ORAS OU Rate My Team (My First Time Here!)

Hey, guys! I decided to make a competitive team based on Mega Swampert. I've been using this team for a while and have tweaked it several times to try and give it the highest efficiency. After several more battles, I've decided to share this team. Also, this is my first time posting a rate my team, so I don't know how this is going to go. Hope it works out. Feel free to give any advice and suggestions to any part of the team. Without further ado (adu?), here I go.


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Swampy (Swampert) @ Swampertite
Ability: Torrent
Nature: Adamant
104 HP/ 252 Atk/ 152 Spe
-Rain Dance
-Waterfall
-Earthquake
-Ice Punch

This is THE guy. Spent the time workin' out and he's back. I decided to give Swampy 252 EVs in attack with an Adamant nature to maximize attack. The 152 speed EVs is just enough to out speed M-Sceptile in the rain, which is really clutch. The rest of the EVs was dumped into HP for Swampy to tank a hit or two. Other than that, the moveset is pretty standard. You got rain dance to trigger Swift Swim back in action. Waterfall and Earthquake are two great physical STABs and Ice Punch rounds out the set for coverage against several grass types, besides M-Venusaur.


politoed.gif


Pappy (Politoed) @ Damp Rock
Ability: Drizzle
Nature: Modest
252 HP/ 252 SpA/ 4 SpD
-Hydro Pump
-Ice Beam
-Focus Blast
-Hypnosis

This is usually the lead of the team to get the rain going. The Damp Rock is to extend the rain time by Drizzle from 5 turns to 8 turns, which is greatly needed due to the weather nerf in Gen 6. Most people expect a more defensive Politoed so I generally like to change things up a bit and go with more power hence the modest nature and 252 EVs in SpA. The 252 EVs in HP are two maximize the amount of hits Pappy can take since there won't be much defensive investment in this build for him. The last 4 EV's are put in SpD as it seems to go nowhere better. Even with Politoed, STAB Hydro Pump in the rain hits like a truck. Ice Beam is for coverage. Focus Blast is to put a decent dent in Steel types like Ferrothorn who likes to switch in to Pappy. Hypnosis is there to put opponents to sleep which has really helped in some battles with this team.


tornadus-therian.gif


Tornadus-T @ Assault Vest
Ability: Regenerator
Nature: Hasty
4 Atk/ 252 SpA/ 252 Spe
-Hurricane
-Heat Wave
-Focus Blast
-U-Turn

This eagle/genie is such a rain abuser. The Hasty nature is to maximize speed while not hindering attack to give U-Turn as much damage as possible. The EV spread here is self explanatory. Maximize speed and special attack and dump the last 4 in attack to support u-turn damage. STAB Hurricane takes advantage of the 100% accuracy in the rain and has so much force behind it. Focus Blast is to deal with any Steel types that come in while the rain is up. Heat Wave takes into account the possibilities of when the rain is gone so Tornadus-T can score Ferrothorn, Scizor, and any of those others even better.
U-Turn is there because it works so well with Regenerator. Running low? U-Turn for a free 33% recovery and keep the momentum on your side!


scizor.gif


Scissors (Scizor) @ Choice Band
Ability: Technician
Nature: Adamant
248 HP/ 252 Atk/ 8 Spe
-Bullet Punch
-SuperPower
-U-Turn
-Pursuit

Scissors the Scizor is really just...Scizor! This is just the standard banded Scizor. Scissors is my go to to take out fairies or U-Turn out if I feel unsafe. U-Turning back and forth between Scizor and Tornadus-T really makes this team fun when your opponent can't get a clean hit. The continuous swapping is also aided by none other than the Latias on this team.


latias.gif


Aurora (Latias) @ Leftovers
Ability: Levitate
Nature: Calm
252 HP/ 4 SpA/ 252 SpD
-Defog
-Recover
-Dragon Pulse
-Psyshock

Aurora here plays as my special wall/defogger. A calm nature with max investment in HP and SpD allow to take special hits for days when coupled with recover. Defog of course is to keep hazards off the field, which, as mentioned earlier, helps with not taking any hazard damage from all the U-Turning. Dragon Pulse and Psyshock are there for STAB and so Latias has something to do other than setting up and being taunt vulnerable.


ferrothorn.gif


UFO (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
252 HP/ 128 Def/ 128 SpD
IVs: 0 Spe
-Leech Seed
-Protect
-Gyro Ball
-Power Whip

Ferrothorn serves as the physical wall of this team while having a decent specially defensive side as well. A relaxed nature is there to help with defensive capabilities while reducing speed which is great for Ferrothorn for two reasons: it won't by outspeeding anything anyways and it allows Gyro Ball to do the most it can do with 0 Speed IVs. Leech Seed and Protect with Leftovers is for stalling purposes to get Ferrothorn's health back up fairly quickly while being able to scout for any oncoming moves such as fires, High Jump Kicks, etc. Power Whip is there for Grass STAB and can hit thing such as Quagsire, Gastrodon, and any others that can't take a grass hit very well.


Well, this is the team. Also, please let me know if I should change anything for future RMTs since it's my first time here. Thanks guys!
 
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hi, nice team. rain teams are pretty effective in ou right now because of how offensive the meta is, but i feel your team doesn't have very efficient ev spreads and it lacks kingdra, an essential on every rain team. politoed should have a more defensive set in order to have more longevity so it can set rain consistently over longer games and it has utility in stopping setup mons with encore so that your sweepers can switch in more easily, this also means that you don't need more than one setter and can afford more coverage on swampert. i would also change tornadus to the life orb set, life orb makes torn-t insanely threatening under rain with 100% accurate hurricanes and coupled with its coverage, makes it really difficult to switch in while av lacks the power. and you mention that ferrothorn+scizor stack a nasty fire weakness but dropping scizor for kingdra allows you to actually run kingdra, and the likes of fairy types aren't exactly a concern when you blow them back with specs rain boosted hydro pumps + you have ferrothorn to switch into fairy type attacks. latias doesn't need all that bulk and can get by with checking special attackers with an ev spread of 72 hp / 184 spa / 252 spe. the last change i would make is chople berry > leftovers on ferrothorn. this helps your team against mega alakazam which is a massive threat, and chople berry significantly reduces the damage you take from focus blast and lets you ohko it with gyro ball. it's mainly a lure which baits it into focus blasting a weakened ferro.

latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
tornadus-therian.gif

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off
kingdra.gif

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Scald
- Ice Beam
politoed.gif

Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
- Scald
- Toxic
- Encore
- Rest

changes in short:

latias.png
lifeorb.png
offensive support latias >
latias.png
leftovers.png
defensive latias
kingdra.png
kingdra >
scizor.png
scizor
tornadus-therian.png
lifeorb.png
life orb tornadus-t >
tornadus-therian.png
assaultvest.png
assault vest tornadus-t
ferrothorn.png
chopleberry.png
chople berry ferrothorn >
ferrothorn.png
leftovers.png
leftovers ferrothorn
vSaxZS9.png
252 atk / 4 def / 252 spe and superpower >
vSaxZS9.png
104 hp / 252 atk / 152 spe and rain dance
186.png
defensive politoed >
186.png
offensive politoed
 
hi, nice team. rain teams are pretty effective in ou right now because of how offensive the meta is, but i feel your team doesn't have very efficient ev spreads and it lacks kingdra, an essential on every rain team. politoed should have a more defensive set in order to have more longevity so it can set rain consistently over longer games and it has utility in stopping setup mons with encore so that your sweepers can switch in more easily, this also means that you don't need more than one setter and can afford more coverage on swampert. i would also change tornadus to the life orb set, life orb makes torn-t insanely threatening under rain with 100% accurate hurricanes and coupled with its coverage, makes it really difficult to switch in while av lacks the power. and you mention that ferrothorn+scizor stack a nasty fire weakness but dropping scizor for kingdra allows you to actually run kingdra, and the likes of fairy types aren't exactly a concern when you blow them back with specs rain boosted hydro pumps + you have ferrothorn to switch into fairy type attacks. latias doesn't need all that bulk and can get by with checking special attackers with an ev spread of 72 hp / 184 spa / 252 spe. the last change i would make is chople berry > leftovers on ferrothorn. this helps your team against mega alakazam which is a massive threat, and chople berry significantly reduces the damage
Thanks for rating! I tried out your suggestions and would like to say a few things. Adding Kingdra was absolutely beneficial and I can't believe I forgot about him. He allows me to trade the special power on politoed for more defense, and I must say, the longevity is great like you said. I always used full sp def latias so i never thought of life orb with your suggested ev spread. It's great but I have a question. Wouldn't recover be better than roost since they heal the same amount but roost makes latias lose her ground immunity for the turn? However, now knowing it can still take hits this way, the additional power on Latias is helpful. For now I want to keep rain dance on swampert, because I can't guaruntee the survival of politoed without sacrificing something more important it seems, but I will keep the super power in mind. What would the extra speed on swampert allow him to outspeed? 152 EVs already outspeeds several of its grass threats like M-sceptile and serperior. You pointed out that my team had a weakness to M-Alakazam so I decided to face a team with one. You're right so giving ferro the chople berry was definitely a fix. For tornadus, Im still deciding whether or not to keep the AV on him as the unexpected boost in special defense really gets people. The extra damage output, though, is noticable. I also don't know about super power on torn-t either. It has its drop in attack and defense and I don't want torn-t to become more frail than he is. I guess heat wave is pointless on a rain team so I did switch it for knock off.

All in all, thanks for the large amounts of suggestions you gave. It really gave more insight to this team and really any other teams I try and make.
 
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