I and my friend we builded this team.
This is the team:
We started building on the core mega medicham - manaphy.
Mega medicham can already do a lot of damage without the need of boost, but Manaphy can boost himself and deal a lot of damage.
After we searched for a stealth rock user.
Garchomp was our first pick because he is bit fast, has a good attack status and can be very dangerous.
Mega Medicham works better in a volt-turn core, so we looked for a pokemon fast and with a good coverage and the answer was Tornadus-Therian.
Then the defogger, first we tought about Skarmory, but since his very low attack status we tought for Scizor.
Then to close the volt-turn core and to have a better coverage we opted for Raikou.
A closer look to team:
Medicham-Mega @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Psycho Cut/Zen headbutt
Basically mega Medicham.
Standard set not much to talk about. He can do awesome damage and there are not really safe entry.
We change Psycho cut and Zen headbutt because we tend to miss Zen headbutt ( lol ) and we tought in some case it's fine to have a move that doesn't have physical contact, just to avoid the various rocky helmet chomp and ferrothorn.
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Energy Ball
Manaphy is really awesome.
The evs is for the standard Manaphy bulky.
We opted for the 2 attacks and rain dance for the following reason.
Thanks to Hydration we fear to have no negative status on manaphy, so we have no problem to switch in and make rain dance.
Rain dance helps both Tornadus and Scizor.
Energy ball to clean all the various rotom - wash and keldeo which can be very dangerous.
scald is the basic manaphy stab move.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Stealth Rock
Garchomp is great pokemon to put the rocks with.
Thanks to his speed and his bulk he can cover both two role easy: the stealth rock and the attacker.
We decided to use the focus sash because nobody expect the sash and can be good to destroy some threat like the latwins or zardx at +1.
Sword dance is to scary any protect user or anyone that think to set up in front of Garhomp.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Air Slash/hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus is great for the volt turn core.
thanks to his stab he can be dangerous.
Heat wave instead of Superpower to avoid the drop and kill some ferrothorn.
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bullet Punch
- Defog
- Swords Dance/Roost
- U-turn
He is our defogger.
In low ladder we found more usefull Sword dance, but in high ladder we replaced Sword Dance with Roost.
Great to cover the weakness of Mega medicham to fairy.
U-turn to help with coverage.
Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou with assault vest was our choice to get some free switch.
We picked this instead of calm mind one because we needed to have volt switch.
We tought just to make a change, to use Thundurus instead of Raikou to have thunder wave and lower the speed of various pokemon that could be a threat to Mega medicham.
But in our first version we used Raikou and we didn't like much Thunrusu because the thunder wave is easy predictable.
Replays: ( some are with thundurs instead of raikou and they are on the showdown of my friend)
http://replay.pokemonshowdown.com/ou-284003978
http://replay.pokemonshowdown.com/ou-284005620
http://replay.pokemonshowdown.com/ou-284010094
Threat list.
Mega Lopunny.
Thanks to his various set we risk to not have a easy switch in.
Some times we found mega lopunny with fire punch, other with ice punch.
Mega Manectric.
Checks the whole team.
The only way is to kill him with EQ and keep the sash.
Mega Sableye.
If manaphy is dead, there is no real way we can kill this pokemon.
Mega Charizard X ( DDance )
If garchomp is dead, and he has DDance , we can do really nothing.
Mega Charizard Y
No real counter, just check.
Excadrill with sand rush under the sand.
Just like everyone this can be deadly.
Importable
Medicham-Mega @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Psycho Cut
Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Stealth Rock
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Energy Ball
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bullet Punch
- Defog
- Swords Dance
- U-turn
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Air Slash
- Heat Wave
- U-turn
- Knock Off
This is the team:






We started building on the core mega medicham - manaphy.
Mega medicham can already do a lot of damage without the need of boost, but Manaphy can boost himself and deal a lot of damage.
After we searched for a stealth rock user.
Garchomp was our first pick because he is bit fast, has a good attack status and can be very dangerous.
Mega Medicham works better in a volt-turn core, so we looked for a pokemon fast and with a good coverage and the answer was Tornadus-Therian.
Then the defogger, first we tought about Skarmory, but since his very low attack status we tought for Scizor.
Then to close the volt-turn core and to have a better coverage we opted for Raikou.
A closer look to team:

Medicham-Mega @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Psycho Cut/Zen headbutt
Basically mega Medicham.
Standard set not much to talk about. He can do awesome damage and there are not really safe entry.
We change Psycho cut and Zen headbutt because we tend to miss Zen headbutt ( lol ) and we tought in some case it's fine to have a move that doesn't have physical contact, just to avoid the various rocky helmet chomp and ferrothorn.

Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Energy Ball
Manaphy is really awesome.
The evs is for the standard Manaphy bulky.
We opted for the 2 attacks and rain dance for the following reason.
Thanks to Hydration we fear to have no negative status on manaphy, so we have no problem to switch in and make rain dance.
Rain dance helps both Tornadus and Scizor.
Energy ball to clean all the various rotom - wash and keldeo which can be very dangerous.
scald is the basic manaphy stab move.

Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Stealth Rock
Garchomp is great pokemon to put the rocks with.
Thanks to his speed and his bulk he can cover both two role easy: the stealth rock and the attacker.
We decided to use the focus sash because nobody expect the sash and can be good to destroy some threat like the latwins or zardx at +1.
Sword dance is to scary any protect user or anyone that think to set up in front of Garhomp.

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Air Slash/hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus is great for the volt turn core.
thanks to his stab he can be dangerous.
Heat wave instead of Superpower to avoid the drop and kill some ferrothorn.

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bullet Punch
- Defog
- Swords Dance/Roost
- U-turn
He is our defogger.
In low ladder we found more usefull Sword dance, but in high ladder we replaced Sword Dance with Roost.
Great to cover the weakness of Mega medicham to fairy.
U-turn to help with coverage.

Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou with assault vest was our choice to get some free switch.
We picked this instead of calm mind one because we needed to have volt switch.
We tought just to make a change, to use Thundurus instead of Raikou to have thunder wave and lower the speed of various pokemon that could be a threat to Mega medicham.
But in our first version we used Raikou and we didn't like much Thunrusu because the thunder wave is easy predictable.
Replays: ( some are with thundurs instead of raikou and they are on the showdown of my friend)
http://replay.pokemonshowdown.com/ou-284003978
http://replay.pokemonshowdown.com/ou-284005620
http://replay.pokemonshowdown.com/ou-284010094
Threat list.
Mega Lopunny.
Thanks to his various set we risk to not have a easy switch in.
Some times we found mega lopunny with fire punch, other with ice punch.
Mega Manectric.
Checks the whole team.
The only way is to kill him with EQ and keep the sash.
Mega Sableye.
If manaphy is dead, there is no real way we can kill this pokemon.
Mega Charizard X ( DDance )
If garchomp is dead, and he has DDance , we can do really nothing.
Mega Charizard Y
No real counter, just check.
Excadrill with sand rush under the sand.
Just like everyone this can be deadly.
Importable
Medicham-Mega @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Psycho Cut
Raikou @ Assault Vest
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Stealth Rock
Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Energy Ball
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bullet Punch
- Defog
- Swords Dance
- U-turn
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Air Slash
- Heat Wave
- U-turn
- Knock Off
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