VGC First VGC Team

After experimenting with OU for a while I decided to try VGC. Also, I've decided that I'll stick with a Mega Gallade team that focus on speed control.

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First, I wanted to have a strong Mega as the main Pokemon, but also I wanted my Mega to be uncommon. So I ended up choosing Mega Gallade.
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Next thing I did was adding Bisharp to have a strong core that cover each other weaknesses.
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Considering Bisharp Fire weakness, I thought about adding Rotom-Wash. But then I decided to choose Rotom-Heat, since both of them are basically the same in every aspect.
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I began to worry about Water type threads. So Amoonguss came to mind.
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To me having a FWG core it's important, so I thought about having Suicune.
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Lastly, I added Thundurus since I think it's a valuable asset to any team.

The Team

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M-Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Wide Guard
- Protect

The star of the team. I choose M-Gallade since it has a good ATK stat and it's less fragile than M-Medicham. IMO. With Tailwind set up and a Jolly nature, M-Gallade will almost always move first. Close Combat is Gallade's hardest hitting STAB move, and Psycho Cut hits Fighting- and Poison-types for a decent amount of damage. I chose to run Wide Guard over Ice Punch and others because I already have two members on my team that have Ice-type attacks.

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Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
Gallade's best friend. Defiant scares off common intimidate users that like to come in on Gallade. Focus Sash makes all of Bisharps counters pay for attempting to remove him other than Kangaskhan which is obliterated by Gallade. Sometimes I think about running a Lum Berry or Black Glasses instead of Focus Sash, but since this Bisharp doesn't have SD I guess that Lum Berry wouldn't fit.

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Rotom-Heat @ Safety Goggles
Ability: Levitate
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

Rotom-Heat it's one of my answers against Bisharp Fire weakness, and the first member of the FWG core. Basically it functions the same as Rotom-Wash. Two STAB moves in Overheat and Thunderbolt, WoW to help Gallade/Bisharp, and Protect. I know there are bulkier EV spreads and sets for Rotom, but I like it to be more offensive than bulkier. I use Safety Goggles so Overheat won't be affected by Rain/Sand teams and it provides a safe switch in against Spore users like Amoonguss or Breelom. Also it can check Charizard and Aegislash while also walling Heatran, Sylveon, most Salamence, and Thundurus. It appreciates Wide Guard support from Gallade to stop Landorus-Therian.

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Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

The second member of the FWG core. Amoonguss it's here to check Rotom-Wash and other bulky water types. Regenerator is a great ability, allowing Amoonguss recover a given amount of HP from switching out. Giga Drain provides even more HP coverage, along with being a decent STAB move. Rage Powder can redirect hits, which will help with my speed control strategy. Spore can serve this purpose as well while putting opponents to sleep, mostly for bulkier and faster ones.

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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 136 SpA / 72 SpD
Modest Nature
- Ice Beam
- Scald
- Tailwind
- Protect

Final member of the FWG core. Obviously, Tailwind is the move I chose to revolve this team around. I didn't invest any Spe EV since I think Suicune has a pretty reliable speed by itself. Gallade and most of the team appreciates Tailwind to ensure they will usually go first against most opponents. Scald it's STAB. I chose to run Ice Beam and go with Modest nature to confirm 1-2OHKO on Landorus-T and most dragons.

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]

Lastly, we have Thundurus. I chose Thundurus thinking about a better matchup versus Flying-types, bulky Waters, priority Taunt, and lastly for the ability to snipe unsuspecting Diancie who come in expecting a bulky set. Taunt it's used because Mega Gallade has a disgusting matchup versus Trick Room, and any team with it naturally skews towards an offensive play-style that doesn't force enough pressure to beat Trick Room with brute force alone. Thundurus also helps with speed control via Thunder Wave. Thunderbolt it's STAB, and HP Ice helps as a backup strategy in case I lose Suicune, so I can deal with Megamence and dragons in general.

M-Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Wide Guard
- Protect

Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect

Rotom-Heat @ Safety Goggles
Ability: Levitate
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 136 SpA / 72 SpD
Modest Nature
- Ice Beam
- Scald
- Tailwind
- Protect

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]

Replays

 
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Hey, this looks like a pretty solid team. I just have a couple of suggestions for your movesets.
Gallade: Wide Guard is OK, but you could probably get more use running Knock Off. It hits Cresselia for good damage and is always useful to have for mons that rely on their items.
Suicune: Scald is generally better than Hydro Pump. It has a higher accuracy rate and possibly burns its target.
I also suggest putting the Sitrus Berry on Thundurus, Leftovers on Suicune, and Rocky Helmet on Amoonguss.
 
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Since Bisharp runs Knock Off, I don't like to use it on Gallade. Altough I have my doubts if it's ok running both Wide Guard and Protect, it's true that an attack move on the third slot would provide me with more attack options. About Suicune, I totally forgot about Scald. Thank you for that suggestion.

Also, guess I'll change Suicune and Amoonguss items. I still have my doubts about an offensive Thundurus running Sitrus Berry
 
Nice team man just a thing to point out 'd advise running 140 Spe on Rotom-H to outspeed Bisharp. Also correct me if I am wrong but i believe Psycho Cut misses the KO on Certain Amoonguss variants so I think Zen Headbutt is the better option.
 
Nice team man just a thing to point out 'd advise running 140 Spe on Rotom-H to outspeed Bisharp. Also correct me if I am wrong but i believe Psycho Cut misses the KO on Certain Amoonguss variants so I think Zen Headbutt is the better option.
252 Atk Mega Gallade Zen Headbutt vs. 252 HP / 92+ Def Amoonguss: 176-210 (79.6 - 95%) -- guaranteed 2HKO

252 Atk Mega Gallade Psycho Cut vs. 252 HP / 92+ Def Amoonguss: 152-182 (68.7 - 82.3%) -- guaranteed 2HKO

252 Atk Mega Gallade Zen Headbutt vs. 188 HP / 164 Def Amoonguss: 176-210 (82.6 - 98.5%) -- guaranteed 2HKO

252 Atk Mega Gallade Psycho Cut vs. 188 HP / 164 Def Amoonguss: 156-186 (73.2 - 87.3%) -- guaranteed 2HKO

This shows it doesn't really make a difference against Amoonguss. Now to the rate.

Thundurus would appreciate to be more bulky with the moveset you are using. Might I suggest this set:

Thudurus (M) @ Sitrus Berry
Ability: Prankster
Shiny: Yes
EVs: 236 HP / 104 Def / 60 SpA / 108 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]

This set is stolen from Level 51's report on Nugget Bridge, Moonlight Sonata. This is what it does:
  • Survives fully invested Adamant Mega Kangaskhan’s Double Edge with Sitrus Berry 100% of the time
  • Outruns Adamant Landorus-T by two Speed points
 
252 Atk Mega Gallade Zen Headbutt vs. 252 HP / 92+ Def Amoonguss: 176-210 (79.6 - 95%) -- guaranteed 2HKO

252 Atk Mega Gallade Psycho Cut vs. 252 HP / 92+ Def Amoonguss: 152-182 (68.7 - 82.3%) -- guaranteed 2HKO

252 Atk Mega Gallade Zen Headbutt vs. 188 HP / 164 Def Amoonguss: 176-210 (82.6 - 98.5%) -- guaranteed 2HKO

252 Atk Mega Gallade Psycho Cut vs. 188 HP / 164 Def Amoonguss: 156-186 (73.2 - 87.3%) -- guaranteed 2HKO

This shows it doesn't really make a difference against Amoonguss. Now to the rate.

Thundurus would appreciate to be more bulky with the moveset you are using. Might I suggest this set:

Thudurus (M) @ Sitrus Berry
Ability: Prankster
Shiny: Yes
EVs: 236 HP / 104 Def / 60 SpA / 108 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Taunt
- Thunderbolt
- Hidden Power [Ice]

This set is stolen from Level 51's report on Nugget Bridge, Moonlight Sonata. This is what it does:
  • Survives fully invested Adamant Mega Kangaskhan’s Double Edge with Sitrus Berry 100% of the time
  • Outruns Adamant Landorus-T by two Speed points
Even tho that is the case for Amoonguss I'd still run Zen Headbutt> Psycho Cut. On certain bulky Sylveon variants Psycho Cut can miss the 2HKO. Also for bulky zards.
 
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