Other (ORAS PU) The Offensive Webs.

~~THE OFFENSIVE WEBS~~
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probopass.gif
leavanny.gif
purugly.gif
machoke.gif
mrmime.gif

A PU RMT Made By: ChilliTacos


~~INTRODUCTION~~

After raging on trying to make a good team in PU. I finally created something that got me to at least 1300+. This is not the best team i made but, i feel like it has potential and with some rates I feel like the team can be even better!

~~TEAM BUILDING PROCESS~~

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Started off with this basic offensive core I found in The PU Core thread. The main reason i chose this was because chatot is a mon i haven't really tried a lot and I'm completely aware of wrecking teams with it powerful boomburst so i thought this was a good core to start with.

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leavanny.gif


I read the basics to completely understand how this core functions. I added sticky web since the team was quite slow for a hyper offensive team. It also supports choice specs chatot and it is able to tear through teams more easier when sticky web is up.

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probopass.gif
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leavanny.gif
mrmime.gif


Team didn't really had a fighting type switch in, So added Mr. Mime that offers healing wish, and also 4x resist fighting. It also likes how Probopass can trap steel types and ko them with earth power.


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leavanny.gif
mrmime.gif
purugly.gif


The team was full of special attackers so i wanted to add in a physical attacker for my last slot. With Defog being the move to remove hazards i thought Purugly would be a great choice, since it gets a +2 boost from defog and make sure that my webs and rocks are here to stay.


~~TEAM IN DEPTH~~

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chatter rip (Chatot) @ Choice Specs
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Boomburst
- Heat Wave
- U-turn
- Hidden Power [Ground]

What can i say about this thing? With Piloswine gone form Pu, Chatot is better than it used to be. Specs Boomburst hurts mons and there rent a lot of switch ins bar ghost,rock, and steel. Heat Wave is a great coverage move that hits steel types that resist your normal STAB Move. Hidden Power Ground is used for those pesky rock types that resist boomburst and heat wave. U-turn is for momentum. You can run modest for more power, but I myself prefer Timid in case if a spinner is on the opposing team. Chatot also helps probopass since it's immune to ground moves.


probopass.gif


beard of perfection (Probopass) @ Leftovers
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Earth Power
- Flash Cannon

Probopass is my Stealth Rocker setter. It also help traps steel types that Mr. Mime absolutely hates. Even though Mr. Mime gets focus blast, It has a pretty low accuracy and i don't like risking stuff sometimes. It also takes rock type moves that chatot doesn't like also. It also takes Fairy and Psychic hits for Machoke which is also pretty useful as well. There's not that much to say since this a pretty standard set. Volt Switch is nice for those Pelipper's who "think" they can come in and defog the hazzards away and get bopped on the switch in. Earth Power is for those steel types who try to come in on Mr. Mime and flash cannon is for those ice types and its also your main STAB move.

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Choke (Machoke) @ Eviolite
Ability: Guts
EVs: 128 HP / 252 Atk / 16 Def / 16 SpD / 96 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch/Poison Jabs.

Machoke is the best fighting type atm. It helps get rid of steel types and also nice for knocking off other pokes items. This one is pretty simple and is also a standard set. In fact most of the stes on this team are all in the Smog dex. Anyway close combat is your STAB move that does a lot of damage. Dynamic Punch can be used over Close Combat but it doesn't hit as hard and your vulnerable to burns and other shit that machoke does not appreciate. But, you do get that confusion which can be annoying for your opponets. Ice Punch and Bullet Punch are there for coverage and knock off is there for ghost types. Poison Jab is also an option over bullet punch to hit fairy types such as mime on the switch in harder, but then you may miss the priority in some tight situations.

leavanny.gif

best webs (Leavanny) @ Focus Sash
Ability: Overcoat
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Electroweb
- Sticky Web
- Leaf Storm
- Knock Off

Leavanny is the best web setter atm. (Although there aren't that many besides kriketune.) Basically its role is just to set up webs and do some damage with leaf storm and knock off and then probs die, since it's a suicide lead. Electroweb is there for Pelliper who also "think" that they can switch in. Electroweb also lowers the target speed, so it will be useful since the first poke out won't get the speed drop. Although it is immune by ground types most of them just get bopped by a leaf storm so no worries. :D

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so fucking weak (Mr. Mime) @ TwistedSpoon
Ability: Filter
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish

This was originally Choice Scarf Mime but was recently changed to TwistedSpoon by a suggestion from Tect from the pu room. Mime provides healing wish support which is good since it can give another chance to one of my mons. Psychich is just your strongest STAB move and hits like a truck with the twisted spoon + modest. (otherwise its so weak lmao) Focus Blast can hit steel types but, i rely on probo since focus blast can miss whenever the hell it wants and probo is just a more better way to deal with the steal types. Dazzling Gleam is there for coverage. It hits Fraxure, and Mighteyena. (Who gets play rough)


purugly.gif


fat but run fast (Purugly) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Fake Out
- Return
- Knock Off

Purugly is so freaking stronk! It just says "NOPE" to defog. Which is the primary way of getting rid of hazards atm. It also has a nice amount of speed and with life orb it can hit very hard. Knock off is nice for the ghost types that are immune to your stab moves. Sucker Punch is for the priority for faster Stuff liek Zeb or scarfers. Not that much to say about this mon, because it's very easy to use and it's just a great physical wallbreaker.

~~CONCLUSION~~

Hope you guys enjoyed my PU team. I hope you guys could leave me some rates to help make the team a bit better than it is. Also thank you to Tect for helping me do some corrections to the team. I really appreciated his help :D. So yh feel free to take it and use it for your laddering and stuff! Anyways that's about it and peace :D


~~IMPORTABLE~~

chatter rip (Chatot) @ Choice Specs
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Boomburst
- Heat Wave
- U-turn
- Hidden Power [Ground]

beard of perfection (Probopass) @ Leftovers
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Earth Power
- Flash Cannon

Choke (Machoke) @ Eviolite
Ability: Guts
EVs: 128 HP / 252 Atk / 16 Def / 16 SpD / 96 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch

best webs (Leavanny) @ Focus Sash
Ability: Overcoat
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Electroweb
- Sticky Web
- Leaf Storm
- Knock Off

fat but runs fast (Purugly) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Fake Out
- Return
- Knock Off

so fucking weak (Mr. Mime) @ TwistedSpoon
Ability: Filter
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish
 
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Hey ChilliTacos! This is fairly standard for a webs team, but there are some improvements that could be made to the sets in general, as well as making it harder for your webs to be removed. As far as set cleanup goes, Thunderpunch on Machoke is far better than Ice Punch on webs, as it allows you to prevent Pelipper from Defogging, and Ice Punch does't hit too much since Torterra rose. I also wouldn't bother slashing "poison jabs" at all, it's really inferior converge. Mr. Mime is also missing 4 EVs that can be put into Defense, and I think you'll find that Life Orb provides a significant attack increase from Twistedspoon, although I have more on that later. You should also consider a Timid nature, which allows you to beat out non-Scarf rotom and some other random stuff like speed tie with opposing scarf mimes. Finally, on Webs Machoke I prefer a spread of 64 HP / 252 Atk / 192 Spe which allows you to beat out neutral max base 80s under webs, most notably Stoutland and Arbok, as well as some other annoying things like Grumpig in the process.

The biggest issue I see with your webs team is that Swanna outspeeds everything but Purugly, can remove webs, and also 1-2hkos your entire team. Other assorted Choice Scarf users also really suck as you're reliant on checking them with your bulkier Pokemon, Machoke and Probopass, or maybe KOing with Fake Out. Unfortunately webs mostly has to grin and bear it since they'll always be an issue, but this can be alleviated somewhat. I know I suggested Timid LO Mime in set cleanup but that was more as a 1-1 replacement to fix your stuff if you'd rather not go with these weirder changes. Modest Scarf Mime would go a long way to help alleviate these issues, and you could even consider Thunderbolt to OHKO Swanna and Pelipper, as these lures are really what webs teams need to be effective. I'd also try experimenting with Passho Berry on Probopass, Floatzel and Simipour are quite annoying even with webs up and the ability to cripple them with a volt should go a long way for handling them.

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--> Modest Scarf, maybe Thunderbolt > Healing Wish / Timid LO
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--> ThunderPunch, 192 Speed
 
Hey ChilliTacos! This is fairly standard for a webs team, but there are some improvements that could be made to the sets in general, as well as making it harder for your webs to be removed. As far as set cleanup goes, Thunderpunch on Machoke is far better than Ice Punch on webs, as it allows you to prevent Pelipper from Defogging, and Ice Punch does't hit too much since Torterra rose. I also wouldn't bother slashing "poison jabs" at all, it's really inferior converge. Mr. Mime is also missing 4 EVs that can be put into Defense, and I think you'll find that Life Orb provides a significant attack increase from Twistedspoon, although I have more on that later. You should also consider a Timid nature, which allows you to beat out non-Scarf rotom and some other random stuff like speed tie with opposing scarf mimes. Finally, on Webs Machoke I prefer a spread of 64 HP / 252 Atk / 192 Spe which allows you to beat out neutral max base 80s under webs, most notably Stoutland and Arbok, as well as some other annoying things like Grumpig in the process.

The biggest issue I see with your webs team is that Swanna outspeeds everything but Purugly, can remove webs, and also 1-2hkos your entire team. Other assorted Choice Scarf users also really suck as you're reliant on checking them with your bulkier Pokemon, Machoke and Probopass, or maybe KOing with Fake Out. Unfortunately webs mostly has to grin and bear it since they'll always be an issue, but this can be alleviated somewhat. I know I suggested Timid LO Mime in set cleanup but that was more as a 1-1 replacement to fix your stuff if you'd rather not go with these weirder changes. Modest Scarf Mime would go a long way to help alleviate these issues, and you could even consider Thunderbolt to OHKO Swanna and Pelipper, as these lures are really what webs teams need to be effective. I'd also try experimenting with Passho Berry on Probopass, Floatzel and Simipour are quite annoying even with webs up and the ability to cripple them with a volt should go a long way for handling them.

122.png
--> Modest Scarf, maybe Thunderbolt > Healing Wish / Timid LO
067.png
--> ThunderPunch, 192 Speed

Thx for the rate! :] Will definitely try it out!
 
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