Introduction
Hello once again my friends. I made a new Team based of my favorite Non-Mega of all time. Welcome to my Chandelure OU Team.
The Team
Sia (Chandelure) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Here is my Star Player, The Micheal Jordan of my team... Chandelure. So Chandelure has a high Sp A, Sp D and Spe which makes it like a Mega Alakazam (probably slower than M Alaka). Flash Fire gives Chandelure a chance to gain more Sp A from Fire Attacks. I let it hold Leftovers because even though it's fast it need health, though Choice Specs is another option but Chandelure needs backup health.
Ahas (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Taunt
- Giga Drain
Serperior is used for my taunt for its great speed and ability. Contrary mixed with Leaf Storm and a Timid nature and boost Spe Evs makes it a killer too. Leftovers because even though it has speed it is also frail so it needs health.
Drachen (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake
Dragonite here is used for revenge killing incase Serperior is down. Has great Attack and a good Speed. Multiscale is used for having a 50% buff when I'm still in full health. Adamant for a boost with Dragonite's Attack. Choice Band raises attack combined with Adamant makes Attacks more powerful than usual.
Ster (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Starmie is here for my hazard remover. Has access to Nature Cure and Analytic. Life Orb to boost attacks but looses health after. Analytic raises power if I'm last to attack.
Cats (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
I chose Landorus for being my Switcher, Knock Off and Stealth Rock. Leftovers since Landorus is just support and needs health. Intimidate to low the opponents attack.
Derp (Slowbro) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 36 Def / 136 SpA / 80 SpD / 4 Spe
Modest Nature
- Scald
- Slack Off
- Fire Blast
- Psychic
Slowbro is my Mega for this team. It has great Defense and Sp Defense as it mega evolves it becomes a tank. Regenerator is before Mega evolving incase I need health but it's like a little chance.
Hello once again my friends. I made a new Team based of my favorite Non-Mega of all time. Welcome to my Chandelure OU Team.
The Team



Sia (Chandelure) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Here is my Star Player, The Micheal Jordan of my team... Chandelure. So Chandelure has a high Sp A, Sp D and Spe which makes it like a Mega Alakazam (probably slower than M Alaka). Flash Fire gives Chandelure a chance to gain more Sp A from Fire Attacks. I let it hold Leftovers because even though it's fast it need health, though Choice Specs is another option but Chandelure needs backup health.
Flamethrower - I prefer Flamethrower over Fire Blast since Fire Blast has more chance to miss than Flamethrower. Has 10% chance to burn the target which is a low chance but if it does it will be useful.
Shadow Ball - A great STAB move for Chandelure.
Energy Ball - To handle Water/Ground types
HP Fighting - to handle Dark/Rock types
Shadow Ball - A great STAB move for Chandelure.
Energy Ball - To handle Water/Ground types
HP Fighting - to handle Dark/Rock types



Ahas (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Taunt
- Giga Drain
Serperior is used for my taunt for its great speed and ability. Contrary mixed with Leaf Storm and a Timid nature and boost Spe Evs makes it a killer too. Leftovers because even though it has speed it is also frail so it needs health.
Leaf Storm - because instead of a x2 lower Sp A it boosts it up due to Contrary
Dragon Pulse - used for hitting bulky Dragon Types
Taunt - for defensive teams with M. Sableye/Absol
Giga Drain - for sapping health after the Leaf Storm boost
Dragon Pulse - used for hitting bulky Dragon Types
Taunt - for defensive teams with M. Sableye/Absol
Giga Drain - for sapping health after the Leaf Storm boost



Drachen (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake
Dragonite here is used for revenge killing incase Serperior is down. Has great Attack and a good Speed. Multiscale is used for having a 50% buff when I'm still in full health. Adamant for a boost with Dragonite's Attack. Choice Band raises attack combined with Adamant makes Attacks more powerful than usual.
Outrage - combined with Choice Band usually OHKOs things
Extreme Speed - is a +2 priority attack that provides the priceless utility of not only killing off weakened sweepers that have set up but also revenge killing priority users such as Talonflame.
Fire Punch - used to hit Steel Types and Ice Types
Earthquake - rounds out the set, providing invaluable coverage on Heatran and Tyranitar while being Dragonite's best option against Azumarill and hitting Mega Metagross, Excadrill, and Bisharp even harder than Fire Punch.
Extreme Speed - is a +2 priority attack that provides the priceless utility of not only killing off weakened sweepers that have set up but also revenge killing priority users such as Talonflame.
Fire Punch - used to hit Steel Types and Ice Types
Earthquake - rounds out the set, providing invaluable coverage on Heatran and Tyranitar while being Dragonite's best option against Azumarill and hitting Mega Metagross, Excadrill, and Bisharp even harder than Fire Punch.



Ster (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Starmie is here for my hazard remover. Has access to Nature Cure and Analytic. Life Orb to boost attacks but looses health after. Analytic raises power if I'm last to attack.
Rapid Spin - removes the opponent's entry hazards while preserving your own and takes full advantage of the many switches that this set forces.
Hydro Pump - is a powerful STAB move that, when combined with a potential Analytic boost, hits many switch-ins such as Clefable for good damage.
Psychic - allows Starmie to defeat certain Pokemon that resist Hydro Pump, such as Rotom-W, Mega Venusaur, and Suicune.
Ice Beam - allows Starmie to hit Grass- and Dragon-types such as Celebi and Dragonite while giving great coverage alongside Hydro Pump.
Hydro Pump - is a powerful STAB move that, when combined with a potential Analytic boost, hits many switch-ins such as Clefable for good damage.
Psychic - allows Starmie to defeat certain Pokemon that resist Hydro Pump, such as Rotom-W, Mega Venusaur, and Suicune.
Ice Beam - allows Starmie to hit Grass- and Dragon-types such as Celebi and Dragonite while giving great coverage alongside Hydro Pump.



Cats (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
I chose Landorus for being my Switcher, Knock Off and Stealth Rock. Leftovers since Landorus is just support and needs health. Intimidate to low the opponents attack.
Earthquake - is Landorus-T's best STAB attack due to its great power and perfect accuracy, dealing good damage against most opposing threats that do not resist or are immune to it.
U-Turn - allows Landorus-T to pivot out and gain momentum by putting the matchup in your favor; it works well with Landorus-T's defensive potential, as it can force a switch quite easily when sent in against a physical threat.
Knock Off - hurts threats such as Latios, Latias, and Gengar and item-dependent Pokemon, namely Choiced wallbreakers that could hurt Landorus-T.
Stealth Rock - provides entry hazard support, wearing down opposing teams with residual damage.
U-Turn - allows Landorus-T to pivot out and gain momentum by putting the matchup in your favor; it works well with Landorus-T's defensive potential, as it can force a switch quite easily when sent in against a physical threat.
Knock Off - hurts threats such as Latios, Latias, and Gengar and item-dependent Pokemon, namely Choiced wallbreakers that could hurt Landorus-T.
Stealth Rock - provides entry hazard support, wearing down opposing teams with residual damage.



Derp (Slowbro) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 36 Def / 136 SpA / 80 SpD / 4 Spe
Modest Nature
- Scald
- Slack Off
- Fire Blast
- Psychic
Slowbro is my Mega for this team. It has great Defense and Sp Defense as it mega evolves it becomes a tank. Regenerator is before Mega evolving incase I need health but it's like a little chance.
Scald - is an extremely spammable STAB move because of its nifty chance to burn foes, crippling and whittling down common switch-ins such as Latios and Ferrothorn.
Slack Off - keeps Mega Slowbro healthy, allowing it to tank hits much more easily.
Fire Blast - hits Ferrothorn, Scizor, Bisharp, Magnezone, Amoonguss, and Breloom
Psychic - is a strong STAB move that is particularly useful against Water-types such as Keldeo, Rotom-W, Gyarados, Alomomola, and Azumarill, as well as certain Grass-types such as Amoonguss, Mega Venusaur, and Breloom.
Slack Off - keeps Mega Slowbro healthy, allowing it to tank hits much more easily.
Fire Blast - hits Ferrothorn, Scizor, Bisharp, Magnezone, Amoonguss, and Breloom
Psychic - is a strong STAB move that is particularly useful against Water-types such as Keldeo, Rotom-W, Gyarados, Alomomola, and Azumarill, as well as certain Grass-types such as Amoonguss, Mega Venusaur, and Breloom.
http://replay.pokemonshowdown.com/ounomega-293516931 - I didn't know I was on a OU No Mega Game
Sia (Chandelure) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Ahas (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Taunt
- Giga Drain
Drachen (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake
Ster (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Cats (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Derp (Slowbro) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 36 Def / 136 SpA / 80 SpD / 4 Spe
Modest Nature
- Scald
- Slack Off
- Fire Blast
- Psychic
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Ahas (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Taunt
- Giga Drain
Drachen (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake
Ster (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Cats (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Derp (Slowbro) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 36 Def / 136 SpA / 80 SpD / 4 Spe
Modest Nature
- Scald
- Slack Off
- Fire Blast
- Psychic