TEAM SIX STAR RELOADED!
So some of you might be familiar with my previous team well this here is the 2.0 version dubbed Team Six Star Reloaded! I took my original core of Mega Lopunny + Serperior and tried building a new team around with some pretty good results. The team definitely leans towards hyper offense though I've added a few moves to try and prevent stall. As usually leave a rate it's always welcome just don't be offended if I don't change everything to your exact detail.






The Team





Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Stone Edge
Rock setter and the middle finger to Talonflame. Garchomp serves as my defensive tank and is the glue to my team. Rocky Helmet combined with Rough Skin allows him to wear down several threats while setting up or using Dragon Tail to switch out Pokemon. Standard Chomp spread is used here giving it enough bulk to handle common switch ins.
- Stealth Rock Hazard of choice to pressure Pokemon like Talonflame, Weavile and Charizard.
- Earthquake Main STAB used to wreck Steels, Fire and the less common Poison types not much to explain here.
- Dragon Tail Prevents several Pokemon from trying to setup and sweep.
- Stone Edge To hit the ever annoying Talonflame even if it has Will o Wisp.



Ability: Contrary
EVs: 252 SpA / 4 SpD/ 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Glare
One of my favorites since it gained the ability Contrary. Serperior has become quite a terror in the current meta with good speed and pseudo 140 BP damage Nasty Plot. It also helps clear through bulky water and ground Pokemon that would be problematic for the rest of the team.
- Leaf Storm It's STAB and boosting move that raises it's special attack by two stages. Great for spamming on forced switches and getting rid of pests like Azumarill or Hippowdon.
- Dragon Pulse Used for neutral coverage and hitting dragon Pokemon like Garchomp.
- Hidden Power Fire Handles various Steel Pokemon that would otherwise wall it.
- Glare Cripples faster threats and helps handle rain teams.





Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Setup sweeper and my revenge killer Talonflame that pairs well with Mega Lopunny versus offense. With priority from Gale Wings Talonflame can be a menace once his checks are removed thanks to the help of Starmie and Serperior. Sharp Beak further boosts his damage and the EV spread gives him maximum damage and speed.
- Brave Bird Main STAB used to wreck Fighting, Grass and any Pokemon neutral to it boosted by Sharp Beak and having priority thanks to Gale Wings.
- Flare Blitz Secondary STAB for Steels, Grass and Ice types as well as Pokemon who resist Brave Bird.
- Swords Dance Used to boost his Atk stat by two stages in order to sweep.
- Roost Heals off damage and lost HP from Stealth Rock when Starmie can't spin rocks off the field.





Ability: Technician
EVs: 248 HP / 76 Def / 184 SpD
Careful Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
My second setup sweeper and emergency wall. Scizorite was added as counterplay, reducing Knock Off damage as its item cannot be removed and allowing a more SpD inclined spread in order to check said threats above. Secondly, if you played badly and you're forced to sack Lopunny in a scenario, the added bulk from Scizorite will greatly help in making it a sturdier win condition and check to a plethora of threats. And lastly, it cannot be tricked. The EV spread 248 HP / 76 Def / 184 SpD alongside Scizorite would allow him to avoid 2HKO's from many threatening Pokémon such as Gengar, Mega Alakazam, Latios and Mega Diancie while still avoiding the 2HKO against Weavile and M-Metagross
- Swords Dance Used to boost his Atk stat by two stages in order to sweep and break walls.
- Bullet Punch Main STAB and priority boosted by Technician hitting Fairy, Ice and Rock type Pokemon hard.
- U-turn Used to switch out and as slow pivot to take damage for other Pokemon he is bringing in.
- Roost Used with his bulk to last longer on the field and recover from weak hits.





Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Hazard remover and offensive threat Latias' main goal is to make sure Talonflame can come in for a sweep unhindered while hitting hard herself. A bulkier Latias spread is used here to consistently check Offensive Electric types and Keldeo better than Starmie ever would, while maintaining a form of hazard removal and wallbreaking capabilities. Life Orb was given to increase her damage further.
- Defog Clears hazards from the field making it easier for team mates to switch in especially Talonflame who hates rocks.
- Draco Meteor Main STAB to take out threats like neutral to dragon and slower Dragons as well.
- Psyshock Breaks Fighting types and Poison types like Keldeo, Mega Venusaur and Mega Lopunny as well as bypassing Special Defense walls.
- Recover Lets her stay out on the field longer as well as recovering recoil damage from Life Orb.





Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Encore
- High Jump Kick
- Return
- Power-up Punch
The MVP of my team and one of my favorite Pokemon. Mega Lopunny makes an amazing cleaner and works great on my team. With it's speed and power it cleans through several of the slower threats and will pick off weakened opponents given the right support.
- Encore Used against bulkier opponents that will try to setup on Lopunny.
- High Jump Kick Main STAB that does large amounts of damage to neutral targets though I have beware of Protect.
- Return Secondary STAB for anything that resists High Jump Kick or find it too risky to use.
- Power-up Punch This move can turn Mega Lopunny into a wallbreak causing grief to unsuspecting teams that would have normally would be checks/counters destroyed.






Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- U-Turn
- Stone Edge
- Stealth Rock
- Stealth Rock Hazard of choice to pressure Pokemon like Talonflame, Weavile and Charizard.
- Earthquake Main STAB used to wreck Steels, Fire and the less common Poison types not much to explain here.
- U-Turn Keeps up momentum, allows for frailer Pokemon to switch in and makes a U-Turn core with Scizor.
- Stone Edge To hit the ever annoying Talonflame even if it has Will o Wisp.

Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
IV: 29 HP
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
- Rapid Spin Clears hazards from the field making it easier for team mates to switch in especially Talonflame who hates rocks.
- Hydro Pump Main STAB to take out threats like Volcarona, Heatran, Charizard Y and Hippowdon as well as Pokemon neutral to Water.
- Psychic Breaks Fighting types and Poison types like Keldeo, Mega Venusaur and Mega Lopunny.
- Ice Beam Used for Dragons and Pokemon 4x weak to Ice like Landorus-T, Gliscor and Garchomp.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Stone Edge
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD/ 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Glare
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 76 Def / 184 SpD
Careful Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Latias @ Life Orb
Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Encore
- High Jump Kick
- Return
- Power-up Punch
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Stone Edge
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD/ 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Glare
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 76 Def / 184 SpD
Careful Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Latias @ Life Orb
Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Encore
- High Jump Kick
- Return
- Power-up Punch
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