I know this is a discussion that has been held many times by now... but I feel that it's time to wake it up again, after talking to a few users on PS. The bans in this metagame are kind of ridiculous, and some even contradict each others banning policy. This, in combination with the many different kind of bans, make AAA more difficult to get into than needed, and can arguably make it less fun for some users. I know you had a vote about this, but we still find it flawed. I've discussed it on PS with
hollywood and
SpartanMalice and we agree that it's generally easier to get into the metagame when the Pokemon banlist would be smaller, in exchange for the ability banlist.
First off, a lot of Pokemon have been banned because
Adaptability was too strong on them. Mamoswine, Terrakion, Bisharp and Weavile all got banned because of this, or partially because of this ability. Additionally, in the current metagame Latios is a small problem as well with its hugely powerful STAB moves, while pretty much everything with a good dual STAB can abuse it. The banning of Adaptability wouldn't really hurt the metagame either. Besides it making it a bit harder to break stall, because you have hugely powerful moves, it doesn't really have any good effect on the metagame, as it basically lets Pokemon stay the same, while only making them stronger. In return for this, we can unban Mamoswine and Terrakion, and have less problems with it on other Pokemon in the future.
these pokemon were not banned SOLELY due to adaptability. bisharp was banned because adapt, tough claws, and even dark aura pushed it to literally 6-0 stall teams(i would know, i 6-0ed klang with one) and literally had an offensive presence vs offense too with suckerpunch, mamoswine is on a similar boat, but trades setup capability for perhaps the best dual stab combo in the GAME. and on top of that, it could easily choose to hit ground weak mons, or ice weak mons harder by choosing either adapt, or refridge, its the most controversial of the four, as even i called for its drop, but alas, the rest of our council disagreed, terrak..was mostly due to adapt i'll admit, however tinted lens, scrappy, and tough claws still helped in the long run with its banning. weavile was actually due to refridge, not adapt. refridge weavile was impossible for offense to handle, as it had priority fake out, ice shard, and incredible speed mixed with a 100 base power refridge move. it was just too much. and lower down, ill point out ates in more detail, so just wait :P
I'll discuss this briefly, as the removal of Adaptability would easily allow Mamoswine and Terrakion to be unbanned already, but they don't seem like they would be overpowered in the current metagame. Mamoswine was banned on the premise that it could break stall easily, which doesn't seem to be true. Although it'd definitely be a threat, so are many Pokemon in the metagame. Stall also has Pokemon like Skarmory and Cresselia which can avoid the 2HKO (but barely). I agree that this would still make it too strong, but stall can easily use this metagame to beat it more easily. Suicune can run Poison Heal to avoid the 2HKO when used together with Protect, while stall teams that find themselves weak to Mamoswine can use Thick Fat, Delta Stream and Levitate to get specific resistances. This is likely to be useful in general, because if you can't handle Mamoswine well, chances are that you're weak to other Ground- or Ice-types. Finally, while Mamoswine has great STAB coverage, if it mispredicts when something like Suicune comes it, it will be forced out, so stall can also handle it this way, although its trickier. So in general, I wouldn't say Mamoswine is too good against stall, especially when you compare it to other wallbreakers like Adaptability Latios, but also things like Pangoro (read previous paragraph s_s).
the difference is mamo and terrak aren't complete fodder to offensive teams. sure, pangoro is a stallbreaker god, but its not like its easily splashable on a Hyper offensive team and just sweeps everything in sight. pangoro is nowhere NEAR terrakion and mamoswine in terms of role, as terrak and mamo can fit pangoros role, and STILL have room to scare offense.
Versus offense it's the general slow strong threat, with only Ice Shard differentiating it. I have no idea how it could be OP this way, as Ice Shard is weaker than most Refrigerate ESpeed users, and they can't outprioritize those. Balance is pretty much the same, as although they'll have some walls (often Suicune which doesn't mind Mamo as much) they will have something to revenge kill it or pressure it.
Terrakion is a bit more threatening due to its speed tier, so I could see it still being broken, but with how common Doublade is in the current metagame, which walls it and turns it into setup bait, it would often be turned into a liability. Although I won't argue for this too much, since it still has a decent speed tier vs offense, great STABs besides Doublade and the ability to set up with Swords Dance.
i dont think you were around during terrakion days, so ill expect you to not realise terrakion actually had more then one common set. adapt was the scariest, but people DID run scrappy to deal with doublade. id say it was its second common set too. it had taunt, swords dance, and dual stabs that have PERFECT coverage. and the abilitys pushed it over the top, even without adapt, it would probably still be too good with tough claws let alone the other 3 abilities it usually ran.
Also, the policy on
-ates is atrocious. For some reason Aerilate got banned because it made Dragonite OP, and arguably Noivern. However, Refrigerate didn't get banned when it made Weavile OP and arguably Mamoswine. On paper, they're all equally threatening (honestly, I view Flying, Fairy and Ice as about equal offensive types), while two of the three got good users. On this basis it's strange that one did get banned, because it made two Pokemon OP, while another didn't. This leads to strange situations, for example that -Ate + Extreme Speed users can't use Aerilate, but can use Refrigerate and Pixilate, when you could argue that they are equal to each other on them. I'd prefer all three of them getting banned, as they buff a few specific Pokemon which get access to good Normal-type moves and not to equal moves of the typing it changes to. I want Pixilate to be banned as well, on the base that if you keep it, you still promote the inequality, since besides a few Pokemon, Refrigerate and Aerilate aren't necessarily OP either, as the three abilities are pretty much equal to each other on the average user. That said, there are two reasons that I'd want them all to get banned. The first of them is that I prefer the ability getting banned over the Pokemon, as having a specific additional ability banlist and Pokemon banlist is annoying for new users, as while the ability one is unavoidable, the Pokemon one is for many of the banned Pokemon, and they will understand that Regigigas, Slaking, etc. are OP, but I feel that it's better to keep it short for convenience. The other reason is that I feel that the offensive metagame (obviously not stall) is a lot of priority spam, which seems to be unhealthy for the metagame. The moment two offensive teams face each other, there's a good chance that the one with more, powerful priority will win, as offensive teams are unlikely to be able to take repeating strong hits. I feel like it's able to be handled right now, but the option to lessen it is good. Obviously, this would lead to Weavile being able to be unbanned, as both of its strong abilities: Refrigerate and Adaptability would be banned.
if you cant see the difference between ate extremespeed/boomburst, and refridgerate weavile...i question you...lmao. we are talking to different bans due to two different reasons. atespeed wasnt "OP" it was literally Gamebreaking. literally dragonite was on EVERY team. they chose(i wasnt around) to ban aerialate because they want ability diversity, they wanted atespeed to be a thing without banning all three abilities. and which, this brings me to my final bulk of my opinion. in a "almost any ability" meta, why would we ban abilities that makes SELECT POKEMON broken, thereby limiting potential sets of other pokemon who wouldnt be broken with said sets. this meta would become so one dimentional if you kept banning abilities that are "too good" and would literally just become more stale. your looking at it as if "banning abilities will bring diversity" when in reality, thats not true. if weaviles two best abilities were removed from it, but we kept it in, you know what happens? it sees no use, AND you just wasted about 10 pokemons potential sets. thats not "diverse" thats elimination. same with adapt, if you took away adapt, but brought terrakion back, you brought back a broken pokemon, at the expense of banning an ability that allthough might have some selectively broken pokemon who can use it, also stops pokemon like Tyranitar who would otherwise NEVER see use in this meta without it. explain to me why limiting abilities will help the meta. because as i see it, as a SUPPORTER of your opinions, all i see is someone saying "YOU BANNED SO MANY POKEMON DUE TO THE ABILITIES JUST BAN THE ABILITY GDI" without thinking about WHY they did it.
Finally, I want to comment on the other Pokemon which are currently banned: Keldeo and Smeargle. I won't talk about Shedinja as I feel Sturdy Shedinja would be dumb. Although you could easily prepare for it, it'd also overcentralize the metagame, but I know
hollywood has a different opinion on that.
ill just touch base on shedinja here...shedinja turns the meta super passive. especially in a meta where everything is allready limited (for example, its not like every poke can run stealth rocks now) the meta would literally just become "beat shedinja and hope your team is decent enough for the meta trends to cope" it would be a terrible meta, and as a shedinja LOVER, i oppose shedinjas unbanning (or at least let it run magic guard pls ;~;).
I'll start with Smeargle as it is the less powerful one. I've always felt the old Prankster + Smeargle ban was a bit premature and didn't really account for it much besides theorymonning. Statistically, Smeargle is an extremely powerful Pokemon, but it obviously gets an enormous movepool, encompassing every move excluding Chatter and Struggle. This led people to think that it could be too good at leading mostly, but also at providing a safety net to most things, having Prankster Spore and Destiny Bond.
Smeargle still has the same problems as it always has. It has no offensive presence, so its easily taken advantage of when it has used Spore on something. Even Spore is able to be countered, as Grass-types (you can use Dark Void but accuracy) and especially Magic Bounce Pokemon have a field day against Smeargle. Actually, Magic Guard invalidates everything non-Mold Breaker Smeargle does, completely. Anyway, obviously, Smeargle would function as a good lead, being comparable to Deoxys-S, which trades Spore for offensive presence. However, once it has set the hazards, hazard removers can switch in for free, and even if you dont' have one, you can limit it to two hazards by just switching something in and KOing it. Neither Spore nor Destiny Bond should be a problem either, as we already have Prankster Spore users, and I feel an utility check would actually be good for the metagame, as it prevents random set-up sweepers from sweeping you, while Destiny Bond is a generally niche option, that can let you KO something, but if you mispredict it can let something set up. So, it's easy to take advantage of.
prankster smeargle was banned because the community. we unbanned it recently, but everyone basically was like "okay we changed our minds get it out" so we did. or at least that's how i remember it..
Smeargle also loses to opposing Prankster leads if they have Taunt, and it can't run all the moves it wants into one set. For example, Parting Shot would be really nice to pivot out, but you probably want hazards, Spore, Destiny Bond, Taunt, Topsy Turvy and a lot of other moves as well, so you have to choose moves carefully.
Finally Keldeo. It's not affected by any of the things I've said in this post, really (Surprising how so few changes can cut the banlist so much!) It is probably still too good for the metagame, but a suspect test if these things get implemented would be interesting. However, I still expect it to be broken, which also counts for Bisharp. Both of them keep really good sets (Primordial Sea and Tough Claws respectively) and would likely to be broken. Although it'd be nice to have a fast and strong Water-type in the metagame, it would likely be too good for the metagame, and thus its better to keep them banned at this point.
I hope these changes are considered, and I expect some opposition, but I also feel like they're reasonable enough. I don't feel it'd hurt the thread unless people are gonna shout at each other again, as it's been pretty dead, so a discussion about a controversial thing would be good!