a strong check to most AoA pokemon, as well as hindering setup mons with encore.
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Magnezone was so good at what it was supposed to do, which was kill skarm, scizor, and ferro, but it was remarkably bad at everything else. It also gave bisharp free setup if I used flash cannon to not be ground fodder, as well as giving tankchomp free rocks. In the end, I decided that zapdos could do what magnezone did to a lesser extent (checking, not trapping) as well as defog which my team lacked. I then had no fairy switch in of my own, so I swapped lando for a spdef skarm which gave rocks and check fairies. Zapdos was also a bird check so that was no longer needed from lando.

Team in detail:
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Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Superpower
First up is CB Azumarill. This is the first part of my fairy spam core, being able to break almost anything, barring a few pokemon such as amoonguss or very physically bulky pokemon like slowbro, defensive clef, or quag. The priority aqua jet gives is also extremely useful for things like checking sand. This is also the teams primary check to stuff like mgyara, zard x, weavile, heatran, and water switch-in. Its also very surprising at how many people switch their ferrothorns in on azumarill, even when the 2 most viable sets straight up beat it.

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Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
The second of the fairy spam core, gardevoir is my mega. Gardevoir can punch through most of the physically defensive stuff azumarill can't and can get a KO on amoonguss. Gardevoir is also a great stallbreaker with taunt, being able to shut down chansey, beat sableye, and not really care about goth trapping. It does struggle with skarm, but can prevent predicted recovery or hazards with taunt and zapdos can deal with skarm. Mgarde is also pretty great vs standard balance builds as most of the time their fairy check is scizor or ferrothorn, which are easily dealt with using my next poke

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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Thunderbolt
Here we got my bird. This slot was originally filled by magnezone and you can probably still run magnezone in this slot without changing the team too much. You will be stronger against scizor and trappable stuff and weaker to klefki and jirachi. Zapdos gives this team a decent tflame check, as well as defog which wasn't on the team with magnezone, leaving me a big klefki and spikes weakness. Zapdos also gives me the steel check I need for fairy spam, beating ferrothorn, scizor, and skarmory.


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Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Roost
- Whirlwind
Now we have bird number 2. I needed a ground check, fairy check, and stealth rock after I dropped magnezone and lando, and skarmory provided all three. Skarmory's role is fairly self explanatory, set up rocks, check diancie, clef, and gardevoir, as well as being a pain to take down in general. Skarmory does give a free switch to zard y most of the time, so try to predict an incoming zard y, otherwise its getting a KO.

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Wobbuffet @ Sitrus Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Mirror Coat
- Counter
- Safeguard
Easily the most interesting member of this team, wobbuffet is an impossible to prepare for threat. It checks so much by just being fat and trapping and many pokemon who would be threats to this team are completely invalidated, such as lopunny or metagross. Wobbuffet is also great at creating an opening for azumarill seeing as that its best counter, mega venusaur, is a perfect candidate for wobb trapping. (runs 3 attacks that are all special usually, 1 exploitable status move) Encore is also great for denying setup sweepers who could otherwise break my team such as bisharp. Safeguard is amazing vs stall, and sometimes you could just lead wobb, set up safeguard and invalidate most of stalls shenanigans.

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Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
The final member of my team is weavile. Weavile provides many things to this team, the biggest of which is being a huge nuisance to offense. Weavile also checks serp, thundy, the latis, zam, malt, and many other pokes. I'm not lying when I say that weavile is one of the better bisharp stops on this team, which is kinda sad, and the main reason I run low kick. Luring ferrothorn is also nice, but not necessary. Anyway, not much to explain here due to how simple weavile is.

Obviously this team isn't perfect, so I have a threatlist:
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: Spdef versions are very easy to beat for this team and nice to face, but the SD variant is extremely spooky. However, it sets up on precisely 0 members of my team, but can force switches so prediction is required to beat it.

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: SD bisharp sweeps my team. However, like talonflame, if I predict properly, I can prevent it from setting up or play around it.

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: This thing is so annoying. I have no switch ins, but if I can get wobb in vs it, I can either kill it or something else on their team, unless they have a dark type, in which case, click x.

Conclusion: Anyway, this team's not perfect, but I would like to improve it before laddering more. Anyways thanks for reading and please leave a rate!

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Superpower

Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Thunderbolt

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Roost
- Whirlwind

Wobbuffet @ Sitrus Berry
Ability: Shadow Tag
EVs: 52 HP / 232 Def / 224 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Mirror Coat
- Counter
- Safeguard

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
 
Team really interesting, if you want to try, I recommend this Zapdos Set:
Zapdos @ Leftovers
Ability: Pressure
EVs: 240 HP / 236 Def / 32 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog

With a little luck, Discharge is an interesting option in Zapdos, especially against Heatran.
 
Team really interesting, if you want to try, I recommend this Zapdos Set:
Zapdos @ Leftovers
Ability: Pressure
EVs: 240 HP / 236 Def / 32 Spe
Bold Nature
- Discharge
- Roost
- Heat Wave
- Defog

With a little luck, Discharge is an interesting option in Zapdos, especially against Heatran.
Thanks for the rate, man! I'll definitely try discharge out and see how it works!
 
I recommend using this spread on Zapdos:

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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 120 Def / 140 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Thunderbolt

This helps vs. electric spam a lot, especially Mega Manectric.

252 SpA Mega Manectric Thunderbolt vs. 248 HP / 140+ SpD Zapdos: 130-154 (33.9 - 40.2%) -- 37.7% chance to 3HKO after Leftovers recovery

Though with rocks up and Volt Switch, ur still probably going to get destroyed by Mega Manectric, but if you manage to Heat Wave Mega Manectric, you could put it at Azumarill's Aqua Jet (assuming you come in so no Intimidate). This also gives you an actual switch in to Thundurus or Gengar, since Gengar's Sludge Wave is only a 0.4% chance to 2HKO.
 
I recommend using this spread on Zapdos:

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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 120 Def / 140 SpD
Calm
Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Thunderbolt

This helps vs. electric spam a lot, especially Mega Manectric.

252 SpA Mega Manectric Thunderbolt vs. 248 HP / 140+ SpD Zapdos: 130-154 (33.9 - 40.2%) -- 37.7% chance to 3HKO after Leftovers recovery

Though with rocks up and Volt Switch, ur still probably going to get destroyed by Mega Manectric, but if you manage to Heat Wave Mega Manectric, you could put it at Azumarill's Aqua Jet (assuming you come in so no Intimidate). This also gives you an actual switch in to Thundurus or Gengar, since Gengar's Sludge Wave is only a 0.4% chance to 2HKO.
Hey man, thanks for the suggestion! I think that that spread would be pretty good as my plan against both of those pokemon was to 1) try to predict, 2) fail to predict, 3) revenge with weavile. Will try that out, and thanks for suggestion!
 
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