Other Metagames Monotype RMT: Shadow Symbiosis (Dark Type)

latest
Shadow Symbiosis
latest

The team I used to achieve reqs (for the most part). As inferred from the name of the team, it excels at using the synergy shared between the team members to set up a sweep with a mon. I chose to experiment with dark after recognizing the type's versatility (similar to water and flying) considering it's offensive and defensive capabilities. On the defensive side, dark has Mandibuzz, Tyranitar, Umbreon, Drapion and Mega Sableye, which are all pokemon capable of dealing with various strong threats. On the offensive side of the spectrum, however, dark is much stronger with powerhouses including Bisharp, Hoopa-U, Weavile, Crawdaunt, Hydreigon, Scrafty, Mega Tyranitar, Mega Houndoom, Mega Sharpedo, Mega Absol, Hydreigon, Krookodile, Malamar, and even Honchkrow. Keeping this in mind I managed to create (imo) a very balanced team that only instant loses to a select handful of team-specific type combos, which only adds to its viability (once again in my opinion). Enough talk, on to the actual team!
______________________________________________________________________
At a Glance:
crawdaunt.png
weavile.png
sableye-mega.png
hoopa-mega.png
mandibuzz.png
tyranitar.png


crawdaunt.png

Crawdaunt @ Life Orb/Lum Berry
Ability: Adaptability

Ev's: 252 Atk / 252 Spe / 4 Def
Adamant Nature
-Aqua Jet
-Crabhammer

-Knock Off
-Swords Dance

Crawdaunt is what sparked my interest in the offensive side of dark teams, as its look, typing, and even movepool contribute to it being one of my favorite pokemon. Crawdaunt's place on this team is well deserved as a wallbreaker. It's powerful Life Orb Aqua Jet is enough to dent frail pokemon on the opposing side, and Swords Dance supplemented with the switches Crawdaunt forces enables and Knock Off enables it to break through very tough walls like Skarmory, Porygon-2, and Mega Sableye. The EV's are to have as much speed as possible without sacrificing power, along with all the power Crawdaunt can possibly possess. Life Orb can be replaced with Lum Berry with the benefit of temporary status immunity, at the cost of power.
weavile.png

Weavile @ Life Orb
Ability: Pressure
EV's: 252 Atk / 252 Spe / 4 SpD
Jolly Nature

-Ice Shard
-Icicle Crash
-Knock Off
-Low Kick

Weavile is a great speed control mon that easily outspeeds and bops pokemon of various types. Not much to say other than it functions as a great secondary revenge killer with Ice Shard. EV spread is to have as much speed as possible and max power. Icicle Crash is a great STAB move, along with Knock Off for dark STAB and Low Kick for coverage.

sableye.png
->
sableye-mega.png

Sableye @ Sablenite
Ability: Prankster
EV's: 252 HP / 160 Def / 96 SpD
Careful Nature
-Will-O-Wisp
-Knock Off

-Snarl
-Recover

Mega Sableye forms a great core with the other two defensive mons on the team, Tyranitar and Mandibuzz. It's prankster ability enables it to be a huge nuisance before it mega evolves, harassing the opposing team with priority burns and recovers. After it mega evolves, it can switch easily into fighting pokemon that immensely threaten the team (except keldeo) and it's Magic Bounce ability is great for auxiliary hazard control and a status switch-in. This set is substandard utility Mega Sableye. However, it utilizes an underrated move in Snarl, a support move that deals small damage in addition to lowering the target's Special Attack 1 stage. This is a crucial move in securing sweeps by weakening special mons, and it technically increases Mega Sableye's special bulk to Blissey levels after enough snarls. A common and important use for this set is stalling out Charizard-Y's immediate sun upon-mega evolution. This allows MSable to take a hit after Charizard is sent in predicting a Will-O-Wisp, enabling Tyranitar to come in and shut it down.

hoopa-mega.png

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EV's: 252 Spe / 252 Atk / 4 Def
Jolly Nature
-Hyperspace Fury
-Drain Punch
-Gunk Shot
-Zen Headbutt

Hoopa-U functions as the revenge killer for the team, with its great offensive stats and speed holding a Choice Scarf. Hyperspace Fury and Zen Headbutt are STAB moves, while Drain Punch, and Gunk Shot are coverage moves capable of handling Steel, Fairy, and Rock types.

mandibuzz.png

Mandibuzz @ Leftovers
Ability: Overcoat
EV's: 248 HP / 252 Def / 8 SpD
Impish Nature
-Defog
-Toxic
-Roost
-Foul Play

At some times, the survivability of this carrion bird is unbelievable. The amazing combo of defensive wall+foul play enables it to punish mons that tend to boost up in its face, such as Dragonite and Bisharp. Defog is hazard control for easing switch pressure, and increases the survivability of Mandibuzz and Weavile. Toxic is bog status to bother walls and other pokemon, Roost for reliable recovery.

tyranitar.png

Tyranitar @ Leftovers/Shuca Berry/Chople Berry
Ability: Sand Stream
EV's: 248 HP / 180 SpD / 80 Def
Relaxed Nature
-Stealth Rock
-Stone Edge
-Fire Blast/Ice Beam
-Pursuit


Tyranitar is a great specially defensive mon, and eases pressure from mons like Charizard, Thundurus Formes, Heatran, etc. Standard support ttar EV spread, with rocks, Stone Edge as STAB, pursuit for weakening mons that switch out of Tyranitar, and Fire Blast/Ice Beam as the coverage of choice to hit Steels/Ground and Flying types, respectively. Leftovers is the go-to item option, however, super effective berries help to tank a hit to get up rocks or take out a threat (Shuca reduces Ground damage, Chople reduces Fighting).
______________________________________________________________________
Type Difficulty (ranging from Easy/Neutral/Hard) Keep in mind these are relative terms of describing difficulty, Easy means win conditions are clear, Neutral makes that harder, and Hard makes it near impossible.

7.jpg
Hard; If there is a Cobalion present on the team, it is much harder to sweep with scarf Hoopa. Keldeo gives the team the worst time.
1.jpg
Neutral; Crawdaunt has a ball versus this team along with Mega Sableye, although a misplayed Mandibuzz gives Mega-Lopunny a big advantage.
2.jpg
Easy; Crawdaunt, Tyranitar and Hoopa all have a great time against Fire.
4.jpg
Easy; Weavile, Tyranitar, Hoopa, and Mega Sableye give Electric teams hell.
5.jpg
Neutral; Weavile isn't a huge threat due to Mega Venusaur and Ferrothorn, but it does damage. Mega Sableye becomes a win condition, and Hoopa comes in clutch against Venu.
6.jpg
Neutral; Kyurem and Mamoswine are huge threats, but Tyranitar and Mega Sableye, respectively, can come out on top with smart play.
3.jpg
Hard; Azumarill and Keldeo fuck over the team immensely. Weavile and Crawdaunt become incapable of abusing their non-Dark STAB, Tyranitar is overwhelmed easily.
8.jpg
Easy; Kill Drapion, Hoopa devours the team.
9.jpg
Easy; Kill Seismitoad, Crawdaunt clicks Crabhammer once and Aqua Jet 4 times. If Gastrodon, set up and proceed as previously mentioned.
10.jpg
Easy; Kill Skarmory, weaken Lando-T, commence Weavile sweep. Crawdaunt is excellent at completing the two objectives.
11.jpg
Easy; Pursuit trap Victini and proceed to sweep with Hoopa.
12.jpg
Neutral; Despite the type disadvantage, the bug matchup isn't as bad as you would expect. Tyranitar tanks a +1 Bug Buzz from Volcarona and takes it out, the biggest threat to the team. Crawdaunt has little to no resistance defensively, and Hoopa wreaks havoc at the right moments.
13.jpg
Easy; Set up rocks, kill Cradily, and Crawdaunt has its way.
14.jpg
Easy; The offensive core of Weavile/Crawdaunt/Hoopa handles everything Ghost has to throw at it. In my opinion, the easiest matchup of all for this team.
15.jpg
Easy; I've been beaten by Dragons before, although smart Sableye, Mandibuzz and Weavile play will tilt the game in your favor.
16.jpg
Neutral; Crawdaunt wreaks havoc on the opposing dark team if it lacks Hydreigon. Opposing Hoopa and Weavile are annoying, though.
17.jpg
Neutral; Ferrothorn is a thorn (pun intended) in this team's side. The rest of the team is relatively easy to handle, though.

http://data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBwgHBgkIBwgKCgkLDRYPDQwMDRsUFRAWIB0iIiAdHx8kKDQsJCYxJx8cLT0tMTU3Ojo6Iys/RD84QzQ+OjcBCgoKDQwNGg8PGjclHyU3Nzc3Nzc3NzQ2ODc3Nzc3NzczNzc3LDc0Lzc3NDI3Lys0Nys0NDQvNDQ0Nys0LDQrK//AABEIABIAMAMBIgACEQEDEQH/xAAaAAACAgMAAAAAAAAAAAAAAAAABQEEAgMG/8QALxAAAQMDAQUFCQEAAAAAAAAAAgEDBAAREhMFITFRkkFTYXGhBhQVMjNDgZHRIv/EABgBAQADAQAAAAAAAAAAAAAAAAMAAQUE/8QAHhEAAgEEAwEAAAAAAAAAAAAAAQIAAxESURMxMiH/2gAMAwEAAhEDEQA/AO7iMxHYUd1+My6642JmbgISqqpdd6+dDEKHKWQoQmbM43FqIJkV79m7lS+NKxiMAq7xbFPSsfekCPLZxy94w/1lbHG/9rUaixW4mu1E4DEfZf0IyJl8KDTzxzKIiJe9t9kX9VkMeOqljshsxE1DIYm697cqps7UCPBCM3DBCQhI3BOyniV0vuv61qlbRckEzpJoGEg3UPU4Zrfl2c6Pjqah8dS/mMGx2eaCXw+MgkqoJKwNltx7Kma1EZhPux4zLTrbamJNggqiol03p5VTnzBd2memQaTSIAI38vMsfDJSt4Vrlyc4jwIt1Jskt+KRaRK3IirSumREUe0JKztNwWlUB42FbJSzXd70+paKKAsb9zgLtuGs73p9S1CvO2+qfUtFFVk25M23AXnU+4fUtNPZ4le2m2LqqY8bEt0qaKsMb9yB23P/2Q==
E1odyVX.png
Hard; Klefki is a pain, but Scarf Hoopa has a chance with Gunk Shot spam. Azumarill screws the team over.


Importable and Shoutouts

Shoutout to all the Lotus League people for the love on my Lotus Axl account and all the test battles, I love you guys for being the best league I've been with in my relatively long time playing this game (4-5 Years).

big red (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off

BEARTICS (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick

omega ruby (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Snarl
- Recover

literally satan (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot

too fly (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Toxic
- Foul Play
- Roost

GUACA (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Blast
CHANGES:
Absollite: Mandibuzz Impish Nature ---> Bold
Laxuy, Rhalekin, Joshz & Lord B33: Hoopa Physical---> Mixed Scarf
Rhalekin & Lord B33: Tyranitar Pursuit---> Thunder Wave
Laxuy: Mandibuzz 0 Spe ---> 16 Spe


 
Last edited:
I'm not the best at monotype, but I can comment about a few minor nitpicks out the team.

Firstly, what is Weavile's spread? You have it as 252 Atk / 252 Spe / 252 SpD, which I do not understand. I'm assuming you mean 4 SpD, but you should change that just in case. You can also run a Bold Nature > Impish Nature on Mandibuzz, as Foul Play uses your opponent's attack stat instead of your own, so you might as well just lessen confusion damage. As I said, I don't know a lot about Monotype, so I just pointed out two minor nitpicks. Hope I helped anyways!
 
I'm not the best at monotype, but I can comment about a few minor nitpicks out the team.

Firstly, what is Weavile's spread? You have it as 252 Atk / 252 Spe / 252 SpD, which I do not understand. I'm assuming you mean 4 SpD, but you should change that just in case. You can also run a Bold Nature > Impish Nature on Mandibuzz, as Foul Play uses your opponent's attack stat instead of your own, so you might as well just lessen confusion damage. As I said, I don't know a lot about Monotype, so I just pointed out two minor nitpicks. Hope I helped anyways!
Bad typo on my part regarding the Weavile spread, thanks. Mandibuzz change is helpful as well, thanks for the rate!
 
Hi, I'll give you a quick rate.

First off, I'd suggest giving the Hoopa-U Hyperspace Hole because that allows it to break through Sub Keldeo. Mixed Hoopa-U will fit on the team better considering you already have Weavile/Crawdaunt as physical wallbreakers.

I'll also suggest changing the Tyranitar set to:

Tyranitar @ Chople Berry / Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Thunder Wave
- Stealth Rock
- Stone Edge
- Fire Blast

TWave can come in handy quite a lot while dealing with fast yet frail threats to the team. It also helps Crawdaunt as Crawdaunt isn't fast at all. Fire Blast lets it beat steel types like Skarmory/Ferrothorn.

Hope I helped :)!
 
This team is kinda like a typical dark team, which is not bad, the only thing different from mist is probably the Sableye set. I would probably suggest trying Metal Burst > Snarl, so you could probably use it as an emergency check to threats to your team. As for Bold Mandibuz....does that rly matter? Nobody is gonna foul play a Mandibuzz that change was kinda pointless. If you were to add Brave Bird I would change it back to impidh, it helps a bit against Keldeo and fighting in general. As for hoopa I agree you should maybe try a mixed set, bc it has the ability to, and it can hit both sides, making it a great sweeper if you use it right.
 
7.jpg
Hard; If there is a Cobalion present on the team, it is much harder to sweep with scarf Hoopa. Keldeo gives the team the worst time.
1.jpg
Neutral; Crawdaunt has a ball versus this team along with Mega Sableye, although a misplayed Mandibuzz gives Mega-Lopunny a big advantage.
2.jpg
Easy; Crawdaunt, Tyranitar and Hoopa all have a great time against Fire.
4.jpg
Easy; Weavile, Tyranitar, Hoopa, and Mega Sableye give Electric teams hell.
5.jpg
Neutral; Weavile isn't a huge threat due to Mega Venusaur and Ferrothorn, but it does damage. Mega Sableye becomes a win condition, and Hoopa comes in clutch against Venu.
6.jpg
Neutral; Kyurem and Mamoswine are huge threats, but Tyranitar and Mega Sableye, respectively, can come out on top with smart play.
3.jpg
Hard; Azumarill and Keldeo fuck over the team immensely. Weavile and Crawdaunt become incapable of abusing their non-Dark STAB, Tyranitar is overwhelmed easily.
8.jpg
Easy; Kill Drapion, Hoopa devours the team.
9.jpg
Easy; Kill Seismitoad, Crawdaunt clicks Crabhammer once and Aqua Jet 4 times. If Gastrodon, set up and proceed as previously mentioned.
10.jpg
Easy; Kill Skarmory, weaken Lando-T, commence Weavile sweep. Crawdaunt is excellent at completing the two objectives.
11.jpg
Easy; Pursuit trap Victini and proceed to sweep with Hoopa.
12.jpg
Neutral; Despite the type disadvantage, the bug matchup isn't as bad as you would expect. Tyranitar tanks a +1 Bug Buzz from Volcarona and takes it out, the biggest threat to the team. Crawdaunt has little to no resistance defensively, and Hoopa wreaks havoc at the right moments.
13.jpg
Easy; Set up rocks, kill Cradily, and Crawdaunt has its way.
14.jpg
Easy; The offensive core of Weavile/Crawdaunt/Hoopa handles everything Ghost has to throw at it. In my opinion, the easiest matchup of all for this team.
15.jpg
Easy; I've been beaten by Dragons before, although smart Sableye, Mandibuzz and Weavile play will tilt the game in your favor.
16.jpg
Neutral; Crawdaunt wreaks havoc on the opposing dark team if it lacks Hydreigon. Opposing Hoopa and Weavile are annoying, though.
17.jpg
Neutral; Ferrothorn is a thorn (pun intended) in this team's side. The rest of the team is relatively easy to handle, though.

forgot to mention fairy
 
This team is kinda like a typical dark team, which is not bad, the only thing different from mist is probably the Sableye set. I would probably suggest trying Metal Burst > Snarl, so you could probably use it as an emergency check to threats to your team. As for Bold Mandibuz....does that rly matter? Nobody is gonna foul play a Mandibuzz that change was kinda pointless. If you were to add Brave Bird I would change it back to impidh, it helps a bit against Keldeo and fighting in general. As for hoopa I agree you should maybe try a mixed set, bc it has the ability to, and it can hit both sides, making it a great sweeper if you use it right.
Still makes it do less on the switchin, foul play might be their only attacking move, and confusion.

If you do switch to Brave Bird then yrs change it.

I don't have time for a full rate, sorry OP. I would try to fit Energy Ball on Hoopa-u though to give a very good wincon against Water.
 
latest
Shadow Symbiosis
latest

The team I used to achieve reqs (for the most part). As inferred from the name of the team, it excels at using the synergy shared between the team members to set up a sweep with a mon. I chose to experiment with dark after recognizing the type's versatility (similar to water and flying) considering it's offensive and defensive capabilities. On the defensive side, dark has Mandibuzz, Tyranitar, Umbreon, Drapion and Mega Sableye, which are all pokemon capable of dealing with various strong threats. On the offensive side of the spectrum, however, dark is much stronger with powerhouses including Bisharp, Hoopa-U, Weavile, Crawdaunt, Hydreigon, Scrafty, Mega Tyranitar, Mega Houndoom, Mega Sharpedo, Mega Absol, Hydreigon, Krookodile, Malamar, and even Honchkrow. Keeping this in mind I managed to create (imo) a very balanced team that only instant loses to a select handful of team-specific type combos, which only adds to its viability (once again in my opinion). Enough talk, on to the actual team!
______________________________________________________________________
At a Glance:
crawdaunt.png
weavile.png
sableye-mega.png
hoopa-mega.png
mandibuzz.png
tyranitar.png


crawdaunt.png

Crawdaunt @ Life Orb/Lum Berry
Ability: Adaptability

Ev's: 252 Atk / 252 Spe / 4 Def
Adamant Nature
-Aqua Jet
-Crabhammer

-Knock Off
-Swords Dance

Crawdaunt is what sparked my interest in the offensive side of dark teams, as its look, typing, and even movepool contribute to it being one of my favorite pokemon. Crawdaunt's place on this team is well deserved as a wallbreaker. It's powerful Life Orb Aqua Jet is enough to dent frail pokemon on the opposing side, and Swords Dance supplemented with the switches Crawdaunt forces enables and Knock Off enables it to break through very tough walls like Skarmory, Porygon-2, and Mega Sableye. The EV's are to have as much speed as possible without sacrificing power, along with all the power Crawdaunt can possibly possess. Life Orb can be replaced with Lum Berry with the benefit of temporary status immunity, at the cost of power.
weavile.png

Weavile @ Life Orb
Ability: Pressure
EV's: 252 Atk / 252 Spe / 4 SpD
Jolly Nature

-Ice Shard
-Icicle Crash
-Knock Off
-Low Kick

Weavile is a great speed control mon that easily outspeeds and bops pokemon of various types. Not much to say other than it functions as a great secondary revenge killer with Ice Shard. EV spread is to have as much speed as possible and max power. Icicle Crash is a great STAB move, along with Knock Off for dark STAB and Low Kick for coverage.

sableye.png
->
sableye-mega.png

Sableye @ Sablenite
Ability: Prankster
EV's: 252 HP / 160 Def / 96 SpD
Careful Nature
-Will-O-Wisp
-Knock Off

-Snarl
-Recover

Mega Sableye forms a great core with the other two defensive mons on the team, Tyranitar and Mandibuzz. It's prankster ability enables it to be a huge nuisance before it mega evolves, harassing the opposing team with priority burns and recovers. After it mega evolves, it can switch easily into fighting pokemon that immensely threaten the team (except keldeo) and it's Magic Bounce ability is great for auxiliary hazard control and a status switch-in. This set is substandard utility Mega Sableye. However, it utilizes an underrated move in Snarl, a support move that deals small damage in addition to lowering the target's Special Attack 1 stage. This is a crucial move in securing sweeps by weakening special mons, and it technically increases Mega Sableye's special bulk to Blissey levels after enough snarls. A common and important use for this set is stalling out Charizard-Y's immediate sun upon-mega evolution. This allows MSable to take a hit after Charizard is sent in predicting a Will-O-Wisp, enabling Tyranitar to come in and shut it down.

hoopa-mega.png

Hoopa-Unbound @ Choice Scarf
Ability: Magician
EV's: 252 Spe / 252 Atk / 4 Def
Jolly Nature
-Hyperspace Fury
-Drain Punch
-Gunk Shot
-Zen Headbutt

Hoopa-U functions as the revenge killer for the team, with its great offensive stats and speed holding a Choice Scarf. Hyperspace Fury and Zen Headbutt are STAB moves, while Drain Punch, and Gunk Shot are coverage moves capable of handling Steel, Fairy, and Rock types.

mandibuzz.png

Mandibuzz @ Leftovers
Ability: Overcoat
EV's: 248 HP / 252 Def / 8 SpD
Impish Nature
-Defog
-Toxic
-Roost
-Foul Play

At some times, the survivability of this carrion bird is unbelievable. The amazing combo of defensive wall+foul play enables it to punish mons that tend to boost up in its face, such as Dragonite and Bisharp. Defog is hazard control for easing switch pressure, and increases the survivability of Mandibuzz and Weavile. Toxic is bog status to bother walls and other pokemon, Roost for reliable recovery.

tyranitar.png

Tyranitar @ Leftovers/Shuca Berry/Chople Berry
Ability: Sand Stream
EV's: 248 HP / 180 SpD / 80 Def
Relaxed Nature
-Stealth Rock
-Stone Edge
-Fire Blast/Ice Beam
-Pursuit


Tyranitar is a great specially defensive mon, and eases pressure from mons like Charizard, Thundurus Formes, Heatran, etc. Standard support ttar EV spread, with rocks, Stone Edge as STAB, pursuit for weakening mons that switch out of Tyranitar, and Fire Blast/Ice Beam as the coverage of choice to hit Steels/Ground and Flying types, respectively. Leftovers is the go-to item option, however, super effective berries help to tank a hit to get up rocks or take out a threat (Shuca reduces Ground damage, Chople reduces Fighting).
______________________________________________________________________
Type Difficulty (ranging from Easy/Neutral/Hard) Keep in mind these are relative terms of describing difficulty, Easy means win conditions are clear, Neutral makes that harder, and Hard makes it near impossible.

7.jpg
Hard; If there is a Cobalion present on the team, it is much harder to sweep with scarf Hoopa. Keldeo gives the team the worst time.
1.jpg
Neutral; Crawdaunt has a ball versus this team along with Mega Sableye, although a misplayed Mandibuzz gives Mega-Lopunny a big advantage.
2.jpg
Easy; Crawdaunt, Tyranitar and Hoopa all have a great time against Fire.
4.jpg
Easy; Weavile, Tyranitar, Hoopa, and Mega Sableye give Electric teams hell.
5.jpg
Neutral; Weavile isn't a huge threat due to Mega Venusaur and Ferrothorn, but it does damage. Mega Sableye becomes a win condition, and Hoopa comes in clutch against Venu.
6.jpg
Neutral; Kyurem and Mamoswine are huge threats, but Tyranitar and Mega Sableye, respectively, can come out on top with smart play.
3.jpg
Hard; Azumarill and Keldeo fuck over the team immensely. Weavile and Crawdaunt become incapable of abusing their non-Dark STAB, Tyranitar is overwhelmed easily.
8.jpg
Easy; Kill Drapion, Hoopa devours the team.
9.jpg
Easy; Kill Seismitoad, Crawdaunt clicks Crabhammer once and Aqua Jet 4 times. If Gastrodon, set up and proceed as previously mentioned.
10.jpg
Easy; Kill Skarmory, weaken Lando-T, commence Weavile sweep. Crawdaunt is excellent at completing the two objectives.
11.jpg
Easy; Pursuit trap Victini and proceed to sweep with Hoopa.
12.jpg
Neutral; Despite the type disadvantage, the bug matchup isn't as bad as you would expect. Tyranitar tanks a +1 Bug Buzz from Volcarona and takes it out, the biggest threat to the team. Crawdaunt has little to no resistance defensively, and Hoopa wreaks havoc at the right moments.
13.jpg
Easy; Set up rocks, kill Cradily, and Crawdaunt has its way.
14.jpg
Easy; The offensive core of Weavile/Crawdaunt/Hoopa handles everything Ghost has to throw at it. In my opinion, the easiest matchup of all for this team.
15.jpg
Easy; I've been beaten by Dragons before, although smart Sableye, Mandibuzz and Weavile play will tilt the game in your favor.
16.jpg
Neutral; Crawdaunt wreaks havoc on the opposing dark team if it lacks Hydreigon. Opposing Hoopa and Weavile are annoying, though.
17.jpg
Neutral; Ferrothorn is a thorn (pun intended) in this team's side. The rest of the team is relatively easy to handle, though.

http://data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBwgHBgkIBwgKCgkLDRYPDQwMDRsUFRAWIB0iIiAdHx8kKDQsJCYxJx8cLT0tMTU3Ojo6Iys/RD84QzQ+OjcBCgoKDQwNGg8PGjclHyU3Nzc3Nzc3NzQ2ODc3Nzc3NzczNzc3LDc0Lzc3NDI3Lys0Nys0NDQvNDQ0Nys0LDQrK//AABEIABIAMAMBIgACEQEDEQH/xAAaAAACAgMAAAAAAAAAAAAAAAAABQEEAgMG/8QALxAAAQMDAQUFCQEAAAAAAAAAAgEDBAAREhMFITFRkkFTYXGhBhQVMjNDgZHRIv/EABgBAQADAQAAAAAAAAAAAAAAAAMAAQUE/8QAHhEAAgEEAwEAAAAAAAAAAAAAAQIAAxESURMxMiH/2gAMAwEAAhEDEQA/AO7iMxHYUd1+My6642JmbgISqqpdd6+dDEKHKWQoQmbM43FqIJkV79m7lS+NKxiMAq7xbFPSsfekCPLZxy94w/1lbHG/9rUaixW4mu1E4DEfZf0IyJl8KDTzxzKIiJe9t9kX9VkMeOqljshsxE1DIYm697cqps7UCPBCM3DBCQhI3BOyniV0vuv61qlbRckEzpJoGEg3UPU4Zrfl2c6Pjqah8dS/mMGx2eaCXw+MgkqoJKwNltx7Kma1EZhPux4zLTrbamJNggqiol03p5VTnzBd2memQaTSIAI38vMsfDJSt4Vrlyc4jwIt1Jskt+KRaRK3IirSumREUe0JKztNwWlUB42FbJSzXd70+paKKAsb9zgLtuGs73p9S1CvO2+qfUtFFVk25M23AXnU+4fUtNPZ4le2m2LqqY8bEt0qaKsMb9yB23P/2Q==
E1odyVX.png
Hard; Klefki is a pain, but Scarf Hoopa has a chance with Gunk Shot spam. Azumarill screws the team over.


Importable and Shoutouts

Shoutout to all the Lotus League people for the love on my Lotus Axl account and all the test battles, I love you guys for being the best league I've been with in my relatively long time playing this game (4-5 Years).

big red (Crawdaunt) @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off

BEARTICS (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick

omega ruby (Sableye-Mega) @ Sablenite
Ability: Prankster
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Snarl
- Recover

literally satan (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot

too fly (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Toxic
- Foul Play
- Roost

GUACA (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Fire Blast
CHANGES:
Absollite: Mandibuzz Impish Nature ---> Bold
Joshz & Lord B33: Hoopa Physical---> Mixed Scarf
Lord B33 Tyranitar Pursuit---> Thunder Wave



Cool Team, Major Suggestions are:

Hoopa-U: a sub keldeo destroys this team, like after a sub and cm, its gg, if you wanna avoid that, i highly recommend putting on hyperspace hole over zen headbutt for getting rid of pokemon under subs, another suggestions is your EXTREME lack of water coverage, i suggest adding energy ball over drain punch, add some diversity to your hoopa set by making it mixed, because you might as well forfeit once you see a azumarill or keldeo.

Tyranitar: Dont need pursuit, get rid of it, a better move would be thunder wave as you could slow down some highly threatening pokemon like kyurem-black, mega pinsir, and opposing hoopas.

Sableye-M: ehhh snarl with knock off?, i dont really get this set, these moves should be on their own movesets, snarl with the casual cm set and knock off with the casual fake out set. Pick what you like, but i really dont see both of these moves together unless they go well with the choice of set.

Also your relying on crawdaunt to do 70% of the job here, dont rely on it too much, once its gone, your gonna be lost, so dont be too overconfident in crawdaunt handling everything.
Just some suggestions, and i hope you take them. :)
 
Hey, I'll just pass off some tips from my experience as a dark player.

First of all, Mandibuzz needs 16 speed evs. Lots of mono players run max speed 252 on azumarill and it's nice to outspeed and ohko with foul play as azu is a problem.

Adding on to other people's suggestion hyperspace hole>zen headbutt and making hoopa mixed seems better. Hyperspace hole has one only function, really, switching in on the sub calm mind keldeo and killing it before it gets more plusses. Changing hoopa u to max spatk and 4 atk evs helps it hit as hard as possible since hyperspace fury is pretty strong and gunk shot doesn't need evs to ohko things anyways so focus blast>drain punch.

Make crawdaunt life orb for sure because it's meant to just hit as hard as possible and only sd in some situations. You have mega sableye to absorb status anyways.
 
Last edited:
Hey, I'll just pass off some tips from my experience as a dark player.

First of all, Mandibuzz needs 16 speed evs. Lots of mono players run max speed 252 on azumarill and it's nice to outspeed and ohko with foul play as azu is a problem.

Adding on to other people's suggestion hyperspace hole>zen headbutt and making hoopa mixed seems better. Hyperspace hole has one only function, really, switching in on the sub calm mind keldeo and killing it before it gets more plusses. Changing hoopa u to max spatk and 4 atk evs helps it hit as hard as possible since hyperspace fury is pretty strong and gunk shot doesn't need evs to ohko things anyways so drain punch>focus blast.

Make crawdaunt life orb for sure because it's meant to just hit as hard as possible and only sd in some situations. You have mega sableye to absorb status anyways.

Sorry to bum you here, but he already does have drain punch, dont need to suggest it.
 
Rhalekin Crawdaunt definitely is not my main check/way to handle everything, Weavile is actually the most common wincon with this team. Besides the point, I will get on the hoopa set as many have suggested it, you're added to changes list (thanks for the rate!) :]
Laxuy Thank you for the Mandibuzz set, in theory it is an indispensable spread like you said :] Hoopa I will update you and others on. Added to changes list
 
Back
Top