ORAS PU Momentum for dayz

Volt-Turn by GrumpyGulpin
voltturn.gif

Historically one of my favourite playstyles is Volt-Turn HO and I haven't played PU Volt-Turn since Scyther was still there so I figured with all the PU hype and it becoming an official tier I'd make a Volt-Turn team in the current meta. So I looked at the mons that PU has to offer and immediately realized that Jumpluff-Zebstrika core can do a ton of switching around as they outspeed the majority of the tier. With this in mind I started building, and you can see the product below :)
The team:
jumpluff.gif

Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Sleep Powder
- Seed Bomb
- U-turn
This fluffy little thing got a lot of attention with Memento into BD Linoone before the latter got banned. It is also one of the fastest pokes in the tier making for a pretty good part of a Hyper Offensive Volt Turn core. Sleep Powder to put threats to sleep is also very useful, the other moves are quite self-explanitory strong STAB moves and U-turn for momentum. No item for Acrobatics boost.
zebstrika.gif

Zebstrika
@ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
One of the fastest Pokémon in the tier, boasting an incredible 116 Speed and its access to Volt Switch makes it a fantastic addition to any Volt-Turn team. It can deal with a bunch of things that the team otherwise suffers against (most notably Gourgeist) and it's just all around very quick, very solid with decent coverage in HP Ice and Overheat. I chose Lightningrod over Sap Sipper as I already have a Sleep Powder immunity in Jumpluff and the later added Bouffalant runs Sap Sipper for other grass moves.
pelipper.gif

Pelipper
@ Leftovers
Ability: Keen Eye
EVs: 248 HP / 184 Def / 76 SpD
Bold Nature
- Defog
- Scald
- Roost
- U-turn
The pelican is the single best Defogger in the tier, at least in my opinion. Also not exactly the fastest mon and its access to U-turn can give you a lot of momentum as the team appreciates slow momentum because the more offensive part doesn't want to switch into strong hits. The EV spread makes it live Specs Giga Drain from Exeggutor (or any attack if it's at -2 after Leaf Storm) and it also lives Ice Beam from +2 Gorebyss even from 80% (can only deal about 20% with Scald so it's not your first choice of Gorebyss counters) ,while still possibly surving Thunderpunch from Monferno (not after rocks sadly), 248 HP / 252Def / 8 SpD is definetly an option worth considering.
probopass.gif

Probopass
@ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 168 SpD / 84 Spe
Calm Nature
- Stealth Rock
- Volt Switch
- Thunder Wave
- Earth Power
At this point I realized that I don't really have anything that wants to see ice type moves nor rock type moves as well as a solid switch in to special hits, so I included Probopass as a mon that keeps up the theme of volt-turning as well as it's able to set up rocks. Thunder Wave is there to cripple the speed of the opponent's team (not really scared of anything in particular, but t-wave is always nice) and Earth Power is there so I can cripple/kill electric types this team has trouble with, most notably Zebstrika (winning a speed tie is just not reliable enough)
bouffalant.gif

Bouffalant
@ Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Head Charge
- Earthquake
- Wild Charge
I still felt like the physically offensive part of the team is lacking in power as Jumpluff doesn't exactly have the greatest Attack stat, so I decided that I will include a mon that has recently dropped from NU, Bouffalant. I went with the CB set for extra power (though I'm considering changing it to Sub SD) and from there on the set is quite self explanitory, max speed to outspeed everything I possibly can while the moves grant a decent amount of coverage, and if the opponent has no ghost types then nothing wants to switch into a Choice Banded Head Charge.
kadabra.gif

Kadabra
@ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Psychic
- Encore
- Hidden Power [Fighting]
Kadabra was my last addition as I wanted a strong special attacker, capable of possibly dealing with ghosts as well as giving a great way of Pawniard counter in Sash HP fighting. Encore is there to counter stall and stop any possible set-up while Psychic and Shadow Ball give me the amount of coverage needed. I'm quite shaky on his spot, so any replacement idea is appreciated.
Notable Threats:
  • Stunfisk: Honestly I don't have much to hit Stunfisk with so getting through it can cause some problems. Your best bet is to hit it with a CB Earthquake or put it to sleep then spam Seed Bomb.
  • Zebstrika: Deals a huge amount of damage to the team as I only have one immunity to electric and it outspeeds the team.
  • Monferno: Nothing really wants to switch into it as they carry Thunderpunch quite a lot of the times, which Pelipper doesn't really like swicthing into.
The team made it onto the ladder yesterday (Proof:https://imgur.com/NHn0AtV), sadly I haven't saved any of my battles so I can't show any examples of how this team works.
Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Sleep Powder
- Seed Bomb
- U-turn

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 184 Def / 76 SpD
Impish Nature
- Defog
- Scald
- Roost
- U-turn

Probopass @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 168 SpD / 84 Spe
Calm Nature
- Stealth Rock
- Volt Switch
- Thunder Wave
- Earth Power

Bouffalant @ Choice Band
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Head Charge
- Earthquake
- Wild Charge

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Psychic
- Encore
- Hidden Power [Fighting]

PS.: This is my first RMT I read through the rules, but if I missed out on something that should be included let me know and I'll try to add the required info.​
 
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Hi, I don't have time to do a full rate on mobile, but from what I see, Golem can work well in Probopass's place. Although you become a bit weaker to Rotom-F, it helps take on all the counters you mentioned, and offers an electric immunity.

From here I'd suggest Sap Sipper > Lightning Rod on Zebstrika to give you a counter to opposing Jumpluff, and then making Bouffalant Soundproof to help against Chatot.

Finally, you can put a monferno somewhere to help out against Pawniard, force 50/50's with Rotom-F, and it can take a spot as another strong physical attacker.

Edit: you can opt for a sub sd variant of Bouf if you add in Monferno as it can help take on stuff like Misdreavus.
 
Hi, I don't have time to do a full rate on mobile, but from what I see, Golem can work well in Probopass's place. Although you become a bit weaker to Rotom-F, it helps take on all the counters you mentioned, and offers an electric immunity.

From here I'd suggest Sap Sipper > Lightning Rod on Zebstrika to give you a counter to opposing Jumpluff, and then making Bouffalant Soundproof to help against Chatot.

Finally, you can put a monferno somewhere to help out against Pawniard, force 50/50's with Rotom-F, and it can take a spot as another strong physical attacker.

Edit: you can opt for a sub sd variant of Bouf if you add in Monferno as it can help take on stuff like Misdreavus.

Never thought about Golem tbh, so I'll probably have a look at it, as far as Monferno goes I thought about including him with the special set instead of Kadabra though haven't made up my mind on that. And if I end up getting rid of Probopass I'll definetly change to Soundproof.
 
Hey Toni Chopper
Seeing how you struggle against Electric-types in general and Monferno, I suggest you to replace Probopass with Stunfisk. Stunfisk is kind of a momentum sponge for your team, but if you want to check these threats unscathed you'll have to sacrifice part of your momentum, but you still have 3 teammates that can create VoltTurn chains so it should be alright anyway. That said, Stunfisk will provide you with a check to both Monferno and Electric-types such as Zebstrika, Raichu, and Electrode, which are very painful given you didn't have any Electric-type immunity before. On another side, Stunfisk can be more dangerous offensively than Probopass, thanks to its double STAB, which can be hard at times to switch into, and Toxic, which also has nice synergy with your team and VoltTurn cores in general to further wear down the opposing team.

This change would make you a little weaker to Ice-types and have less answers to Normal-spam though, so you should replace Bouffalant with Swords Dance Monferno. Swords Dance Monferno, while still being an exceptional wallbreaker, it is also able to revengekill Pokemon you would struggle with such as Stoutland and Regice, while giving you an insurance against things such as Pawniard, which Stunfisk can't deal with all game long, due to its lack to recovery, and Ghost-types such as Gourgeist and defensive Misdreavus due to being immune to Will-O-Wisp. Monferno also works as your cleaner and can take fully advantage of the VoltTurn chains you create to find chances to set up or just create holes in the opposing teams with its strong double STAB.

The following is an optional change, if you want to be even more safe against offensive threats such as Regice and Stoutland then I suggest you to follow it, if not you can leave Kadabra, it gets the job done anyways. Last but not least, now that Monferno gives you another hand against Pawniard and Ghost-types, you can replace Kadabra with Mr. Mime. While hitting the same targets as Kadabra, Choice Scarf Mr. Mime will be a key Pokemon if you follow the previous changes, due to its access to Healing Wish. Healing Wish will be fundamental to heal up Monferno if it has taken too much damage and can't deal with things such as Regice anymore, but more importantly, it can heal up Stunfisk and Pelipper, which in some games could be victim of heavy offensive pressure and get weakened too early, leaving your team with near to zero answers to the aforementioned Electric-types and less covered against physical threats such as Pawniard and Stoutland. You can also run Baton Pass > Focus Blast, as you have plenty of answers to Dark- and Steel-types already, to get your more momentum, but you'll have to run Psyshock > Psychic at that point to not get left too uncovered against Regice.

Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Mach Punch
- Swords Dance

Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic / Psyshock
- Dazzling Gleam
- Healing Wish
- Focus Blast / Baton Pass
 
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I'm a fan of Raiza's rate, I'll just supplement it by saying passho berry>leftovers on stunfisk, as the team has a severe lack of switch-ins to Floatzel, Kingler, etc. and lure fisk should help that out quite a bit. Although coming in on Monferno still almost guarantees a kill, with Passho fisk and 2 faster Pokemon that's close to the best you can get for dealing with Floatzel.
 
Hey Toni Chopper
Seeing how you struggle against Electric-types in general and Monferno, I suggest you to replace Probopass with Stunfisk. Stunfisk is kind of a momentum sponge for your team, but if you want to check these threats unscathed you'll have to sacrifice part of your momentum, but you still have 3 teammates that can create VoltTurn chains so it should be alright anyway. That said, Stunfisk will provide you with a check to both Monferno and Electric-types such as Zebstrika, Raichu, and Electrode, which are very painful given you didn't have any Electric-type immunity before. On another side, Stunfisk can be more dangerous offensively than Probopass, thanks to its double STAB, which can be hard at times to switch into, and Toxic, which also has nice synergy with your team and VoltTurn cores in general to further wear down the opposing team.

This change would make you a little weaker to Ice-types and have less answers to Normal-spam though, so you should replace Bouffalant with Swords Dance Monferno. Swords Dance Monferno, while still being an exceptional wallbreaker, it is also able to revengekill Pokemon you would struggle with such as Stoutland and Regice, while giving you an insurance against things such as Pawniard, which Stunfisk can't deal with all game long, due to its lack to recovery, and Ghost-types such as Gourgeist and defensive Misdreavus due to being immune to Will-O-Wisp. Monferno also works as your cleaner and can take fully advantage of the VoltTurn chains you create to find chances to set up or just create holes in the opposing teams with its strong double STAB.

The following is an optional change, if you want to be even more safe against offensive threats such as Regice and Stoutland then I suggest you to follow it, if not you can leave Kadabra, it gets the job done anyways. Last but not least, now that Monferno gives you another hand against Pawniard and Ghost-types, you can replace Kadabra with Mr. Mime. While hitting the same targets as Kadabra, Choice Scarf Mr. Mime will be a key Pokemon if you follow the previous changes, due to its access to Healing Wish. Healing Wish will be fundamental to heal up Monferno if it has taken too much damage and can't deal with things such as Regice anymore, but more importantly, it can heal up Stunfisk and Pelipper, which in some games could be victim of heavy offensive pressure and get weakened too early, leaving your team with near to zero answers to the aforementioned Electric-types and less covered against physical threats such as Pawniard and Stoutland. You can also run Baton Pass > Focus Blast, as you have plenty of answers to Dark- and Steel-types already, to get your more momentum, but you'll have to run Psyshock > Psychic at that point to not get left too uncovered against Regice.

Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Mach Punch
- Swords Dance

Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic / Psyshock
- Dazzling Gleam
- Healing Wish
- Focus Blast / Baton Pass

Thanks a ton man :) You actually described quite a few issues I had before and the explanations seem so sensible I almost feel ashamed I couldn't think of them myself. I'll definetly give them a go as I have been having a ton of fun with the team and elevating it to a higher level was my initial purpose with this thread, as well as giving people who are newer to PU ideas for an offensive team that's not hard to play and can get solid results.
PS.: I hope everything is alright with my thread
 
I'm a fan of Raiza's rate, I'll just supplement it by saying passho berry>leftovers on stunfisk, as the team has a severe lack of switch-ins to Floatzel, Kingler, etc. and lure fisk should help that out quite a bit. Although coming in on Monferno still almost guarantees a kill, with Passho fisk and 2 faster Pokemon that's close to the best you can get for dealing with Floatzel.

Thanks man appreciate feedback from parts of the PU council (if I'm not mistaken) also I hope everything is alright with my thread :) the whole RMT rules post is a bit too much to take in at once so I was worried I'd forget about something
 
Cool team, I remember yesterday seeing you battle galbia in a close game.

Firstly, I suggest you run Thunder Wave over Encore on Kadabra. Your team often relies on it to check set up sweepers, such as Regice and Gorebyss, and at high healths Kadabra cannot OHKO either. Encore isn't required as you have many ways of beating bulkier set up sweepers and breaking walls, whereas twave is very important for set up sweepers.

Next, I agree with Raiza that Stunfisk would be a better fit than Probopass. Like he said, Stunfisk is a great check to Electric-types, which your team can struggle with if Probopass is weakened and they outplay Zebstrika's Lightning Rod. There isn't much to add here as Raiza explained why the change helps you team very well. Physically defensive set would work best as it helps check Monferno and Pawniard, so I then suggest changing Pelipper to a Specially Defensive spread, as it provides a more sturdy answer to Scarf Simipour and Fire-types which your team struggles to switch into. Sdef Pelipper also helps with common specially offensive psychic types, as although it lacks a Psychic resistance, Pelipper can still take many of them on.

Another thing you could try is Dodrio over Bouffalant. Dodrio's higher Speed helps your team revenge kill bulkier threats such as Stoutland, which the rest of your team cannot KO unless it gets to around 60% of health, as well as cm Grumpig, which doesn't take too much from Jumpluff. Dodrio also importantly provides priority, which your team currently lacks, helping you revenge kill set up sweepers, choice scarf users, and other priority users. This helps a lot against Scarf Chatot which can put in a lot of work vs your team, but dies to a Quick Attack after 2 Stealth Rock switch ins.

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Psychic
- Hidden Power [Fighting]
- Encore

Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 8 SpA / 252 SpD
EVs: 248 HP / 184 Def / 76 SpD
Bold Nature
- Defog
- Scald
- Roost
- U-turn

Dodrio @ Choice Band
Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Knock Off
- Quick Attack

Gl with the team and well done w/ the peak!
 
Cool team, I remember yesterday seeing you battle galbia in a close game.

Firstly, I suggest you run Thunder Wave over Encore on Kadabra. Your team often relies on it to check set up sweepers, such as Regice and Gorebyss, and at high healths Kadabra cannot OHKO either. Encore isn't required as you have many ways of beating bulkier set up sweepers and breaking walls, whereas twave is very important for set up sweepers.

Next, I agree with Raiza that Stunfisk would be a better fit than Probopass. Like he said, Stunfisk is a great check to Electric-types, which your team can struggle with if Probopass is weakened and they outplay Zebstrika's Lightning Rod. There isn't much to add here as Raiza explained why the change helps you team very well. Physically defensive set would work best as it helps check Monferno and Pawniard, so I then suggest changing Pelipper to a Specially Defensive spread, as it provides a more sturdy answer to Scarf Simipour and Fire-types which your team struggles to switch into. Sdef Pelipper also helps with common specially offensive psychic types, as although it lacks a Psychic resistance, Pelipper can still take many of them on.

Another thing you could try is Dodrio over Bouffalant. Dodrio's higher Speed helps your team revenge kill bulkier threats such as Stoutland, which the rest of your team cannot KO unless it gets to around 60% of health, as well as cm Grumpig, which doesn't take too much from Jumpluff. Dodrio also importantly provides priority, which your team currently lacks, helping you revenge kill set up sweepers, choice scarf users, and other priority users. This helps a lot against Scarf Chatot which can put in a lot of work vs your team, but dies to a Quick Attack after 2 Stealth Rock switch ins.

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Psychic
- Hidden Power [Fighting]
- Encore

Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Discharge
- Earth Power
- Toxic

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 8 SpA / 252 SpD
EVs: 248 HP / 184 Def / 76 SpD
Bold Nature
- Defog
- Scald
- Roost
- U-turn

Dodrio @ Choice Band
Ability: Early Bird
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Knock Off
- Quick Attack

Gl with the team and well done w/ the peak!
thanks I'll try these changes after I try Raiza's changes. And yup you remember correctly I did play Galbia yesterday, that battle was the one where I realized I suffer against Monferno. I kinda hope that the peak on the pic will not be the final peak xD I just wanted to provide some proof for the team. And as always I appreciate the feedback
 
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