ORAS OU Even Flow



Hello and welcome to my 2nd RMT in here, today I'm bringing you a team based around Roar Calm Mind Suicune + Hazard Stack with some cool sets. I have had a 4-0 run with this team in Smogon Tour 3 weeks ago as well as laddering a bit with it, it did well.

Without further ado, I present you Even Flow:
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Teambuilding thought process:
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Starting with Suicune and its ablitiy to phase mons and being a wall in general gave me the idea of backing it up with hazards to force as much residual damage possible. Ferrothorn and Hippowdon were my choices as Spikes and Stealth Rock users respectively as they check a good number of Pokemon in the tier and their ability to set up the hazards against lots of Pokemon, as well as having a recovery move to help on the long term.
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Next I added a bulky Charizard Mega X to complete a FWG core with Suicune and Ferrothorn, as well as spreading burns and switch it to Pokemon that annoys the 3 above like Charizard Mega Y.

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Adding a Charizard to any team kind of requires to have a way of Hazard Removal, Latios was my Pokemon of choice (I still have my doubts on this slot) to serve as Hazard Control and a reliable way to check Keldeo and Manaphy which annoyed this team.

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For the last slot, Clefable seemed like a good option for many reasons such as being a win condition in such a bulky team and being a reliable switch in for Dragons mainly.


A Closer Look:
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Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Roar
- Calm Mind
- Rest
- Scald

As mentioend above in the teambuilding process, Suicune is such a nice Pokemon in the current meta serving as a nice check to many threats such as Talonflame, Weavile and many other phyiscal attackers. It's ability to phase some set up Pokemon and others around and force it to take residual damage is something this team built around but of course, that means to give up on a slot that was most likely for Sleep Talk, both have their niches. The spread is the standard one with enough speed to outspeed Rotom-W creepers like some variants of Scizors.


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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Spikes
- Leech Seed

Ferrothorn is one of the best Spikers in this meta which was the main reason it was chosen. Serving as a check to non HP Fire Manaphy and Altaria to this team as well as a switch in to lots of Pokemon duo to its great typing. Another option for its item is Shed Shell, but I found leftovers being more useful in general.

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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 144 Def / 112 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Hippowdown was my choice for the Stealth Rock user to this team to the amount of Pokemon this one checks such as Mega Zard X, non Grass Knot Thundurus and other Electric Types. Giving this team Electric immunity is huge to stop Volt Switch uers mainly, losing momentum that easily can make this team struggle a lot. Stone Edge was my choice for its last move to nail down flying types such as Pinsir Mega and Talonflame which can annoy this team a bit if other mons were weakend. The spread is standard with 4 speed EVs to creep other Hippowdons if needed.


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Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Dragon Claw
- Roost
- Flare Blitz
- Dragon Dance

After testing the team using DD Zard over Wisp one it came up quite excellent, giving more more offensive choices and works as a great wincon. Reasons for using this Pokemon

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 164 SpD / 96 Spe
Jolly Nature
- Will-O-Wisp
- Roost
- Flare Blitz
- Earthquake

Spdef Zard X is my main way of switching it to Mega Zard Y, it might not be the best but it works most of the time. Spreading burns via Will-o-Wisp is another way to this team to keep residual damage going on opposing Pokemon as much as possible and nailing opponent's Stealth Rock users mostly (Garchomp/Lando T/Hippowdon) which usually switch in to this Pokemon. Earthquake was chosen for the last slot to lure in Heatrans to open up a way for Clefable mostly as the Dragon Stab wasn't really needed on this bulky set. The EV Spread is made with enough speed to outspeed Hoopa-U which really annoys this team depending on the set as Flare Blitz is an easy OHKO on it.




Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

The way of hazard control of this team, to be quite honest, I'm still not so sure about this slot and how well it fits in this team since Defog gets rid of my own hazards as well which is something my team needs to keep them up as much as possible. Serving as a solid check to Keldeo and Manaphy mainly is one of the most important reasons why I'm keeping it here for now. The EV spread is standard.


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Latias @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Psychic
- Defog

Taking by Leftiez's response, found out defensive Latias gave me a better bulk and reliance in general. The reasons for choosing this Pokemon.

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 180 Def / 72 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Soft-Boiled
- Ice Beam

I must say, I was really amazed by this set when I first used it, Boltbeam clef has really few switch ins in opposing teams and it gets really dangerous if given a chance to set up since Spdef Gliscors and Spdef Talonflames don't expect it on this Pokemon and it gives it a move to touch Heatran with quite some damage that can beat it if it lacks Roar/Flash Cannon or anything else to hit it with an effective damage. Serving as a check to dragons mostly the Lati twins and many many other Pokemon in this meta is just a reason why it is so good nowadays. The EV spread is standard with 4 EVs put in speed to creep other Clefables.

Threatlist:
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Probably the hugest threat to this team, I dont really have a switch in to it, it just wins most of the time.
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+ Pursuit. Manaphy gets really dangerous if Latios is gone and it was able to get a burn on Ferrothorn with the right moves.
Other Spikes stack teams make this team struggle alot to work in the way it should duo to being pressured to get rid of hazards most of the time.

Replays:
Importable:
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Roar
- Calm Mind
- Rest
- Scald

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Spikes
- Leech Seed

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 144 Def / 112 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Dragon Claw
- Roost
- Flare Blitz
- Dragon Dance

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 76 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Soft-Boiled
- Ice Beam

Latias @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Psychic
- Defog

All rates are appreciated.
 
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Hi blackbloodz cool team here but i think your team has a pretty bad matchup against stall team especially with sableye that stops your hazard setup, for this reason i suggest you to drop clefable in favour of Togekiss. The nasty plot set is one of the best stall breaker of the game beating most of the time everything that is slower. Furthermore heal bell support is amazing for your team having a great sinergy with rest 'cune and healing hippowdon and ferrothorn from annoying status. Lastly Togekiss works as a fantastic Serperior check resisting his main stab and being immune to his strongest coverage move. I choose a special defense spread because i think that you already handle most of physical attackers with cune+ ferro + hippo while you may need a second (soft) Keldeo check since Latios can be pursuitted.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Air Slash
- Heal Bell
- Roost
- Nasty Plot
 
BB this is a really nice team but i see 2 major flaws
1) GARDEVOIR-Mega
2)Lovely Mega Sab + Goth Stall

1) U have 0 switches into mega gardevoir as it easily 2hko's your entire team as only ferrothorn takes it on very well. but ferro gets worn down and then gard is free to have fun with ure team

Which balanced team without SD zard x is not ruined by ABR cash?
 
Hi blackbloodz cool team here but i think your team has a pretty bad matchup against stall team especially with sableye that stops your hazard setup, for this reason i suggest you to drop clefable in favour of Togekiss. The nasty plot set is one of the best stall breaker of the game beating most of the time everything that is slower. Furthermore heal bell support is amazing for your team having a great sinergy with rest 'cune and healing hippowdon and ferrothorn from annoying status. Lastly Togekiss works as a fantastic Serperior check resisting his main stab and being immune to his strongest coverage move. I choose a special defense spread because i think that you already handle most of physical attackers with cune+ ferro + hippo while you may need a second (soft) Keldeo check since Latios can be pursuitted.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Air Slash
- Heal Bell
- Roost
- Nasty Plot

I actually had Togekiss for a small time in that slot, it just made me more weak to HP Fire Latios (Psyshock 2HKOs) and more pressured to defog my own hazards. Thanks.


BB this is a really nice team but i see 2 major flaws
1) GARDEVOIR-Mega
2)Lovely Mega Sab + Goth Stall

1) U have 0 switches into mega gardevoir as it easily 2hko's your entire team as only ferrothorn takes it on very well. but ferro gets worn down and then gard is free to have fun with ure team

Which balanced team without SD zard x is not ruined by ABR cash?

Gardevoir can't OHKO most of the Pokemon in this team and it takes a lot from almost all, it's a huge threat still, it gets a kill at least in the process of getting rid of it. As for stall, I really don't have much for that true, gonna wait and see what will happen to Shadow Tag. Thanks.
 
Hello BlackBloodzz.

I really like the Togekiss idea brought up by -Lone. Mainly because Togekiss is one of my favorite Pokemon P:
Suicune + Ferrothorn + Hippowdon + Latios + Charizard-X + Togekiss

  • This looks very weak to flying Pokemon because you don't have any resistance. You have a very solid FWG core though.
  • I also noticed a weakness to Ground Pokemon like Gliscor, and above all : Excadrill. After a Sword Dance it can really sweep most of the team because you don't have any priority or ground resistance.
  • Venusaur-Mega can also be very tricky to deal with because Latios and Charizard-X can't really switch into Sludge Wave recklessly.
  • While I like Togekiss a lot, Altaria-Mega with Hyper Voice and Fire Blast can become quite threatening, same goes for Diancie-Mega.
My changes would be:
  • Rotom-W over Suicune. I don't think that you need two set-up Pokemon and Togekiss should beat most defensive teams anyway. Rotom-W safely walls Excadrill Sand Rush and offers you the much needed Flying resistance. Pinsir-Mega and Pidgeot-Mega won't be an issue anymore. It should also help against Scizor-Mega because sometimes it's hard to rely on Charizard-X due to the Stealth Rock weakness. Finally it can help against Azumarill Belly Drum.
  • You said that you did not like Togekiss because it could not switch into Latios but I think you should customize the spread to tank two hits from LO Latios. Also, the remaining EVs should be invested in Speed to outspeed Gliscor.
  • I think that Latias would be better than Latios. You will need the extra bulk because Togekiss stresses your Defog dependency. Latias should be able to take care of Venusaur-Mega much better aswell.
  • Hippowdon has to be specially defensive to wall Altaria-Mega special and Diancie-Mega. I am not too sure about that, but that is the only possiblity I can see right now.

Good luck with your team, I hope that you will be able to find a way to make it even better (if it's possible).
 
could possibly try torn over clefable as it it can switch into latis u have hippo and ferro to check most draggons and this will give u a check to serp.
 
I know Wisp Zard-X is like the go to thing for hipsters but I was talking about it with some others (Team Pokepals used this on a threats core project so that's how we found out) but I think DDance Zard-X is a more suitable set for this build perhaps.

Right now literally anything under the role "wallbreaker" dismantles your entire team. Your threatlist doesn't take into account Kyurem-B which forces you to hap hazardly use Ferro + Clef as switch ins and inevitably keel over to these Kyurem-B teams who can apply offensive pressure through hazards plus obligatory offensive fairy you normally see.

DDance Zard-X helps remedy some of these matchups you have against offense and wallbreakers right now so that you can at least pose a threat to them.
 
Hello BlackBloodzz.

I really like the Togekiss idea brought up by -Lone. Mainly because Togekiss is one of my favorite Pokemon P:
Suicune + Ferrothorn + Hippowdon + Latios + Charizard-X + Togekiss

  • This looks very weak to flying Pokemon because you don't have any resistance. You have a very solid FWG core though.
  • I also noticed a weakness to Ground Pokemon like Gliscor, and above all : Excadrill. After a Sword Dance it can really sweep most of the team because you don't have any priority or ground resistance.
  • Venusaur-Mega can also be very tricky to deal with because Latios and Charizard-X can't really switch into Sludge Wave recklessly.
  • While I like Togekiss a lot, Altaria-Mega with Hyper Voice and Fire Blast can become quite threatening, same goes for Diancie-Mega.
My changes would be:
  • Rotom-W over Suicune. I don't think that you need two set-up Pokemon and Togekiss should beat most defensive teams anyway. Rotom-W safely walls Excadrill Sand Rush and offers you the much needed Flying resistance. Pinsir-Mega and Pidgeot-Mega won't be an issue anymore. It should also help against Scizor-Mega because sometimes it's hard to rely on Charizard-X due to the Stealth Rock weakness. Finally it can help against Azumarill Belly Drum.
  • You said that you did not like Togekiss because it could not switch into Latios but I think you should customize the spread to tank two hits from LO Latios. Also, the remaining EVs should be invested in Speed to outspeed Gliscor.
  • I think that Latias would be better than Latios. You will need the extra bulk because Togekiss stresses your Defog dependency. Latias should be able to take care of Venusaur-Mega much better aswell.
  • Hippowdon has to be specially defensive to wall Altaria-Mega special and Diancie-Mega. I am not too sure about that, but that is the only possiblity I can see right now.

Good luck with your team, I hope that you will be able to find a way to make it even better (if it's possible).
Flying Pokemon are annoying indeed mostly Tornadus T, but it needs to hit many hurricanes in order to anything, no doubt it's a threat.
How am I weak to Gliscor and drill? I have a Hippowdon and Suicune to deal with both, even if they SD.
Mega Venusaur is kinda annoying, but it will most likely get burned and worn down by hazards very quickly and will be forced to recover each time it switches in, I can easily pivot as well.
Special Altaria is very rare, and clefable can switch in safely into that. So is Diancie Mega, I can play around it rather well.
Thanks for the rate, appreciated.


could possibly try torn over clefable as it it can switch into latis u have hippo and ferro to check most draggons and this will give u a check to serp.

This actually seems doable, I'll try it out later. Thanks.
I know Wisp Zard-X is like the go to thing for hipsters but I was talking about it with some others (Team Pokepals used this on a threats core project so that's how we found out) but I think DDance Zard-X is a more suitable set for this build perhaps.

Right now literally anything under the role "wallbreaker" dismantles your entire team. Your threatlist doesn't take into account Kyurem-B which forces you to hap hazardly use Ferro + Clef as switch ins and inevitably keel over to these Kyurem-B teams who can apply offensive pressure through hazards plus obligatory offensive fairy you normally see.

DDance Zard-X helps remedy some of these matchups you have against offense and wallbreakers right now so that you can at least pose a threat to them.

hmmmm, that actually makes a lot of sense, I'll probably be testing this out and see how it goes.
As for the threats list, its still not over .. I kinda forgot to update it, although I've never had any problems dealing with Kyurem B, LO is rather worn down quickly and forced to predict around with the right set. I'll update it soon. Thanks
 
Hey bro, that's an interesting and solid team you got there, as you're an afrabian i suppose it's normal (ahah!). Well more seriously i really appreciate that you finally used Clefable BoltBeam (remember it was my idea when Mazary faced Tesung for wcop and it worked pretty well) and i find it really good in your team as it allows you to straight beat Balanced team while your team is really passive against it without this. However i've some tips for you to make the team even more efficiency.

I don't really like how you're counting on only ferrothorn to check a lot of threats such as Altaria or Clefable for Tornadus-T when we all know that Tornadus-T can 2HKO Clefable if Offensive Life Orb and Altaria most of time is paired with Magnezone, even though you can play around Tornadus-T (No recovery, SS + LO recoil and most of your team can take at least one move) i'm more sceptical about Altaria as it can setup on most of your team and just sweep every pokemon after having trapped Ferrothorn. First i'd suggest to swap Latios with Latias which fit better overall with the dynamic of your team and is bulkier providing more defensive backbone, then try Thunder Wave over Roost or something else (You can just try some version). Why Thunder Wave though ? It is simple your team lack of speed, you can have so many trouble by just letting a Pinsir get a free SD or DD in case of Altaria and i dont even talk about Gardevoir-Mega, Thunder Wave allows you to creeple those threats and make your team safer overall as they can barely setup on other members of the team (in case of Altaria there is Hippowdon but you can still phaze it out with Suicune), then Latias is also better than latios as it can at least take on Serperior / Tornadus-T and Twave it back (Take in mind that Hp fire + Dpulse can fuck you if Charizard is weakned). Plus with Thunder Wave Manaphy is not an issue anymore and Suicune / Ferro can take easily on RD + Rest Version. I also made a bulky spread for you, 136 SPA is enough to 2HKO offensive Venusaur-Mega safely as defensive is Clefable / Zard's bait anyway.

Hope i helped and good luck with your team.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 120 HP / 136 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Psyshock
- Defog
- Filler
 
Hey bro, that's an interesting and solid team you got there, as you're an afrabian i suppose it's normal (ahah!). Well more seriously i really appreciate that you finally used Clefable BoltBeam (remember it was my idea when Mazary faced Tesung for wcop and it worked pretty well) and i find it really good in your team as it allows you to straight beat Balanced team while your team is really passive against it without this. However i've some tips for you to make the team even more efficiency.

I don't really like how you're counting on only ferrothorn to check a lot of threats such as Altaria or Clefable for Tornadus-T when we all know that Tornadus-T can 2HKO Clefable if Offensive Life Orb and Altaria most of time is paired with Magnezone, even though you can play around Tornadus-T (No recovery, SS + LO recoil and most of your team can take at least one move) i'm more sceptical about Altaria as it can setup on most of your team and just sweep every pokemon after having trapped Ferrothorn. First i'd suggest to swap Latios with Latias which fit better overall with the dynamic of your team and is bulkier providing more defensive backbone, then try Thunder Wave over Roost or something else (You can just try some version). Why Thunder Wave though ? It is simple your team lack of speed, you can have so many trouble by just letting a Pinsir get a free SD or DD in case of Altaria and i dont even talk about Gardevoir-Mega, Thunder Wave allows you to creeple those threats and make your team safer overall as they can barely setup on other members of the team (in case of Altaria there is Hippowdon but you can still phaze it out with Suicune), then Latias is also better than latios as it can at least take on Serperior / Tornadus-T and Twave it back (Take in mind that Hp fire + Dpulse can fuck you if Charizard is weakned). Plus with Thunder Wave Manaphy is not an issue anymore and Suicune / Ferro can take easily on RD + Rest Version. I also made a bulky spread for you, 136 SPA is enough to 2HKO offensive Venusaur-Mega safely as defensive is Clefable / Zard's bait anyway.

Hope i helped and good luck with your team.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 120 HP / 136 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Psyshock
- Defog
- Filler

I'm actually liking this quite a lot, I was always bother by that spot anyway, should be a positive change. I'll be testing all possible changes as soon I can once I get more free time. Thanks captain :]
 
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