ORAS OU This was thrown together one day

Hi everyone! Contained in this thread is a team I threw together one time against a friend in an ORAS wifi battle. This team won that battle, admittedly against a test team, so I decided to import them into Showdown to see how they'd do. They've done well, but I can't help but feel that something's missing. I'm open to suggestions as to what to do!

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Moonlight
- Heal Bell
- Moonblast


Clefable's job is mostly to be the Stealth Rock user and the cleric. I lead with Clef to get the rocks up, then either get a Moonblast or two off, or switch into something to handle the situation better. Switching is made easier thanks to the Magic Guard because Clef can just absorb opposing status and hazards. Moonlight is there to keep Clef alive longer, and Heal Bell is the cleric move of choice to heal status on the rest of the team. I tend to see more Unaware Clefable these days than Magic Guard, but I like what the latter can do better, at least on Clefable.

excadrill.gif

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Swords Dance


Spinner or defogger slot? Checked off with an otherwise offensive Excadrill. He's also a booster, but I've found myself rarely having the chance to boost or not even needing to boost. I'd be willing to drop Swords Dance for, say, Iron Head for some more coverage. Rapid Spin makes life easier for the rest of the team, although it doesn't deter my team a whole lot. Earthquake is the main STAB move, and Rock Slide is there for those silly Talonflames and Charizards that think they can safely switch in on him.

gengar.gif

Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sludge Bomb
- Shadow Ball
- Giga Drain
- Trick


Scarf Gengar is too fast for his own good. He serves the purpose of excellent revenge killer due to his speed. The Modest nature gives him a little more offensively, since the Scarf already boosts his speed to really high levels. Sludge Bomb and Shadow Ball are the STAB moves, hitting anything that doesn't resist them hard. Giga Drain is an odd choice for coverage, but it also gives Gengar a smidge more longevity if need be. Trick is in case I feel like being a troll to some unsuspecting defensive Pokemon.

conkeldurr.gif

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off


Well I need at least one generic thing, now don't I? Assault Vest is the main thing I see on Conkeldurr nowadays, and it does really well for me. The extra EVs in Defense have been really helpful for Conk, letting him survive some attacks that one wouldn't think he'd survive. Drain Punch is the main STAB move in this situation, as it hits fairly hard and gives him some longevity. Mach Punch gives me a priority option on the team, and it's usually made or broken some battles. Ice Punch deals with stuff like Gliscor and Lando-T, while Knock Off is there to disrupt and kill Ghosts and Psychics.

gyarados-mega.gif

Gyarados @ Gyaradosite
Ability: Intimidate --> Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake


This thing is what can really make or break a battle for me. Usually, getting an Intimidate off on the foe can lead the foe to some switching, which can let me get a free Mega Evolution and Dragon Dance. After even 1 D-Dance, Mega Gyara hits like a truck, with STAB Waterfall and Crunch doing great damage to most things. Earthquake is the coverage move, and it's hilarious to use it on Rotom-W when it thinks it can avoid it with its little Levitate. Mega Gyara is nothing to be trifled with, even though regular Gyarados seems to be getting more usage nowadays.

celebi.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- U-turn
- Giga Drain
- Leech Seed
- Thunder Wave


Celebi's here as more of a support Pokemon than anything else. It doesn't have much of an offensive presence due to a defensive nature, but what this Pokemon does in support makes up for it. The combo of Thunder Wave, Leech Seed, and U-turn is potent defensively because T-Wave cripples, Leech Seed whittles, and U-turn pivots. This combo generally lets my team get more preferable matchups. Giga Drain is there for more Celebi longevity and an actual offensive presence, albeit meager.

And there's this team. As previously stated, I'm open to suggestions, and I'd love to hear from you. Thanks and have a great day!

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Moonlight
- Heal Bell
- Moonblast

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Swords Dance

Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Sludge Bomb
- Shadow Ball
- Giga Drain
- Trick

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- U-turn
- Giga Drain
- Leech Seed
- Thunder Wave
 
Hi, really cool team! :D I'll get right onto the rate. I'm just going to give a few minor nitpicks to the team.

036.png
First of all, Soft-Boiled > Moonlight on Clefable. Soft-Boiled has twice as much PP, letting you win much more stall wars. Besides, you still get to recover the 50% vs TTar and Hippo, which you can't with Moonlight (Moonlight heals depending on the weather condition).

530.png
Since you already have a physical booster in Gyarados, like you said, I'd say drop Swords Dance for Iron Head on Excadrill. It'll let your team have an easier time vs fairies (most fairies have way more SpDef than physical def, so yeah Gengar)

094.png
I really like the concept of ScarfGar! It isn't used as much as it was before. Even though you said that Modest lets Gengar hit harder, Timid nature > Modest nature benefits you much more. It lets you speed tie with other base 110 scarfs, such as the Latis (very crucial speed tie!). Also, Sludge Wave > Sludge Bomb for the extra 5 base power. Even though it lessens the chance of poison, Gengar likes to just smack things hard instead of fishing for poisons. Focus Blast > Giga Drain to let you hit things such as Heatran and Ferrothorn harder. Giga Drain doesn't really hit too much for you.

A little iffy about using max max AV conkeldurr, but I say just stick with it for now because I don't know any good conk spreads

251.png
On a wall, you definitely need reliable recovery. Recover > U-Turn benefits you more. It provides much more recovery than Giga Drain or Leech Seed does. Speaking of which, in case you need a slow switch out, Baton Pass > Leech Seed should definitely be considered. I won't say you definitely need it, but you should certainly consider it, because it is a very viable option. You also don't have to take Rough Skin / Iron Barbs / Rocky Helmet damage that U-Turn makes you take. Celebi should also be switched to the physically defensive variant, as you already have lots of special bulk between Clefable and AV Conkeldurr. The EV spread of 252 HP / 156 Def / 84 SpD / 16 Spe should be used, but if you need more speed you could use the 252 HP / 148 Def / 108 Spe spread. Both spreads should go with a Bold Nature.

Edit: Just realized how freaking long this rate was so I'll add a tl;dr
tl;dr:
036.png
Soft-Boiled > Moonlight
530.png
Iron Head > Swords Dance

094.png
Timid > Modest; Sludge Wave > Sludge Bomb; Focus Blast > Giga Drain
251.png
Recover > U-Turn; Baton Pass > Leech Seed; 252 HP / 156 Def / 84 SpD / 16 Spe w/ Bold Nature


036.png
&
530.png
: Literally just change one move kek

gengar.gif

Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Trick

celebi.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Baton Pass
- Thunder Wave

Hope I helped!
 
Last edited:
Hi, really cool team! :D I'll get right onto the rate. I'm just going to give a few minor nitpicks to the team.

036.png
First of all, Soft-Boiled > Moonlight on Clefable. Soft-Boiled has twice as much PP, letting you win much more stall wars. Besides, you still get to recover the 50% vs TTar and Hippo, which you can't with Moonlight (Moonlight heals depending on the weather condition).

530.png
Since you already have a physical booster in Gyarados, like you said, I'd say drop Swords Dance for Iron Head on Excadrill. It'll let your team have an easier time vs fairies (most fairies have way more SpDef than physical def, so yeah Gengar)

094.png
I really like the concept of ScarfGar! It isn't used as much as it was before. Even though you said that Modest lets Gengar hit harder, Timid nature > Modest nature benefits you much more. It lets you speed tie with other base 110 scarfs, such as the Latis (very crucial speed tie!). Also, Sludge Wave > Sludge Bomb for the extra 5 base power. Even though it lessens the chance of poison, Gengar likes to just smack things hard instead of fishing for poisons. Focus Blast > Giga Drain to let you hit things such as Heatran and Ferrothorn harder. Giga Drain doesn't really hit too much for you.

A little iffy about using max max AV conkeldurr, but I say just stick with it for now because I don't know any good conk spreads

251.png
On a wall, you definitely need reliable recovery. Recover > U-Turn benefits you more. It provides much more recovery than Giga Drain or Leech Seed does. Speaking of which, in case you need a slow switch out, Baton Pass > Leech Seed should definitely be considered. I won't say you definitely need it, but you should certainly consider it, because it is a very viable option. You also don't have to take Rough Skin / Iron Barbs / Rocky Helmet damage that U-Turn makes you take. Celebi should also be switched to the physically defensive variant, as you already have lots of special bulk between Clefable and AV Conkeldurr. The EV spread of 252 HP / 156 Def / 84 SpD / 16 Spe should be used, but if you need more speed you could use the 252 HP / 148 Def / 108 Spe spread. Both spreads should go with a Bold Nature.

Edit: Just realized how freaking long this rate was so I'll add a tl;dr
tl;dr:
036.png
Soft-Boiled > Moonlight
530.png
Iron Head > Swords Dance
094.png
Timid > Modest; Sludge Wave > Sludge Bomb; Focus Blast > Giga Drain
251.png
Recover > U-Turn; Baton Pass > Leech Seed; 252 HP / 156 Def / 84 SpD / 16 Spe w/ Bold Nature


036.png
&
530.png
: Literally just change one move kek

gengar.gif

Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Trick

celebi.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Baton Pass
- Thunder Wave

Hope I helped!

Thanks for these suggestions! The changes to Clefable, Excadrill, and Gengar have been working well. As for Celebi, I like the physical spread, but Recover and Baton Pass didn't seem to be doing as much for Celebi or the rest of the team. Maybe I just haven't gotten in the right scenario for it, but I'm not ruling out trying it again. I still feel like something's off with this team, but I still very much appreciate these changes, so thanks again!
 
Hey there nice team, altough some EVs spread are messed up and you look really weak to Talonflame, which can get to +2 againist Clefable and Celebi and sweep with ease, while the SpDef set is even more threatening.

Tyranitar over Gyarados can help you alleviate this Talonflame weakness, and it can check some other things too, while setting up sand for an Excadrill sweep. Speaking of Excadrill, Sand Rush over Mold Breaker and Rapid Spin over Swords Dance now that you have sand support can be very useful for you, giving you a second Talonflame check, something which has hazard control, and it perform very well as a late game cleaner. With Tyranitar setting up stealth rock, you can go for Calm Mind over Stealth rock on Clefable, this will give you a bulky win condition which can win againist bulkier builds that don't have a phazer, or if it died. 252 HP / 172 Def / 84 SpD with a Calm Nature will give you a better EVs spread. Also you can drop Heal Bell for something like Thunder Wave or Flamethrower, which are more useful againist steel types. Keldeo over Conkeldurr is another change you might appreciate. Your team is pretty weak to Scizor, so having a soft check like Keldeo can be useful for you, and Conkeldurr is kinda passive in general. Scarf Keldeo is the set I'm thinking fits your team better, letting Gengar run another set. The set I was thinking for Gengar is a Life Orb 3 attacks, with Sludge Wave / Shadow Ball / Focus Blast / Taunt as his moveset. This will allow you to play againist Stall in a better way, as Taunt prevents things like Chansey to recover the damage it got, or to use Thunder Wave on Gengar. Now your team looks really weak to Lando-T, especially Double Dance, which can sweep you with ease, so going for Slowbro over Celebi can help you alleviating this weakness, and it also helps you againist other Sand builds.

This is all, I hope my suggestions were helpful. Something I'd like to tell you is to wait to mega evolve slowbro when you face volturncore like manectric+lando-t, as it pressure you a lot, and regenerator will help you :)

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Thunder Wave
- Moonblast

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Swords Dance

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 172 Def / 88 SpD
Sassy Nature
- Ice Beam
- Stealth Rock
- Stone Edge
- Pursuit

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
 
Hey there nice team, altough some EVs spread are messed up and you look really weak to Talonflame, which can get to +2 againist Clefable and Celebi and sweep with ease, while the SpDef set is even more threatening.

Tyranitar over Gyarados can help you alleviate this Talonflame weakness, and it can check some other things too, while setting up sand for an Excadrill sweep. Speaking of Excadrill, Sand Rush over Mold Breaker and Rapid Spin over Swords Dance now that you have sand support can be very useful for you, giving you a second Talonflame check, something which has hazard control, and it perform very well as a late game cleaner. With Tyranitar setting up stealth rock, you can go for Calm Mind over Stealth rock on Clefable, this will give you a bulky win condition which can win againist bulkier builds that don't have a phazer, or if it died. 252 HP / 172 Def / 84 SpD with a Calm Nature will give you a better EVs spread. Also you can drop Heal Bell for something like Thunder Wave or Flamethrower, which are more useful againist steel types. Keldeo over Conkeldurr is another change you might appreciate. Your team is pretty weak to Scizor, so having a soft check like Keldeo can be useful for you, and Conkeldurr is kinda passive in general. Scarf Keldeo is the set I'm thinking fits your team better, letting Gengar run another set. The set I was thinking for Gengar is a Life Orb 3 attacks, with Sludge Wave / Shadow Ball / Focus Blast / Taunt as his moveset. This will allow you to play againist Stall in a better way, as Taunt prevents things like Chansey to recover the damage it got, or to use Thunder Wave on Gengar. Now your team looks really weak to Lando-T, especially Double Dance, which can sweep you with ease, so going for Slowbro over Celebi can help you alleviating this weakness, and it also helps you againist other Sand builds.

This is all, I hope my suggestions were helpful. Something I'd like to tell you is to wait to mega evolve slowbro when you face volturncore like manectric+lando-t, as it pressure you a lot, and regenerator will help you :)

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Soft-Boiled
- Calm Mind
- Thunder Wave
- Moonblast

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Rock Slide
- Earthquake
- Swords Dance

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 172 Def / 88 SpD
Sassy Nature
- Ice Beam
- Stealth Rock
- Stone Edge
- Pursuit

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off

After trying this team out for a few battles, I have really mixed feelings about it. I see the idea, turning it into a bit of a Sand team. I noticed at the beginning of your changes you noted that I had a Talonflame weakness. What I don't understand about that is why you chose to take out a member that wasn't even weak to Talonflame to begin with. Aside from that, I'll tell what I like and dislike about this team:

Likes:
Tyranitar. I really like this defensive set, and I think it really works well.
Keldeo. Gives me a solid win condition, and is reliable.

Dislikes:
This Clefable set. It doesn't seem to be doing anything for the rest of the team.
This Gengar set, but only because I'm stubborn and weird. I really came to love the Scarf set, and while I understand your reasoning for changing it, I liked having the insurance policy of being able to outspeed other Gengars and fast Pokemon.

Unsure if like or dislike:
This Excadrill set. I didn't really have Sand in mind making this team, and I feel like Mold Breaker does more for Excadrill honestly. (This set is still good though)
Mega Slowbro. It's a good Mega, just doesn't feel like it fits in as much.

One other thing I noticed with this team is, while it does great against Talonflame, it struggles heavily against Serperior, especially if Gengar is down. Thanks for your suggestions anyways!
 
I really like this team but i think i know something better for your gengar

first i should not use a choice scarf i should use leftovers or gengarite in ubers

then for the move set

Destiny bond
hypnosis
shadow ball
dark pulse

this is the move set i personally use and i like it very much
the strategy is to first use hypnosis then use dream eater but if that wont work you use shadow ball but if that wont work because you are fighting with an fairy normal type you should use dark pulse.

i hope i helped
 
oops i meant dream eater and not destiny bond

No offense here man, but this looks more like an in-game set than a competitive set. Hypnosis and Dream Eater is a good combo for in-game, but competitive battles tend to have a crap ton of switching, so it would be very hard to pull off a Dream Eater (especially coupled with Sleep Clause and Hypnosis's dirt-poor accuracy). And Dark Pulse is highly recommended against on Gengar, mostly because he's a Ghost type not named Sableye or Spiritomb. That other attacking move would better fit Sludge Bomb/Wave, which would give Gengar another STAB move and a good hit against Fairies.
 
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