Just A Quick Note: When I Say As Shown In The Picture Above Treat
That Section As A Bit Of A Story... Ignore It Or Read It...
Also The First Part Under Moveset Is The Reason I Chose the Mon Just As A Summary Overall
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listen to this while you read through the team
That Section As A Bit Of A Story... Ignore It Or Read It...
Also The First Part Under Moveset Is The Reason I Chose the Mon Just As A Summary Overall
---------------------------------------------------------------------------------
listen to this while you read through the team






To start off... This is a team that I've done good with and used in the past...
But it just needs that little something...
The Team:
Sables Eyes -R- (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Shadow Ball
- Recover
Sableye is currently one of the most reliable switch-ins in the metagame at the moment when it comes to megas...
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As shown in the picture above... It craves its will-o wisp after its done... when you see this guy its like a shadow coming at high velocity after you... you would need a calm mind or two to take this guy on and after you would need some good time to recover... also you would have to be pretty bold to even attempt to take this guy on... He practiced when he was younger to via the act of being a prankster... Look into those eyes... fear me... its over...
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Onto the real point sableye is immune to normal, fighting and psychic... Its resistant to poison, and the only type its weak to is fairy... so when it comes to switch ins and bulk... this guy is pretty reliable being able to check plenty of mons... and you never know when someone is going to switch out this guy into another pokemon...
The Given Stat Investments And Moves Allow Sableye To Play A Multitude Of Roles Such As Will O Wisp To Weaken Threatening Pokemon Such As Dragonite Since He Can Take 2 Outrages To The face With Enemy having st rocks setup against a good majority of Dragonites (3 HKO) And The shadow ball/calm mind gives sableye the ability to become a lategame revenge sweeper... and recover is a bit self explanatory.
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All in all sableye is the glue that sticks this team together
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Star me -R- (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Scald
- Thunder Wave
- Rapid Spin
- Recover
A really standard Starmie set that works wonders in this team...
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As shown in the picture above... Starmie goes so over with its rapid spin that after it never stops... Its Timid which is why it spins as a way of defense... its thunder wave paralyzes pokemon and it can get away easily... and it scalds its friends for doing the wrong thing...
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Onto the point... Starmie has no immunities... it has got alot of weaknesses, but at the same time alot of resistances which balances that out... Its basically the opposite of a normal type, and its got alot to deal with... although at the same time, you dont want to be dealing with this guy... Luckily though weaknesses, immunities, etc. isnt what starmie is for...But it just needs that little something...
The Team:

Sables Eyes -R- (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Shadow Ball
- Recover
Sableye is currently one of the most reliable switch-ins in the metagame at the moment when it comes to megas...
----------------------------------------------------------------------------------------------------
As shown in the picture above... It craves its will-o wisp after its done... when you see this guy its like a shadow coming at high velocity after you... you would need a calm mind or two to take this guy on and after you would need some good time to recover... also you would have to be pretty bold to even attempt to take this guy on... He practiced when he was younger to via the act of being a prankster... Look into those eyes... fear me... its over...
----------------------------------------------------------------------------------------------------
Onto the real point sableye is immune to normal, fighting and psychic... Its resistant to poison, and the only type its weak to is fairy... so when it comes to switch ins and bulk... this guy is pretty reliable being able to check plenty of mons... and you never know when someone is going to switch out this guy into another pokemon...
The Given Stat Investments And Moves Allow Sableye To Play A Multitude Of Roles Such As Will O Wisp To Weaken Threatening Pokemon Such As Dragonite Since He Can Take 2 Outrages To The face With Enemy having st rocks setup against a good majority of Dragonites (3 HKO) And The shadow ball/calm mind gives sableye the ability to become a lategame revenge sweeper... and recover is a bit self explanatory.
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All in all sableye is the glue that sticks this team together
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Star me -R- (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Scald
- Thunder Wave
- Rapid Spin
- Recover
A really standard Starmie set that works wonders in this team...
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As shown in the picture above... Starmie goes so over with its rapid spin that after it never stops... Its Timid which is why it spins as a way of defense... its thunder wave paralyzes pokemon and it can get away easily... and it scalds its friends for doing the wrong thing...
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Starmies Role In This Team... is around 3-4 roles but the two main ones are the fact that for one... It Synergises Really Well With Cobalion, Shaymin and Mega Sableye... the other main role out of the two is its t-wave ... Starmies synergy with mega sableye means that these two together... If they can weaken the entire opposing team with appropriate statuses and dragonite gets heal bells out of the way... its gg... The less main roles but still important are the sweeping ability it holds, and rapid spin for removing stealth rocks...
The stat investments are 248 Hp and 8 def so it can make a few certain pokemon go from 1-2 OHKOS on starmie or 2-3 OHKOS on starmie... and the 252 speed with timid is for its sweeping abilities along with stuff like t-wave for getting that in before anything...
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All In All Starmie Is The Rope That Connects All The Synergies In This Team... Like For Example In Fifa... You Always Need That Player That connects The Team Chemistry...
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Cobae's Lion -R- (Cobalion) @ Leftovers
Ability: Justified
EVs: 100 HP / 156 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Thunder Wave
Originally the pokemon was terrakion for stealth rocks although after some testing... a few months ago this cobalion set was recommended to me... cobalion fits the role alot better
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From here on or for now no more stories... I might edit it later but it takes up extra time...
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To the point... Cobalion is weak to fighting, ground and fire... although it has resistances, normal damages, and due to its steel typing it removes poison as well as toxic which can rip apart alot of stall pokemon and make this pokemon less or more reliable then sableye in different situations...
The given stat investments (/roles) ... of 100 hp, 156 def, and 252 spe means that it can outplay alot of stealth rockers due to the fact that most stealth rock pokemon are offensive... and its moveset makes it easily able to outplay pokemon such as smeargle or breloom, cobalion also acts as a nice check for fairy type pokemon, and when worst comes to worst he can potentially take starmies role... If theres any pokemon I would want to sacrifice first though if I had to due to use in this team it would 7/10 times be cobalion and 3/10 times be heatran although at the same time being able to sacrifice this pokemon if I need to makes him a viable asset in this team
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Cobalion is the setup pokemon but also the +1 That can turn into a suicide lead if needed... which makes him a viable asset
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Dragons lite -R- (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Fire Punch
This spot has always been filled by dragonite though 7 months ago he had quite a different role... Although dragonite at this point isnt necessarily for specific events... Hes a backup / a check for if the extreme happens... although hes still usefull for mid game to weaken opponents
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Blank (Refer Above)
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To The Point... Dragonite is resistant to alot of base and common elements, immune to ground... which is half of his use and weak to types that dont even phase this team...
The given stat investments... I dont want him to be a sweeper in a sense... the need for him is a take a punch give a bunch type of pokemon... also good checks to alot of pokemon that are threats in ou in general not necessarily threats to this team but like for example... Scizor, ferrothorn etc
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Dragonite is like the leader... The team is only as strong as its weakest link... when we lose a link and become weak... dragonite can fit into multiple roles
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Shaym On You -R- (Shaymin) @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leech Seed
- Seed Flare
- Earth Power
- Aromatherapy
This spot was believe it or not originally filled by a serperior and it didnt have this role... yes thats right before the previous rmt for this team this is where people got worried when looking at it... "Wheres The Synergy" "Wheres The Coverage Status-Wise" Well Here Was What Was Recommended Back Then And It Works Wonders!
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Blank (refer above)
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To the point... Shaymin is weak to fire, bug, poison, ice, flying... while being resistant to ground, water, grass, and electric... That out of the way...
Shaymins Moveset/Ev Spread/Role... well shaymins moveset is based for status healing (aromatherapy) really nice coverage and checks against common mons (earth power, seed flare) also seed flares hax, signature move, and stab come into a major effect with this pokemon, also leech seed... the 252 spa atk/ 252 spe w/ timid is of course the sweeping and outspeeding for aromatherapy... Shaymins role is checks, Sweeping, Status Healing, Stall, Leech Seeding Etc...
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All in all shaymin with starmie in this team turn the team itself into a amazing combo
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Heat REN REN -R- (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Earth Power
- Lava Plume
- Roar
- Protect
to sum it all up the reason for heatran is his amazing coverage in this team, protect for scouting and a mon that the enemy team usually ends up having to sacrifice a mon to kill...
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blank (refer above)
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to the point... Heatran is immune to poison, resistant to a total of 9 types, weak to fighting and water... and 4x weak to ground... although this is where protect/air balloon/dragonite makes a big effect! predicting eq etcs... as long as ground cant hit this guy you can threaten the team and weaken them to the point where any of your mons can kill...
The given moveset/stat investments... 252 HP 4 Spa and 252 SpD result in heatrans Bulky ability and weakening out the enemy as well... with lava plume whether your doing 10% or 60% when it comes to heatran as long as your weakening them its good... and since lava plume has a 30% chance to burn... The calm nature increases spd and lowers attack which makes this guy potentially a special wall... his roar is good for predicting switches and messing up the team, I mainly summed up lava plume and protect above... and earth power is pretty self explanatory
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All in all...
Heatran Is Coverage
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From here on or for now no more stories... I might edit it later but it takes up extra time...
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To the point... Cobalion is weak to fighting, ground and fire... although it has resistances, normal damages, and due to its steel typing it removes poison as well as toxic which can rip apart alot of stall pokemon and make this pokemon less or more reliable then sableye in different situations...
The given stat investments (/roles) ... of 100 hp, 156 def, and 252 spe means that it can outplay alot of stealth rockers due to the fact that most stealth rock pokemon are offensive... and its moveset makes it easily able to outplay pokemon such as smeargle or breloom, cobalion also acts as a nice check for fairy type pokemon, and when worst comes to worst he can potentially take starmies role... If theres any pokemon I would want to sacrifice first though if I had to due to use in this team it would 7/10 times be cobalion and 3/10 times be heatran although at the same time being able to sacrifice this pokemon if I need to makes him a viable asset in this team
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Cobalion is the setup pokemon but also the +1 That can turn into a suicide lead if needed... which makes him a viable asset
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Dragons lite -R- (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Fire Punch
This spot has always been filled by dragonite though 7 months ago he had quite a different role... Although dragonite at this point isnt necessarily for specific events... Hes a backup / a check for if the extreme happens... although hes still usefull for mid game to weaken opponents
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Blank (Refer Above)
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To The Point... Dragonite is resistant to alot of base and common elements, immune to ground... which is half of his use and weak to types that dont even phase this team...
The given stat investments... I dont want him to be a sweeper in a sense... the need for him is a take a punch give a bunch type of pokemon... also good checks to alot of pokemon that are threats in ou in general not necessarily threats to this team but like for example... Scizor, ferrothorn etc
----------------------------------------------------------------------------------------------------
Dragonite is like the leader... The team is only as strong as its weakest link... when we lose a link and become weak... dragonite can fit into multiple roles
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Shaym On You -R- (Shaymin) @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leech Seed
- Seed Flare
- Earth Power
- Aromatherapy
This spot was believe it or not originally filled by a serperior and it didnt have this role... yes thats right before the previous rmt for this team this is where people got worried when looking at it... "Wheres The Synergy" "Wheres The Coverage Status-Wise" Well Here Was What Was Recommended Back Then And It Works Wonders!
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Blank (refer above)
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To the point... Shaymin is weak to fire, bug, poison, ice, flying... while being resistant to ground, water, grass, and electric... That out of the way...
Shaymins Moveset/Ev Spread/Role... well shaymins moveset is based for status healing (aromatherapy) really nice coverage and checks against common mons (earth power, seed flare) also seed flares hax, signature move, and stab come into a major effect with this pokemon, also leech seed... the 252 spa atk/ 252 spe w/ timid is of course the sweeping and outspeeding for aromatherapy... Shaymins role is checks, Sweeping, Status Healing, Stall, Leech Seeding Etc...
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All in all shaymin with starmie in this team turn the team itself into a amazing combo
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Heat REN REN -R- (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Earth Power
- Lava Plume
- Roar
- Protect
to sum it all up the reason for heatran is his amazing coverage in this team, protect for scouting and a mon that the enemy team usually ends up having to sacrifice a mon to kill...
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blank (refer above)
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to the point... Heatran is immune to poison, resistant to a total of 9 types, weak to fighting and water... and 4x weak to ground... although this is where protect/air balloon/dragonite makes a big effect! predicting eq etcs... as long as ground cant hit this guy you can threaten the team and weaken them to the point where any of your mons can kill...
The given moveset/stat investments... 252 HP 4 Spa and 252 SpD result in heatrans Bulky ability and weakening out the enemy as well... with lava plume whether your doing 10% or 60% when it comes to heatran as long as your weakening them its good... and since lava plume has a 30% chance to burn... The calm nature increases spd and lowers attack which makes this guy potentially a special wall... his roar is good for predicting switches and messing up the team, I mainly summed up lava plume and protect above... and earth power is pretty self explanatory
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All in all...
Heatran Is Coverage
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To Be Added To
To Be Added To
Dragonite @ Leftovers
Ability: Multiscale
EVs: 244 HP / 64 Atk / 200 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Superpower
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Iron Head
- Thunder Wave
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam / Psyshock
Ability: Multiscale
EVs: 244 HP / 64 Atk / 200 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Superpower
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Cobalion @ Leftovers
Ability: Justified
EVs: 144 HP / 112 Atk / 252 Spe
Jolly Nature
- Close Combat
- Volt Switch
- Iron Head
- Thunder Wave
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Ice Beam / Psyshock
To Be Added To
To Be Added To
Sables Eyes -R- (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Shadow Ball
- Recover
Star me -R- (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Scald
- Thunder Wave
- Rapid Spin
- Recover
Cobae's Lion -R- (Cobalion) @ Leftovers
Ability: Justified
EVs: 100 HP / 156 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Thunder Wave
Dragons lite -R- (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Fire Punch
Shaym On You -R- (Shaymin) @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leech Seed
- Seed Flare
- Earth Power
- Aromatherapy
Heat REN REN -R- (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Earth Power
- Lava Plume
- Roar
- Protect
Ability: Prankster
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Shadow Ball
- Recover
Star me -R- (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Scald
- Thunder Wave
- Rapid Spin
- Recover
Cobae's Lion -R- (Cobalion) @ Leftovers
Ability: Justified
EVs: 100 HP / 156 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Thunder Wave
Dragons lite -R- (Dragonite) @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Fire Punch
Shaym On You -R- (Shaymin) @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leech Seed
- Seed Flare
- Earth Power
- Aromatherapy
Heat REN REN -R- (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Earth Power
- Lava Plume
- Roar
- Protect
Sables Eyes -R- (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Shadow Ball
- Recover
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psyshock
- Rapid Spin
- Recover
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Body Slam
- U-Turn / Fire Punch / Wish
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Keldeo-Resolute @ Expert Belt / Life Orb / Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind / Hidden Power [Bug/Electric]
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
Ability: Prankster
EVs: 248 HP / 252 Def / 4 SpA / 4 SpD
Bold Nature
- Calm Mind
- Will-O-Wisp
- Shadow Ball
- Recover
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Scald
- Psyshock
- Rapid Spin
- Recover
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Body Slam
- U-Turn / Fire Punch / Wish
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Keldeo-Resolute @ Expert Belt / Life Orb / Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind / Hidden Power [Bug/Electric]
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
To Be Added To
If You Did Read All Of This... thankyou... If You Think You Found A Way You Can Help Or Even Have A Idea... Please Post It... Thankyou...
P.S. If You Did Read Everything... This Team Has Been Tested And Made By Me Several Times In The Past And Ive Done A Rmt On A Team That Improved To This Around 6 Months Ago...
Edit 1: P.S. Just A Quick Note If Someone Could Try And Figure Out Some Good Mega Alternatives Incase Of Tweaking...
Edit 2: P.S. even if its terrible... Id like to see some changes involves hoopa-U even if it potentially means changing 4 Pokemon
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