The Team
I wanted to make a ballanced sand team because balanced its my favorite playstayle and i think that sand its veriy good on this metagame:
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Excadrill it's by far one of the strongest sweepers on the game, you weaken skarmory, rotom, lando and bulky waters and it just run through teams. It also checks most of the scarfers and fast revenge killers like talonflame, weavile or alakazam. I prefer it with a life orb but this time was way to weak to opposing sand.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
tThe sand setter and the best pursuit trapper in the game (in my oppinion), it pursuit traps the lati twins, celebi and starmie leaving a lot of room for keldeo to sweep. Tyranitar also serves as a check for gengar, serperior, raikou, mega charizard y, bisharp, heatran (cant swith in), talonflame, etc. Also does a great job weakening the opposing team for an excadrill sweep.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
It has a great sinergy with excadrill. Loppuny lures all the pokeon that counters excadrill (lando-t, rotom-w, skarmory, hippo, garchomp, slowbro... physical walls in general) and clears the path for an excadrill sweep. With its great speed and its both poerful stab moves it can sweep teams on its own too.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Alt Evs: 248 HP / 176 Def / 16 Sepr
Serious Nature
- Volt Switch
- Heat Wave
- Roost
- Defog
It's the defoger of the team, the birds check, the scizor counter and the ferrothorn switch in. You can run thunderbolt but I prefer voltswith for the momentum. The second Ev spread lets you OHKO mega pinsir after rocks but mega pinsir is not that common any more so you xan run the first one for max bulk. If you dont need it in a game you can use it as a bisharp and excadril "check", it can take them on after stealth rock but you'll probably loose your zapdos.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Leaf Storm
- Recover
The stealth rocker, the keldeo and starmie switch. Its your main way to weaken bulky water types such as slowbro, manaphy or suicune and your switch in for mega venusaur. It also helps weakining mega manectric, hippowdown, garchomp, thundurus and other threats for the team when you won't need on a game. It counters Breloom and it helps with azu and conk which are big threats
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Keldeo helps you with stall and also lures water types and destroy the with hp elecetric opening a path for excadrill. Its the only ice resits so its serves as a switch in for weavile and also bisharp. It's as secondary check to scizor after zapdos. Its very good paired with tyranitar because it can pursuit trap its main checks like the lati twins, celebi and stramie and also crunch slowbro.
Threats:Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Excadrill it's by far one of the strongest sweepers on the game, you weaken skarmory, rotom, lando and bulky waters and it just run through teams. It also checks most of the scarfers and fast revenge killers like talonflame, weavile or alakazam. I prefer it with a life orb but this time was way to weak to opposing sand.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
tThe sand setter and the best pursuit trapper in the game (in my oppinion), it pursuit traps the lati twins, celebi and starmie leaving a lot of room for keldeo to sweep. Tyranitar also serves as a check for gengar, serperior, raikou, mega charizard y, bisharp, heatran (cant swith in), talonflame, etc. Also does a great job weakening the opposing team for an excadrill sweep.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
It has a great sinergy with excadrill. Loppuny lures all the pokeon that counters excadrill (lando-t, rotom-w, skarmory, hippo, garchomp, slowbro... physical walls in general) and clears the path for an excadrill sweep. With its great speed and its both poerful stab moves it can sweep teams on its own too.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Alt Evs: 248 HP / 176 Def / 16 Sepr
Serious Nature
- Volt Switch
- Heat Wave
- Roost
- Defog
It's the defoger of the team, the birds check, the scizor counter and the ferrothorn switch in. You can run thunderbolt but I prefer voltswith for the momentum. The second Ev spread lets you OHKO mega pinsir after rocks but mega pinsir is not that common any more so you xan run the first one for max bulk. If you dont need it in a game you can use it as a bisharp and excadril "check", it can take them on after stealth rock but you'll probably loose your zapdos.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psychic
- Leaf Storm
- Recover
The stealth rocker, the keldeo and starmie switch. Its your main way to weaken bulky water types such as slowbro, manaphy or suicune and your switch in for mega venusaur. It also helps weakining mega manectric, hippowdown, garchomp, thundurus and other threats for the team when you won't need on a game. It counters Breloom and it helps with azu and conk which are big threats
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Keldeo helps you with stall and also lures water types and destroy the with hp elecetric opening a path for excadrill. Its the only ice resits so its serves as a switch in for weavile and also bisharp. It's as secondary check to scizor after zapdos. Its very good paired with tyranitar because it can pursuit trap its main checks like the lati twins, celebi and stramie and also crunch slowbro.
Azumarill: This team doesn't have solid switch in to it so you will have to predict or sack and revenge kill
Conkeldurr: The same as azumarill, assault vest conkeldurr its a great problem for this team
Scarf Landorus: The only way you have tou deal with it is weakening it an killing it with excadrill or saving keldeo at high health
Pastebin:
http://pastebin.com/hL5LVXVn
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