ORAS OU Wings of Fire

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Introduction

Hey Smogon members! Absollite here.

This is the second RMT I've created, and this time it will be in the OU tier. I built this team recently. I don't even know what this team is...I guess bulky offense? I'm not sure, really. But nevertheless, I think it's a really fun team to use, even if it is absolutely disgustingly trashy bad. I've been trying to play more OU lately, and I like how this team turned out.

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I was watching the competitive tutoring room and rate my team room's teambuilding workshop collaboration, and they started with this Mega Diancie + Magnezone core. I decided that I would give that a shot and see how it went.

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At this point the ground weakness was really glaring out, and I knew I needed something to stop Lando-T, Keldeo, and such. Celebi was a perfect fit.

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Next, I wanted a hard-hitting physical attacker. Priority also sounded really good just about now, and I decided on Scizor. It also provided hazard removal, which was key in a few of my matches. I will always insist on Scizor coming before Celebi on the team just because reasons lol

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At this point, I had literally nothing to switch into Fire + Ground coverage (Entei, although who runs that), so the next pick was obviously Garchomp. Classic TankChomp always puts in work for my team.

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I decided that I needed something else to switch into hits for my team. This slot I played around with: first I tried out Rotom-W, then Sableye, then Klefki (yes three steel types, this idea was quickly abandoned). Finally I settled on the fire moth thing, Volcarona. It can get surprisingly bulky with investment into its defenses, and it surprises almost every player. It eats up hits from lots of mons, from Scizors to opposing Volcaronas to Brelooms.

Anyways, let's get onto the team!

The Team

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Oasis (Diancie) @ Diancite
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Ability: Clear Body
EVs: 44 HP / 32 Atk / 252 SpA / 180 Spe
Rash Nature
- Rock Polish/Protect
- Moonblast
- Diamond Storm
- Earth Power

Mega Diancie hits like a truck. After it gets up a Rock Polish, it can sweep. I run Rock Polish over Protect, but there were one too many times where I thought, "Wow, I wish I ran Protect." Moonblast and Diamond Storm are for dual STABs, and they provide excellent coverage over the tier. Earth Power is used to hit mainly Heatran, and also to hit things like Ferrothorn neutrally. The EV spread I got from the aforementioned teambuilding workshop, so all credit goes to them. Mega Diancie helps deal with many threats, as well as hitting everything that doesn't resist hard.

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Flash (Magnezone) @ Choice Scarf
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Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Classic scarfed Magnezone set. Thunderbolt and Flash Cannon as dual STABs, and used to hit Waters and Fairies, respectively. Volt Switch helps me get out of tough spots or if I predict a switch. Hidden Power Fire smacks all the steels that I trap with Magnet Pull barring Heatran. Getting rid of Ferrothorn fast helps my team a bunch. Magnezone helps eliminate faster threats such as Keldeo, outspeeding it with the scarf and OHKO'ing it with Thunderbolt. It also outspeeds Mega Gardevoir and smacks it hard with a Flash Cannon.

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Carnelian (Scizor) @ Life Orb
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Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Defog

Sure, it's not Mega. Sure, it's not Choice Banded. Does it still hit like a truck? Goddamn yes it does! Even without an SD up, it still hits really hard. Scizor provides a much needed way to hit Weavile and it can pick off weakened threats such as Mega Altaria and Sylveon. I wanted both priority and hazard removal on Scizor, so BP and Defog were instant options. Then I opted for U-Turn to form a semi-VoltTurn core with Magnezone, and then Swords Dance in the last slot to hit things even harder.

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Tempest (Celebi) @ Leftovers
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Ability: Natural Cure
EVs: 168 HP / 232 SpA / 108 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Psychic
- Earth Power
- Recover

Ahh, my original Celebi. I created the EV spread myself, which I am proud of (I create literally no original EV spreads lol). 232 SpA is needed to be able to 2HKO Mega Venusaur. 108 Spe lets me creep max speed base 70s such as Bisharp and Breloom. The rest is dumped into HP to maximize bulk. A Bold Nature helps me take on Bisharp. Celebi is my main switch in to Mega Venusaur, Keldeo, Starmie, and Landorus-T. It can take them on (bar Lando U-Turn) and hit them back for a good amount of damage. Originally it was a Nasty Plot set, but then I ditched the idea and went for the 3 attacks + Recover set instead. Giga Drain lets me hit Hippowdon and such, while Psychic lets me smack Venusaur and hit fighting types. Earth Power is there mainly for Heatran, but also for Bisharp. As I said to myself: "Why would I EV Celebi to take on Bish if I can't even hit Bish?"

252 Atk Bisharp Knock Off (97.5 BP) vs. 168 HP / 0+ Def Celebi: 282-332 (73.6 - 86.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 168 HP / 0+ Def Celebi: 367-432 (95.8 - 112.7%) -- 68.8% chance to OHKO -- smh not even guaranteed OHKO

232 SpA Celebi Earth Power vs. 0 HP / 0 SpD Bisharp: 216-256 (79.7 - 94.4%) -- 6.3% chance to OHKO after Stealth Rock -- can KO after some prior damage

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Thorn (Garchomp) @ Rocky Helmet
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Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Classic Tankchomp set. It punishes physical attackers for over a quarter of their health every time they touch this thing. Garchomp is my main switch in to opposing Scizor, Bisharp, and most fire-types. Garchomp helps deal with physical attackers, weakening them for the rest of the team. Stealth Rock because hazards, Earthquake for STAB and Dragon Tail for phazing things out and racking up rocks damage. I considered Toxic in the last slot, but I decided on Fire Blast to hit Ferrothorn, Skarmory, and such.

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Peril (Volcarona) @ Leftovers
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Ability: Flame Body
EVs: 224 HP / 220 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Fiery Dance
- Giga Drain

I would love to say that I made the EV spread myself, but I can't. I got it from DANN3's RMT, so all credit goes to him. It is actually really bulky, and it can take on a plethora of hits, physical and special. Will-O-Wisp is to negate threats such as Lando-T and other physical attackers, and Roost provides reliable recovery for Volcarona. I opted for Fire + Grass coverage over STAB, because it lets me hit more things neutrally. In addition, Giga Drain provides a secondary way to recover health.

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With no way to hit Lando-T for super effective damage, my best bet to deal with it would be to set up rocks and keep on phazing it out with Chomp. And that's not even "countering" it. Huge, huge threat.

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DD sweepers such as ZardX and Mega Altaria are threats once they get up a DD or two, and Mega Diancie isn't set up. They can wreck shop over the team. My best bet for Mega-Alt would be to burn it with Volcarona before it got too out of hand, and my best bet for ZardX would be, well, after 2 DDs, I just click X.

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With no reliable Ghost switch in, I have to play around with Life Orb damage until Scizor can pick it off with a Bullet Punch, or I can try to phaze it out with Garchomp.
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Oasis (Diancie) @ Diancite
Ability: Clear Body
EVs: 44 HP / 32 Atk / 252 SpA / 180 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power

Flash (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Carnelian (Scizor) @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Defog

Tempest (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 168 HP / 232 SpA / 108 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Psychic
- Earth Power
- Recover

Thorn (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Peril (Volcarona) @ Leftovers
Ability: Flame Body
EVs: 224 HP / 220 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Fiery Dance
- Giga Drain
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Diancie @ Diancite
Ability: Clear Body
EVs: 44 HP / 32 Atk / 252 SpA / 180 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Scizor @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Defog

Celebi @ Leftovers
Ability: Natural Cure
EVs: 168 HP / 232 SpA / 108 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Psychic
- Earth Power
- Recover

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Volcarona @ Leftovers
Ability: Flame Body
EVs: 224 HP / 220 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Roost
- Fiery Dance
- Giga Drain
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Alright, so I'm going to give my shoutouts here, as well as my "credit", like where I got certain EV spreads, etc.

Shoutouts
-Latios- for being a fren and helping me out and talking to me and all that, thanks a lot bro

Celestial Calendar also for being a fren, talking with me etc., also just helping out in the CT room, thanks

Local! for becoming my fren on smogon and stuff

Hanssanitizer for being an old fren of mine and for talking to me in the trivia room, thanks

Credits
RMT & CT Room's teambuilding workshop since I got the M-Diancie + Magnezone core from them

DANN3 for getting the Volcarona EV spread, I saw your RMT and decided to try it out, the spread is great, thanks a lot

Shoutouts to everyone who talks to me on PS (sadly, that isn't a lot XD) and everyone who helps me out!
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I always wished that someone else would put something like this on their RMTs to make my rating job easier, so I decided that I would put this on mine. I decided that there were some things that you guys should know about this team in order to give me a better rate. Here I'll be describing what I use most on my mons, which moves I don't use a lot, "Wow I wish I had" moments, stuff like that. I'll be listing out each team member separately.

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As I said before, I run Rock Polish on this guy, but there has been more than one occasion where I wished I ran protect. There has also been more than one occasion where I wished I had a bit more speed investment. I use all three attacking moves a lot, as they provide really good coverage over most teams.

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I can't really find anything to say about Magnezone. One thing I did think about was that I wished that Magnezone was a bit faster, so that I could outspeed more stuff. Magnezone can't outspeed things such as Weavile, which really sucks. Sometimes Magnezone also lacks some power that I want.

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This mon is the mon that I have to say most about. First off, I don't get a chance to set up with Swords Dance much. Usually Scizor is busy trying to clean up threats with BP or getting out of a bad situation with U-Turn. Speaking of which, I don't get much of a chance to Defog away my hazards either, which really harm Volcarona. Basically, I don't use SD or Defog much, so I would gladly replace SD with some other move, such as Roost (I hadn't tried that yet). Defog I need so that Volcarona can be safe. There were also times where I wished that Scizor had more bulk. See calcs below.

252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 4 HP / 0 Def Scizor: 196-231 (69.5 - 81.9%) -- guaranteed 2HKO

252 Atk Life Orb Weavile Ice Shard vs. 4 HP / 0 Def Scizor: 40-48 (14.1 - 17%) -- possible 6HKO

After rocks, Scizor can't take a Knock Off + Ice Shard, and considering the fact that Scizor is one of my main ways to deal with Weavile, it's not a good thing. I always wish that I ran more bulk when I see a Weavile sitting across from me in team preview.

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Not a lot I can say about Celebi; it usually does its work well. Sometimes I wish I ran a bit more SpAtk, but usually it works well enough. Another thing to note is that most of the time Celebi is way too busy to Recover up, so I don't use Recover a lot.

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Classic TankChomp set; I don't really regret much about Garchomp. Sometimes I wish I had Toxic, but most of the time I'm happy with my Garchomp set.

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As I said before, the last slot of the team was debatable. I tried out lots of different mons, and at the moment, I'm still a little doubtful about Volcarona. Volcarona does its walling job well versus certain mons, but it is weak to common moves such as Scald and Stone Edge/Rock Slide. As I said, I'm still not sure about Volcarona in this final slot.

I'm not totally set on keeping a certain member on the team (for example, I really want to keep Mega Diancie, so I'm not replacing that no matter what (I'm NOT like that)); I can replace any member if another mon seems better for the team. So yeah! Hope this helped with your rates.
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Conclusion

Oh yeah, forgot to mention, if you guys would like to see some replays, let me know, and I'll add some ASAP. I don't have any because the replay system was down for a lot of the time :[.

All in all, this team was really fun to use! I liked using the team, and if you decide to try it, I hope you will too! If you couldn't tell, I put a lot of work into this RMT, so I hope you guys liked it! Any and all feedback is appreciated, and if you feel like this team needs some improvement, which I'm sure it does, just tell me about it below! Thanks for reading, and I hope this RMT was good!

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to handle your threat list better, I would just suggest running unaware clef > diancie and mzor > reg zor. yeah, you lose a little speed and power but you get a cleric and a new mega to take it's place. also for celebi, there's literally no reason to run bold without any defense Ev's in conjunction with the HP Ev's, I mean I'd just go with modest because bisharp is clicking pursuit/knock off 99% of the time, not sucker. personally, I'd change your celebi to a cm pass celebi as well, seeing how volc and mag and clef would be able to benefit from the boosts, as well as celebi. you have chomp and zor for sharp so yeah.

Scizor @ Scizorite
Ability: Technician
Impish Nature
EVs: 248 HP / 16 Atk / 44 Def / 200 SpDef
-Bullet Punch
-U-Turn
-Roost
-Defog

Clefable @ Leftovers
Ability: Unaware
Calm Nature
EVs: 248 HP / 172 Def / 84 SpDef
-Moonblast
-Heal Bell
-Wish
-Protect

Celebi @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 HP / 148 Def / 108 Spd
-Calm Mind
-Energy Ball
-Recover
-Baton Pass

Energy ball was picked over giga because 1. you have recover for recovery and 2. eball kills azu after a bdrum, giga doesn't.

I guess I hope I helped somehow, I don't really spend my time rating. if I wanted to make the team sex, I'd have to change everything to my liking but I'm not gonna butcher it. gl on ladder bruh
 
to handle your threat list better, I would just suggest running unaware clef > diancie and mzor > reg zor. yeah, you lose a little speed and power but you get a cleric and a new mega to take it's place. also for celebi, there's literally no reason to run bold without any defense Ev's in conjunction with the HP Ev's, I mean I'd just go with modest because bisharp is clicking pursuit/knock off 99% of the time, not sucker. personally, I'd change your celebi to a cm pass celebi as well, seeing how volc and mag and clef would be able to benefit from the boosts, as well as celebi. you have chomp and zor for sharp so yeah.

Scizor @ Scizorite
Ability: Technician
Impish Nature
EVs: 248 HP / 16 Atk / 44 Def / 200 SpDef
-Bullet Punch
-U-Turn
-Roost
-Defog

Clefable @ Leftovers
Ability: Unaware
Calm Nature
EVs: 248 HP / 172 Def / 84 SpDef
-Moonblast
-Heal Bell
-Wish
-Protect

Celebi @ Leftovers
Ability: Natural Cure
Bold Nature
EVs: 252 HP / 148 Def / 108 Spd
-Calm Mind
-Energy Ball
-Recover
-Baton Pass

Energy ball was picked over giga because 1. you have recover for recovery and 2. eball kills azu after a bdrum, giga doesn't.

I guess I hope I helped somehow, I don't really spend my time rating. if I wanted to make the team sex, I'd have to change everything to my liking but I'm not gonna butcher it. gl on ladder bruh
Thanks for the rate bro! CM pass Celebi seems like a cool set, I'll definitely try it out. I'm a little unsure about Mega Scizor and Clefable, but I'll still try them out! I went with Bold on Celebi because of that weird little EV spread, but I guess Modest makes sense as well. Thanks for the rate again, I'll try out your suggestions and see how it goes!
 
Pretty cool choice of mons in here. Looks like a solid team overall. There are 2 ways Ill like to appreach this team

Option 1:

First, I sincerely question the need of a bulky volcarona on this build. Dropping quiver dance volcarona, one of most threatening sweepers there is, for a pretty team specific set that honestly doesnt do much besides burning stuff and asking mega charizard-X to sweep you. Clever set but it just doesnt work for this team imo. Quiver dance / Bug Buzz / Giga Drain / Fire Blast with 72 hp / 252 spA / 184 speed timid nature instead. It outspeeds scarf landorus-therian at +1 while being able to actually pressure zard-X and mega altaria with rocks up thanks to its offensive presence.

This scizor is sincerely... extremely pressured to fulfill a multitude of roles with no reliable recovery, it tries to do so much for this team. Id recommend running a bulkier normal scizor with recovery. A 248 hp / 96 def / 164 spdef impish nature spread with bullet punch / swords dance / defog / roost let scizor provides tons of utility during the match thanks to its access to roost.

Celebi with no baton pass is sincerely difficult to justify on builds nowadays. It should be running baton pass and no point in running that huge amount of special attack investment without a boosting nature. 252 hp / 148 def / 108 speed with a bold nature and baton pass / nasty plot / giga drain / earth power is a better for this now that scizor wont have u-turn so it provides the pseudo volt turn with magnezone instead and you have great nasty plot recipients in mega diancie and magnezone.

Option 2:

Latios > Celebi: This would be the most optimal since electric types like mega manectric are pretty annoying for your build right now. Defog / Psyshock / Roost / Draco Meteor with 32 HP / 224 spA / 252 speed timid gives you more reliable hazard removal, a water and keldeo switch-in and fighting resist similar to celebi, with the downside of not having a solid azu check.

Considering that, if running latios, passho berry with the offensive quiver dance set suggested in option 1 would be ideal to set up on it and retaliate with +1 giga drain. With latios you can also run U-turn > Defog on scizor.

Best of lucks and keep it up, solid foundation. Hope this helps!
 
Nice RMT bro!

One slight thing: this team is wreaked by expert belt mew (Fire Blast+Ice Beam+Energy Ball) But it's really uncommon so I think that is fine.

I was also thinking like MrAldo - I think that Volcarona could be a Quiver Dance + Bug Buzz + Giga Drain + Fiery Dance (50% chance for SPA boost and less miss, but you sacrifice power) It's your choice, anyway.

I also agree along the lines of having Baton Pass Celebi

Nasty Plot pass to Magnezone, Volcarona, and Diancie all pose a threat
In fact, you could change your ev's on Diancie to reflect speed instead of SPA due to the boost from Baton Pass.

Hope this kinda helps!
Also, you should post some replays with the team and your changed versions! Good Luck!
 
An interesting team with a few less seen mons, I like :)

I agree with most of the points already mentioned on this thread, especially the ones in regards to your Scizor. Defog Scizor tends to need to be bulky so it can come in and Defog, and it should also have Roost for reliable recovery. This also helps alleviate pressure on Garchomp, as it appears to be your only real counter to the highly common Landorus-T (the scarfed variant can pretty much 2HKO everything on your team short of Garchomp).

Let us know how it goes :)
 
I say don't go for Baton Pass Celebi. Try offensive Celebi. Replace Recover with Nasty Plot and Leftovers with Life Orb.
to be honest, i don't think offensive celebi quite fits on the team. it's my main switch for ground types (lando, exca, etc.), keldeo, starmie, and such. losing recover would be bad for it, since it would get dwindled down hella fast. along with a life orb, celebi isn't sticking around long. thanks for the rate though, i might try it out.
 
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