Suicune @ Chesto Berry
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Rest
- Tailwind
- Extreme Speed
I decided to use Suicune as my Extreme Speed contributor as it doesn't lose anything from not having extreme speed, and I've never used it before, it was an added bonus when I could improve on his resto-chesto set, with him able to pull it off multiple times with recycle, while also being able to trap mons it walls with galvantula's spider web
Diggersby @ Sitrus Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Knock Off
- Recycle
- Spikes
This thing is gonna be scary, REALLY scary, as seen in STABmons, to be perfectly honest, I think it needs a suspect, it's ability to destroy so much of any meta is ridiculous, while not being a deadweight, as it is able to pass on some pretty good moves itself.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Belly Drum
- Soft-Boiled
This thing has improved in someways, as it can now serve as a lead as well as a wall, though it doesn't have any reliable recovery anymore, as I couldn't find room in its set, but, I think it will be quite good at hazard stacking with its amazing bulk, and it now having one of the best moves in the game in scald
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Knock Off
- Toxic
- Scald
- Calm Mind
The one thing that really hurt alomomola was the fact it had no reliable recovery asides from switching out, which meant that the opponent, if it got hazards up, could really tear through alomomola providing they got some damage off while it was in, but that's been fixed by clefable, giving it soft-boiled to restore health.
Dragalge @ Draco Plate
Ability: Adaptability
- Draco Meteor
- Sludge Wave
- Scald
- Haze
This thing is here mainly for its move passing, but it's wall breaking potential is huge, dealing massive damage with adaptability sludge wave and Draco, and now able to set up with calm mind from alomomola, and also provide momentum through galvantula so volt switch, this thing is a great specially attackng wallbreaker to complement diggersby
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Sticky Web
- Volt Switch
- Spider Web
This is my alternative lead option to clefable, able to set up webs, or come in late game on a set-up sweeper and stop it in its tracks, while also providing good move passing in momentum and trapping to dragalge and suicune respectively
Ability: Pressure
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Rest
- Tailwind
- Extreme Speed
I decided to use Suicune as my Extreme Speed contributor as it doesn't lose anything from not having extreme speed, and I've never used it before, it was an added bonus when I could improve on his resto-chesto set, with him able to pull it off multiple times with recycle, while also being able to trap mons it walls with galvantula's spider web
Diggersby @ Sitrus Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Knock Off
- Recycle
- Spikes
This thing is gonna be scary, REALLY scary, as seen in STABmons, to be perfectly honest, I think it needs a suspect, it's ability to destroy so much of any meta is ridiculous, while not being a deadweight, as it is able to pass on some pretty good moves itself.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Belly Drum
- Soft-Boiled
This thing has improved in someways, as it can now serve as a lead as well as a wall, though it doesn't have any reliable recovery anymore, as I couldn't find room in its set, but, I think it will be quite good at hazard stacking with its amazing bulk, and it now having one of the best moves in the game in scald
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Knock Off
- Toxic
- Scald
- Calm Mind
The one thing that really hurt alomomola was the fact it had no reliable recovery asides from switching out, which meant that the opponent, if it got hazards up, could really tear through alomomola providing they got some damage off while it was in, but that's been fixed by clefable, giving it soft-boiled to restore health.
Dragalge @ Draco Plate
Ability: Adaptability
- Draco Meteor
- Sludge Wave
- Scald
- Haze
This thing is here mainly for its move passing, but it's wall breaking potential is huge, dealing massive damage with adaptability sludge wave and Draco, and now able to set up with calm mind from alomomola, and also provide momentum through galvantula so volt switch, this thing is a great specially attackng wallbreaker to complement diggersby
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Sticky Web
- Volt Switch
- Spider Web
This is my alternative lead option to clefable, able to set up webs, or come in late game on a set-up sweeper and stop it in its tracks, while also providing good move passing in momentum and trapping to dragalge and suicune respectively
So, this team started off with me wanting to use belly speed diggers by, and evolved from there
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