After making my VGC M-Gallade team, I decided to build another team around another uncommon Mega. Actually, I've just made this team just for fun, but who knows. Perhaps with some advice from you guys we could elevate it's potencial and together create a strong and decent team.
When I was searching info about Mega Blastoise on VGC, I've found this funny reply on another website:
Based on that simple but 100%-true statement, I've decided to come with a speed control team again.
I remember that my first PKMN game was FR, and I ended up choosing Blastoise as my starter.
So you could say this was more that of a personal choice.
Next, I've decided to make a classic core with Raichu.
Gothitelle it's here to help with speed control.
To me having a FWG core it's important, so I have Virizion and Arcanine.
Lastly, I added Gardevoir since it's useful to have a special sweeper.
The Team
Blastoise (M) @ Blastoisinite
Ability: Torrent -> Mega Launcher
EVs: 36 HP /4 Def/ 216 SpAtk / 252 Spe
Timid Nature
– Water Spout
– Aura Sphere
– Ice Beam
– Protect
Team's Mega and the first member of the FWG core.The overall concept of what I want Blastoise to do it's to exploit the raw damage potential it has in Water Spout, and also prey on the many Fighting- and Ice-type weaknesses present on opposing teams. Think of it as a Water-type Camerupt. EV spread seeks to balance Def and SpDef, while also getting a decent a boost in HP, SpAtk and Spe. The moveset it's not that creative or complicated. Water Spout it's STAB, Ice Beam it's coverage, and Aura Sphere takes advantage of Mega Launcher.
Raichu @ Focus Sash
Ability: Lightningrod
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Timid Nature
- Fake Out
- Volt Switch
- Thunderbolt
- Protect
Raichu's works as a redirectioner for Electric-type attacks, and makes Blastoise only affraid of Grass-type Pokemon. It could work as a sweeper also thanks to Lightning Rod. I've picked up Raichu over Amoonguss since I do not want the team to be that slow. Fake Out helps me to set an attack with Blastoise, while Thunderbolt and Volt Switch are STAB and gives me a free switch with a chance to get momentum. Since Raichu does not have very good base HP, Focus Sash is a huge benefit. EV spread it's nothing special. I've been thinking about replacing Volt Switch with Helping Hand/Encore, but I guess that would leave Raichu exposed to Taunt.
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 172 Def / 4 SpAtk / 76 SpDef / 4 Spe
Calm Nature
– Psyshock
– Heal Pulse
– Thunder Wave
– Protect
I think paralysis it's incredibly useful in the metagame, so I have Thunder Wave on Gothitelle. Heal Pulse forms a good combo with Blastoise and Psyshock helps me against sweepers or Pokemon with low bulk. I didn’t mess around with the EVs too much, since Gothitelle has pretty good all-around stats. I know that other Gothitelle users prefer investing heavily into Special Defense, but I'm still thinking this spread it's ok. I considered using Life Orb Gothitelle to defeat some threats. Even without using Competitive, Psyshock can OHKO Amoonguss. With Competitive, Gothitelle could knock out 252 HP Mega Mawile with Hidden Power Fire, which it's fantastic! But then Gothitelle would always faint first to Sucker Punch.
I've been thinking about replacing Gothitelle with Clefable to have access to another redirectioner and Helping Hand to boost Blastoise.
Gothitelle has bulk, but Clefable has versatility.
Gardevoir @ Choice Scarf
Ability: Telepathy
EVs: 4 HP / 44 Def / 252 SpAtk / 4 SpDef / 204 Spe
Timid Nature
– Dazzling Gleam
– Psychic
– Moonblast
– Focus Blast
Throughout this metagame, many player have Gardevoir on their teams. It's high SpAtk stat and powerful Fairy-type attacks make it consistent and unique. Moonblast OHKOes 4 HP Garchomp 7/8ths of the time, and Psychic deals a heavy blow to Amoonguss and Venusaur. I invested heavily into Speed in order to outspeed Mega Manectric and Ludicolo after a Swift Swim boost. Since Gardevoir’s low Defense can make it very risky, I decided to invest the remaining EVs into Defense instead of HP. The first three moves were set in place. Making some research, I've found that many Gardevoir users almost never use their last move, no matter what. In the end, I chose Focus Blast, as it is quite versatile.
Arcanine @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 148 Def / 36 SpA / 12 SpD / 60 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Snarl
- Protect
Second member of the FWG core. I chose to go with the bulky support variant. Overheat it's STAB and since Arcanine will act as support, that -2 won't be a great issue. Will-O-Wisp allows Arcanine to further cripple physical attackers while Snarl allows Arcanine to cripple special attackers; it also provides nice chip damage. I've been thinking to change Snarl for HH in case Clefable doesn't make it into the team. Also, perhaps I'll consider Mornig Sun over Protect to extend Arcanine's longevity. Maximum HP investment with 148 Def EVs and a Bold nature makes Jolly Mega Kangaskhan's Return, Jolly Terrakion's Close Combat, and Jolly Terrakion's Rock Slide, if spread damage, 3HKOs. 60 Spe EVs allow Arcanine to outrun Adamant Bisharp. The leftover EVs are put into SpDef and SpAtk.
I've also come with another alternative build which focuses on attack.
Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Protect
Virizion it's the final member of the FWG core and my physical attacker. Close Combat is Virizion's main damage output and can OHKO Mega Kangaskhan and most Steel- and Rock-types. Leaf Blade is Virizion's secondary STAB move and will deal super effective damage to Water-types. Stone Edge it's for Virizion to take on Flying-types, such as Mega Charizard Y and Thundurus, it only has 80% accuracy and is somewhat unreliable. I've been thinking about replacing it with Taunt or Quick Guard, which blocks all priority moves. 252 EVs in Attack and Speed with a Jolly nature works fine, as Virizion is primarily trying to deal damage quickly.
I'll update first post with matchups and PS replays ASAP, but first I'd like to know what you think about the team and read your suggestions about how to improve it.
When I was searching info about Mega Blastoise on VGC, I've found this funny reply on another website:
Blastoise enjoys the simple things in life:
•Redirection
•Speed Control
Based on that simple but 100%-true statement, I've decided to come with a speed control team again.

I remember that my first PKMN game was FR, and I ended up choosing Blastoise as my starter.
So you could say this was more that of a personal choice.


Next, I've decided to make a classic core with Raichu.



Gothitelle it's here to help with speed control.





To me having a FWG core it's important, so I have Virizion and Arcanine.






Lastly, I added Gardevoir since it's useful to have a special sweeper.
The Team

Blastoise (M) @ Blastoisinite
Ability: Torrent -> Mega Launcher
EVs: 36 HP /4 Def/ 216 SpAtk / 252 Spe
Timid Nature
– Water Spout
– Aura Sphere
– Ice Beam
– Protect
Team's Mega and the first member of the FWG core.The overall concept of what I want Blastoise to do it's to exploit the raw damage potential it has in Water Spout, and also prey on the many Fighting- and Ice-type weaknesses present on opposing teams. Think of it as a Water-type Camerupt. EV spread seeks to balance Def and SpDef, while also getting a decent a boost in HP, SpAtk and Spe. The moveset it's not that creative or complicated. Water Spout it's STAB, Ice Beam it's coverage, and Aura Sphere takes advantage of Mega Launcher.

Raichu @ Focus Sash
Ability: Lightningrod
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Timid Nature
- Fake Out
- Volt Switch
- Thunderbolt
- Protect
Raichu's works as a redirectioner for Electric-type attacks, and makes Blastoise only affraid of Grass-type Pokemon. It could work as a sweeper also thanks to Lightning Rod. I've picked up Raichu over Amoonguss since I do not want the team to be that slow. Fake Out helps me to set an attack with Blastoise, while Thunderbolt and Volt Switch are STAB and gives me a free switch with a chance to get momentum. Since Raichu does not have very good base HP, Focus Sash is a huge benefit. EV spread it's nothing special. I've been thinking about replacing Volt Switch with Helping Hand/Encore, but I guess that would leave Raichu exposed to Taunt.

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 172 Def / 4 SpAtk / 76 SpDef / 4 Spe
Calm Nature
– Psyshock
– Heal Pulse
– Thunder Wave
– Protect
I think paralysis it's incredibly useful in the metagame, so I have Thunder Wave on Gothitelle. Heal Pulse forms a good combo with Blastoise and Psyshock helps me against sweepers or Pokemon with low bulk. I didn’t mess around with the EVs too much, since Gothitelle has pretty good all-around stats. I know that other Gothitelle users prefer investing heavily into Special Defense, but I'm still thinking this spread it's ok. I considered using Life Orb Gothitelle to defeat some threats. Even without using Competitive, Psyshock can OHKO Amoonguss. With Competitive, Gothitelle could knock out 252 HP Mega Mawile with Hidden Power Fire, which it's fantastic! But then Gothitelle would always faint first to Sucker Punch.
I've been thinking about replacing Gothitelle with Clefable to have access to another redirectioner and Helping Hand to boost Blastoise.
Gothitelle has bulk, but Clefable has versatility.

Gardevoir @ Choice Scarf
Ability: Telepathy
EVs: 4 HP / 44 Def / 252 SpAtk / 4 SpDef / 204 Spe
Timid Nature
– Dazzling Gleam
– Psychic
– Moonblast
– Focus Blast
Throughout this metagame, many player have Gardevoir on their teams. It's high SpAtk stat and powerful Fairy-type attacks make it consistent and unique. Moonblast OHKOes 4 HP Garchomp 7/8ths of the time, and Psychic deals a heavy blow to Amoonguss and Venusaur. I invested heavily into Speed in order to outspeed Mega Manectric and Ludicolo after a Swift Swim boost. Since Gardevoir’s low Defense can make it very risky, I decided to invest the remaining EVs into Defense instead of HP. The first three moves were set in place. Making some research, I've found that many Gardevoir users almost never use their last move, no matter what. In the end, I chose Focus Blast, as it is quite versatile.

Arcanine @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 148 Def / 36 SpA / 12 SpD / 60 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Snarl
- Protect
Second member of the FWG core. I chose to go with the bulky support variant. Overheat it's STAB and since Arcanine will act as support, that -2 won't be a great issue. Will-O-Wisp allows Arcanine to further cripple physical attackers while Snarl allows Arcanine to cripple special attackers; it also provides nice chip damage. I've been thinking to change Snarl for HH in case Clefable doesn't make it into the team. Also, perhaps I'll consider Mornig Sun over Protect to extend Arcanine's longevity. Maximum HP investment with 148 Def EVs and a Bold nature makes Jolly Mega Kangaskhan's Return, Jolly Terrakion's Close Combat, and Jolly Terrakion's Rock Slide, if spread damage, 3HKOs. 60 Spe EVs allow Arcanine to outrun Adamant Bisharp. The leftover EVs are put into SpDef and SpAtk.
I've also come with another alternative build which focuses on attack.
Arcanine @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 92 SpAtk / 164 Spe
Naive Nature
– Extreme Speed
– Overheat
– Taunt
– Quick Guard
Quick Guard it's for blocking opposing Brave Bird and Prankster, which are often used. Taunt to deal with Trick Room teams, but I think I could use a defensive move in place of Taunt. Overheat, unlike Flare Blitz and Wild Charge, isn’t hindered by Intimidate, so it is very effective against Mega Mawile. It also doesn’t have any recoil damage, so it is a great choice when HP is low. It can even OHKO physically defensive Amoonguss most of the time. Overheat is also safe to use against Aegislash’s King’s Shield. However, there are two big weaknesses. The first is that Overheat can miss. The second is that I had to invest heavily into Special Attack instead of Speed in order to properly use Overheat.In order to maximize Extreme Speed’s damage, I maximized Attack. Then, I invested enough Speed to outspeed some base 100 Speed Pokémon. I placed the rest of the EVs into Special Attack to maximize Overheat’s effectiveness.
Ability: Intimidate
EVs: 252 Atk / 92 SpAtk / 164 Spe
Naive Nature
– Extreme Speed
– Overheat
– Taunt
– Quick Guard
Quick Guard it's for blocking opposing Brave Bird and Prankster, which are often used. Taunt to deal with Trick Room teams, but I think I could use a defensive move in place of Taunt. Overheat, unlike Flare Blitz and Wild Charge, isn’t hindered by Intimidate, so it is very effective against Mega Mawile. It also doesn’t have any recoil damage, so it is a great choice when HP is low. It can even OHKO physically defensive Amoonguss most of the time. Overheat is also safe to use against Aegislash’s King’s Shield. However, there are two big weaknesses. The first is that Overheat can miss. The second is that I had to invest heavily into Special Attack instead of Speed in order to properly use Overheat.In order to maximize Extreme Speed’s damage, I maximized Attack. Then, I invested enough Speed to outspeed some base 100 Speed Pokémon. I placed the rest of the EVs into Special Attack to maximize Overheat’s effectiveness.

Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Protect
Virizion it's the final member of the FWG core and my physical attacker. Close Combat is Virizion's main damage output and can OHKO Mega Kangaskhan and most Steel- and Rock-types. Leaf Blade is Virizion's secondary STAB move and will deal super effective damage to Water-types. Stone Edge it's for Virizion to take on Flying-types, such as Mega Charizard Y and Thundurus, it only has 80% accuracy and is somewhat unreliable. I've been thinking about replacing it with Taunt or Quick Guard, which blocks all priority moves. 252 EVs in Attack and Speed with a Jolly nature works fine, as Virizion is primarily trying to deal damage quickly.
M-Blastoise @ Blastoisinite
Ability: Mega Launcher
EVs: 36 HP /4 Def/ 216 SpAtk / 252 Spe
Timid Nature
– Water Spout
– Aura Sphere
– Ice Beam
– Protect
Raichu @ Focus Sash
Ability: Lightningrod
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Timid Nature
- Fake Out
- Volt Switch
- Thunderbolt
- Protect
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 172 Def / 4 SpAtk / 76 SpDef / 4 Spe
Calm Nature
– Psyshock
– Heal Pulse
– Thunder Wave
– Protect
Gardevoir @ Choice Scarf
Ability: Telepathy
EVs: 4 HP / 44 Def / 252 SpAtk / 4 SpDef / 204 Spe
Timid Nature
– Dazzling Gleam
– Psychic
– Moonblast
– Focus Blast
Arcanine @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 148 Def / 36 SpA / 12 SpD / 60 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Snarl
- Protect
Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Protect
Ability: Mega Launcher
EVs: 36 HP /4 Def/ 216 SpAtk / 252 Spe
Timid Nature
– Water Spout
– Aura Sphere
– Ice Beam
– Protect
Raichu @ Focus Sash
Ability: Lightningrod
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Timid Nature
- Fake Out
- Volt Switch
- Thunderbolt
- Protect
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 172 Def / 4 SpAtk / 76 SpDef / 4 Spe
Calm Nature
– Psyshock
– Heal Pulse
– Thunder Wave
– Protect
Gardevoir @ Choice Scarf
Ability: Telepathy
EVs: 4 HP / 44 Def / 252 SpAtk / 4 SpDef / 204 Spe
Timid Nature
– Dazzling Gleam
– Psychic
– Moonblast
– Focus Blast
Arcanine @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 148 Def / 36 SpA / 12 SpD / 60 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Snarl
- Protect
Virizion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Protect
I'll update first post with matchups and PS replays ASAP, but first I'd like to know what you think about the team and read your suggestions about how to improve it.
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