ORAS PU The Pimps' [Peaked 1# In Suspect ]

THE PIMPS
throh.gif
vullaby.gif
probopass.gif
zebstrika.gif
exeggutor.gif
bouffalant.gif

exeggutor.png
- Hi guys, this time I trained a lot for the suspect , my team is a bulk offense without any spikes or S rank, the goal of the team was to make a protected team, and each help the other, as throh was choiced to go pro suspect it would be necessary for the team

KNOWING THE PIMPS
throh.gif
throh.png

Throh (M) @ Leftovers
leftovers.png

Ability: Guts
EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
Adamant Nature
- Bulk Up
7.jpg

- Storm Throw
7.jpg

- Knock Off
16.jpg

- Stone Edge
13.jpg


The Leader and the team's brain ,Throh is an incredible killing machine , and great in HP and defenses, your goal would be a sweeper as from 2 Bulk Up he would ndestructible How berry Chesto is not very useful , Leftovers was a suggested opinion, and rest would not be as viable , then it would be one set Bulk up + 3 attacks, which worked very well , with Guts any poke can get status on it , I would be quite grateful.

vullaby.gif
vullaby.png

Vullaby @ Eviolite
eviolite.png

Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
10.jpg

- Defog
10.jpg

- U-Turn
12.jpg

- Foul Play
16.jpg

Vullaby was best choice , Pelipper has its advantages but as Exeggutor is the fashion now , and versions psychock take Bouffalant Easily Vullaby is a beautiful counter and can also help with sweepers as Arbok and Vigoroth , can also be a great threat to Probopass. , the evs on defense, are great to take any fisicio User , overcoat is the best ability since it does away with any sleep powder thing I had problems before not having him on the team

probopass.gif
probopass.png

Probopass @ Air Balloon
balloon.png

Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
4.jpg

- Flash Cannon
17.jpg

- Earth Power
9.jpg

- Stealth Rock
13.jpg
Incredible as this poke perfectly enters on my team, an incredible synergy with Throh and Pelipper, the use of Air ballon facilmene helps me to put rocks or stop a lead as Golem, their offensive set is great with a good variety and not losing their defenses, can hold any type steel as Pawniard and other Probopass, and can stop wallbreaker as Dodrio and Stoutland, Flash cannon is a great stab that kills any fairy as Mr. Mime type and Clefairy, volt switch is great against sweeps and earth power is for any moves when you hold some steel type

zebstrika.gif
zebstrika.png

Zebstrika @ Life Orb
lifeorb.png

Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
4.jpg

- Thunderbolt
4.jpg

- Overheat
2.jpg

- Hidden Power [Ice]
6.jpg


Zebs serves for a ' trump card ', it can be the salvation against a sweeper like monkeys, Ursaring and is the team's speed and stopping Floatzel Jumpluff, Lightningrod would be a greater option Sap sipper to start, Zebstrika win +1 Spc.atk and would have no problems with Raichu and other electric types , and bouffalant be immune to grass types, Overheat is the basic for Tangela and other grass type, Hidden Power takes away any ice type vibrate and Gabite HP grass field would be more useful as have a grass type

exeggutor.gif
exeggutor.png

Exeggutor @ Life Orb
lifeorb.png

Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
5.jpg

- Psyshock
11.jpg

- Leaf Storm
5.jpg

- Sleep Powder
5.jpg

Exeggutor now S Rank is one of the most destructive pokes team a beautiful Wallbreaker , With Sleep powder capacity , Leaf Storm and Psyshock is a beautiful attacker Leafeon did not give a good appearance by time but Exeggutor was a good choice I could also choose to Jumpluff or Roselia but Exeggutor interested me , Leaf Storm has a ABSURD stab against any pokemon that has no resistance , Psychock can stop any poke you only have good spc.def and is good against flying types, sleep powder there is nothing better than leaving a poke unusable with this move, and giga drain is an option to not miss -2 spc.atk

bouffalant.gif
bouffalant.png

Bouffalant @ Assault Vest
assaultvest.png

Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spc.Def
Adamant Nature
- Return
1.jpg

- Pursuit
16.jpg

- Megahorn
12.jpg

- Earthquake
9.jpg



The Last Pokémon and one of the most useful, Exeggutor, Kadabra and Grumpig are well known and cause great problems pros 5 Pokémon team , Bouffalant is an incredible barrier against them with Assault vest and Sap sipper it kills any exeguttor on your way, its ability to pursuit is exactly the best part as it will virtually kill pokemon, their attack is very high causing damage and its beautiful moveset is well diversified, Return is the main stab giving absurd damage, earthquake would take any Simisear or in Monferno predict, Megahorn is damage to psychic if they try to preach the pursuit, pursuit and can take 2HKO in exchange for any psychic existing type​



USING THE PIMPS
zebstrika.png
- You are ready to use me?
New Version
Throh (M) @ Leftovers
Ability: Guts
EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
Adamant Nature
- Bulk Up
- Storm Throw
- Knock Off
- Stone Edge

Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Defog
- Taunt
- Foul Play

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Return
- Pursuit
- Megahorn
- Earthquake

Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Psyshock
- Leaf Storm
- Sleep Powder
Old version
Throh @ Chesto Berry
Ability: Guts
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Circle Throw
- Knock Off
- Bulk Up
- Rest

Pelipper @ Rocky Helmet
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Defog
- Scald
- Roost
- Air Slash

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk
Adamant Nature
- Return
- Pursuit
- Megahorn
- Earthquake

Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Sleep Powder
- Seed Bomb
- Swords Dance

RESULTS
ZeWZ4VH.png


SHOUTOUTS AND HELPS
leafeon.png
pelipper.png
- Twix = Thanks to Throh Evs
Dundies = Thanks to Vullaby and Throh Evs , Thank you but I do not want Jumpluff
Megazard =Thanks for the other sets, later I make alternative versions team
Anty =Thank you for showing me the Exeggutor , really loved him in the team is currently very useful
Raiza =Thank you for showing me the Roselia , it can be useful 'll make some alternative versions of the team
Poliwrath - Thanks to help , and thanks to the first like , i love you :3​




FINAL WORDS
probopass.png
- Thanks for looking and evaluate the team, if you like use if you can help with advice I would greatly appreciate it if our friend throh not climb this team will be great to use, thank you for understanding : D​
 
Last edited:
There is no reason to run Leftovers on Leafeon. I also don't see any reason to run Iron Tail. I would change Iron Tail for Baton Pass and change leftovers for lum berry or don't change leftovers and run substitute and SD. Good team anyway and gl on the ladder with that.
 
I don't actually have time to rate this team, but a bulkier Throh set is: 192 HP / 252 Atk / 32 Def / 32 SpD. I also don't really see the point of using Leafeon over Jumpluff as it's generally less effective. Jumpluff on the other hand, can offer Sleep Powder support, as well as potential Swords Dance or forming a Voltturn core with Zebstrika. You noted Leafeon can take on Avalugg, when you have both Flash Cannon Probopass and Overheat Zebstrika able to take it on as well.
 
Okay, so there are a few quirks with your team. 1 is the fact you're saying Leafeon with iron tail is a check to Avalugg... Does that base 184 defense on Avalugg look like it cares about a non-stab physical move, regardless of super effective. You have to have a SD up against it, and even then, Avalanche does so much to you in return if it doesn't flat out KO. You can also miss iron tail 25% of the time, which is sometimes a hard pill to swallow when you need it to connect. Leafeon should be used in this manner if you have balanced offense. It is much stronger than jumpluff and has a more versatility which potentially makes it more useful for your team. So I agree with Leafeon over Jumpluff for that reason. But I would run something like Synthesis because leftovers isn't enough on its own. Running a mixed set on it with a special move could be useful too. The Pelipper is better off with leftovers. I understand you don't like monferno, but honestly, what does pelipper do to the switch in? Pelipper is hard to use with the commonly used electric types in the tier. I might say that Swanna could prove more useful in some aspects, as it hits a much better speed tier and can be used more offensively. I don't think your pelipper is bad, I just think it could be better as something else or use a better item. Articuno also preys on half your team if it is the offensive set with freeze-dry and hurricane. But clearly you have great options to take care of that which is good. You have a nice team. I'm not the greatest player in PU as it is brand new and almost instantly went into suspect test after it became official. I love the idea of AV Boufflant. I run a set with Skull bash just to increase defense and nail things. Facade, pursuit, and EQ are the other moves on its set. I think yours is better than mine, but I would recommend using frustration over return literally just for dittos since they have to have max happiness, don't they? There is some reason like that to run frustration over return. So just correct me if I'm wrong. The bulk up set on Throh is as good as you can get it in my opinion. Your team is nice with good balance and pretty nice synergy. One thing I notice which threatens your team is, as you mentioned, monferno. So again, even with rocky helmet dishing out an effective 27% to predicted u-turn LO monferno's or whatever, is a bit hard to do since Pelipper also has an important role as a defogger. Your team works incredibly well because of the wonderful synergy between everything, but if you get into a long battle, some switches might get harder to do, like the pelipper-zebstrika combo. But I don't see many changes I would make. I agree with Air Slash over Hurricane on Pelipper since it isn't meant to get kills on its own most of the time and the accuracy counts more towards wearing the opponent down. Overall, really good team.
 
Yo Golden Freddy's, really solid team you've got here, just gonna make some suggestions in order to help your team out.

To begin with, I really don't like Resto Chesto Throh at all, as you lose out on passive recovery, and if you switch into a Knock Off and you need to recover, you're forced to go for Rest without Sleep Talk, so I'm going to recommend you change Resto Chesto Throh --> Bulk Up + 3 Attacks Throh with the spread 192 HP / 252 Atk / 32 Def / 32 SpD. This is overall just a superior set, and it keeps the idea of Bulk Up while still having Knock Off.

From the looks of it, the biggest threat to your team at the moment is Exeggutor, especially if it has Psyshock to hit Bouffalant, so I'm going to recommend you change Pelipper --> Vullaby to combat this. While you lose your Fighting switch-in, you gain not only a really nice Exeggutor check, but also a check to Arbok, which is a huge threat to your team once Probopass's Air Balloon has popped.

I honestly don't think SD Leafeon is really worth using on this team, and since you just lost your Fighting check, changing Leafeon --> Jumpluff would really help you out, while also providing you with some more Speed control.

tl;dr

throh.gif

Throh @ Leftovers | Guts
192 HP / 252 Atk / 32 Def / 32 SpD | Adamant
Bulk Up / Storm Throw / Knock Off / Stone Edge

vullaby.gif

Vullaby @ Eviolite | Overcoat
248 HP / 252 Def / 8 SpD | Impish
U-turn / Foul Play / Roost / Defog

jumpluff.gif

Jumpluff @ none | Infiltrator
252 Atk / 4 SpD / 252 Spe | Jolly
Sleep Powder / Swords Dance / Acrobatics / Seed Bomb

Hope I helped :toast:
 
Hey Golden Freddy's, this is a cool team but it honestly needs quite a bit of work. Before that though, I just want to respond to the above rate.
Okay, so there are a few quirks with your team. 1 is the fact you're saying Leafeon with iron tail is a check to Avalugg... Does that base 184 defense on Avalugg look like it cares about a non-stab physical move, regardless of super effective. You have to have a SD up against it, and even then, Avalanche does so much to you in return if it doesn't flat out KO. You can also miss iron tail 25% of the time, which is sometimes a hard pill to swallow when you need it to connect. Leafeon should be used in this manner if you have balanced offense. It is much stronger than jumpluff and has a more versatility which potentially makes it more useful for your team. So I agree with Leafeon over Jumpluff for that reason. But I would run something like Synthesis because leftovers isn't enough on its own. Running a mixed set on it with a special move could be useful too. The Pelipper is better off with leftovers. I understand you don't like monferno, but honestly, what does pelipper do to the switch in? Pelipper is hard to use with the commonly used electric types in the tier. I might say that Swanna could prove more useful in some aspects, as it hits a much better speed tier and can be used more offensively. I don't think your pelipper is bad, I just think it could be better as something else or use a better item. Articuno also preys on half your team if it is the offensive set with freeze-dry and hurricane. But clearly you have great options to take care of that which is good. You have a nice team. I'm not the greatest player in PU as it is brand new and almost instantly went into suspect test after it became official. I love the idea of AV Boufflant. I run a set with Skull bash just to increase defense and nail things. Facade, pursuit, and EQ are the other moves on its set. I think yours is better than mine, but I would recommend using frustration over return literally just for dittos since they have to have max happiness, don't they? There is some reason like that to run frustration over return. So just correct me if I'm wrong. The bulk up set on Throh is as good as you can get it in my opinion. Your team is nice with good balance and pretty nice synergy. One thing I notice which threatens your team is, as you mentioned, monferno. So again, even with rocky helmet dishing out an effective 27% to predicted u-turn LO monferno's or whatever, is a bit hard to do since Pelipper also has an important role as a defogger. Your team works incredibly well because of the wonderful synergy between everything, but if you get into a long battle, some switches might get harder to do, like the pelipper-zebstrika combo. But I don't see many changes I would make. I agree with Air Slash over Hurricane on Pelipper since it isn't meant to get kills on its own most of the time and the accuracy counts more towards wearing the opponent down. Overall, really good team.
I really don't agree with a lot of this. Iron Tail is a passable move on Leafeon, although I'll agree it doesnt fit here. Mixed Jumpluff is absolutely horrible, and has no business being run. Swanna gives this team an even larger fighting weakness. These really don't belong on the team :/

Anyway, I'm not entirely sure how much experience you have with PU, I know you have two RMTs but there are plenty of weird statements in the rmt itself, not to mention this team has both sets that are quite sub-par and a few severe weaknesses. Exeggutor gives the team massive troubles, other strong wall breakers can prey on the more passive throh set and slow nature of 2/3s of the team, and Arbok, although somewhat rare, sorta just runs through this with a coil up. I've tried to fix as much as I can, but some random breakers are always going to give you some trouble. In general though, that throh set takes a lot away from the team. Full SpDef Throh in general is just really passive and a lame special wall anyway, and the fact that it's chesto and not rest/talk means that you won't be reliably recovering anyway. If you want to run a bulk up variant of throh then I'd advise rest talk and rely on pressuring ghosts to get by when walled by them, but otherwise running a more standard 4 attacks variant would help this team a lot. Perhaps its just me, but in general Bulk Up isn't a great move to run on the slow but already powerful Throh.
538.gif

Throh @ Leftovers
Ability: Guts
Shiny: Yes
EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
Adamant Nature
- Storm Throw
- Knock Off
- Thunder Punch
- Earthquake
The extra bulk still means that this isn't outclassed by Machoke, and Earthquake is put in the last slot to lure Arbok, as well as being able to OHKO Electrics which isn't really needed but could occasionally be nice. You lose bulk, but become much less passive which should benefit the team more. Also, if Throh is not unbanned, Machoke could be an easy replacement. As for Leafeon, like most people said this could easily be replaced with Jumpluff. If you want to do this, just grab Dundies' set. However, keeping Leafeon and running an Adamant Yache Berry set with Sunny Day over Iron Tail should also be a strong option. It gives you a nice Regice lure, helps with waters, and functions as both a breaker and a late game sweeper.
470.gif

Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sunny Day
It's essentially the standard set but with sunny day over baton pass, which doesnt benefit your team too much. I don't really know why you want iron tail, it's essentially only valuable for the rare and not overly troubling Avalugg. Finally, Probopass still remains as bait for fighters and waters and in general is a momentum suck, even with volt switch. I don't have too large of an issue with leaving it and replacing Pelipper with Vullaby, but the overall slow nature of that team should really put you behind versus offense. Instead I think running Pawniard over Probopass gives you a more effective offensive replacement that can check eggy and birds, as well as providing your team with some much needed priority.
624.gif

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Sucker Punch
- Low Kick
This is a very weird set, but it fits what the team needs. Rocks needed to get fit, dual dark is essential, and low kick lures Probopass and Pawniard for Leafeon / Jumpluff. Iron Head could certainly be run, for the more standard option, I just feel that low kick functions better in this case.

As a few final nitpicks, U-turn over Air Slash could be run on pelipper, makes you a bit weaker to rest throh but pivoting is always nice. You're also missing EVs on Bouffalant and there's no reason to not run odd HP, so change that to a spread of 248 HP / 252 Atk / 8 Spe. I hope all of this helped, I know it was a lot but there was a lot that needed to get covered. I played two test games and it performed pretty nicely, so yeah, enjoy.

Throh @ Leftovers
Ability: Guts
Shiny: Yes
EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
Adamant Nature
- Storm Throw
- Knock Off
- Thunder Punch
- Earthquake

Pelipper @ Rocky Helmet
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Defog
- Scald
- Roost
- Air Slash

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Sucker Punch
- Low Kick

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sunny Day

Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Return
- Pursuit
- Megahorn
- Earthquake
 
Hey Golden Freddy's, this is a cool team but it honestly needs quite a bit of work. Before that though, I just want to respond to the above rate.

I really don't agree with a lot of this. Iron Tail is a passable move on Leafeon, although I'll agree it doesnt fit here. Mixed Jumpluff is absolutely horrible, and has no business being run. Swanna gives this team an even larger fighting weakness. These really don't belong on the team :/

Anyway, I'm not entirely sure how much experience you have with PU, I know you have two RMTs but there are plenty of weird statements in the rmt itself, not to mention this team has both sets that are quite sub-par and a few severe weaknesses. Exeggutor gives the team massive troubles, other strong wall breakers can prey on the more passive throh set and slow nature of 2/3s of the team, and Arbok, although somewhat rare, sorta just runs through this with a coil up. I've tried to fix as much as I can, but some random breakers are always going to give you some trouble. In general though, that throh set takes a lot away from the team. Full SpDef Throh in general is just really passive and a lame special wall anyway, and the fact that it's chesto and not rest/talk means that you won't be reliably recovering anyway. If you want to run a bulk up variant of throh then I'd advise rest talk and rely on pressuring ghosts to get by when walled by them, but otherwise running a more standard 4 attacks variant would help this team a lot. Perhaps its just me, but in general Bulk Up isn't a great move to run on the slow but already powerful Throh.
View attachment 53289
Throh @ Leftovers
Ability: Guts
Shiny: Yes
EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
Adamant Nature
- Storm Throw
- Knock Off
- Thunder Punch
- Earthquake
The extra bulk still means that this isn't outclassed by Machoke, and Earthquake is put in the last slot to lure Arbok, as well as being able to OHKO Electrics which isn't really needed but could occasionally be nice. You lose bulk, but become much less passive which should benefit the team more. Also, if Throh is not unbanned, Machoke could be an easy replacement. As for Leafeon, like most people said this could easily be replaced with Jumpluff. If you want to do this, just grab Dundies' set. However, keeping Leafeon and running an Adamant Yache Berry set with Sunny Day over Iron Tail should also be a strong option. It gives you a nice Regice lure, helps with waters, and functions as both a breaker and a late game sweeper.
View attachment 53290
Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sunny Day
It's essentially the standard set but with sunny day over baton pass, which doesnt benefit your team too much. I don't really know why you want iron tail, it's essentially only valuable for the rare and not overly troubling Avalugg. Finally, Probopass still remains as bait for fighters and waters and in general is a momentum suck, even with volt switch. I don't have too large of an issue with leaving it and replacing Pelipper with Vullaby, but the overall slow nature of that team should really put you behind versus offense. Instead I think running Pawniard over Probopass gives you a more effective offensive replacement that can check eggy and birds, as well as providing your team with some much needed priority.
View attachment 53291
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Sucker Punch
- Low Kick
This is a very weird set, but it fits what the team needs. Rocks needed to get fit, dual dark is essential, and low kick lures Probopass and Pawniard for Leafeon / Jumpluff. Iron Head could certainly be run, for the more standard option, I just feel that low kick functions better in this case.

As a few final nitpicks, U-turn over Air Slash could be run on pelipper, makes you a bit weaker to rest throh but pivoting is always nice. You're also missing EVs on Bouffalant and there's no reason to not run odd HP, so change that to a spread of 248 HP / 252 Atk / 8 Spe. I hope all of this helped, I know it was a lot but there was a lot that needed to get covered. I played two test games and it performed pretty nicely, so yeah, enjoy.

Throh @ Leftovers
Ability: Guts
Shiny: Yes
EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
Adamant Nature
- Storm Throw
- Knock Off
- Thunder Punch
- Earthquake

Pelipper @ Rocky Helmet
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Defog
- Scald
- Roost
- Air Slash

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Sucker Punch
- Low Kick

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]

Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sunny Day

Bouffalant @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Return
- Pursuit
- Megahorn
- Earthquake

I just don't know what all the primary threats and such are in PU. When I said that Leafeon works for his team, I meant that it does accomplish the purpose it was meant to serve on his team, just that I disagreed with Iron Tail being on the set as GF mentioned was for Avalugg. Jumpluff is nowhere near the base attack Leafeon hits. And Jumpluff does not have as diverse a movepool. I agree, he lacks a fighting check in general; however, he doesn't really need one since his whole team is about using a combined amount of power to bring things down. I don't ever use swanna, I just thought it got a similar movepool to Pelipper. Jumpluff is also more frail because of the flying typing. Any ice move kills Jumpluff basically. Leafeon might take one if it's at full HP, depending on what it comes from. I do understand what you're saying, but I disagree with the way you are going about this guy's team, seeing as his team doesn't have a fully offensive goal. It's more geared toward a hybrid of balance and bulk with an overall great team synergy. I mean, he did manage to get to the top rank in a suspect test in a brand new official tier. That has to be taken into consideration doesn't it? His team isn't about immediate power based on the way it is set up. So honestly, there are a lot of things here which are debatable. I never said mixed Jumpluff. I meant Mixed Leafeon to be an option over Iron Tail for his team. And even then, Synthesis is probably the best move in the 4th slot for Leafeon for his team. Then again, Throh may possibly stay out of NU, which would mean this team can't happen in the future, which would be sad, but would not be forgotten. XD lol. But yeah, this team has a lot of pros and cons. I'm not familiar enough with PU to say what would work better in place of something else, but I can understand what doesn't work on a specific set in general. So, my apologies if I said anything erroneous without intention. Pawniard is an interesting suggestion, but since you pointed out a fighting type weakness, Pawniard isn't doing a lot of favors to remedy that.
 
Hi, cool team and grats on the peak.

As others have noted Leafeon isn't too effective and I don't think it does much for your team. Its main use is as a wallbreaker, however in this offensive metagame having a Pokemon that has immediate power would be much more useful to you. That is why I think you should try Exeggutor over it, which has much more immediate power and can also heavily pressure Ground-types like Stunfisk for your Zebstrika. Exeggutor also strengthens your matchup vs Throh, as Thunder Punch and Stone Edge sets are very threatening to your team.

Next, I don't think your team can provide enough support for that Throh set to be as effective as it could, due to the offensive nature of the team. I think the set Dundies recommended would be more useful with your team as it provides more offensive pressure, which is really useful for your team as strong Fighting coverage is definitely appreciated to KO mons like Bouffalant.

Lastly, your Bouffalant is missing 4 EVs, which you should probably put in speed to creep other bouff's

Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Psyshock
- Leaf Storm
- Sleep Powder

Throh (M) @ Leftovers
Ability: Guts
EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
Adamant Nature
- Bulk Up
- Storm Throw
- Knock Off
- Stone Edge / Ice Punch

Hope I helped!
 
Hey Golden Freddy's
The first thing that pops up to my eye is that Throh set. That set is never going to be effective in a metagame where offensive teams are everywhere, as they have enough sheer power to easily stop Throh from setting up and can abuse tremendously of the free turn you give them when you recover up with Rest, as Throh is also slow as hell. And if you set up, you aren't sweeping anything with Circle Throw as your only STAB and Knock Off, without even running EVs in Attack. I also don't think Circle Throw is that effective given you aren't even running a Spikes setter to further wear down foes. Seeing as how you are already pretty weak to random wallbreakers such as Exeggutor and especially ones such as Monferno that can take advantage of passive Pokemon, first of all I suggest you to follow what the others said and make Throh a Bulk Up + 3 Attacks set. Leafeon is honestly not optimal as a sweeper, but I think it works more as a wallbreaker in this metagame, but we're going to talk about it later. A Bulk Up + 3 Attacks set will provide you with a good sweeper, while not being overly passive such as a fully defensive set, and at the same time having strong presence and power without setting up a Bulk Up first.

Regarding the following changes, I suggest you replacing Pelipper with Vullaby as Dundies said. Vullaby will allow you to still have Defog support, but it is at least an answer for things such as Arbok and Monferno mainly, while it also is an insurance against Exeggutor. Knock Off might be annoying to Vullaby, but you have two decent sponges in Probopass, which can trap and kill the most popular Knock Off in Pawniard, and Throh. Despise not running EVs in special defense, Vullaby can still chek Exeggutor unless it runs Ancient Power, but with the following change I'm going to propose you we'll kind of fix the Exeggutor problem too.

The last change might look rather weird, but will fix most of the remaining problems of the team. The change is replacing Leafeon with Roselia. Mmm from where I have to start, ok, as you now replaced Pelipper with Vullaby, you have basically no Water-type resist outside of Leafeon, which isn't going to be durable anyway if it keeps tanking Hydro Pumps in the face. Replacing it with Roselia, will give you a more durable resist to Water-type attacks, given it runs Giga Drain and Synthesis paired up with investments in special defense. Roselia will also provide you with a decent Electric-type check, as you had none outside of Leafeon, which isn't optimal at tanking Electric-type attacks either, and perishes against things such as Overheat from Zebstrika. Last but not least, Roselia also gifts you Spikes support, which is really valuable to any balanced team, and this isn't an exception. Also Spikes synergyse really well with the VoltTurn chains created by Vullaby, Zebstrika, and Probpass. If you want to go a more offensive way, you can try running Offensive Roselia. Offensive Roselia adds more damage and threatens more the opposing team, therefore can work better as a Leafeon replacement on that side, and it gives you a way to bait Exeggutor and kill it with Sludge Bomb, therefore provides you a second way to deal with it if you screw up with Vullaby or can't pursuit trap with Bouffalant. Overall, this sacrifices a bit of offensivity to be more protected to various threats, which is the purpose of the team, as you stated at the start of the OP.

Throh (M) @ Leftovers
Ability: Guts
EVs: 192 HP / 252 Atk / 32 Def / 32 SpD
Adamant Nature
- Storm Throw
- Knock Off
- Ice Punch
- Bulk Up

Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 8 SDef / 252 Def
Impish Nature
- Roost
- Defog
- U-Turn
- Foul Play

Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain

offensive roselia:
Roselia @ Eviolite
Ability: Natural Cure
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
 
Last edited:
  • Like
Reactions: g
Well, I trained some struggles with the changes the team were really good , thank you to all of you , I see I'm going to get along in this new tier ( I'm still beginner )
 
Back
Top