I. Intro
It's fun using a stall team. Using time and elaborate plots to deliver a painful KO will give you nothing but fun and satisfaction, especially to a woefully unprepared foe. It's not the best team to use, but it's definitely the most fun for me.
After the fun of seeing people getting pissed at my team is not there anymore, I tried creating another team based on Gothitelle, and added a few Pokemon along. Gothitelle was suggested to me when I posted my last team. It was a welcome addition and causes many foe to just plain quit. I decided to bring along that fun in this team.
I started with Gothitelle
The first one I added is Mega Gardevoir, because Gothitelle can also dispose of her threats.
To cover up their weaknesses and add flare in the team, I added old reliables, Bisharp and Garchomp.
I've always wanted a dedicated lead, and I saw potential in a Scolipede set I saw.
There's no underestimating the power of Gengar, especially with almost all of them spewing status, and the ground and fighting immunity is always handy.
II. The Team
Functions as a stallbreaker, aimed use at Support mons and walls. Trick the Choice Scarf, making the foe use the same weak move or status move all over. Calm Mind to accumulate boosts. Rest to remove status or heal. Then Psyshock for damage. To remove its threats, there's Gardevoir. It is a great response to set-up sweepers that may otherwise sweep the whole team.
Go-to Mon to switch-in to Dragons, or remove pesky Dark-types. Hyper Voice + Pixilate + STAB = Like! Another STAB in Psyshock. Focus Blast for Steels and Tyranitar. Will-o-wisp to cool down Physical attackers aiming at Gardevoir.
To deal with Metagross, Jirachi, and Ghost-types like Gengar that are ruining the two, Pawniard serves as a Pursuit trapper. Knock-off is always a welcome STAB and so is Iron Head. Sucker Punch is Sucker Punch. Ghost types may ruin three of the mons in the team, and it's the team's main response to such.
To set rocks, switch in to predictable Electric-types, and ruin a physical attacker's day, Spiky Wall Chomp is here. Earthquake for STAB, Dragon Tail to spread the hazard, and Fire Blast for the occasional Steel types. One of the team's answer to physical attackers that uses recoil moves, like Talonflame, which resists Flare Blitz aimed at Bisharp.
A dedicated lead and hazard setter. Worst case, 1 layer of Toxic Spikes is set and Scolipede's health is low, and with Speed Boost, Endeavor can weaken the foe the next turn. Megahorn for STAB, and in cases where you survive and Endeavor, a clean attack to KO. Spikes for cases where a team can eliminate Toxic Spikes using a Poison-type.
Aimed for those trying to cripple the team with Dark-type. Protect to guard from the Dark-type move, and Disable it. Shadow Ball and Focus Blast is an unresisted combination. As most Dark-type run Sucker Punch priority to outrun Gengar, this set aims to Disable it or other threats that may otherwise outright OHKO Gengar.
III. Conclusion
So far, I reached 1400+. Is it just chance? Maybe. That's what I want to know. I want to know if I missed any coverages or if I forgot any threats. Any comment is accepted. Negative comment is still a comment.
It's fun using a stall team. Using time and elaborate plots to deliver a painful KO will give you nothing but fun and satisfaction, especially to a woefully unprepared foe. It's not the best team to use, but it's definitely the most fun for me.
After the fun of seeing people getting pissed at my team is not there anymore, I tried creating another team based on Gothitelle, and added a few Pokemon along. Gothitelle was suggested to me when I posted my last team. It was a welcome addition and causes many foe to just plain quit. I decided to bring along that fun in this team.
I started with Gothitelle
The first one I added is Mega Gardevoir, because Gothitelle can also dispose of her threats.
To cover up their weaknesses and add flare in the team, I added old reliables, Bisharp and Garchomp.
I've always wanted a dedicated lead, and I saw potential in a Scolipede set I saw.
There's no underestimating the power of Gengar, especially with almost all of them spewing status, and the ground and fighting immunity is always handy.
II. The Team
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Trick
- Calm Mind
- Rest
- Psyshock
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Trick
- Calm Mind
- Rest
- Psyshock
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 252 Spe
Hasty Nature
- Spikes
- Toxic Spikes
- Endeavor
- Baton Pass
Ability: Speed Boost
EVs: 252 Atk / 252 Spe
Hasty Nature
- Spikes
- Toxic Spikes
- Endeavor
- Baton Pass
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 26 HP / 0 Atk
Timid Nature
- Shadow Ball
- Protect
- Disable
- Focus Blast
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 26 HP / 0 Atk
Timid Nature
- Shadow Ball
- Protect
- Disable
- Focus Blast
III. Conclusion
So far, I reached 1400+. Is it just chance? Maybe. That's what I want to know. I want to know if I missed any coverages or if I forgot any threats. Any comment is accepted. Negative comment is still a comment.
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