Inheritance [Prime Council Elected]

man.. rayquaza mega its alloed ? omg

No there's a bug which hopefully will be fixed soon.

Some sets I've been having fun with.

Marowak @ Thick Club
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
Fake Out
Sucker Punch
Drain Punch
Ice Punch / Rock Slide / Toxic

Inherits from Kecleon. Great to revenge fast frail mons. Fake Out and Sucker Punch get priority. Drain Punch keeps you healthy. Ice Punch can be used for Dragons; Rock Slide hits Flying types; Toxic can cripple a wall. EVs are self explanatory; Protean gives you STAB on everything.

Terrakion @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Swords Dance
Close Combat
Stone Edge
Crunch / Facade

Inherits from Ursaring. Late game this set is awesome. In fact I'd say it's better than the Dragon Dance set: it hits harder, has a more consistent STAB and keeps the speed if it's forced out. Swords Dance boosts Terrakion's Attack to insane levels. Close Combat and Stone Edge get STAB. Crunch hits bulky Ghost types; Facade is a more accurate alternative to Stone Edge. EVs are self explanatory. You could get away with running an Adamant nature, but Jolly is usually better.

Suicune @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
Scald
Recover
Rapid Spin
Ice Beam / Toxic

Inherits from Starmie. Scald gets STAB and has a high chance to burn. Recover keeps Suicune healthy. Rapid Spin rids your side of hazards. Ice Beam can be used to hit Grass and Dragon types; Toxic can cripple a wall (watch out for Magic Bounce). EVs maximise physical defence, since Suicune's a better physical wall.
 
I'm getting an illegal notification for what should be a legal Inheritance from Mega Salamence.

Tornadus @ Life Orb
Ability: Aerilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Draco Meteor
- Fire Blast
- Roost

When I load this up with regular Salamence, I'm not getting the error (just unable to battle due to server load). Can someone who isn't getting errors check this for me?
 
I'm getting an illegal notification for what should be a legal Inheritance from Mega Salamence.

Tornadus @ Life Orb
Ability: Aerilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Draco Meteor
- Fire Blast
- Roost

When I load this up with regular Salamence, I'm not getting the error (just unable to battle due to server load). Can someone who isn't getting errors check this for me?
Draco meteor on a set with out stab?

You might want to consider dropping it for hydro pump, that gives neutral coverage vs everything but water/electric(rotom) and electric dragon(is mega ampharos a thing here) and doesn't drop your SpA, as well as better super effective coverage over all.
 
TI already knows about this, but I'm going to post here so people are aware.

As of now, nicknames cause incompatibilities on any pokemon. If you attempt to use a pinsir inheriting from lucario and you nickname it aoiejfa, you will get incompatibilities no matter what.
 
Wow, Inheritance is a lot more fun than I remembered it lol. I've been using a Hyper Offense Team that's been doing pretty well for me. I'll share a couple sets:

Terrakion (Breloom) @ Life Orb / Fist Plate
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore / Force Palm
- Swords Dance
- Rock Tomb
- Mach Punch

This thing is a lord. STAB Technician Rock Tomb is great to have and Mach Punch is super strong on it. Spore + Swords Dance is a pretty dirty combo too. It's not too fond of Unawares, but Spore and paralysis w/ Force Palm can deal with them temporarily.

Beedrill (Genesect) @ Beedrillite
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- U-turn / X-Scissor
- Extreme Speed
- Gunk Shot
- Blaze Kick

Extreme Speed is really good on Beedrill since it outspeeds every mon that would want to use it sans Mega Aerodactyl and gives it more opportunities to Mega evolve without using Protect. Genesect allows it to keep U-turn/X-Scissor while gaining an insanely powerful Adaptability Gunk Shot as well. A well-timed Download boost allows it to sweep, do crucial wallbreaking, or get enough power for a crucial revenge kill. Linoone can be nearly as good of a donor since it keeps ESpeed + Gunk Shot while allowing it to keep Bug STAB with Pin Missile and giving it the ability to Pursuit trap. However, it has nothing to beat Steel types with and lacks Download and U-turn.

Replays from laddering:
http://replay.pokemonshowdown.com/inheritance-289018605
http://replay.pokemonshowdown.com/inheritance-289027609
http://replay.pokemonshowdown.com/inheritance-289032944
http://replay.pokemonshowdown.com/inheritance-289033579

Also, BellySpeed Ursaring is insane. That is all.
 
^All the mons on my team are nicknamed yet I just battled with them.

All the problems I had been facing are fixed, thank you! No more Ubers, multiple Mega's, or level 9999 mons, and I just have to say that whoever decided to start using those, wow. Nice (sarcasm)

One thing I noticed hasn't been dealt with is Chansey. It can run FurCoat and become insanely bulky with basically all it needs to run Toxic + Resttalk with Roar or maybe UTurn or Twave to beat, well, a lot of things. If they can't setup or taunt, Toxic stall occurs. One would need to carry a setup sweeper who doesn't mind getting Twaved or toxic (?), have +3 or more boosts before chansey gets in, or have a steel/poison type alive when Chansey is. And if you try to setup on it, status + roar will take care of ya.
Sorry, you didn't believe me when I said "insanely bulky with FurCoat?" Here ya go
+2 252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 252+ Def Eviolite Chansey: 439-517 (62.3 - 73.4%) -- guaranteed 2HKO

Yay I can 2HKO a natural cure chansey

+2 252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 220-259 (31.2 - 36.7%) -- 73.2% chance to 3HKO

..crap here comes toxic/Twave/Roar


252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 663-780 (94.1 - 110.7%) -- 62.5% chance to OHKO

Wrecked! Yay physical attackers!

252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 330-390 (46.8 - 55.3%) -- 74.2% chance to 2HKO

Not even guaranteed to 2HKO. Incoming Twave! Enjoy
Ok ok, this chansey isn't Unaware so let's get a boost.

+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 658-775 (93.4 - 110%) -- 62.5% chance to OHKO

Now you have a chance to OHKO, but that only comes with a Life Orb STAB SE 120BP move at +2. For those who hate math, this is a 468 BP move off of a 700 attack stat. 62.5% chance to OHKO. Wow
Victini's SE Vcreate hits for 480 power. That'll OHKO a lot with victini running scarf. This is at +2 with 10 higher base attack.

One more.

252 Atk Huge Power Mega Mewtwo X Dynamic Punch vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 576-680 (81.8 - 96.5%) -- guaranteed 2HKO lol

This illegal MMX can't even OHKO. Not even guaranteed with SR. Just food for thought.
Hope you all took a quick look at that stuff.
We also have the delightful Transformsey, inheriting from Ditto or Mew. I think everyone knows what happens when Chansey transforms, and yes it cannot have imposter but still if it gets a turn to transform its a huge pain. Huge.
 
Draco meteor on a set with out stab?

You might want to consider dropping it for hydro pump, that gives neutral coverage vs everything but water/electric(rotom) and electric dragon(is mega ampharos a thing here) and doesn't drop your SpA, as well as better super effective coverage over all.
Uh, thanks, but that doesn't answer my question.

EDIT: Just tested a switch in Pokemon to regular Salamence and dropped Aerilate and it became legal. Can I get a fix on this?
 
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I don't know if this has been posted or not yet but I've been loving this.

Weavile (From Froslass) @ Focus Sash
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly
- Ice Shard
- Ice Punch / Crunch
- Sucker Punch
- Destiny Bond
 
^All the mons on my team are nicknamed yet I just battled with them.

All the problems I had been facing are fixed, thank you! No more Ubers, multiple Mega's, or level 9999 mons, and I just have to say that whoever decided to start using those, wow. Nice (sarcasm)

One thing I noticed hasn't been dealt with is Chansey. It can run FurCoat and become insanely bulky with basically all it needs to run Toxic + Resttalk with Roar or maybe UTurn or Twave to beat, well, a lot of things. If they can't setup or taunt, Toxic stall occurs. One would need to carry a setup sweeper who doesn't mind getting Twaved or toxic (?), have +3 or more boosts before chansey gets in, or have a steel/poison type alive when Chansey is. And if you try to setup on it, status + roar will take care of ya.
Sorry, you didn't believe me when I said "insanely bulky with FurCoat?" Here ya go
+2 252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 252+ Def Eviolite Chansey: 439-517 (62.3 - 73.4%) -- guaranteed 2HKO

Yay I can 2HKO a natural cure chansey

+2 252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 220-259 (31.2 - 36.7%) -- 73.2% chance to 3HKO

..crap here comes toxic/Twave/Roar


252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 663-780 (94.1 - 110.7%) -- 62.5% chance to OHKO

Wrecked! Yay physical attackers!

252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 330-390 (46.8 - 55.3%) -- 74.2% chance to 2HKO

Not even guaranteed to 2HKO. Incoming Twave! Enjoy
Ok ok, this chansey isn't Unaware so let's get a boost.

+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 658-775 (93.4 - 110%) -- 62.5% chance to OHKO

Now you have a chance to OHKO, but that only comes with a Life Orb STAB SE 120BP move at +2. For those who hate math, this is a 468 BP move off of a 700 attack stat. 62.5% chance to OHKO. Wow
Victini's SE Vcreate hits for 480 power. That'll OHKO a lot with victini running scarf. This is at +2 with 10 higher base attack.

One more.

252 Atk Huge Power Mega Mewtwo X Dynamic Punch vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 576-680 (81.8 - 96.5%) -- guaranteed 2HKO lol

This illegal MMX can't even OHKO. Not even guaranteed with SR. Just food for thought.
Hope you all took a quick look at that stuff.
We also have the delightful Transformsey, inheriting from Ditto or Mew. I think everyone knows what happens when Chansey transforms, and yes it cannot have imposter but still if it gets a turn to transform its a huge pain. Huge.
I don't have time to write a detailed post rn, will expand on it later, just wanted to say that, assuming I'm using a decently built team, I would be infinitely more scared of Magic Bounce Chansey than I would be of this Fur Coat Chansey. Transform Chansey is already more interesting but even then it requires a turn, so Imposter is on a whole different level.
 
All right guys, I created this team a few days ago and laddered up to #1 with it tonight. I'm 16/1 with the team, and while it's certainly not perfect (a general lack of defensive synergy, among other things), I'm very happy with the general concept and would love some feedback!

registeel.gif
cresselia.gif
tyranitar.gif
heatran.gif
armaldo.gif
lopunny.gif


Some of these mons might look pretty troll in Inheritance. Bear with me.

With this team I wanted to explore something that I've seen in almost no inheritance teams, and I've never been able to figure out why. So I thought I'd try this out myself and see if it's bad or just criminally underrated. The jury's still out, but I'm leaning towards the latter... Without further ado, I present:

The Team Support

registeel.gif

Xatu (Registeel) @ Lagging Tail
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Trick Room
- Roost
- Trick

I know this probably seems like some kind of joke, but hear me out. This guy is the Trick Room lead of your goddamn dreams. Bulky enough to take a hit from almost anything, virtually immune to status by virtue of Magic Bounce, and even tanky enough to TWO hits to pass to a sweeper, Registeel is the best Trick Room user I could ever conceive of. The best part of using this guy is an opponent predicting the switch to an offensive mon and using a coverage move to hit it -- which ends up hitting the metal menace instead. As the Shieldmaiden from Hearthstone would say, "I can take a hit!" Good general counter to atespeeds, and beefy overall with reliable recovery.

I've considered slotting things other than Trick, since I don't think I've ever used it yet.


cresselia.gif

Swoobat (Cresselia) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
- Trick Room
- Roost
- Knock Off

Setting up Trick Room can give up a reasonable amount of offensive momentum. Threatening sweepers use this momentum to set up. These sweepers get walled pretty handily by Cresselia. One of the strongest priority moves in the tier, Mega Pinsir's Extremespeed, doesn't even do 40%. Moon duck can tank nearly anything and get up that miraculous Speed reversal.

The Firepower

tyranitar.gif

Crawdaunt (Tyranitar) @ Choice Band
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Rock Slide
- Crabhammer
- Aqua Jet

The main problem with running like a set like this on a regular team: Tyranitar's questionable defensive typing and horrible speed tier for an offensive threat. Sure, it's bulky. Doesn't matter when you get OHKOed by every coverage move ever. But what happens when you get in safely (thanks to Registeel) and actually outspeed things?

252+ Atk Choice Band Adaptability Tyranitar Knock Off (97.5 BP) vs. 0 HP / 4 Def Garchomp: 370-436 (103.6 - 122.1%)

... yikes. That's a thing. This thing OHKOs Garchomp on a neutral hit. Which means it also OHKOs anything equally or less tanky than Garchomp - including things like offensive Heatran, non-mega Gyarados, all the genies, and more. With a little bit of chip damage, almost nothing on an offensive team other than Mach Punch users stand a chance at actually surviving this hit. This guy is my primary win condition against offense. Defensively oriented teams don't like it much either, since most defensive mons don't appreciate taking 70%+ and losing their items. In Trick Room, this Tyranitar underspeeds everything down to base 38, notably including Hippowdon (which it 2HKOs on the switch with Knock Off) but notably NOT including Ferrothorn and Slowbro.

The other moves are mostly filler, though Crabhammer did come in handy against Primal Groudon (when it was allowed for a few hours) and Aqua Jet swept one game for me that went very late.

heatran.gif

Camerupt-Mega (Heatran) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fire Blast
- Flash Cannon
- Earth Power
- Stealth Rock

On the special side of things, this mon also keeps the trend of being able to OHKO offense. Dual STABs and Earth Power provide amazing coverage, and LO Sheer Force is icing on the cake. Not too much to say here. Note that it does beat a fair number of Primordial Sea users by virtue of its coverage, and only really struggles with certain bulky waters. This Heatran is also a threat against slower defensive teams because it doesn't necessarily need Trick Room up to outpace those.

armaldo.gif

Mega Heracross (Armaldo) @ Life Orb
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Rock Blast
- Pin Missile
- Bullet Seed
- Close Combat

The third abuser. Nobody ever expects Armaldo to be able to do anything, but this little guy surprises with a very solid 125 Attack, no moves under 120 power, and a respectable 75/100/70 bulk when invested. Can counter +0 Mega Pinsir and check +2 Mega Pinsir, even those with sub thanks to the multi-hit moves.

This guy is probably the most expendable member of the team, and the one that I'd most readily sacrifice to improve defensive synergy. He doesn't accomplish too much that Tyranitar doesn't. Although the amount of sheer power this guy has is legitimately impressive and surprising, he doesn't offer too much the team doesn't already accomplish.

And finally... The Bunny

lopunny.gif

Lucario (Lopunny) @ Lopunnite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Close Combat
- Ice Punch
- Swords Dance / Thunder Punch / Protect

I had my doubts using Mega Lopunny on this team. Nobody uses it in Inheritance, plus on a Trick Room team? That's just asking for failure, right?

Turns out I was wrong. Lopunny's been a pivotal member of this team from the very start. It's faster than every common atespeed user, and can hit back with a powerful STAB Extremespeed of its own. Further, it inherits a STAB CC from Lucario, as well as retaining a beautiful coverage move in Ice Punch. The last move is mostly filler. Swords Dance is great for cleaning against offensive teams, but +2 Extremespeed just barely misses the OHKO on a number of key offensive mons (90% to Mega Pinsir...). Protect is an option to Mega Evolve more safely, but in general I've found that bringing in Lopunny as a fast revenge killer more or less guarantees its Mega Evolution anyways. This thing is an invaluable member of my team, as its blazing speed tier lets it function outside of trick room, while its powerful STAB priority makes it relevant even while it's getting outslowed.

That's my team! Let me know what you guys think.
 
Machamp (Terrakion) @ Life Orb
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dynamic Punch
- Stone Edge
- Knock Off
- Heavy Slam

100% STAB Dynamic Punch and Stone Edge, with enough speed to actually destroy things. Heavy Slam hits the rare Fairy with enormous damage because of Terrakion's massive weight. Bullet Punch is also an option if you want to revenge kill something like Weavile.

Heliolisk (Sceptile) @ Sceptilite
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Thunderbolt
- Substitute
- Electrify

Gimmick! I used this thing with some success. It utterly destroys non-Prankster stall. Actually, almost everything without scarf or priority is just Electrify fodder. It even works against Roar. Heliolisk unfortunately doesn't have Grass coverage outside of Grass Knot, but Thunderbolt is better with Dragon Pulse anyway.

Blaziken (Landorus-T) @ Leftovers
Ability: Speed Boost
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Brave Bird
- Earthquake
- Swords Dance
- Substitute

Extremely powerful late-game sweeper (kill Ice Sharders first). These EVs allow it to survive one +2 ESpeed from a Mega Pinsir and KO it with Brave Bird (dying in the process). 36 EVs also allow it to outspeed Jolly Mega Pinsir after a Speed Boost. Last slot is just filler. Brave Bird and Earthquake are really all you will ever need. Substitute allows it to stop status from Unaware stall. Stone Edge is also an option if you don't want to die from Brave Bird recoil, or High Jump Kick if you want to OHKO an ESpeed Adaptability Ursaring.

------

I don't think this is intended, but we can use Volcanion and Eternal Flower Floette.
 
And finally... The Bunny

lopunny.gif

Lucario (Lopunny) @ Lopunnite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Close Combat
- Ice Punch
- Swords Dance / Thunder Punch / Protect

I had my doubts using Mega Lopunny on this team. Nobody uses it in Inheritance, plus on a Trick Room team? That's just asking for failure, right?

Turns out I was wrong. Lopunny's been a pivotal member of this team from the very start. It's faster than every common atespeed user, and can hit back with a powerful STAB Extremespeed of its own. Further, it inherits a STAB CC from Lucario, as well as retaining a beautiful coverage move in Ice Punch. The last move is mostly filler. Swords Dance is great for cleaning against offensive teams, but +2 Extremespeed just barely misses the OHKO on a number of key offensive mons (90% to Mega Pinsir...). Protect is an option to Mega Evolve more safely, but in general I've found that bringing in Lopunny as a fast revenge killer more or less guarantees its Mega Evolution anyways. This thing is an invaluable member of my team, as its blazing speed tier lets it function outside of trick room, while its powerful STAB priority makes it relevant even while it's getting outslowed.
I wouldn't say nobody uses it, I've seen a lot of Espeed sets on the ladder last OMotM. This was from a few pages back like a month ago, but there's also another more utility-based Lopunny that is very useful for teams that need an offensive hazard remover.

Lopunny @ Lopunnite
Ability: Intimidate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- Close Combat
- Rapid Spin

Every move you need from the standard OU set (other than Close Combat > High Jump Kick, which is honestly a buff despite the drop in power) with addition of Rapid Spin over Ice Punch/Encore/Powerup Punch/Healing Wish/Substitute. I originally just thought of throwing it on there because Lopunny only needs like 2 moves to function, so why not Rapid Spin? But then someone pointed out that this is the only unblockable Rapid Spin in the game thanks to Scrappy. Intimidate is also a very useful pre-Mega ability, allowing you to switch into weaker physical attackers.
 
Should be fixed now. Post any new bugs that you may find.

Still having issues with apparantly illegal sets that should be legal:

Inheriting from Swoobat: Magic Bounce and U-turn/Roost/Defog/Trick Room
Inheriting from Talonflame: Gale Wings and Will-O-Wisp/Roost/Brave Bird/Swords Dance

Those 2 should be legal but aren't. I did not nickname my pokemon so that should not be the problem.
 
Still having issues with apparantly illegal sets that should be legal:

Inheriting from Swoobat: Magic Bounce and U-turn/Roost/Defog/Trick Room
Inheriting from Talonflame: Gale Wings and Will-O-Wisp/Roost/Brave Bird/Swords Dance

Those 2 should be legal but aren't. I did not nickname my pokemon so that should not be the problem.

Gale Wings is banned.
Swoobat does not have Magic Bounce.
 
All right guys, I created this team a few days ago and laddered up to #1 with it tonight. I'm 16/1 with the team, and while it's certainly not perfect (a general lack of defensive synergy, among other things), I'm very happy with the general concept and would love some feedback!

registeel.gif
cresselia.gif
tyranitar.gif
heatran.gif
armaldo.gif
lopunny.gif


Some of these mons might look pretty troll in Inheritance. Bear with me.

With this team I wanted to explore something that I've seen in almost no inheritance teams, and I've never been able to figure out why. So I thought I'd try this out myself and see if it's bad or just criminally underrated. The jury's still out, but I'm leaning towards the latter... Without further ado, I present:

The Team Support

registeel.gif

Xatu (Registeel) @ Lagging Tail
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Trick Room
- Roost
- Trick

I know this probably seems like some kind of joke, but hear me out. This guy is the Trick Room lead of your goddamn dreams. Bulky enough to take a hit from almost anything, virtually immune to status by virtue of Magic Bounce, and even tanky enough to TWO hits to pass to a sweeper, Registeel is the best Trick Room user I could ever conceive of. The best part of using this guy is an opponent predicting the switch to an offensive mon and using a coverage move to hit it -- which ends up hitting the metal menace instead. As the Shieldmaiden from Hearthstone would say, "I can take a hit!" Good general counter to atespeeds, and beefy overall with reliable recovery.

I've considered slotting things other than Trick, since I don't think I've ever used it yet.


cresselia.gif

Swoobat (Cresselia) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
- Trick Room
- Roost
- Knock Off

Setting up Trick Room can give up a reasonable amount of offensive momentum. Threatening sweepers use this momentum to set up. These sweepers get walled pretty handily by Cresselia. One of the strongest priority moves in the tier, Mega Pinsir's Extremespeed, doesn't even do 40%. Moon duck can tank nearly anything and get up that miraculous Speed reversal.

The Firepower

tyranitar.gif

Crawdaunt (Tyranitar) @ Choice Band
Ability: Adaptability
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Rock Slide
- Crabhammer
- Aqua Jet

The main problem with running like a set like this on a regular team: Tyranitar's questionable defensive typing and horrible speed tier for an offensive threat. Sure, it's bulky. Doesn't matter when you get OHKOed by every coverage move ever. But what happens when you get in safely (thanks to Registeel) and actually outspeed things?

252+ Atk Choice Band Adaptability Tyranitar Knock Off (97.5 BP) vs. 0 HP / 4 Def Garchomp: 370-436 (103.6 - 122.1%)

... yikes. That's a thing. This thing OHKOs Garchomp on a neutral hit. Which means it also OHKOs anything equally or less tanky than Garchomp - including things like offensive Heatran, non-mega Gyarados, all the genies, and more. With a little bit of chip damage, almost nothing on an offensive team other than Mach Punch users stand a chance at actually surviving this hit. This guy is my primary win condition against offense. Defensively oriented teams don't like it much either, since most defensive mons don't appreciate taking 70%+ and losing their items. In Trick Room, this Tyranitar underspeeds everything down to base 38, notably including Hippowdon (which it 2HKOs on the switch with Knock Off) but notably NOT including Ferrothorn and Slowbro.

The other moves are mostly filler, though Crabhammer did come in handy against Primal Groudon (when it was allowed for a few hours) and Aqua Jet swept one game for me that went very late.

heatran.gif

Camerupt-Mega (Heatran) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fire Blast
- Flash Cannon
- Earth Power
- Stealth Rock

On the special side of things, this mon also keeps the trend of being able to OHKO offense. Dual STABs and Earth Power provide amazing coverage, and LO Sheer Force is icing on the cake. Not too much to say here. Note that it does beat a fair number of Primordial Sea users by virtue of its coverage, and only really struggles with certain bulky waters. This Heatran is also a threat against slower defensive teams because it doesn't necessarily need Trick Room up to outpace those.

armaldo.gif

Mega Heracross (Armaldo) @ Life Orb
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Rock Blast
- Pin Missile
- Bullet Seed
- Close Combat

The third abuser. Nobody ever expects Armaldo to be able to do anything, but this little guy surprises with a very solid 125 Attack, no moves under 120 power, and a respectable 75/100/70 bulk when invested. Can counter +0 Mega Pinsir and check +2 Mega Pinsir, even those with sub thanks to the multi-hit moves.

This guy is probably the most expendable member of the team, and the one that I'd most readily sacrifice to improve defensive synergy. He doesn't accomplish too much that Tyranitar doesn't. Although the amount of sheer power this guy has is legitimately impressive and surprising, he doesn't offer too much the team doesn't already accomplish.

And finally... The Bunny

lopunny.gif

Lucario (Lopunny) @ Lopunnite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Close Combat
- Ice Punch
- Swords Dance / Thunder Punch / Protect

I had my doubts using Mega Lopunny on this team. Nobody uses it in Inheritance, plus on a Trick Room team? That's just asking for failure, right?

Turns out I was wrong. Lopunny's been a pivotal member of this team from the very start. It's faster than every common atespeed user, and can hit back with a powerful STAB Extremespeed of its own. Further, it inherits a STAB CC from Lucario, as well as retaining a beautiful coverage move in Ice Punch. The last move is mostly filler. Swords Dance is great for cleaning against offensive teams, but +2 Extremespeed just barely misses the OHKO on a number of key offensive mons (90% to Mega Pinsir...). Protect is an option to Mega Evolve more safely, but in general I've found that bringing in Lopunny as a fast revenge killer more or less guarantees its Mega Evolution anyways. This thing is an invaluable member of my team, as its blazing speed tier lets it function outside of trick room, while its powerful STAB priority makes it relevant even while it's getting outslowed.

That's my team! Let me know what you guys think.
Can confirm that this team is legit. Lost to it twice on the ladder (though the first team I faced it with was kinda poorly made). Regi + Cress is a dirty core. GGs.
^All the mons on my team are nicknamed yet I just battled with them.

All the problems I had been facing are fixed, thank you! No more Ubers, multiple Mega's, or level 9999 mons, and I just have to say that whoever decided to start using those, wow. Nice (sarcasm)

One thing I noticed hasn't been dealt with is Chansey. It can run FurCoat and become insanely bulky with basically all it needs to run Toxic + Resttalk with Roar or maybe UTurn or Twave to beat, well, a lot of things. If they can't setup or taunt, Toxic stall occurs. One would need to carry a setup sweeper who doesn't mind getting Twaved or toxic (?), have +3 or more boosts before chansey gets in, or have a steel/poison type alive when Chansey is. And if you try to setup on it, status + roar will take care of ya.
Sorry, you didn't believe me when I said "insanely bulky with FurCoat?" Here ya go
+2 252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 252+ Def Eviolite Chansey: 439-517 (62.3 - 73.4%) -- guaranteed 2HKO

Yay I can 2HKO a natural cure chansey

+2 252+ Atk Pixilate Mega Altaria Extreme Speed vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 220-259 (31.2 - 36.7%) -- 73.2% chance to 3HKO

..crap here comes toxic/Twave/Roar


252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 663-780 (94.1 - 110.7%) -- 62.5% chance to OHKO

Wrecked! Yay physical attackers!

252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 330-390 (46.8 - 55.3%) -- 74.2% chance to 2HKO

Not even guaranteed to 2HKO. Incoming Twave! Enjoy
Ok ok, this chansey isn't Unaware so let's get a boost.

+2 252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 658-775 (93.4 - 110%) -- 62.5% chance to OHKO

Now you have a chance to OHKO, but that only comes with a Life Orb STAB SE 120BP move at +2. For those who hate math, this is a 468 BP move off of a 700 attack stat. 62.5% chance to OHKO. Wow
Victini's SE Vcreate hits for 480 power. That'll OHKO a lot with victini running scarf. This is at +2 with 10 higher base attack.

One more.

252 Atk Huge Power Mega Mewtwo X Dynamic Punch vs. 252 HP / 252+ Def Eviolite Fur Coat Chansey: 576-680 (81.8 - 96.5%) -- guaranteed 2HKO lol

This illegal MMX can't even OHKO. Not even guaranteed with SR. Just food for thought.
Hope you all took a quick look at that stuff.
We also have the delightful Transformsey, inheriting from Ditto or Mew. I think everyone knows what happens when Chansey transforms, and yes it cannot have imposter but still if it gets a turn to transform its a huge pain. Huge.
I haven't faced this set yet, but I'm inclined to hate it since I already hate Chansey and this bulk on it is just ridiculous. However, since it's RestTalk, that really means that Pokemon really just have to 3HKO it and this can be done with most boosting Pokemon, Fighting types or Knock Off users. Pretty much 0 offensive presence too. That said, I'd love for it to be banned in some way and I can't imagine it being fun to face or outstall in the slightest.
 
I haven't faced this set yet, but I'm inclined to hate it since I already hate Chansey and this bulk on it is just ridiculous. However, since it's RestTalk, that really means that Pokemon really just have to 3HKO it and this can be done with most boosting Pokemon, Fighting types or Knock Off users. Pretty much 0 offensive presence too. That said, I'd love for it to be banned in some way and I can't imagine it being fun to face or outstall in the slightest.
I think Fur Coat is perfectly balanced in Inheritance and shouldn't be banned until something good gets the ability. Furfrou's movepool is so dreadful that the huge stat boost is fairly mitigated. It is annoying when it ends up on something like Chansey, but without Seismic Toss or Softboiled/Wish, you can take advantage of it fairly easily. Any Pokemon with Substitute can beat it lacking Roar, and any Steel or Poison type can outlast it no matter its set, only taking a Thunder Wave at worst. Personally, I find the best Fur Coat sets to be bulky pivots that have decent base Attack/Special Attack and can use one of Furfrou's attacking moves, like Sucker Punch/Zen Headbutt/Surf/Wild Charge, as STAB. They can be a good emergency check to non-Megados setup sweepers, and I think they're fairly healthy to the metagame in that role.
 
Post any new bugs that you may find.
When trying to inherit (calm mind, cotton guard, rest, snore) from mega banette, the team gets rejected in the simulator. The set doesn't get rejected when it has cursed body, but does get rejected with prankster. The same set also works on a banette holding a mega stone in OU.

Well, this isn't really new, I had the same problem last time Inheritance was OMotM, but I think it might be a bug.
 
Why is this set Illegal:

Genesect (Altaria) @ Altarianite
Ability: Download
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Shift Gear
- Extreme Speed
- Blaze Kick
- Zen Headbutt
 
Dude that Altaria set looks insane. :0 Like ^said make sure the Genesect is up to code it gets those moves from an event.

Also I remember this getting mentioned so I had to try it: Protean Marowak is..insane. When the lil skull gopher grabs his best bone club off the shelf his attack stat hits 568. 252+ MegaMewtwoX hits 526. Then, Marowak picks up Kecleons expansive move pool filled with priority options to abuse with Protean. Not a fan of an attacker with 45 speed? It's not so bad when he has STAB Fake Out and STAB Shadow Sneak/SuckerPunch. Pick any other moves you want either for coverage or usefulness and you've got yourself a deadly attacker. I made one on a new team I'm trying and I've faced opponents running it, and I have to say I'm impressed.
252+ Atk Thick Club Protean Marowak Fake Out vs. 0 HP / 4 Def Mega Pinsir: 88-105 (32.4 - 38.7%) -- guaranteed 2HKO after Stealth Rock
THEN
252+ Atk Thick Club Protean Marowak Sucker Punch vs. 0 HP / 4 Def Mega Pinsir: 177-208 (65.3 - 76.7%) -- guaranteed OHKO after Stealth Rock

With the 'ol 1-2 punch combo, add up the amounts. It ranges (97.7 - 115.4%). Very good chance to OHKO.
(Yes MegaPinsir bypasses SuckerPunch with Espeed, this calc just shows how much damage he can do. And besides, you can always eat the Espeed and kill pinsir with a coverage move; FirePunch, return,etc.

252+ Atk Aerilate Mega Pinsir Extreme Speed vs. 0 HP / 4 Def Marowak: 195-231 (74.7 - 88.5%) -- guaranteed 2HKO

Here's my favorite thing to do: 2HKO offensive mons before they even get a chance to attack

252+ Atk Thick Club Protean Marowak Fake Out vs. 0 HP / 0 Def Mega Sceptile: 132-156 (46.9 - 55.5%) -- guaranteed 2HKO after Stealth Rock

Hitting with Shadow Sneak after that is the same damage, for a grand total of (93.8 - 111%)

252+ Atk Thick Club Protean Marowak Fake Out vs. 4 HP / 0 Def Jolteon: 157-186 (57.7 - 68.3%) -- guaranteed 2HKO after Leftovers recovery

This guy is Faking Out like a MegaKangaskhan. Don't believe me?


252+ Atk Parental Bond Mega Kangaskhan Fake Out vs. 4 HP / 0 Def Jolteon: 159-189 (58.4 - 69.4%) -- guaranteed 2HKO after Leftovers recovery

Wow.
 
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