ORAS OU RMT and help with Volt-Turn Team

I built a Megamane team yesterday and after battling with it for a while, it's worked pretty well for me. But, there are a couple of things that i would like to include but am not able to without disrupting the balance. I was hoping to receive some help here.
The first problem I see with this team(although I havent really had that in battles) is that I dont have a setup stall/wall breaker. I would like a Physical stall/wall breaker who can set up something like Swords Dance and run through a team. I got destroyed by a Snorlax who used Curse over and over again and I was just trying to take it out with my Latias. So, those two are the major problems.

Here's my team :
manectric-mega.gif



Manectric (M) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Thunderbolt

The team is based around this guy. This is the first time I've ever used Mega Manectric and I've really come to like it. It's speed combined with amazing special attack devours lots of Pokemon with ease and I can simply Volt Switch into something like Rotom-Wash or Heatran to take damage that might have been aimed at Manectric or to avoid status moves like Toxic and Will-o-Wisp. The only problem Megamane faces is against specially defensive Pokemon like Chansey. That's one of the reason I need a physical wallbreaker.


landorus-therian.gif


Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Stone Edge
- U-turn

Landorus Therian provides the necessary physical support needed by Manectric to keep the momentum of Volt-Turn. It's Earthquake can take care of special walls like Sylveon and it can simply Superpower Chansey and get that blob out of the way to let for a better time for the rest of my team. Stone Edge and U-Turn give it the coverage to destroy Talonflame. Intimidate also helps lowering attack of Pokemon that have set up on me and Volt-Turn does that job to perfection, forcing the opponent to switch back to get his attack back to normal.

weavile.gif


Weavile (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick

Now, what can I say about this guy? It's simply awesome and its the enforcer of my team. It's Ice Shard does around 85 % damage to the opposing Scarfed Lando T so if its taken some prior damage from my Lando's U-Turn, I can KO it with ease. It takes out Excadrill with Knock Off after some prior damage. It does around 50 % damage to a specially defensive Sylveon and 70 % to an offensive one. So, if I have already taken out some of that Sylveon's HP with my other Pokes, this guy can finish things off. It deals with Mega Venusaur amazingly - a Pokemon that poses a huge threat to my team if my Heatran has fainted and Latias isn't in the best condition. It's Low Kick takes out Bisharp, does a ton of damage to Tyranitar and so many other Pokemon. The only time I have to immediately switch Weavile out is when I am facing an opposing Talonflame. It acts as an amazing sweeper after my other Pokes have weakened the opponents team.



latias.gif


Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Psyshock
- Defog
- Thunder Wave
- Draco Meteor

The Defogger of my team. I first had Mew on here but mew wasn't doing much other than defogging and burning the opponent. If my opponent carried a Cleric, it's uses really became limited. Latias is one Pokemon which I won't really mind replacing. It's simply doing just defogging the hazards and nothing else other than the T-waves to paralyze Pokes like Tyranitar.

rotom-wash.gif


Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 10 Spe
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split

The Physical wall of my team, which also makes for a great pivot along with Manectric and Lando T. Will-o-Wisp criples Pokemon that try to set up on it. But, my luck has been so bad with Accuracy that I've repeatedly missed Will-o-Wisps and Hydro Pumps loads of time. It tanks Mold Breaker Excadrill's Earthquake and might take it out with Hydro Pump.(I say might because Hydro Pump misses a ton of times). Pain Split lets Rotom W regain some health if I can take the opponent's gonna use a move that's not gonna KO it.


heatran.gif


Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Flash Cannon
- Earth Power
- Stealth Rock

This tanks fairy type moves which my other Pokemon take neutral or in Latias' case, super-effective damage from. I can switch into Excadrill at full health and take it out if Magma Storm hits. That attack really missed a lot but if it hits, it does a lot of damage to not only Pokemon which are weak to fire, but also Pokemon that take neutral damage from it. The damage each turn from Magma Storm also helps. Stealth Rock is the only hazard I use and when it's intact, really helps. Flash Cannon and Earth Power are for stab and coverage respectively.



I really miss Talonflame on this team but I can't see a way to fit it. My Team does have a tendency to struggle against fighting types. Latias doesnt have the offensive power to break the fighting types like Conkeldur before she's knocked off and knocked out. I saw Latios as an option but its lower defenses won't let it stay there for long if I need to defog a few times. It also lacks the physical bulk and there's no point in using Latios as a defensive option.
I also thought about replacing heatran with Scizor but I don't run a Cleric and Scizor is pretty slow so a Will-o-Wisp will render it useless.

So, I would like suggestions on how to improve the team.

Most Recent Replays :
http://replay.pokemonshowdown.com/ou-291604748
 
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Hey, nice team! I noticed that Bisharp is an extremely large threat to this team, as you're only answer to it is Weavile, and it won't appreciate trying to be sent in, losing 25% to Stealth Rocks if it's there, losing 10% to Life Orb damage when you KO Bisharp, and then Sucker Punch from Bisharp on top of that (and it can easily boost it's attack thanks to Intimidate from Lando-T and Mega Manectric). To help lessen the burden on Weavile, I think you could replace Rotom-Wash with Keldeo, as Lando-T already checks Excadrill quite well, and Keldeo gives you another mon to defeat Hippowdon easily. If you choose to run the Sub Calm Mind Set, you'll be able to have a setup sweeper that performs really well at defeating Mega Sableye (which is something your team struggled to easily KO before).

keldeo.png
>
rotom-wash.png


Since Rotom-Wash is gone, the burden of having to handle Excadrill falls completely on Lando-T. Right now, Lando-T is set in a position where it'll get worn down really quickly by coming in to take Iron Head a few times, as well as having to take 12% from Stealth Rock each time. Also, Mega Charizard X is a huge threat, as it's able to setup on Mega Manectric and Rotom-Wash (prior to adding Keldeo), and the only mons that can handle it are Lando-T, and then Heatran if its Air Balloon is still there (and if it is, then you won't be able to actually switch in due to it breaking upon switching in, and thus lose it's utility against Zard X to begin with). To help deal with Mega Charizard X as well as do a better job with checking Sand Offense, I think changing Lando-T's set from a Choice Scarf user into a Defensive pivot may help out. It'll have access to Leftovers, meaning it has some sort of recovery (though not the greatest) to deal with constantly switching in, and it can also become your new Stealth Rock user, which opens up a move slot on Heatran.

landorus-therian.png
Change into a defensive pivot variant

Finally, there's the issue that Mega Venusaur and Clefable can be a bit difficult to KO. Latias has a small chance to 2HKO Mega Venusaur with Psyshock, but it'll quickly rack up damage itself and Venusaur can shake off the damage with Synthesis. Heatran's a great answer to both of these, and with Magma Storm, it'll be able to trap these threats and eliminate them right on the spot. However, both Mega Venusaur and Clefable have recovery moves, meaning you won't be able to defeat them while they remain trapped. Remember that open slot on Heatran that used to be Stealth Rock? I think the best move to use in that slot would be Taunt. Taunt prevents Mega Venusaur and Clefable from recovering, as well as stopping them from using any status moves like Thunderwave. Also, an optional idea would be to run Leftovers > Air Balloon to help preserve Heatran while it's trapping the target, and it helps considering Heatran has no other form of recovery.

heatran.png
Taunt > Stealth Rock
Optional: Leftovers > Air Balloon
keldeo.gif

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
landorus-therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

heatran.gif

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Flash Cannon
- Earth Power
- Taunt
That's it for now, let me know if my suggestions helped or not, and in case of the latter, I'll come up with something else. Hope I helped ^_^
 

Hey, thanks for your thoughts Pokepals. I like the Keldeo Sub+Calm Mind set option but Rotom-W does an extremely important job for my team. It's a Pokemon that I use to switch into when my other Pokemon such as Weavile and Manectric are in danger. It's defenses and typing are something that I need on this team. Although, I would like to fit that Keldeo set somewhere else in the team if possible.

I like the suggestion for Taunt over Stealth Rock for Heatran. Since, I would defog if I was stealth rocked, SR on Heatran is a bit redundant I guess. I will replace SR with Taunt right away. As for the Leftovers, I think Air Balloon works better. Say I have a full HP Heatran and my most recent Pokemon has fainted. If my opponent is something like a Lando T, I can use Magma Storm (which does around 50-60% to defensive Lando and about 60-70% to an offensive one. Both Landos will have to do some damage before they can use EQ and in that time, I can kill them).

As for the defensive option on Lando T, I am using it as an offensive pivot alongside Manectric. And I think I do need a scarfer on my team so as to be able to outspeed other scarfers.

If you can elaborate how I can fill the defense of Rotom-W and a scarfer in place of Lando T, I would change Lando to defensive and Rotom with keldeo. Thanks for the advice once again. I do really want Keldeo in my team especially as a wallbreaker so I would like to get your knowledge on how I can fill Rotom W's slot.
 
heatran.png
Taunt > Stealth Rock
Optional: Leftovers > Air Balloon
keldeo.gif

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
landorus-therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

heatran.gif

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Flash Cannon
- Earth Power
- Taunt
That's it for now, let me know if my suggestions helped or not, and in case of the latter, I'll come up with something else. Hope I helped ^_^



I had a few battles with the changes you suggested and I have to say I really miss a scarfer. I fought two Mega Alakazam and its superior speed to all of my Pokemon can wreck my team. Also, Talonflame poses a huge threat to this team late game if I have lost Manectric, Heatran and def Lando T. I had a good time using Keldeo and even thought I pulled through in the end, I think I do miss the defenses of Rotom W that lets me take attacks.
 
I'll respond for TP quickly. Honestly you don't need rotom and its Defensive typing what so ever. You have a water resist in Latias and additional in keldeo if you decide to use it, so nothing lost here. As for the lose of an electric type, you have a flying resist in Heatran and that's about as far as that electric typing has value. This means that you still check Keldeo's, Tornadus, Talonflame and so on without it. Rotom is rather a redundant Mon to have on this team.

On the other hand, keldeo is greatly appreciated. Seeing as you literally just lose without it to Pokemon like SD Bisharp (Damage on weavile isnt hard) and Offensive Scizor. It also provides valuable offensive utility verse Pokemon chansey, which otherwise hard walls a large portion of your team.

Next you disagreed with the landorus-t set change. Your current landorus-t set is not needed what so ever and in fact puts your team at a disadvantage. Fitstly because you decide to run taunt > Stealth Rocks, meaning you don't have a rocker. Then because your main sand offence check and just general fighting check has no bulk to take any hits. This means you kind of just auto lose to stuff like Mega Lopunny and Excadrills.

Like I said, the scarf set is not needed. Not every team needs a scarf, as long as they have speed control (base 115+ mons, scarf, priority and t-wave). Your team has a substantial amount of speed control already, with Manectric and Weavile being well over the usal speed threshold and additionally weavile carrying Ice Shard.

I highly suggest changing both these sets to what's recommended, as they are both nessary for it to compete in the current meta. With this said, I might as well rate and sort out the remaining problems with the team.

Firstly, your latias set... Needs some work. It's really unfitting for the current meta and drags you down with its inability to keep up offensive pressure which is a must for Bulky offensive builds like this. I suggest changing its spread to 72 Hp / 184 Spa / 252 Spe, as this will give you back the ability to offensively pressure other Pokemon and get kills need, while still retaining the bulk needed to take on Thundrus and other mons.

The next change I recommend on Latias, is Life Orb > Leftovers. Like said before you need to keep up offensive pressure with this Mon and leftovers isn't going to cut it. This extra power will allow you to complete its role as a Bulky offensive pivot to the best of its abilities, rather than wasting offensive potential on an item that will only prolong its life shortly.

The final change to latias I suggest is Healling Wish > T-Wave. Conisdering the lack of reliable recovery and a way to clear status on your team has and how easily it can be worn down by Life Orb, hazards, status or other forms risdual damage, it would seem clear how much you would benefit from bring a Pokemon back to life practically. On the other hand, T-Wave really isn't doing much, as the Pokemon that would switch in Latias in the first place like clefable, ferothorn and SpD tran really aren't that bothered by being a bit slower.

My final suggestion, is to use Pursuit > Low Kick on Weavile. This allows it to effectively trap and clear mons like lati and Starmie for Pokemon like keldeo to clean your opponents team. Although low kick is nice for Bisharp, it really isn't good for anything else and now with a keldeo on your team, you really aren't afraid about that.

Additional Options:

  • If you do make this change and find that Bisharp is still a bit over whelming, you can make keldeo Rest-Talk Lo > Sub+CM, as this will allow you to effectively allow you to ignore risdual damage and heal up on it. It'll also help with Scizor's and heatrans, which is nice!
  • If you make the Rest-Talk change with Keldeo, you can probably afford to use Latios > Latias. I say this because you now have a way to absorb status and heal off in keldeo, so healling wish is no longer as major as a factor as it was before. On top of this latias isn't that needed as you have handles to offensive electrics like Thundrus in Weavile and Mane. Running Latias lets you increase the offensive pressure you can apply and opens up a lure for either ferro or Heatran with Hp fire or eq. You could e en just run recover to be a more reliable keldeo and Zard y check.
Anyway, that's everything. I hope you take some of this onboard as a lot of its iimportantto make this team work well.
 
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I'll respond for TP quickly. Honestly you don't need rotom and its Defensive typing what so ever. You have a water resist in Latias and additional in keldeo if you decide to use it, so nothing lost here. As for the lose of an electric type, you have a flying resist in Heatran and that's about as far as that electric typing has value. This means that you still check Keldeo's, Tornadus, Talonflame and so on without it. Rotom is rather a redundant Mon to have on this team.

On the other hand, keldeo is greatly appreciated. Seeing as you literally just lose without it to Pokemon like SD Bisharp (Damage on weavile isnt hard) and Offensive Scizor. It also provides valuable offensive utility verse Pokemon chansey, which otherwise hard walls a large portion of your team.

Next you disagreed with the landorus-t set change. Your current landorus-t set is not needed what so ever and in fact puts your team at a disadvantage. Fitstly because you decide to run taunt > Stealth Rocks, meaning you don't have a rocker. Then because your main sand offence check and just general fighting check has no bulk to take any hits. This means you kind of just auto lose to stuff like Mega Lopunny and Excadrills.

Like I said, the scarf set is not needed. Not every team needs a scarf, as long as they have speed control (base 115+ mons, scarf, priority and t-wave). Your team has a substantial amount of speed control already, with Manectric and Weavile being well over the usal speed threshold and additionally weavile carrying Ice Shard.

I highly suggest changing both these sets to what's recommended, as they are both nessary for it to compete in the current meta. With this said, I might as well rate and sort out the remaining problems with the team.

Firstly, your latias set... Needs some work. It's really unfitting for the current meta and drags you down with its inability to keep up offensive pressure which is a must for Bulky offensive builds like this. I suggest changing its spread to 72 Hp / 184 Spa / 252 Spe, as this will give you back the ability to offensively pressure other Pokemon and get kills need, while still retaining the bulk needed to take on Thundrus and other mons.

The next change I recommend on Latias, is Life Orb > Leftovers. Like said before you need to keep up offensive pressure with this Mon and leftovers isn't going to cut it. This extra power will allow you to complete its role as a Bulky offensive pivot to the best of its abilities, rather than wasting offensive potential on an item that will only prolong its life shortly.

The final change to latias I suggest is Healling Wish > T-Wave. Conisdering the lack of reliable recovery and a way to clear status on your team has and how easily it can be worn down by Life Orb, hazards, status or other forms risdual damage, it would seem clear how much you would benefit from bring a Pokemon back to life practically. On the other hand, T-Wave really isn't doing much, as the Pokemon that would switch in Latias in the first place like clefable, ferothorn and SpD tran really aren't that bothered by being a bit slower.

My final suggestion, is to use Pursuit > Low Kick on Weavile. This allows it to effectively trap and clear mons like lati and Starmie for Pokemon like keldeo to clean your opponents team. Although low kick is nice for Bisharp, it really isn't good for anything else and now with a keldeo on your team, you really aren't afraid about that.

Additional Options:

  • If you do make this change and find that Bisharp is still a bit over whelming, you can make keldeo Rest-Talk Lo > Sub+CM, as this will allow you to effectively allow you to ignore risdual damage and heal up on it. It'll also help with Scizor's and heatrans, which is nice!
  • If you make the Rest-Talk change with Keldeo, you can probably afford to use Latios > Latias. I say this because you now have a way to absorb status and heal off in keldeo, so healling wish is no longer as major as a factor as it was before. On top of this latias isn't that needed as you have handles to offensive electrics like Thundrus in Weavile and Mane. Running Latias lets you increase the offensive pressure you can apply and opens up a lure for either ferro or Heatran with Hp fire or eq. You could e en just run recover to be a more reliable keldeo and Zard y check.
Anyway, that's everything. I hope you take some of this onboard as a lot of its iimportantto make this team work well.

I see what you mean there and I've even tried those out. In one it worked, but in the other, Diancie wrecked my team.

http://replay.pokemonshowdown.com/ou-291621479

http://replay.pokemonshowdown.com/ou-291623174
 
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