Hi there! I’m Googly, and this is my first RMT on Smogon. I’ve had a surprising amount of success with this team, having used it to qualify for OLT, and then going undefeated with it in the playoffs (unfortunately I lost whenever I used any other team lol, should’ve just stuck with this one!) Anyway, a few people have been asking me for the team, so I thought why not make an RMT and share it with everyone :]
Cycle 4 was intense! :o
Team at a Glance
So yeah, at first glance the team looks… strange, but bear with me here. Essentially it’s a stall team built around utilising Ditto, which can be a big threat with the right support. The slow U-Turn core of Mega Scizor and Landorus-T gives Ditto and Gothitelle safe switches, while Alomomola and Umbreon form a dual Wish core to keep the team healthy and wall things with their fatness.
In-Depth Analysis
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Transform
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This all started after I’d just finished making a new team, only to find that it got 6-0’ed by Charizard-Y… but rather than just slapping on a Chansey, I wanted to do something a little more creative. As it turns out, Ditto works as a decent counter to Charizard Y. It takes roughly half from sun boosted Fire Blasts and is capable of stalling out the sun with Roost. Since stall can often struggle with Charizard Y, I was interested in trying out Ditto.
Ditto’s usefulness goes far beyond checking Charizard Y though. If it can come in safely on a set up sweeper, it will copy their boosts, outspeed thanks to its Choice Scarf and then potentially sweep the opposing team. Just Ditto's presence will deter the opponent from setting up for a sweep, which is always nice for a stall team. If the opponent’s team has been whittled down enough, Ditto can even transform into one of their strong attackers and just sweep that way. Mega Pokemon in particular make nice candidates for Ditto, as Ditto essentially becomes a scarfed Mega. Just imagine the kind of damage Scarf Mega Medicham can deal! Because of this, Ditto is often this team’s win condition, especially against offense.
Against opposing stall, you may be thinking that Ditto is pretty dead weight, but that's not true at all. First off, it basically has unlimited PP, meaning if it comes down to it, Ditto can PP stall simply by switching in and out. Secondly, if you can bait the opponent into knocking off Ditto’s Choice Scarf, it suddenly becomes much more useful. Plus if it comes in on the right Pokemon, it can save other team members their PP by doing their job of clearing away hazards or curing status ailments.
One of the biggest benefits of using Ditto though is being able to find out a Pokemon’s moveset, which is especially helpful when scouting for things like HP Fire on Mega Diancie for example.
As for the set, since Ditto copies every stat except HP upon transforming, HP investment is crucial. I gave it 248 EVs so it takes slightly less from hazards. And just in case the battle ever comes down to Ditto vs Ditto, it has minimum speed and maximum defence investment to allow it to win the eventual struggle war. The IVs give Ditto a Hidden Power typing of Fire, which allows it to trap and KO opposing Magnezones, letting Mega Scizor roam free. Choice Scarf lets it outspeed whatever it transforms into, and act as a semi-reliable revenge killer.
I could go on about what Ditto can do, but I suggest trying it for yourself ;]
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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Def / 216 SpD
Impish Nature
IVs: 29 Spe
- Bullet Punch
- Defog
- Roost
- U-Turn
The first member of the team’s U-Turn core, bulky Mega Scizor is great at walling a good number of threats. So long as they aren’t carrying fire coverage, Mega Scizor completely shuts down Fairies like Mega Gardevoir, Mega Diancie and Clefable, as well as the mighty wallbreaker Kyurem-B. Even with minimal Defense investment, Mega Scizor is still capable of walling a number of physical attackers too, such as Weavile, Mega Metagross and Mega Altaria. Mega Scizor is also the team’s Defogger, and it performs this role decently so long as it isn’t forced to Defog in an unfavourable situation. It’s best to stay on top of hazards before the opponent has too many layers up, otherwise the team is very quickly worn down. Roost is extremely helpful in keeping Scizor healthy, which is essential due to the number of roles it fills. The key move on this set though is U-Turn, which coupled with Scizor's low speed, gives both Ditto and Gothitelle safe switch-ins. This is especially useful when there are set-up sweepers or Pursuit trappers involved. 29 Speed IVs lets Mega Scizor underspeed opposing Mega Scizors to get off slower U-Turns for switch momentum, while still being able to outrun slower variants of Magnezone.
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Landorus-T @ Leftovers
Ability: Intimidate
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Rock Slide
- U-Turn
The other member of the team’s U-Turn core, defensive Landorus-T is amazing at handling most physical attackers thanks to its Intimidate ability. It serves as the team’s Stealth Rocker, and those STAB Earthquakes still hit pretty hard even without attack investment. Rock Slide is a great coverage move alongside Earthquake, hitting Flying types that are immune to Earthquake as well as big threats to the team like Volcarona. U-Turn serves the same function as it does on Scizor, and U-Turning between the two can quickly rack up damage against the opposing team. The 52 Speed EVs let it outspeed some key threats, including Crawdaunt, opposing defensive Landorus, 124 Speed Heatran and most variants of Rotom-W. Slower U-Turns aren't needed against these particular Pokemon, and outspeeding them is generally more useful. Since Landorus-T lacks recovery, it appreciates Leftovers as its item.
- - -
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP/ 176 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Calm Mind
- Psychic
- Rest
- Trick
Ahh, cancer itself! Gothitelle is a staple on a lot of stall teams these days. Thanks to the ridiculously broken ability Shadow Tag, Gothitelle is able to trap and remove anything annoying to the team. This Pokemon can dismantle most opposing stall teams with ease, while also being able to cripple set up sweepers like Manaphy and Nasty Plot Thundurus by Tricking them a Choice Scarf. In particular, Gothitelle can also handle Keldeo, Mega Venusaur and Mega Heracross, which the rest of the team struggles against. On top of all that, Gothitelle can even work as a secondary win condition, where if it is able to set up enough Calm Minds and retrieve its scarf, it can sometimes sweep with Psychic.
80 EVs in HP lets Gothitelle take 3 Seismic Tosses from Chansey and proceed to stall it out with Rest. However it can pull this strategy off against pretty much anything passive enough, such as Specially Defensive Heatran, Bulky Starmie and Clefable. Speed is maximised so Gothitelle is fast as possible with a Choice Scarf, while the rest is invested in Special Attack to give Psychic more fire power. 0 Attack IVs reduce Foul Play damage.
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Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 192 HP / 252 Def / 64 SpD
IVs: 0 Atk
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Now we reach the more passive end of the team. Alomomola serves as one of the team’s Wish passers, and is also good at spreading burns and poison to whittle down the opposing team. With its Regenerator ability, amazing bulk and reliable recovery, Alomomola is incredibly hard to take down. To better handle powerful physical attackers like Charizard X, I maximised its defense, since it doesn't take strong special attacks too well anyway but can easily eat up weaker ones. 192 HP EVs lets Alomomola hit a Regenerator number while taking less damage from hazards. The rest of the EVs were put into Special Defence to better take special attacks when it needs to, particularly where a Keldeo is involved as Alomomola is its only safe switchin. Since it already has recovery in Wish + Protect and Regenerator, I decided Leftovers weren't necessary and opted for a Rocky Helmet to wear down physical attackers more easily.
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Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Foul Play
- Heal Bell
- Wish
- Protect
While Umbreon may seem like an odd choice in OU, it can serve as an effective cleric with both Heal Bell and Wish. It has excellent bulk, and its Dark typing allows it to take on threats which the rest of the team struggles against, such as Hoopa-U and Gengar. Full special defence investment lets Umbreon wall most special attackers that aren't Fairies. Even a Focus Blast from Mega Alakazam only does around half… and that’s assuming it hits! Foul Play gives Umbreon at least some offensive presence, and hits the aforementioned threats hard, as well as Pokemon like Mega Metagross and the Lati twins. It also gives me a way to deal with Swords Dance Gliscor, which is otherwise a major problem for this team. Leftovers is essential here, as it helps avoid alot of 2HKOs. It's also a bit of free recovery whenever Umbreon uses Protect. Synchronize isn't the greatest ability, but it can come in handy on occasion. For instance, it can be used to burn Mega Sableye and Rotom Wash, or paralyze Clefable.
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Threats
Replays
- http://replay.pokemonshowdown.com/smogtours-ou-97710 My OLT match with DoomX, where Ditto successfully counters Charizard Y and threatens to sweep with Scarf Fire Blast. (Chimpact also recorded the game live with commentary: Smogon's Official Ladder Tour: DoomX vs GOOGLY w/ chimpact)
- http://replay.pokemonshowdown.com/ou-271640209 Gothitelle dismantles a Goth Stall team with Scizor's help.
- http://replay.pokemonshowdown.com/ou-271507359 Despite going up against multiple threats in this battle, including DD Zard Y, Pursuit Tyranitar, Sub CM Keldeo and Spike stacking Klefki, I am able to pull off a 6-0.
- http://replay.pokemonshowdown.com/ou-271502747 I play like complete trash and get destroyed. Luckily Goth is there to bail me out and I pull off a clean sweep! Such a 'fantastic' Pokemon!
- http://replay.pokemonshowdown.com/ou-271606675 After a rocky start against Boudouche, Umbreon proves its worth and puts in work.
- http://replay.pokemonshowdown.com/ou-271189012 Ditto gets its Choice Scarf Knocked Off and puts pressure on an opposing stall team, while Scizor's U-Turns give Gothitelle a way around Pursuit Tyranitar.
- http://replay.pokemonshowdown.com/ou-271176255 I play terribly early game and end up losing half my team, but Alomomola and Umbreon are able to pull it back. Rocky Helmet is especially helpful in wearing down a Terrakion.
- http://replay.pokemonshowdown.com/ou-271470863 A battle I had against PDC who is using NJNP's anti-stall team, which has Shed Shell Togekiss in conjunction with Pursuit Tyranitar to deal with Gothitelle. Fortunately, this team is able to overcome alot of the typical countermeasures to stall.
- OLT2 Round 4 [ORAS OU]: Cosine180 vs. Googly [Part 1] A live commentary by Tom Bus of my OLT match with Cosine180, where I use Ditto to scout for Swords Dance on Landorus-T and then proceed to use his Altaria + Magnezone core against him. Admittedly I wasn't playing very well, but Tom Bus explains the series of plays I should have made to win the game haha.
So, that's the team! I know alot of people aren't big fans of stall, but I think it can be really fun to use and can make for some interesting games, despite being a stall team. It may look odd, but it can work really well. There's always room for improvement though, so please let me know if you have any suggestions on how to make it better. Thanks for taking the time to read this RMT, and for anyone interested in using the team, the importable is just below :]
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Transform
-
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Def / 216 SpD
Impish Nature
IVs: 29 Spe
- Bullet Punch
- Defog
- Roost
- U-turn
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Rock Slide
- U-turn
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Rest
- Trick
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 192 HP / 252 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Bell
- Wish
- Protect
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Transform
-
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Def / 216 SpD
Impish Nature
IVs: 29 Spe
- Bullet Punch
- Defog
- Roost
- U-turn
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Rock Slide
- U-turn
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Rest
- Trick
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 192 HP / 252 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Bell
- Wish
- Protect
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