Monotype Resources

This is awesome SubMindRaikou!

I just want to make sure I c/p this correctly. This is meant to replace the current list, not be added to it, right?

I'm thinking it would be easier just to use it to replace the list since it goes through all of the types, and the things that you lose by doing that can easily be added back in if they are considered important enough to add back in, the main ones being trick room pokemon and volcarona's speed creeps iirc.

If anything I still have the old one on my pc so I could probably combine them if you really wanted.
 
(approved by scpinion )
Hi, and welcome to the Monotype Teambuilding concepts thread. I've noticed a lot of people have asked known players for assistance in building, so I figured this would be a nice resource for newer players. Essentially, this thread will contain in depth analyses on the 18 types of monotype, and how to properly play as well as build a team for them. To make sure these types are explained properly, the 18 players chosen will be limited to people who are highly experienced and are known to excel with the type.
The basics of teambuilding:

For inexperienced builders, I'll do a quick run-down of the terms and what they mean, and also what you should be thinking about before you decide to build a team.

Before you build a team, you should have
-A type picked. This is fairly easy, just one of of the 18 you feel like using.

-An archetype picked. Archetypes are essentially the playstyle you choose to run with. There are 3 primary archetypes, however they can be broken down further into smaller categories. The 3 primary archetypes are:


-Stall:Almost everything on stall will be considered a 'wall', and have a recovery move. The most defensive you can get in competitive pokemon.

-Offense:Very straightforward. Offense will usually consist of hard-hitting attackers, essentially the opposite of stall

-Balance: The mix between stall and offense. Balance will consist of a split number of walls and attackers


Once you have those two decided, you're welcome to read the various analyses and build a team of your own.

For those writing, please reference my fairy analysis as example
Due to fairy's lack of pokemon(just emerging in XY)balance is really the only viable playstyle that can be built. When building balanced fairy, I usually begin with a formula of 3 mons. These consist of:

azumarill.gif
klefki.gif
diancie-mega.gif


Klefki+Azumarill provides a great start to any fairy team, and Diance(while Gardevoir can be used in it's place as mega)adds additional pressure to flying teams along with a speed tier unmatched among fairy mons. Klefki is a steel resist and a poison immunity, as well as a great support mon to set screens as well as hazards. Azumarill takes advantage of Klefki's role as a belly drummer with priority in aqua jet. This core is extremely threatening between the 18 types, which is what makes a great start.
There are lots of options to pair with these 3, below are the ones that will work best.
clefable.gif

Clefable is my favorite out of these options. Because of it's extremely versatile stats and abilities as a rocks setter, a calm mind user, or even an unaware user.

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Sylveon is a great addition to fairy in general. Specs will lock in an OHKO vs a huge threat in landorus incarnate, and cleric sylveon can be used to replenish hp on non recovery mons like klefki.

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Togekiss is another member that can add a lot to a fairy team. Togekiss can work as a paraflincher, as well as a scarf set. Both sets are able to check Mega Venusaur, another big issue for fairy teams.
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Scarf gardevoir brings good speed tier as well as a healing wish user to fairy teams. STAB psychic attacks are also great for extra poison coverage.
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Belly drum slurpuff can be a great partner to azumarill by adding more physical presence. Along with that, slurpuff is almost an autowin to normal types.
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Unfortunately, whimsicott can also add to fairy teams. Whimsicott can leech seed stall, as well as memento, or even para other mons to put belly drummers in better positions.

At the end of the day the key to a good fairy team is having good chemistry between the pokemon you choose. Make sure the six you choose feed off of eachother.

PS:If you're new to mons, this song will help you learn the fairy types.

Special shoutouts to scpinion for giving us the green light on this project, Sabella for discussing with me, and the man himself pokemonfansuper.

Ok. Dark has 3 main viable playstyles in Monotype; balance, hyper offense, and stall.
Balance: For balance, these are the best mons to start out with
sableye-mega.gif
tyranitar.gif
mandibuzz.gif

This is the notorious "dark core" that will appear on many balanced dark teams. Mega Sableye helps prevents status and hazards on the team and can cripple any non-fire or non-guts pokemon with will-o-wisp. Tyranitar is generally the "special switch-in" as it has a lot of spdef and the sandstorm it starts multiplies its spdef 1.5x. Ttar also has access to stealth rocks and the best status move in the game thunder wave with access to nice offensive moves as well such as stone edge, fire blast, pursuit, etc. The final mon in the core is the much needed Mandibuzz. Mandibuzz can switch into practically any physical type move (barring some super effective moves like stone edge from Terrakion and that kind of stuff) and roosts it all off or hits the mon with a strong foul play. It also provides defog support for the team if necessary and is just an amazing mon. The rest of these mons are interchangeable and you can use a different one to fit your teams needs.
bold ->These are also the mons used in HO Dark I'll elaborate on that playstyle after.
hoopa-unbound.gif

Super strong pokemon with access to powerful stab moves and is usually scarfed on a dark team as it can outspeed and kill lots of threats to dark.
bisharp.gif

Nice set up sweeper on dark that has access to knock off, priority, and STAB iron head to hit opposing fairy types. Commonly ran with lum berry so you can set up on a status or life orb to deal more damage.
weavile.gif

Incredibly fast revenge killer with helpful ice stab and access to knock off to cripple the opponent's pokemon. Usually ran with life orb to deal the most damage and to be able to switch up the moves it's using.
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Nice water stab after greninja's ban and with protect(which it usually runs) can outspeed most of the opposing mons and forces the opponent into mindgames. Usually ran with orb with mixed attacks to hit physical walls as its special stats are still pretty high.
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Hydreigon is a nice dark mon with a wide variety in its movepool and decent special attack and speed. Usually a scarfer or life orb to break mons better.
honchkrow.gif

Honchkrow is a very nice mon to run on because of its diverse movepool and strong flying stab along with strong priority. Preferred set on dark is scarf to outspeed fighting mons and other mons and ohko but can be ran with life orb to hit really hard.
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Crawdaunt is a super strong hitter with adaptability priority, knock off, and one of the strongest water physical moves. It also has access to boosting moves such as swords dance and is ran with life orb. Puts a dent or can revenge a mon in any team.
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This might come off as a surprise because who would actually use cacturne? Well, cacturne has access to the ability "water absorb" and has very high stats in both attacks. Water Absorb helps switch in to things like special keldeo and helps vs water a lot.
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Krook is a nice sash rocks lead that could run taunt and rocks on HO with max speed and max attack.
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Mega Doom is an underrated mega but still serves some purposes. Can switch in on an opposing will o wisp and gains flash fire while mega'ing the next turn. Has access to strong fire stab and set up moves like Nasty Plot.
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Another mega below Sableye. Absol starts out slow but gains very high stats after mega'ing with access to knock off, sucker punch, swords dance, and even play rough to hit opposing dark teams and fighting teams.
Hyper Offense: hyper offense is probably the "least viable" playstyle to use when using dark but usually the most "fun" to use. It usually consists of a bunch of fast or strong pokemon that keep attacking. The one necessary mon for all hyper offense teams is probably sableye(mega OR regular) to absorb priority fighting moves and to make sure the opponent cannot spam one move and win vs you.
Stall:(end bold)Stall is an uncommon but very effective playstyle in dark. Pretty much, you lay up hazards, switch between walls, and heal yourself back up. Dark is able to utilize this because of their very fat mons. In the case of stall, sableye mega might change to "calm mind dark pulse" and ttar might become av 4 attacks to tank most special attacks.
(Note: balance core is obligatory)
umbreon.gif

Umbreon is an amazing spdef wall that switches in on nearly every special hit ever(barring some super effective hits.) It is also a cleric with access to heal bell and a wish passer as well. Needed for keeping mons without recovery alive. Usually ran with max spdef and max hp.
drapion.gif

This might come off as a surprise to some but Drapion is indeed very useful because of its utility and how bulky it is. Drapion doesn't take super effective hits from fairy and has access to moves like taunt and toxic spikes to spread hazards. Usually ran with max spdef and max hp.
krookodile.gif

Another surprise. Krookodile is the only dark mon(that's viable) with access to intimidate and can set up rocks, taunt, knock off, and has nice eq stab. Usually ran with max defense and max hp.

This took forever to write so thanks to those who read this and got advice from it.~
dank dark

S/Os: Are we supposed to do this? Oh, well. First of all, shoutout to scpinion for letting us do this project to help the community. Shoutout to my boys Rajesh( all falls down ), my favorite lc'er trash , Balto for suggesting the project, and my other mono frens.
Water has always been the most diverse type out of all of the types in that it has three different playstyles that all work very well, which is quite rare in the monotype metagame. These playstyles are Stall/Semi-Stall, Balance, and Hyper Offense. On top of having three different viable playstyles, all of these playstyles have a lot of variations in terms of builds.

We'll start out with Hyper Offense. The obvious playstyle you think of when you say Hyper Offense is Swift Swim, as Water has a tough time with pure Hyper Offense outside of Swift Swim because the only viable Stealth Rock setters (Swampert and Empoleon) are very slow and lose a lot of momentum outside of rain, and Stealth Rock are extremely important in Hyper Offense to ensure OHKOs.

The usual formula for Swift Swim teams is Politoed and 2-3 Swift Swim users to abuse the rain. Any more than 3 Swift Swim users makes you too reliant on rain, and with no Damp Rock this is a really bad idea.
politoed.png

The best set for Politoed is usually defensive with Eject Button and Rest to consistently keep setting rain.
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or
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or
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or
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Kabutops is a fantastic offensive hazard remover and physical wallbreaker, Mega Swampert does a good job setting rocks, is an offensive Electric check, and hits very hard in rain. Kingdra is a good mixed wallbreaker with great neutral coverage; Ludicolo has the added bonus of Grass STAB, but it's not as good coverage as Dragon/Water, and it can't go mixed. Life orb is the best item on all of these Pokemon. Again, please don't use all four of these Pokemon, as you will be too reliant on rain.

Whatever you choose out of these options, make sure you have some wallbreakers to have a good answer for Ferrothorn, Mega Venusaur, and Chansey. That can be Superpower Kabutops or Mega Swampert for Chansey and Ferrothorn, or you can have another Pokemon that can get rid of them for you. Some options for this can be

manaphy.gif

Tail Glow Ice Beam does a huge chunk to Ferrothorn to the point where it can be killed with another Pokemon. HP Fire can also be used, but beware of rain (it still does more than Ice Beam in rain). Tail Glow Surf in rain can also break Chansey. Tail Glow Psychic deals with Venusaur.

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azumarill.gif
keldeo.gif

Knock Off from Crawdaunt, Secret Sword from Keldeo and Superpower from Azumarill can get rid of Ferrothorn and Chansey easily.

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Regular Leftovers + Substitute Bounce Gyarados deals with Venusaur and can sweep Grass teams with ease.

Balanced Water is the most diverse out of the water archetypes; there are dozens of viable combinations of Pokemon.
Almost every balanced Water core starts with an Electric immunity, a Stealth Rock user, and a hazard remover. The most common core for this is usually

lanturn.gif
empoleon.gif


This standard defensive core takes care of status (Lanturn's heal bell), hazard removal (Empoleon's Defog), and hazards (Empoleon's Stealth Rock).

Since this core is so weak to Ground-type moves, another Pokemon usually needs to be added to fix this. Examples are

slowbro.gif
suicune.gif
gyarados.gif


Another Electric immunity + Stealth Rock + hazard removal core is simply

swampert.gif
+
tentacruel.gif
or
empoleon.gif
or
starmie.gif
or
blastoise.gif


Tentacruel doubles as a grass check, Starmie doubles as a Breloom check. Blastoise can work for more offensive teams, but another mega is usually preferred.

On top of all of this, a check for Breloom and Venusaur are still needed, and are even more important here because Balanced Water teams are much slower than Swift Swim teams. Some Pokemon for this are

azumarill.gif

Amazing defensive typing for Water, Assault Vest, Belly Drum and Choice Band are all great sets to use.

keldeo.gif
manaphy.gif
starmie.gif
gyarados.gif

All four of these can deal with Breloom, the latter 3 can deal with Venusaur.

Since the only real requirements for Water teams are an Electric immunity, a hazard user, a hazard remover, and a Grass check, this leaves a lot of room for other cool Pokemon to add diversity to the team.

sharpedo-mega.gif

Does great against Dragon teams with Ice Fang, is a great way to break Psychic teams, can be a good late game sweeper.

feraligatr.gif
gyarados-mega.gif

Both are very good Dragon Dance sweepers; Gyarados can double as a Ground immunity before it mega evolves and a Grass check, both are good users of Crunch to break down Psychic teams.

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Does a good job sweeping Dragon and Flying teams

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Can be used as a Mega Pinsir and Excadrill check, or a Choice Scarf Trick user.

Finally, Stall Water is unquestionably the best variant of stall in Monotype, and many types are simply unable to break the core. What makes Stall Water so good is that it can actually have an immunity core for its only two weaknesses, and it is backed by strong hazard removers and clerics.

Stall Water is more one-dimensional than the other two playstyles, but there can still be variation. The basic core for this is usually
lanturn.gif
+
azumarill.gif
+
empoleon.gif

Which gives the immunity core along with hazard removal and Stealth Rocks and Heal Bell.

Since none of these Pokemon have reliable recovery, Wish users are fantastic.
alomomola.gif
vaporeon.gif

Alomomola is usually preferred due to its sheer bulk.

Aside from this, different Pokemon have their benefits on stall.

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Mega Pinsir check, stops set-up sweepers, Belly Drum Azumarill, etc

tentacruel.gif

Can set up Toxic Spikes, alternate hazard removal, Grass check.

slowbro.gif
Calm mind is a good win condition, Thunder Wave can stop threats

Semi-Stall is a variant of stall that has a wallbreaker to beat other variants of stall and to break annoying cores that would win over the immunity core, along with beating some slower wallbreakers like Kyurem-B and Hoopa-U. Some common wallbreakers for this include

keldeo.gif
manaphy.gif

SubCM Keldeo and CM / Tail Glow Manaphy are good win conditions and revenge killers.

This took forever, so I hope it helped!
Psyshic has 2 viable playstyles being Balance and Hyper Offense
Balance
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Usually I start with these 3. Slowbro good physical wall and very good at using t-wave and fishing for burns with scald. Also has reliable recovery with Slack off and has great coverage. Mew one of best stealth rockers on Psychic. Also has access to moves like Wil-o-Wisp and Taunt which help the team. Victini usually a physical scarfer helps with bug teams. On a standard physical based Victini V-create is the first move as hard hitting STAB. U-turn is there to gain momentum. Bolt strike is a good powerful coverage move. Victini on its last slot can run Blue Flare to destroy bug teams or Trick to cripple walls. Victini can also run a band set although it is not as effective as scarf. Special Victini is also a viable option but physical is almost always preferred.

Viable Megas for this playstyle
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Super strong with pixlate stab Hyper Voice. Also has very good secondary STAB in Psyshock. Helps a lot vs dark matchup and in general is considered the "best psychic mega" in ORAS. Also has lots of coverage Focus Blast, Thunderbolt, and Energy Ball. Also has support moves such as Taunt,Sub, and Protect are all viable.
gallade-mega.gif
Very good Swords Dancer. Has lots of raw power behind it. Stab Close Combat is very powerful. Coverage moves such as knock off and shadow sneak are excellent coverage moves. While also having the elemental punches. You can also run Zen Headbutt as secondary STAB.
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Very good wallbreaker. Not many switch ins to this monster's STAB High Jump Kick. With priority from fake out and bullet punch. With powerful coverage of ice punch and optional secondary STAB of Zen Headbutt. Very hard Mon to switch into.

Other Pokemon
hoopa-unbound.gif
Monster wallbreaker and very unpredictable on Psychic teams because of how many sets it can run. Life Orb, Sub Nasty Plot, Choice Ban, Choice Scarf all viable items. Usually a surprise factor in the match
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Good way to deal with ghost teams which can be trouble for Psychic. Best with Assault Vest or Choice Specs. This Pokemon is used most to check Aegislash on Ghost teams.
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Good Scarfer being able to spam scarf iron head. Also has healing wish to bring back a teammate. U-turn is good to gain momentum.
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Solid special attacker. Most often it will carry Life Orb or Choice Specs. It is mostly used for the ability to be an offensive deffoger. Draco Meteor and Psyshock hit very hard.
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Good at trapping threats and killing them. Also gets rid of fat walls with by tricking them choice scarf. Also likes setting up Calm Minds on those fat walls with a choice item looked into a non attacking move. Helps trap certain threats to your team
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Good way to deal with dark types. Helps on Mega Medicham and Mega Gallade teams for fairy coverage. Has healing wish to bring a teammate back to life. Most often this Pokemon will be Scarf
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Very fast psychic type. Viable items are sash to live one hit or Life Orb for the added power it provides. With Magic Guard this Pokemon with always keep its sash intact despite hazards and Life Orb Damage will not be taken.
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Can set up stealth rocks and also is famous for using Nasty Plot pass. Tends to help vs swift swim water teams.
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Another way to get rid of hazards with rapid spin. Hits threats hard with Analytic that like to switch out. Has good STAB moves in Scald/Hydro Pump/Psyshock and also coverage moves such as Ice Beam and Thunderbolt
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Decent assault vest user. Has access to unique moves such as pursuit. Can also run weakness policy agility to become a sweeper.

Hyper Offensive Psychic
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The choice is to get up hazards fast or being able to take multiple hits and having access to recover and getting up hazards. Spikes and Stealth Rocks are the hazards that are set up. Also can be screens with them holding light clay making Reflect and Light Screen last 8 turns instead of 5
alakazam-mega.gif
Very good choice because its very fast and goes very well with the pressure of hazards. Trace can be good if right ability is traced. Also being very threatening with a Calm Mind (boosts Special Defense and Special Attack by 1 Stage) under its belt.
hoopa-unbound.gif
Very good setup sweeper with Sub Nasty Plot also takes advantage of hazards with its offensive presence. Just very threatening with hazards. Has lots of options on psychic which makes it a bit unpredictable
victini.gif
Good scarf or band user also takes advantage of hazards with powerful STAB V-create. With also having powerful bolt strike coverage.
starmie.gif
Good offensive spinner. Has lots of power with Life Orb. Has coverage moves such as Thunderbolt and Ice Beam. Also has Psyshock to hit fat special walls hard. Rapid spin is superior way to function on hazards HO because you keep your hazards on the field.
celebi.gif
Good nasty plot Baton Pass user to make other team members hit hard. More of a support Mon to help setup sweeps.
gardevoir.gif
Good scarfer with trace to deal with dark types (mostly to deal with CM Mega Sableye). Also has healing Wish that will heal status hp with sacrificing itself. This is also beneficial for avoiding defog as well.
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For HO teams that wanna run a different Dual Screener (Reflect and Light Screen) this is a viable option while also having access to stealth rocks. Although the Deoxys-S and D outclass it still has a niche as a decent lead.
gallade-mega.gif
Very dangerous setup sweeper takes advantage of hazards or screens. Being able to get important KO's with hazards or being able to set up SD with ease.
latios.gif
Solid special attacker and has a great offensive presence. Very Good on Light Screen Hyper Offensive Teams. Not so good on Hazard Stacking Offense for hazard removal with defog.
Fighting isn't really the greatest defensive type so Hyper Offensive is the only viable archetype it can run.
The main 2 mons that in my opinion should be on every successful high ladder fighting team are:

Since fighting is mainly a Hyper Offense type it does require i good amount of in game skill to be able to pull doubles to put your opponents in corners that lead to game winning sweeps. You do sometimes have to play dangerously with fighting which could either leave you up shit creek without a paddle or like I said above, open up the game winning sweep.

s/o to iGlack for not letting me forget lucario and to Balto for asking me to do this.

infernape.gif

Infernape is a great SR lead for fighting, as it has access to greta utility moves like taunt and endeavor along with a plethora of coverage moves. It can also double up as a fantastic mixed attacker to wreak havoc against steel and balance flying builds with fighting and fire stabs. (life orb hp ice variants are great lures for lando I, bulk chomp, d nite, gliscor, etc.)

cobalion.gif

Cobalion is also another fabulous support rocker for fighting. It has above average bulk and access to great utility moves in taunt, thunder wave, and volt switch. It can also have a small offensive niche against fairy with it being able to eat hits and dish out iron heads.

breloom.gif

Breloom is generally a focus sash attacker for fighting. It can perform really well against ground and water along with making for a secondary win con with access to Swords Dance. Its access to spore can let fighting gain momentum and really put opponents under pressure. With the sash in the back it can double up as a emergency sweeper stopper for fighting along with access to priority in mach punch.

medicham-mega.gif

Mega medicham is the 1st of two viable megas on fighting. with access to pure power mega cham wields massive instant power. Pure power makes moves like high jump kick and any psychic stab extremely difficult to switch into. It also has access to multiple priority options in fake out and bullet punch. bullet punch gives medicham a pretty decent matchup against fairy. Any balance archetype really struggles with medicham due to its sheer power.

gallade-mega.gif

Mega Gallade is the 2nd of two viable megas for fighting. While Mega gallade doesn't quite have the raw power medicahm has, it makes up for it with its fantastic speed tier in 110 and access to knock off to give it coverage to hit psychic's and ghosts. Gallade's access to Swords Dance is what makes it such a huge threat. Combined with its speed and coverage, gallade is extremely scary behind an SD.

hawlucha.gif

I wouldn't say hawlucha is a sleeper threat because it has decent usage but I don't think it gets as much credit as it deserves. Along with Terrackion, Hawlucha is a fantastic clean up sweeper for fighting. With the ability Unburden and access to moves like Sky attack, acrobatics, swords dance, and high jump kick, hawlucha is a force to be reckoned with. One mistake by ur opponent and this thing with just train through an opposing team whether it be Sub Sd or Power herb sky attack.

heracross.gif

Heracross is probably my favorite mon for fighting. Heracross can be an extremely versatile threat for fighting and can fufill multiple roles for a fightign team and can fufill them all successfully. You can run a Choice banded attacker with guts to lure in sableyes to willo wisp you and pay them back with boosted megahorns. You can run a flame orb/ toxic orb attacker to lure in something like a clefable and hit it with a facade that can be potentially boosted by an SD. Or you can make it anti psychic by slapping a choice scarf on it and stacking moxie boosts. All of those things make hera a fantastic mon on fighting

lucario.gif

Lucario isn't the most common mon you see on fighting but it still holds decent viability. Lucario can double up as a special sweeper or a physical sweeper with access to Swords Dance and Nasty Plot. It can make up for its sub par speed with access to priority like E-speed, bullet punch, and vacuum wave. Coverage moves like dark pulse, crunch, earthquake, and ice punch let it get past some of its checks as well.

conkeldurr.gif

Conkeldurr is a fantastic bulky attacker for fighting. Conk is the only mon other than heracross that has the ability to absorb willo wisp with its ability in guts. With an added assault vest conk conk can give opposing offensive builds some trouble with its ability to eat up hits and dish out drain punches. Access to knock off and ice punch give it much needed coverage to hit psychic's and dragons.

Since fighting is mainly a Hyper Offense type it does require i good amount of in game skill to be able to pull doubles to put your opponents in corners that lead to game winning sweeps. You do sometimes have to play dangerously with fighting which could either leave you up shit creek without a paddle or like I said above, open up the game winning sweep.
Hope you guys like it!
Since the Smooth Rock ban Ground has become a average type with few play styles and little variation in builds due to change in the meta-game. The commonly seen playstyles used by Ground are Balance, Hyper Offense, and Bulky Offense.

The most commonly seen one, Bulky Offense, is seen more than others due to it fitting well with the necessary defense core of Hippowdon and a Water Absorber, usually Gastrodon in this case along with the usual staple on Ground, Excadrill.

Hyper Offense is also seen a lot on Ground with the risen usage of Seismitoad over Gastrodon and the way it complements wallbreaking potential provided by Excadrill and friends. This playstyle starts off mostly the same as the others, lead Hippowdon set Stealth Rocks sac something send in Excadrill lure whatever walls it double to a wallbreaker then rinse and repeat until a sweep is guaranteed.

Whichever playstyle you choose make sure that you have the necessary team support to complement it and the following: Hippowdon, Excadrill, and a Water check. It's also good to ensure that your team has decent answers for threats such as Mega-Gyarados, Charizard-Mega-Y, Serperior, Sharpedo-Mega, and Keldeo. Here are some great options to build around depending on your chosen playstyle.

In General
hippowdon.gif

Provides excellent support with sash breaking stealth rock and sand support, also provides a much needed physical wall.
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Excellent sweeper and revenge killer with great coverage and is commonly a stable on Ground.
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An incredibly versatile mon that can be used to fill many different roles but is commonly used as a special sweeper.
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An outstanding wallbreaker with impressive attacking stats and a decent speed tier allowing it to complement many different playstyles.
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A Water check more suited to offense with higher attacking stats and is commonly seen as a bulky specs user.
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Scarf, Moxie, helps against Psychic, not much to say.

Bulky Offense
camerupt-mega.gif

Powerful but slow slightly bulky special wallbreaker.
gastrodon.gif

Slower bulkier version of Seismitoad, better suited to Balance.
Flying is one of the few types where all three playstyles are viable, and relatively easy to use. Most Flying teams consist of a 2 Pokemon core, Skarmory and Zapdos. They both have decent bulk, and good movepool, so they can be tailored depending on the playstyle.

Balance


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On balanced teams, Skarmory generally sets rocks, while Zapdos defogs. They cover each other nicely, Skarmory takes physical Ice and Rock moves with ease, while Zapdos covers Skarmory’s weak Special Defense. It also provides a valuable neutrality to Electric moves. This core is able to wall a lot of types with ease.

Here are some mons that work well with the core above.

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Togekiss is my personal favorite. One of the core’s weakness is Dragon + Fire Blast spam (Garchomp), and strong special attackers (such as Specs Keldeo and LO Latios). Togekiss is able to tank it all fairly well while providing Heal Bell support. It also gets Thunder Wave for speed control, and Air Slash just for general annoyance. Another option is a Scarf set, it allows Togekiss to cripple common switch ins like Chansey who also threaten the Flying core.

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Landorus-T is another good mon, it reduces the amount of pressure on Skarmory (Intimidate and decent bulk), and it has Stealth Rock, so you can run Spikes on Skarmory. A Choice Scarf set makes it a good check to Electric teams because of its immunity, and STAB Earthquake. U-turn allows it to threaten out Physics and scout. However, it is very weak to HP Ice.

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Lando-I is an excellent special attacker. A combo of Earth Power and Focus Blast dismantles Steel teams, and Sludge Wave and Psychic let it beat Fairies and Mega Venusaur.

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Dragonite is another option as well. Flying types generally lack priority, but Dragonite has a good one in the form of Extremespeed. Band gives Dragonite a ton of power, but at the cost of being locked into a move (Outrage). Another option is a Dragon Dance set, it’s a good set, but preserving Multiscale is important.

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Tornadus-T has a good balance between offense and defense if wearing an AV, and its high speed paired with U-turn and Regenerator make it pretty annoying to face. Its main STAB Hurricane isn’t that reliable because of its shaky accuracy, but it has good coverage moves in the form of Focus Blast, Heat Wave, and Knock Off. A LO set is also an option because of Regenerator, and without an AV, it can use Taunt, and deal a lot of damage to Heatran with Superpower.

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Thundurus-I has a high base speed, and good base attack. Prankster Thunder Wave is good for paralyzing threats, and Taunt effectively shuts down passive walls, letting you boost with Nasty Plot. Thundurus also has the moves it needs to be good, Thunderbolt and HP Ice has great coverage, and Grass Knot, Focus Blast and Psychic make good coverage

630.png
Mandibuzz is another option for Defog even though it doesn’t have Zapdos’s typing, it has better mixed bulk, and access to moves such as Taunt and Foul Play.

472.png
Gliscor is generally seen more on Stall teams, but a Swords Dance set is excellent for teams that have trouble beating Mega Sableye and Fairies.


The Megas

130-m.png
Gyarados is interesting, once it mega evolves, it loses its 4x weakness to Electric, 2x weakness to Rock, and it gains a resistance to Ice moves and it gains a boost on its special side making it easier to set up. Its Dark typing and Crunch allows it to sweep Physic monos with ease if you find a time to set up a Dragon Dance. Substitute and Taunt make it easier, if you can find passive mons to set up on. Gyarados also gets Earthquake to hit Rotom-W (Mold Breaker), and Ice Fang to 1HKO Dragonite at full health. Normal Gyarados with Bounce is also viable if you struggle against Fighting Monotypes.

006-my.png
Charizard-Y is a great wallbreaker. Drought, and a 159 base special attack makes sure anything that isn’t named Chansey is 1-2HKOed. Solarbeam beats Water types, and Focus Blast kills Tyranitar.


Stall


Not as common as Balance, but still just as viable. The mons are almost the same, but sets may be a bit different. Almost everything has recovery, and it relies on status and hazards to net kills. Skarmory and Zapdos sets stay the same.

468.png
Togekiss is the same as balance, but it’ll be a Heal Bell set, not a scarf set.

641-s.png
Tornadus-T will be an AV pivot. (Same as above)

130.png
(Normal) Gyarados is generally a status absorber and shuffler (great Keldeo + Mega Sab counter!). Intimidate lowers attack, and it has a good typing. Scald burns switch ins, Thunder Wave cripples fast mons, Dragon Tail shuffles (Roar is another option), and Rest heals back your HP. Sleep Talk is also an option, but you have to give something up

144.png
Articuno is another option if you’re looking for special walls. Haze removes buffs, and it has access to Heal Bell. Freeze Dry also damages Water types, and Toxic puts things on a timer. However, you must be very careful as it is 4x weak to SR.

472.png
Gliscor is an amazing mon because of Toxic Heal. It is seen on both Balance and Stall but more on defensive teams. Gliscor is generally a stallbreaker, effectively breaking mons like Chansey, and Skarmory. However, another set would be a Swords Dance set if you struggle with Mega Sab.

630.png
Mandibuzz is the same as balanced, it eases pressure on Skarmory, and threatens physical setup sweepers.

130-m.png
Both megas are good if you’re running a semi-stall team, but a full stall team doesn’t need a mega since the best Stall megas are banned. (Mega Altaria and Charizard-X :c )


Hyper Offensive


Some HO teams have the Flying core while others don’t, but sets will be different. This is the hardest playstyle for Flying teams imo, since it’ll be hard to keep rocks off the field without losing momentum.

145.png
Zapdos is here for emergency Defog, but some teams don’t even carry it. However, Zapdos can gain momentum by Baton Passing Subs or Volt Switch. HO Flying generally has trouble against Ferrothorn (If you’re not running Lando-I), but Zapdos has access to Heat Wave.

227.png
Skarmory is generally used as a suicide Custap lead. Apply as many hazards as possible before Brave Birding yourself to death for momentum. However, some teams have Aerodactyl for this because of its fast speed and a fast Taunt.

142.png
(Normal) Aerodactyl is used as an alternate suicide lead. It only gets Stealth Rock, but chances are they’re going to stay because of its base 130 speed. Stone Edge, and Earthquake provide good coverage, and they hit decently hard.

567.png
Archeops is another suicide lead, it has a decent base speed (110), access to Taunt, Endeavor, and a stronger suicide move (Head Smash). Good choice if you want momentum, but a faster mon than Skarmory.

142-m.png
Mega Aerodactyl is used as a Hone Claws sweeper. It’s one of the fastest Pokemon (tied with Mega Alakazam) so it’s bound to go first. Ariel Ace is good STAB and is boosted by Tough Claws but after a Hone Claws boost, Stone Edge is a better choice.

642-s.png
Thundurus-T used to be good on balance teams, but the return of Zapdos, and Thundurus-I’s speed + Prankster has cut down its viability. However, it’s good on HO teams with a Scarf. Fast Volt switches, and a switch in to Thunderbolt / T-wave make it a decent choice. It has the same attacks as Thundurus-I but you need to be careful as you are move locked.

645-s.png
Landorus-T is the same as balance, but bulky sets aren’t used. Double Dance sets are common here as well. (Swords Dance + Agility).

645.png
Landorus-I is the same as balance.

398.png
Staraptor (<3) is used as a fast Brave Bird spammer, and an answer to Electric monos. Reckless Brave Bird hurts, and Electric types are generally Specially Defensive so a Double Edge will hurt.

641-s.png
Tornadus-T is the same as balance, but LO sets are more common.

468.png
Togekiss is the same as balance, but only Scarf sets.

430.png
Honchkrow is an interesting choice. It’s slow compared to everything else, but it has a priority in the form of Sucker Punch, and Brave Bird hurts like crazy. It also has Heat Wave and Superpower for Steel types, and Moxie makes it very hard for your opp to stop it once it gets a boost or two.

130-m.png
The 2 general Megas are good, and can be used successfully, however, Gyarados is generally the better choice because of its resistance to Ice and access to a set up move. Mega Aerodactyl is also good here.
Psychic: zulkaz (complete)
Flying: Anttya
Steel: PK-Kaiser
Fairy: Balto (complete)
Grass: Azelea
Water: all falls down (complete)
Electric: AM Tesla
Fire: InsanityZenith
Ground: Cell
Poison: GodChef
Dark: Laxuy (complete)
Dragon: SaNeski
Ghost: Argus2Spooky
Fighting: iWanka [/USER] (complete)
Ice: Mind Crush
Normal: Bushtush
Rock: Crashy
Bug: Inwhale
 
Last edited:
(approved by scpinion )
Hi, and welcome to the Monotype Teambuilding concepts thread. I've noticed a lot of people have asked known players for assistance in building, so I figured this would be a nice resource for newer players. Essentially, this thread will contain in depth analyses on the 18 types of monotype, and how to properly play as well as build a team for them. To make sure these types are explained properly, the 18 players chosen will be limited to people who are highly experienced and are known to excel with the type.
The basics of teambuilding:

For inexperienced builders, I'll do a quick run-down of the terms and what they mean, and also what you should be thinking about before you decide to build a team.

Before you build a team, you should have
-A type picked. This is fairly easy, just one of of the 18 you feel like using.

-An archetype picked. Archetypes are essentially the playstyle you choose to run with. There are 3 primary archetypes, however they can be broken down further into smaller categories. The 3 primary archetypes are:


-Stall:Almost everything on stall will be considered a 'wall', and have a recovery move. The most defensive you can get in competitive pokemon.

-Offense:Very straightforward. Offense will usually consist of hard-hitting attackers, essentially the opposite of stall

-Balance: The mix between stall and offense. Balance will consist of a split number of walls and attackers


Once you have those two decided, you're welcome to read the various analyses and build a team of your own.

Psychic: zulkaz
Flying: Anttya
Steel: PK-Kaiser
Fairy: Balto
Grass: Azelea
Water: all falls down
Electric: AM Tesla
Fire: Zarif
Ground: Cell
Poison: GodChef
Dark: Laxuy
Dragon: SaNeski
Ghost: Argus2Spooky
Fighting: North
Ice: Mind Crush
Normal: Bushtush
Rock: Crashy
Bug: Inwhale
Ice was already done by me lol.
 
someone has some updating to do to the first post of this thread;)

But I am excited to see how the teambuilding concepts project pans out, especially with some of the lower tiered types..
 
Since Anttya's post (#85) on page 4, we have:

- writeup for Tyrantrum B rank (rock, currently not linked to anything)
- Balanced Rock for C rank
- Offensive Rock for C+
- Cloyster B-->A (Water)
- Mega Gardevoir A --> S (Psychic)
- Speed Tier revamp (not sure if this was updated or not, it's a pretty big list to sift through)


These are the ones that don't seem to have any objections so far...
There's also Tyranitar S --> A (Dark) a few posts up but there is an argument below it to keep it in S so I will leave it be for now
 
Done, I want some more input on T-tar before moving it, and if someone could link me to the Tyrantrum post, that'd be amazing
 
385.gif
186.gif
BW Monotype Viability rankings
038.gif
248.gif

approved by scpinion
Welcome to the BW Monotype Viability Rankings. As most of you know, Monotype is completely different from OU in terms of viability. Instead of focusing on a Pokemon's flaws and the amount of roles they can perform, we're mainly focusing on how each Pokemon can fare against other type matchups. Abilities are valued more than normal,
will be ranked Higher. Pokemon are placed in either S, A, B, C, or D rank, with S only having Pokemon that can easily influence the game against a majority of type matchups, while D has Pokemon that are solely used for their moves or abilities.
Rules
-No New Ranks/Rank change will be accepted at this moment in the thread
-If you see a Pokemon is misplaced please PM/VM iVid or Anttya with a good explanation why
-Please do not VM/PM rank changes if you do not know or have very little experience with the BW Monotype Metagame

How the Ranks Work
-Pokemon have two Ranks for two different types. Ex: Abomasnow would be more useful on Ice than it would be on Grass

These people will have the final say if a Pokemon is completely misplaced. If you have any questions or need help, please PM / VM these people.
494.png
iVid
398.png
Anttya

BW Monotype Viability Rankings
(Subject to change, they are in no particular order)
S Rank

Normal
113.png
Chansey
233.png
Porygon2
Fighting
647.png
Keldeo
639.png
Terrakion
Flying
227.png
Skarmory
149.png
Dragonite
642-therian.png
Thundurus-T
Poison
094.png
Gengar
034.png
Nidoking
Ground
450.png
Hippowdon
473.png
Mamoswine
445.png
Garchomp
Rock
248.png
Tyranitar
639.png
Terrakion
Bug
637.png
Volcarona
Ghost
302.png
Sableye
094.png
Gengar
Steel
485.png
Heatran
227.png
Skarmory
Fire
038.png
Ninetales
Water
186.png
Politoed
647.png
Keldeo
134.png
Vaporeon
Grass
598.png
Ferrothorn
Electric
479-wash.png
Rotom-W
Psychic
494.png
Victini
385.png
Jirachi
080.png
Slowbro
151.png
Mew
Ice
646-black.png
Kyurem-B
473.png
Mamoswine
Dragon
646-black.png
Kyurem-B
149.png
Dragonite
381.png
Latios
Dark
248.png
Tyranitar
302.png
Sableye
635.png
Hydreigon

A Rank

Normal
143.png
Snorlax
648.png
Meloetta
468.png
Togekiss
398.png
Staraptor
474.png
Porygon-Z
132.png
Ditto
Fighting
392.png
Infernape
286.png
Breloom
448.png
Lucario
638.png
Cobalion
560.png
Scrafty
214.png
Heracross
Flying
645-therian.png
Landorus-T
142.png
Aerodactyl
178.png
Xatu
398.png
Staraptor
130.png
Gyarados
373.png
Salamence
472.png
Gliscor
Poison
110.png
Weezing
073.png
Tentacruel
452.png
Drapion
031.png
Nidoqueen
Ground
530.png
Excadrill *Mold Breaker Only
034.png
Nidoking
423.png
Gastrodon
472.png
Gliscor
645-therian.png
Landorus-T
Rock
346.png
Cradily
139.png
Omastar
142.png
Aerodactyl
Bug
348.png
Armaldo
205.png
Forretress
212.png
Scizor
214.png
Heracross
Ghost
609.png
Chandelure
623.png
Golurk
478.png
Froslass
593.png
Jellicent
Steel
598.png
Ferrothorn
385.png
Jirachi
448.png
Lucario
530.png
Excadrill
212.png
Scizor
205.png
Forretress
376.png
Metagross
462.png
Magnezone
Fire
485.png
Heatran
392.png
Infernape
494.png
Victini
637.png
Volcarona
555.png
Darmanitan
479-heat.png
Rotom-H
324.png
Torkoal
Water
479-wash.png
Rotom-W
593.png
Jellicent
073.png
Tentacruel
080.png
Slowbro
130.png
Gyarados
171.png
Lanturn
091.png
Cloyster
594.png
Alomomola
260.png
Swampert
395.png
Empoleon
121.png
Starmie
Grass
346.png
Cradily
286.png
Breloom
251.png
Celebi
Electric
243.png
Raikou
145.png
Zapdos
462.png
Magnezone
642-therian.png
Thundurus-T
Psychic
065.png
Alakazam
648.png
Meloetta
121.png
Starmie
381.png
Latios
380.png
Latias
482.png
Azelf
251.png
Celebi
579.png
Reuniclus
Ice
615.png
Cryogonal
091.png
Cloyster
460.png
Abomasnow
478.png
Froslass
221.png
Piloswine
365.png
Walrein
Dragon
380.png
Latias
373.png
Salamence
635.png
Hydreigon
445.png
Garchomp
Dark
197.png
Umbreon

B Rank

Normal
573.png
Cinccino
242.png
Blissey
424.png
Ambipom
Fighting
534.png
Conkeldurr
068.png
Machamp
454.png
Toxicroak
640.png
Virizion
Flying
145.png
Zapdos
468.png
Togekiss
430.png
Honchkrow
Poison
169.png
Crobat
454.png
Toxicroak
211.png
Qwilfish
Ground
051.png
Dugtrio
232.png
Donphan
195.png
Quagsire
260.png
Swampert
028.png
Sandslash
537.png
Seismitoad
Rock
348.png
Armaldo
567.png
Archeops
141.png
Kabutops
Bug
632.png
Durant
558.png
Crustle
596.png
Galvantula
Ghost
356.png
Dusclops
442.png
Spiritomb
Steel
437.png
Bronzong
632.png
Durant
395.png
Empoleon
625.png
Bisharp
Fire
244.png
Entei
059.png
Arcanine
609.png
Chandelure
Water
184.png
Azumarill
009.png
Blastoise
272.png
Ludicolo
581.png
Swanna
423.png
Gastrodon
245.png
Suicune
230.png
Kingdra
195.png
Quagsire
Grass
479-cut.png
Rotom-M
272.png
Ludicolo
640.png
Virizion
547.png
Whimsicott
492.png
Shaymin
Electric
604.png
Eelektross
466.png
Electivire
405.png
Luxray
135.png
Jolteon
Psychic
576.png
Gothitelle
488.png
Cresselia
196.png
Espeon
308.png
Medicham
Ice
131.png
Lapras
461.png
Weavile
471.png
Glaceon
479-frost.png
Rotom-C
Dragon
230.png
Kingdra
621.png
Druddigon
Dark
461.png
Weavile
625.png
Bisharp
442.png
Spiritomb
560.png
Scrafty
430.png
Honchkrow
553.png
Krookodile
452.png
Drapion

C Rank

Normal
235.png
Smeargle
289.png
Slaking
295.png
Exploud
036.png
Clefable
Fighting
237.png
Hitmontop
308.png
Medicham
620.png
Mienshao
539.png
Sawk
475.png
Gallade
500.png
Emboar
Flying
641.png
Tornadus
207.png
Gligar
479-spin.png
Rotom-F
469.png
Yanmega
Poison
591.png
Amoonguss
545.png
Scolipede
049.png
Venomoth
003.png
Venusaur
569.png
Garbodor
042.png
Golbat
407.png
Roserade
Ground
207.png
Gligar
031.png
Nidoqueen
Rock
558.png
Crustle
213.png
Shuckle
306.png
Aggron
Bug
213.png
Shuckle
545.png
Scolipede
617.png
Accelgor
469.png
Yanmega
291.png
Ninjask
589.png
Escavalier
Ghost
477.png
Dusknoir
563.png
Cofagrigus
479.png
Rotom
Steel
638.png
Cobalion
379.png
Registeel
601.png
Klinklang
Fire
157.png
Typhlosion
006.png
Charizard
146.png
Moltres
229.png
Houndoom
500.png
Emboar
Water
319.png
Sharpedo
199.png
Slowking
350.png
Milotic
537.png
Seismitoad
368.png
Gorebyss
Grass
460.png
Abomasnow
003.png
Venusaur
591.png
Amoonguss
407.png
Roserade
275.png
Shiftry
470.png
Leafeon
Electric
618.png
Stunfisk
596.png
Galvantula
479-cut.png
Rotom-M
171.png
Lanturn
Psychic
178.png
Xatu
199.png
Slowking
480.png
Uxie
481.png
Mesprit
344.png
Claydol
475.png
Gallade
561.png
Sigilyph
Ice
144.png
Articuno
124.png
Jynx
646.png
Kyurem
Dragon
612.png
Haxorus
330.png
Flygon
Dark
359.png
Absol
342.png
Crawdaunt
571.png
Zoroark
319.png
Sharpedo
510.png
Liepard
630.png
Mandibuzz
229.png
Houndoom
275.png
Shiftry
332.png
Cacturne
D Rank

Normal
397.png
Staravia
531.png
Audino
Fighting
538.png
Throh
533.png
Gurdurr
Flying
006.png
Charizard
630.png
Mandibuzz
144.png
Articuno
146.png
Moltres
Poison
089.png
Muk
045.png
Vileplume
435.png
Skuntank
071.png
Victreebel
Ground
464.png
Rhyperior
330.png
Flygon
344.png
Claydol
Rock
112.png
Rhydon
076.png
Golem
Bug
123.png
Scyther
Ghost
426.png
Drifblim
Steel
589.png
Escavalier
Fire

Water
139.png
Omastar
211.png
Qwilfish
342.png
Crawdaunt
Grass
045.png
Vileplume
071.png
Victreebel
Electric
026.png
Raichu
Psychic
124.png
Jynx
518.png
Musharna
282.png
Gardevoir
Ice

Dragon

Dark
634.png
Zweilous

E Rank: Outclassed in almost every single way, or it it just sucks.

- Everything that isn't listed in the tiers above.
 
Last edited:
385.gif
186.gif
BW Monotype Viability rankings
038.gif
248.gif

approved by scpinion
Welcome to the BW Monotype Viability Rankings. As most of you know, Monotype is completely different from OU in terms of viability. Instead of focusing on a Pokemon's flaws and the amount of roles they can perform, we're mainly focusing on how each Pokemon can fare against other type matchups. Abilities are valued more than normal,
will be ranked Higher. Pokemon are placed in either S, A, B, C, or D rank, with S only having Pokemon that can easily influence the game against a majority of type matchups, while D has Pokemon that are solely used for their moves or abilities.
Rules
-No New Ranks/Rank change will be accepted at this moment in the thread
-If you see a Pokemon is misplaced please PM/VM iVid or Anttya with a good explanation why
-Please do not VM/PM rank changes if you do not know or have very little experience with the BW Monotype Metagame

How the Ranks Work
-Pokemon have two Ranks for two different types. Ex: Abomasnow would be more useful on Ice than it would be on Grass

These people will have the final say if a Pokemon is completely misplaced. If you have any questions or need help, please PM / VM these people.
494.png
iVid
398.png
Anttya

BW Monotype Viability Rankings
(Subject to change, they are in no particular order)
S Rank

Normal
113.png
Chansey
233.png
Porygon2
398.png
Staraptor
Fighting
647.png
Keldeo
639.png
Terrakion
Flying
227.png
Skarmory
Poison
094.png
Gengar
034.png
Nidoking
Ground
450.png
Hippowdon
473.png
Mamoswine
445.png
Garchomp
Rock
248.png
Tyranitar
639.png
Terrakion
Bug
637.png
Volcarona
Ghost
302.png
Sableye
Steel
485.png
Heatran
227.png
Skarmory
Fire
038.png
Ninetales
Water
186.png
Politoed
647.png
Keldeo
Grass
598.png
Ferrothorn
Electric
479-wash.png
Rotom-W
Psychic
494.png
Victini
385.png
Jirachi
080.png
Slowbro
151.png
Mew
Ice
646-black.png
Kyurem-B
473.png
Mamoswine
Dragon
646-black.png
Kyurem-B
445.png
Garchomp
149.png
Dragonite
Dark
248.png
Tyranitar
302.png
Sableye
635.png
Hydreigon

A Rank

Normal
143.png
Snorlax
648.png
Meloetta
468.png
Togekiss
Fighting
392.png
Infernape
286.png
Breloom
448.png
Lucario
638.png
Cobalion
560.png
Scrafty
214.png
Heracross
Flying
642-therian.png
Thundurus-T
645-therian.png
Landorus-T
142.png
Aerodactyl
178.png
Xatu
398.png
Staraptor
149.png
Dragonite
130.png
Gyarados
373.png
Salamence
472.png
Gliscor
Poison
110.png
Weezing
073.png
Tentacruel
452.png
Drapion
031.png
Nidoqueen
Ground
530.png
Excadrill *Mold Breaker Only
034.png
Nidoking
423.png
Gastrodon
472.png
Gliscor
645-therian.png
Landorus-T
Rock
346.png
Cradily
139.png
Omastar
142.png
Aerodactyl
Bug
348.png
Armaldo
205.png
Forretress
212.png
Scizor
214.png
Heracross
Ghost
609.png
Chandelure
094.png
Gengar
623.png
Golurk
478.png
Froslass
593.png
Jellicent
Steel
598.png
Ferrothorn
385.png
Jirachi
448.png
Lucario
530.png
Excadrill *Mold Breaker Only
212.png
Scizor
205.png
Forretress
376.png
Metagross
462.png
Magnezone
Fire
485.png
Heatran
392.png
Infernape
494.png
Victini
637.png
Volcarona
555.png
Darmanitan
479-heat.png
Rotom-H
324.png
Torkoal
Water
479-wash.png
Rotom-W
593.png
Jellicent
073.png
Tentacruel
080.png
Slowbro
130.png
Gyarados
171.png
Lanturn
091.png
Cloyster
134.png
Vaporeon
594.png
Alomomola
260.png
Swampert
395.png
Empoleon
121.png
Starmie
Grass
346.png
Cradily
286.png
Breloom
251.png
Celebi
Electric
243.png
Raikou
145.png
Zapdos
462.png
Magnezone
642-therian.png
Thundurus-T
Psychic
065.png
Alakazam
648.png
Meloetta
121.png
Starmie
381.png
Latios
380.png
Latias
482.png
Azelf
251.png
Celebi
579.png
Reuniclus
Ice
615.png
Cryogonal
091.png
Cloyster
460.png
Abomasnow
478.png
Froslass
221.png
Piloswine
365.png
Walrein
Dragon
380.png
Latias
381.png
Latios
373.png
Salamence
635.png
Hydreigon
Dark
197.png
Umbreon

B Rank

Normal
573.png
Cinccino
242.png
Blissey
132.png
Ditto
424.png
Ambipom
Fighting
534.png
Conkeldurr
068.png
Machamp
454.png
Toxicroak
640.png
Virizion
Flying
145.png
Zapdos
468.png
Togekiss
430.png
Honchkrow
Poison
169.png
Crobat
454.png
Toxicroak
211.png
Qwilfish
Ground
051.png
Dugtrio
232.png
Donphan
195.png
Quagsire
260.png
Swampert
028.png
Sandslash
537.png
Seismitoad
Rock
348.png
Armaldo
567.png
Archeops
141.png
Kabutops
Bug
632.png
Durant
558.png
Crustle
596.png
Galvantula
Ghost
356.png
Dusclops
442.png
Spiritomb
Steel
437.png
Bronzong
632.png
Durant
395.png
Empoleon
625.png
Bisharp
Fire
244.png
Entei
059.png
Arcanine
609.png
Chandelure
Water
184.png
Azumarill
009.png
Blastoise
272.png
Ludicolo
581.png
Swanna
423.png
Gastrodon
245.png
Suicune
230.png
Kingdra
195.png
Quagsire
Grass
479-cut.png
Rotom-M
272.png
Ludicolo
640.png
Virizion
547.png
Whimsicott
492.png
Shaymin
Electric
604.png
Eelektross
466.png
Electivire
405.png
Luxray
135.png
Jolteon
Psychic
576.png
Gothitelle
488.png
Cresselia
196.png
Espeon
308.png
Medicham
Ice
131.png
Lapras
461.png
Weavile
471.png
Glaceon
479-frost.png
Rotom-C
Dragon
230.png
Kingdra
621.png
Druddigon
Dark
461.png
Weavile
625.png
Bisharp
442.png
Spiritomb
560.png
Scrafty
430.png
Honchkrow
553.png
Krookodile
452.png
Drapion

C Rank

Normal
235.png
Smeargle
289.png
Slaking
295.png
Exploud
036.png
Clefable
Fighting
237.png
Hitmontop
308.png
Medicham
620.png
Mienshao
539.png
Sawk
475.png
Gallade
500.png
Emboar
Flying
641.png
Tornadus
207.png
Gligar
479-spin.png
Rotom-F
Poison
591.png
Amoonguss
545.png
Scolipede
049.png
Venomoth
003.png
Venusaur
569.png
Garbodor
042.png
Golbat
407.png
Roserade
Ground
207.png
Gligar
031.png
Nidoqueen
Rock
558.png
Crustle
213.png
Shuckle
306.png
Aggron
Bug
213.png
Shuckle
545.png
Scolipede
617.png
Accelgor
469.png
Yanmega
291.png
Ninjask
589.png
Escavalier
Ghost
477.png
Dusknoir
563.png
Cofagrigus
479.png
Rotom
Steel
638.png
Cobalion
379.png
Registeel
601.png
Klinklang
Fire
157.png
Typhlosion
006.png
Charizard
146.png
Moltres
229.png
Houndoom
500.png
Emboar
Water
319.png
Sharpedo
199.png
Slowking
350.png
Milotic
537.png
Seismitoad
368.png
Gorebyss
Grass
460.png
Abomasnow
003.png
Venusaur
591.png
Amoonguss
407.png
Roserade
275.png
Shiftry
470.png
Leafeon
Electric
618.png
Stunfisk
596.png
Galvantula
479-cut.png
Rotom-M
171.png
Lanturn
Psychic
178.png
Xatu
199.png
Slowking
480.png
Uxie
481.png
Mesprit
344.png
Claydol
475.png
Gallade
561.png
Sigilyph
Ice
144.png
Articuno
124.png
Jynx
646.png
Kyurem
Dragon
612.png
Haxorus
330.png
Flygon
Dark
359.png
Absol
342.png
Crawdaunt
571.png
Zoroark
319.png
Sharpedo
510.png
Liepard
630.png
Mandibuzz
229.png
Houndoom
275.png
Shiftry
332.png
Cacturne
D Rank

Normal
397.png
Staravia
531.png
Audino
Fighting
538.png
Throh
533.png
Gurdurr
Flying
006.png
Charizard
630.png
Mandibuzz
144.png
Articuno
146.png
Moltres
Poison
089.png
Muk
045.png
Vileplume
435.png
Skuntank
071.png
Victreebel
Ground
464.png
Rhyperior
330.png
Flygon
344.png
Claydol
Rock
112.png
Rhydon
076.png
Golem
Bug
123.png
Scyther
Ghost
426.png
Drifblim
Steel
589.png
Escavalier
Fire

Water
139.png
Omastar
211.png
Qwilfish
342.png
Crawdaunt
Grass
045.png
Vileplume
071.png
Victreebel
Electric
026.png
Raichu
Psychic
124.png
Jynx
518.png
Musharna
282.png
Gardevoir
Ice

Dragon

Dark
634.png
Zweilous

E Rank: Outclassed in almost every single way, or it it just sucks.

- Everything that isn't listed in the tiers above.
This is a great idea, and I agree with quite a few of the ranks. There are a few things I dislike, however.

Normal in Gen V is pretty much semi-stall from my experience. It was also before BulkyRaptor had really been invented, certainly before it was at all popular. That's not to say that Staraptor isn't good, but honestly I'm not sure it's that much greater than PZ or Togekiss (which was a big loss for Normal going into Gen VI). I'd probably put it at A TBH. I'd also be inclined to put Ditto in A due to how well it does against things like Dragons or setup sweepers.

Flying is almost entirely offense or hyper offense due to lack of defog and severe weakness to stealth rocks. This makes me wonder why the only S-rank is Skarmory ?_? Sure, Skarm is an extremely useful mon, especially helping vs. things like Dragon, Ice, Rock, Ground and so forth, but despite this I'm surprised something like Thundurus-T or Dnite doesn't also take the same rank as it. I'm also surprised to see Yanmega unlisted, sure it's 4x weak to rocks but I've run it and found it to be a useful special attacker on a type that doesn't have a particularly huge variety of special attackers, and it's certainly at least C-rank.

For Dragon I'd expect Latios to perhaps be higher and Garchomp to perhaps be lower. Chomp is nice for rocks and as an attacker, however you're going to be spamming outrage and winning against everything not named Ice, Garchomp doesn't really add too much to this. Latios is extremely useful especially against opposing Dragon (which is a matchup you'll see pretty often), basically the fastest mon wins if you can outplay the dnite and Latios is extremely useful in this respect.

On Ghost I'd expect Gengar to be A-rank simply due to how good it is, Ghost doesn't have a huge number of amazing mons and Gengar can pull its weight doing whatever job you want it doing honestly, I'd certainly think of it as equally good as Sableye.

On Water I'd certainly be inclined to put Vaporeon higher up, if you've ever faced Rest/Hydration Vaporeon in rain you'll know how horrendous it can be, especially if there's a chance of it setting up acid armor as you bring your physical attacker in.

On Steel, I'm not sure Exca needs to be Mold Breaker only. If I'm not mistaken the current ban is Sand Stream + Sand Rush on the same team. Steel won't have any Sand Stream, and Sand Rush vs. rock could be extremely useful.

Other than that, nothing catches my eye honestly. Good work ^_^
 
385.gif
186.gif
BW Monotype Viability rankings
038.gif
248.gif

approved by scpinion
Welcome to the BW Monotype Viability Rankings. As most of you know, Monotype is completely different from OU in terms of viability. Instead of focusing on a Pokemon's flaws and the amount of roles they can perform, we're mainly focusing on how each Pokemon can fare against other type matchups. Abilities are valued more than normal,
will be ranked Higher. Pokemon are placed in either S, A, B, C, or D rank, with S only having Pokemon that can easily influence the game against a majority of type matchups, while D has Pokemon that are solely used for their moves or abilities.
Rules
-No New Ranks/Rank change will be accepted at this moment in the thread
-If you see a Pokemon is misplaced please PM/VM iVid or Anttya with a good explanation why
-Please do not VM/PM rank changes if you do not know or have very little experience with the BW Monotype Metagame

How the Ranks Work
-Pokemon have two Ranks for two different types. Ex: Abomasnow would be more useful on Ice than it would be on Grass

These people will have the final say if a Pokemon is completely misplaced. If you have any questions or need help, please PM / VM these people.
494.png
iVid
398.png
Anttya

BW Monotype Viability Rankings
(Subject to change, they are in no particular order)
S Rank

Normal
113.png
Chansey
233.png
Porygon2
Fighting
647.png
Keldeo
639.png
Terrakion
Flying
227.png
Skarmory
149.png
Dragonite
642-therian.png
Thundurus-T
Poison
094.png
Gengar
034.png
Nidoking
Ground
450.png
Hippowdon
473.png
Mamoswine
445.png
Garchomp
Rock
248.png
Tyranitar
639.png
Terrakion
Bug
637.png
Volcarona
Ghost
302.png
Sableye
094.png
Gengar
Steel

485.png
Heatran
227.png
Skarmory
Fire
038.png
Ninetales
Water
186.png
Politoed
647.png
Keldeo
134.png
Vaporeon
Grass
598.png
Ferrothorn
Electric
479-wash.png
Rotom-W
Psychic
494.png
Victini
385.png
Jirachi
080.png
Slowbro
151.png
Mew
Ice
646-black.png
Kyurem-B
473.png
Mamoswine
Dragon
646-black.png
Kyurem-B
149.png
Dragonite
381.png
Latios
Dark
248.png
Tyranitar
302.png
Sableye
635.png
Hydreigon

A Rank

Normal
143.png
Snorlax
648.png
Meloetta
468.png
Togekiss
398.png
Staraptor
474.png
Porygon-Z
132.png
Ditto
Fighting
392.png
Infernape
286.png
Breloom
448.png
Lucario
638.png
Cobalion
560.png
Scrafty
214.png
Heracross
Flying
645-therian.png
Landorus-T
142.png
Aerodactyl
178.png
Xatu
398.png
Staraptor
130.png
Gyarados
373.png
Salamence
472.png
Gliscor
Poison
110.png
Weezing
073.png
Tentacruel
452.png
Drapion
031.png
Nidoqueen
Ground
530.png
Excadrill *Mold Breaker Only
034.png
Nidoking
423.png
Gastrodon
472.png
Gliscor
645-therian.png
Landorus-T
Rock
346.png
Cradily
139.png
Omastar
142.png
Aerodactyl
Bug
348.png
Armaldo
205.png
Forretress
212.png
Scizor
214.png
Heracross
Ghost
609.png
Chandelure
623.png
Golurk
478.png
Froslass
593.png
Jellicent
Steel
598.png
Ferrothorn
385.png
Jirachi
448.png
Lucario
530.png
Excadrill
212.png
Scizor
205.png
Forretress
376.png
Metagross
462.png
Magnezone
Fire
485.png
Heatran
392.png
Infernape
494.png
Victini
637.png
Volcarona
555.png
Darmanitan
479-heat.png
Rotom-H
324.png
Torkoal
Water
479-wash.png
Rotom-W
593.png
Jellicent
073.png
Tentacruel
080.png
Slowbro
130.png
Gyarados
171.png
Lanturn
091.png
Cloyster
594.png
Alomomola
260.png
Swampert
395.png
Empoleon
121.png
Starmie
Grass
346.png
Cradily
286.png
Breloom
251.png
Celebi
Electric
243.png
Raikou
145.png
Zapdos
462.png
Magnezone
642-therian.png
Thundurus-T
Psychic
065.png
Alakazam
648.png
Meloetta
121.png
Starmie
381.png
Latios
380.png
Latias
482.png
Azelf
251.png
Celebi
579.png
Reuniclus
Ice
615.png
Cryogonal
091.png
Cloyster
460.png
Abomasnow
478.png
Froslass
221.png
Piloswine
365.png
Walrein
Dragon
380.png
Latias
373.png
Salamence
635.png
Hydreigon
445.png
Garchomp
Dark
197.png
Umbreon

B Rank

Normal
573.png
Cinccino
242.png
Blissey
424.png
Ambipom
Fighting
534.png
Conkeldurr
068.png
Machamp
454.png
Toxicroak
640.png
Virizion
Flying
145.png
Zapdos
468.png
Togekiss
430.png
Honchkrow
Poison
169.png
Crobat
454.png
Toxicroak
211.png
Qwilfish
Ground
051.png
Dugtrio
232.png
Donphan
195.png
Quagsire
260.png
Swampert
028.png
Sandslash
537.png
Seismitoad
Rock
348.png
Armaldo
567.png
Archeops
141.png
Kabutops
Bug
632.png
Durant
558.png
Crustle
596.png
Galvantula
Ghost
356.png
Dusclops
442.png
Spiritomb
Steel
437.png
Bronzong
632.png
Durant
395.png
Empoleon
625.png
Bisharp
Fire
244.png
Entei
059.png
Arcanine
609.png
Chandelure
Water
184.png
Azumarill
009.png
Blastoise
272.png
Ludicolo
581.png
Swanna
423.png
Gastrodon
245.png
Suicune
230.png
Kingdra
195.png
Quagsire
Grass
479-cut.png
Rotom-M
272.png
Ludicolo
640.png
Virizion
547.png
Whimsicott
492.png
Shaymin
Electric
604.png
Eelektross
466.png
Electivire
405.png
Luxray
135.png
Jolteon
Psychic
576.png
Gothitelle
488.png
Cresselia
196.png
Espeon
308.png
Medicham
Ice
131.png
Lapras
461.png
Weavile
471.png
Glaceon
479-frost.png
Rotom-C
Dragon
230.png
Kingdra
621.png
Druddigon
Dark
461.png
Weavile
625.png
Bisharp
442.png
Spiritomb
560.png
Scrafty
430.png
Honchkrow
553.png
Krookodile
452.png
Drapion

C Rank

Normal
235.png
Smeargle
289.png
Slaking
295.png
Exploud
036.png
Clefable
Fighting
237.png
Hitmontop
308.png
Medicham
620.png
Mienshao
539.png
Sawk
475.png
Gallade
500.png
Emboar
Flying
641.png
Tornadus
207.png
Gligar
479-spin.png
Rotom-F
469.png
Yanmega
Poison
591.png
Amoonguss
545.png
Scolipede
049.png
Venomoth
003.png
Venusaur
569.png
Garbodor
042.png
Golbat
407.png
Roserade
Ground
207.png
Gligar
031.png
Nidoqueen
Rock
558.png
Crustle
213.png
Shuckle
306.png
Aggron
Bug
213.png
Shuckle
545.png
Scolipede
617.png
Accelgor
469.png
Yanmega
291.png
Ninjask
589.png
Escavalier
Ghost
477.png
Dusknoir
563.png
Cofagrigus
479.png
Rotom
Steel
638.png
Cobalion
379.png
Registeel
601.png
Klinklang
Fire
157.png
Typhlosion
006.png
Charizard
146.png
Moltres
229.png
Houndoom
500.png
Emboar
Water
319.png
Sharpedo
199.png
Slowking
350.png
Milotic
537.png
Seismitoad
368.png
Gorebyss
Grass
460.png
Abomasnow
003.png
Venusaur
591.png
Amoonguss
407.png
Roserade
275.png
Shiftry
470.png
Leafeon
Electric
618.png
Stunfisk
596.png
Galvantula
479-cut.png
Rotom-M
171.png
Lanturn
Psychic
178.png
Xatu
199.png
Slowking
480.png
Uxie
481.png
Mesprit
344.png
Claydol
475.png
Gallade
561.png
Sigilyph
Ice
144.png
Articuno
124.png
Jynx
646.png
Kyurem
Dragon
612.png
Haxorus
330.png
Flygon
Dark
359.png
Absol
342.png
Crawdaunt
571.png
Zoroark
319.png
Sharpedo
510.png
Liepard
630.png
Mandibuzz
229.png
Houndoom
275.png
Shiftry
332.png
Cacturne
D Rank

Normal
397.png
Staravia
531.png
Audino
Fighting
538.png
Throh
533.png
Gurdurr
Flying
006.png
Charizard
630.png
Mandibuzz
144.png
Articuno
146.png
Moltres
Poison
089.png
Muk
045.png
Vileplume
435.png
Skuntank
071.png
Victreebel
Ground
464.png
Rhyperior
330.png
Flygon
344.png
Claydol
Rock
112.png
Rhydon
076.png
Golem
Bug
123.png
Scyther
Ghost
426.png
Drifblim
Steel
589.png
Escavalier
Fire

Water
139.png
Omastar
211.png
Qwilfish
342.png
Crawdaunt
Grass
045.png
Vileplume
071.png
Victreebel
Electric
026.png
Raichu
Psychic
124.png
Jynx
518.png
Musharna
282.png
Gardevoir
Ice

Dragon

Dark
634.png
Zweilous

E Rank: Outclassed in almost every single way, or it it just sucks.

- Everything that isn't listed in the tiers above.

You just made my life complete
 
iVid said:
385.gif
BW Monotype Viability rankings
038.gif
approved by scpinion
Welcome to the BW Monotype Viability Rankings. As most of you know, Monotype is completely different from OU in terms of viability. Instead of focusing on a Pokemon's flaws and the amount of roles they can perform, we're mainly focusing on how each Pokemon can fare against other type matchups. Abilities are valued more than normal,
will be ranked Higher. Pokemon are placed in either S, A, B, C, or D rank, with S only having Pokemon that can easily influence the game against a majority of type matchups, while D has Pokemon that are solely used for their moves or abilities.
Rules
-No New Ranks/Rank change will be accepted at this moment in the thread
-If you see a Pokemon is misplaced please PM/VM iVid or Anttya with a good explanation why
-Please do not VM/PM rank changes if you do not know or have very little experience with the BW Monotype Metagame

How the Ranks Work
-Pokemon have two Ranks for two different types. Ex: Abomasnow would be more useful on Ice than it would be on Grass

These people will have the final say if a Pokemon is completely misplaced. If you have any questions or need help, please PM / VM these people.
494.png
398.png

BW Monotype Viability Rankings
(Subject to change, they are in no particular order)
Hiya man, nice work you have done here ya, just a few thing I remember:

Venusaur and Victreebel were the 2 main sweepers on monograss, becos Chlorophyll sunlight + Growth was so good for grasses back there iirc. So I think A-rank is nice for both (maybe B-rank for Victree). Sawsbuck was used for the same reason with SD, but it was more a niche pokemon so D-rank can be good for it.

Both Bronzong and Reuniclus were the main guys for Trick Room Psychic, Metagross to a lesser degree. So maybe B-rank to both bronzong and metagross.

Thats all i think. Nice work man :3
 
Hiya man, nice work you have done here ya, just a few thing I remember:

Venusaur and Victreebel were the 2 main sweepers on monograss, becos Chlorophyll sunlight + Growth was so good for grasses back there iirc. So I think A-rank is nice for both (maybe B-rank for Victree). Sawsbuck was used for the same reason with SD, but it was more a niche pokemon so D-rank can be good for it.

Both Bronzong and Reuniclus were the main guys for Trick Room Psychic, Metagross to a lesser degree. So maybe B-rank to both bronzong and metagross.

Thats all i think. Nice work man :3
Sun grass wasn't very viable back the in mono, however it was to an extent in ou.

Metagross, probably, Bronzong no.
 
vullaby.png
taillow.png
LC
carvanha.png
surskit.png


By slurmz
surskit.png
carvanha.png
corphish.png
chinchou.png
poliwag.png
skrelp.png

Surskit (M) @ Focus Sash
Ability: Swift Swim
Level: 5
Shiny: Yes
EVs: 36 HP / 20 Def / 180 SpD / 236 Spe
Timid Nature
- Protect
- Sticky Web
- Scald
- Baton Pass

Carvanha (M) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 SpD / 236 Spe
Adamant Nature
- Taunt
- Crunch
- Waterfall
- Aqua Jet

Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 76 HP / 196 Atk / 236 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 236 HP / 52 Def / 148 SpA / 60 Spe
Modest Nature
- Ice Beam
- Volt Switch
- Heal Bell
- Scald

Poliwag (M) @ Berry Juice
Ability: Swift Swim
Level: 5
Happiness: 0
EVs: 196 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Hypnosis
- Belly Drum
- Frustration
- Waterfall

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 116 HP / 36 Def / 200 SpA / 36 SpD / 120 Spe
Modest Nature
- Hydro Pump
- Sludge Wave
- Toxic Spikes
- Hidden Power [Fire]
By slurmz
taillow.png
wingull.png
archen.png
natu.png
vullaby.png
noibat.png


Taillow @ Life Orb
Ability: Scrappy
Level: 5
EVs: 200 SpA / 36 SpD / 236 Spe
Hasty Nature
IVs: 9 HP / 30 Atk / 30 SpA
- Boomburst
- U-turn
- Brave Bird
- Quick Attack

Wingull @ Life Orb
Ability: Rain Dish
Level: 5
EVs: 36 Atk / 236 SpA / 236 Spe
Timid Nature
IVs: 9 HP
- Hurricane
- Scald
- U-turn
- Knock Off

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Acrobatics
- Rock Slide

Natu (M) @ Life Orb
Ability: Magic Bounce
Level: 5
EVs: 116 Atk / 196 SpA / 196 Spe
Hasty Nature
IVs: 9 HP
- Sucker Punch
- Heat Wave
- U-turn
- Psychic

Vullaby @ Eviolite
Ability: Big Pecks
Level: 5
EVs: 196 HP / 76 Def / 236 SpD
Impish Nature
- Defog
- U-turn
- Knock Off
- Roost

Noibat (M) @ Choice Scarf
Ability: Infiltrator
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- U-turn
- Heat Wave
- Draco Meteor
- Air Slash
By Nineage
mienfoo.png
pancham.png
timburr.png
croagunk.png
riolu.png
scraggy.png

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 76 Atk / 116 Def / 196 SpD
Impish Nature
- Baton Pass
- Swords Dance
- Drain Punch
- Knock Off

Pancham @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 180 Atk / 100 Def / 212 SpD / 12 Spe
Adamant Nature
- Zen Headbutt
- Drain Punch
- Knock Off
- Gunk Shot

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

Croagunk @ Life Orb
Ability: Dry Skin
Level: 5
EVs: 188 Atk / 108 SpA / 196 Spe
Naughty Nature
IVs: 3 HP
- Vacuum Wave
- Gunk Shot
- Sucker Punch
- Fake Out

Riolu @ Eviolite
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Jolly Nature
- Protect
- High Jump Kick
- Copycat
- Iron Tail

Scraggy @ Choice Scarf
Ability: Moxie
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Drain Punch
- Poison Jab

This team aims to set up a swords dance with Mienfoo, and pass it off to a teammate to sweep. Mienfoo runs a bulky spread to be able to easily set up and pass +2 attack. Timburr is used to absorb burns, especially from scald users and ghost monos, and hits like a truck at +2. Pancham is the preferred recipient against poison and fairy types, due to its access to zhb and gunk shot (both are run on this set, but parting shot can be run over one if you like momentum). Riolu is the hardest to get boosts to, due to its frailty and how much it hates status, but at +2 it can sweep teams with HJK + priority copycat. Protect is run to get around fast priority users, but crunch can also be run in this slot to not lose to ghost types. Croagunk serves as a better fairy check than Pancham and is my go-to revenge killer due to its triple priority set. Keep in mind that this gunk set does not like taking hits, but the triple priority is necessary on this mostly slow team. Scarf Scraggy cleans up teams that things at +2 have blown apart, as well as being the best check to fast, hard hitting flying types, such as Taillow and Doduo, which fighting monos struggle to answer otherwise.
By all falls down
foongus.png
gastly.png
skrelp.png
croagunk.png
stunky.png
venipede.png

Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fighting]

Gastly @ Life Orb
Ability: Levitate
Level: 5
EVs: 200 SpA / 80 SpD / 200 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Hidden Power [Fighting]
- Substitute

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
- Sludge Wave
- Hydro Pump
- Hidden Power [Fire]
- Scald

Croagunk @ Berry Juice
Ability: Dry Skin
Level: 5
EVs: 52 HP / 116 Def / 188 SpA / 116 SpD / 36 Spe
Modest Nature
- Nasty Plot
- Sludge Bomb
- Vacuum Wave
- Shadow Ball

Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Sludge Bomb

Venipede @ Eviolite
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 44 Def / 220 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Protect
- Endeavor
By Lax
chinchou.png
corphish.png
skrelp.png
carvanha.png
surskit.png
tirtouga.png

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 56 Def / 232 SpA / 220 Spe
Modest Nature
- Volt Switch
- Hydro Pump
- Scald
- Hidden Power [Ground]

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Dragon Dance
- Knock Off
- Crabhammer
- Aqua Jet

Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
Modest Nature
- Scald
- Sludge Wave
- Toxic Spikes
- Hidden Power [Fire]

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect

Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Scald
- Giga Drain
- Protect

Tirtouga @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 12 Def / 236 SpD / 20 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Aqua Jet
- Rock Slide


charizard-mega-y.png
heatran.png
Doubles
hippowdon.png
landorus-therian.png


By SocialSocialSocial
vivillon.png
pinsir-mega.png
genesect.png
scizor.png
armaldo.png
heracross.png

Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sleep Powder
- Hurricane
- Tailwind
- Protect

Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Feint
- Return
- Close Combat
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- U-turn
- Thunderbolt
- Ice Beam
- Iron Head

Scizor @ Life Orb
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Feint
- Bullet Punch
- Tailwind
- Knock Off

Armaldo @ Expert Belt
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 30 Atk / 30 SpA
- Stone Edge
- X-Scissor
- Aqua Tail
- Protect

Heracross @ Choice Band
Ability: Guts
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Close Combat
- Stone Edge
- Megahorn
- Earthquake
By SocialSocialSocial
keldeo.png
manaphy.png
blastoise.png
swampert-mega.png
ludicolo.png
politoed.png

Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Secret Sword
- Hydro Pump
- Protect

Manaphy @ Sitrus Berry
Ability: Hydration
EVs: 10 HP
- Rest
- Tail Glow
- Scald
- Shadow Ball

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Follow Me
- Hydro Pump
- Ice Beam
- Protect

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Waterfall
- Power-Up Punch
- Protect

Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 60 HP / 252 SpA / 196 Spe
Mild Nature
- Fake Out
- Ice Beam
- Hydro Pump
- Giga Drain

Politoed @ Choice Specs
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hydro Pump
- Helping Hand
- Icy Wind
- Hidden Power [Grass]
By all falls down
azumarill.png
togekiss.png
diancie.png
sylveon.png
whimsicott.png
clefable.png

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 236 HP / 192 Def / 20 SpD / 60 Spe
Calm Nature
- Air Slash
- Follow Me
- Thunder Wave
- Roost

Diancie @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Modest Nature
- Hyper Voice
- Moonblast
- Psyshock
- Hidden Power [Ground]

Whimsicott @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Stun Spore
- Taunt
- Helping Hand
- Protect

Clefable @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 72 Def / 184 SpD
Calm Nature
- Follow Me
- Moonblast
- Helping Hand
- Protect


politoed.png
gyarados.png
BW
scrafty.png
breloom.png


By Articuno I
ferrothorn.png
heatran.png
skarmory.png
magnezone.png
jirachi.png
scizor.png

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Impish Nature
- Leech Seed
- Protect
- Spikes
- Seed Bomb

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Protect
- Lava Plume
- Roar

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Whirlwind
- Roost
- Sandstorm

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ice]

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Ice Punch
- Iron Head
- Thunder
- U-turn

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
By Articuno I
politoed.png
vaporeon.png
tentacruel.png
slowbro.png
suicune.png
gyarados.png

Politoed @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Perish Song
- Rest

Vaporeon @ Leftovers
Ability: Hydration
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rest
- Acid Armor
- Scald
- Roar

Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Toxic Spikes
- Rapid Spin
- Scald
- Protect

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Fire Blast
- Ice Beam
- Slack Off

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Rest
- Sleep Talk
- Scald
- Calm Mind

Gyarados @ Chesto Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rest
- Dragon Dance
- Waterfall
- Earthquake
By Articuno I
latios.png
kyurem-black.png
garchomp.png
salamence.png
dragonite.png
latias.png

Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Energy Ball
- Thunderbolt

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Fusion Bolt
- Ice Beam
- Earth Power

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Stealth Rock

Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch

Latias @ Light Clay
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Light Screen
- Reflect
- Thunder Wave
By Articuno I

reuniclus.png
alakazam.png
espeon.png
jirachi.png
latios.png
slowbro.png

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psyshock
- Focus Blast

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore

Espeon @ Life Orb
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Baton Pass

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Wish
- Ice Punch

Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Thunderbolt
- Energy Ball

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
By all falls down
mamoswine.png
hippowdon.png
garchomp.png
gliscor.png
gastrodon.png
nidoking.png

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Superpower

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Blast

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 Spe
Impish Nature
- Substitute
- Toxic
- Protect
- Earthquake

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Earthquake
- Scald
- Toxic
- Recover

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Thunderbolt
- Ice Beam
- Flamethrower
By Lax
skarmory.png
xatu.png
thundurus-therian.png
[/SIZE]
dragonite.png
landorus-therian.png
gyarados.png

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Stealth Rock
- Roost
- Whirlwind
- Brave Bird

Xatu @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Calm Mind
- Heat Wave
- Psychic
- Roost

Thundurus-Therian @ Leftovers
Ability: Volt Absorb
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
- Thunderbolt
- Agility
- Nasty Plot
- Hidden Power [Ice]

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Hidden Power [Ice]
- Earthquake
- Superpower

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Substitute
- Bounce
 
Last edited:
639.gif
UU Monotype Viability rankings
245.gif


Pokemon are placed in either S, A, B and C with S only having Pokemon that can easily influence the game against a majority of type matchups and C pokemon that have a a little niche in the metagame.​
Rules
-You can suggest changes to the ranking of a Pokemon but make sure to include a couple of sentences justifying your changes.

How the Ranks Work
-Pokemon have two Ranks for two different types.

These people will have the final say if a Pokemon is completely misplaced. If you have any questions or need help, please PM / VM these people.

144.png
Articuno I
038.png
Fírnen
080.png
scpinion

UU monotype Viability Rankins
(Subject to change, by type.)
S-rank
348.png
Armaldo
469.png
Yanmega


A-rank
213.png
Shuckle
666.png
Vivillon
632.png
Durant
545.png
Scolipede
015-m.png
Beedrill-Mega

B-rank
291.png
Ninjask
617.png
Accelgor
558.png
Crustle
049.png
Venomoth
589.png
Escavalier


C-rank
292.png
Shedinja
313.png
Volbeat
314.png
Illumise
127.png
Pinsir
S-rank
461.png
Weavile
635.png
Hydreigon
197.png
Umbreon

A-rank
553.png
Krookodile
319-m.png
Sharpedo-Mega
229-m.png
Houndoom-Mega
302.png
Sableye

B-rank
430.png
Honchkrow
571.png
Zoroark
687.png
Malamar
359-m.png
Absol-Mega
560.png
Scrafty
435.png
Skuntank

C-rank
442.png
Spiritomb
332.png
Cacturne
510.png
Liepard
452.png
Drapion
S-rank
373.png
Salamence
646.png
Kyurem
697.png
Tyrantrum

A-rank
691.png
Dragalge
718.png
Zygarde
706.png
Goodra
621.png
Druddigon
612.png
Haxnorus

B-rank
330.png
Flygon
715.png
Noivern
230.png
Kingdra


C-rank
334.png
Altaria
S-rank
479w.png
Rotom-Wash
642.png
Thundurus
145.png
Zapdos
462.png
Magnezone

A-rank
604.png
Elektross
181-m.png
Ampharos-Mega
310-m.png
Manectric-Mega
243.png
Raikou

B-rank
466.png
Electivire
405.png
Luxray
618.png
Stunfisk
596.png
Galvantula

C-rank
135.png
Jolteon
695.png
Heliolisk
S-rank
282-m.png
Gardevoir-Mega


A-rank
719.png
Diancie
282.png
Gardevoir
685.png
Slurpuff
700.png
Sylveon

B-rank
671.png
Florges
210.png
Granbull
122.png
Mr. Mime
176.png
Togetic
547.png
Whimsicott


C-rank
683.png
Aromatisse
703.png
Carbink
303.png
Mawile
040.png
Wigglytuff
S-rank
534.png
Conkeldurr
214.png
Heracross
214-m.png
Heracross-Mega

A-rank
448.png
Lucario
620.png
Mienshao
560.png
Scrafty
454.png
Toxicroak

B-rank
652.png
Chesnaught
475.png
Gallade
106.png
Hitmonlee
068.png
Machamp
062.png
Poliwrath
640.png
Virizion

C-rank
237.png
Hitmontop
675.png
Pangoro
308.png
Medicham
539.png
Sawk
538.png
Throh
S-rank
494.png
Victini
479h.png
Rotom-Heat

A-rank
324.png
Torkoal
485.png
Heatran
609.png
Chandelure
555.png
Darmanitan
038.png
Ninetales


B-rank
244.png
Entei
637.png
Volcarona
059.png
Arcanine
229-m.png
Houndoom-Mega
655.png
Delphox

C-rank
146.png
Moltres
323-m.png
Camerupt-Mega
662.png
Fletchinder
S-rank
630.png
Mandibuzz
641-s.png
Tornadus-Therian
A-rank
373.png
Salamence
142-m.png
Aerodactyl-Mega
018-m.png
Pidgeot-Mega
144.png
Articuno
398.png
Staraptor

207.png
Gligar
B-rank
701.png
Hawlucha
169.png
Crobat
142.png
Aerodactyl
430.png
Honchkrow
178.png
Xatu
130.png
Gyarados
641.png
Tornadus

C-rank
567.png
Archeops
628.png
Braviary
561.png
Sigilyph
469.png
Yanmega
S-rank
094.png
Gengar
609.png
Chandelure
302.png
Sableye

A-rank
623.png
Golurk
593.png
Jellicent
709.png
Trevenant


B-rank
478.png
Froslass
563.png
Cofagrigus
720.png
Hoopa
354-m.png
Banette-Mega
680.png
Doublade
356.png
Dusclops

C-rank
711.png
Gourgeist-Super
442.png
Spiritomb
292.png
Shedinja
429.png
Mismagius
477.png
Dusknoir
S-rank
598.png
Ferrothorn
286.png
Breloom
497.png
Serperior

A-rank
346.png
Cradily
254-m.png
Sceptile-Mega
591.png
Amoonguss
479m.png
Rotom-M

B-rank
275.png
Shiftry
407.png
Roserade
272.png
Ludicolo
547.png
Whimsicott
251.png
Celebi
003.png
Venusaur

C-rank
711.png
Gourgeist
652.png
Chesnaught
542.png
Leavanny
S-rank
423.png
Gastrodon
660.png
Diggersby

A-rank
472.png
Gliscor
553.png
Krookodile
034.png
Nidoking
645-s.png
Landorus-Therian
718.png
Zygarde

B-rank
323-m.png
Camerupt-Mega
208-m.png
Steelix-Mega
464.png
Rhyperior
260.png
Swampert
260-m.png
Swampert-Mega
076.png
Golem
389.png
Torterra

C-rank
232.png
Donphan
031.png
Nidoqueen
195.png
Quagisre
S-rank
713.png
Avalugg
646-b.png
Kyurem-B
473.png
Mamoswine

A-rank
461.png
Weavile
221.png
Piloswine
091.png
Cloyster

B-rank
479f.png
Rotom-F
615.png
Cryogonal
144.png
Articuno
478.png
Froslass
131.png
Lapras
365.png
Walrein

C-rank
124.png
Jynx
362-m.png
Glalie-Mega
460-m.png
Abomasnow-Mega
S-rank
018-m.png
Pidgeot-Mega
648.png
Meloetta

A-rank
242.png
Blissey
531-m.png
Audino-Mega
241.png
Miltank
474.png
Porygon-Z
132.png
Ditto
143.png
Snorlax
235.png
Smeargle

B-rank
685.png
Heliolisk
295.png
Exploud
573.png
Cinccino
424.png
Ambipom

C-rank
352.png
Kecleon
289.png
Slaking
668.png
Pyroar
676.png
Furfrou
264.png
Linoone
S-rank
545.png
Scolipede
034.png
Nidoking

A-rank
169.png
Crobat
452.png
Drapion
435.png
Skuntank
073.png
Tentacruel
031.png
Nidoqueen
110.png
Weezing

B-rank
454.png
Toxicroak
591.png
Amoonguss
691.png
Dragalge
015-m.png
Beedrill-Mega

C-rank
407.png
Roserade
042.png
Golbat
211.png
Qwilfish
168.png
Ariados
003.png
Venusaur
S-rank
282.png
Gardevoir
380.png
Latias

A-rank
386d.png
Deoxys-D
475.png
Gallade
376.png
Metagross
386s.png
Deoxys-S

B-rank
308.png
Medicham
196.png
Espeon
488.png
Cresselia
121.png
Starmie
482.png
Azelf

C-rank
687.png
Malamar
202.png
Wobbuffet
251.png
Celebi
655.png
Delphox
579.png
Reuniclus
S-rank
306-m.png
Aggron-Mega
639.png
Terrakion
248.png
Tyranitar

A-rank
346.png
Cradily
719.png
Diancie
142-m.png
Aerodactyl-Mega
139.png
Omastar
213.png
Shuckle

B-rank
567.png
Archeops
464.png
Rhyperior
248-m.png
Tyranitar-Mega
697.png
Tyrantrum

C-rank
699.png
Aurorus
348.png
Armaldo
S-rank
395.png
Empoleon
448.png
Lucario

A-rank
707.png
Klefki
376.png
Metagross
306.png
Aggron
632.png
Durant
082.png
Magneton
437.png
Bronzong

B-rank
379.png
Registeel
306-m.png
Aggron-Mega
208-m.png
Steelix-Mega
638.png
Cobalion

C-rank
205.png
Forretress
S-rank
121.png
Starmie
395.png
Empoleon
490.png
Manaphy
245.png
Suicune
171.png
Lanturn

A-rank
091.png
Cloyster
319-m.png
Sharpedo-Mega
080.png
Slowbro
479w.png
Rotom-W
342.png
Crawdaunt
073.png
Tentacruel
594.png
Alomomola

B-rank
195.png
Quagsire
423.png
Gastrodon
160.png
Feraligatr

C-rank
230.png
Kingdra
272.png
Ludicolo
141.png
Kabutops
009-m.png
Blastoise-Mega
593.png
Jellicent
134.png
Vaporeon
319.png
Sharpedo

D-rank
350.png
Milotic
211.png
Qwilfish
199.png
Slowking


houndoom-mega.png
Doubles Monotype Viability rankings
649.gif


Pokemon are placed in either S, A, B, c and D with S only having Pokemon that can easily influence the game against a majority of type matchups and C pokemon that have a a little niche in the metagame.​
Rules
-You can suggest changes to the ranking of a Pokemon but make sure to include a couple of sentences justifying your changes.

How the Ranks Work
-Pokemon have two Ranks for two different types.

These people will have the final say if a Pokemon is completely misplaced. If you have any questions or need help, please PM / VM these people.

681.png
MainEvent
625.png
Nido-Rus
257.png
SocialSocialSocial

UU monotype Viability Rankins
(Subject to change, by type.)
S Rank
649.png
Genesect
A Rank
214-m.png
Heracross Mega
pinsir-mega.png
Pinsir Mega
212.png
Scizor
212-m.png
Scizor Mega

B Rank
632.png
Durant
589.png
Escavalier
214.png
Heracross
parasect.png
Parasect
545.png
Scolipede

666.png
Vivillion
637.png
Volcarona
C Rank
596.png
Galvantula
314.png
Illumise
D Rank
012.png
Butterfree
S Rank
625.png
Bisharp
229-m.png
Houndoom Mega
302.png
Sableye
A Rank
658.png
Greninja
720-u.png
Hoopa-U
635.png
Hydreigon
0vrs5qm.png
Sableye Mega

461.png
Weavile
B Rank
491.png
Darkrai
430.png
Honchkrow
510.png
Liepard
sharpedo.png
Sharpedo Mega
248.png
Tyranitar
248-mega.png
Tyranitar Mega
C Rank
342.png
Crawdaunt

553.png
Krookodile
442.png
Spiritomb
D Rank
630.png
Mandibuzz
S Rank
elvqhTa.png
Altaria Mega
A Rank
635.png
Hydreigon
646-b.png
Kyurem-B
381.png
Latios
B Rank
691.png
Dragalge
445.png
Garchomp

373.png
Salamence
C Rank
612.png
Haxorus

230.png
Kingdra
380.png
Latias
380-m.png
Latias Mega
381-mega.png
Latios Mega
697.png
Tyrantrum
D Rank
149.png
Dragonite
706.png
Goodra
646.png
Kyurem
S Rank
642.png
Thundurus-I
A Rank
310-m.png
Manectric Mega
479w.png
Rotom-W
145.png
Zapdos
B Rank
026.png
Raichu
243.png
Raikou
479h.png
Rotom-H
479m.png
Rotom-C
642-s.png
Thundurus-T
C Rank
181-m.png
Ampharos Mega

604.png
Eelektross
125.png
Electabuzz
171.png
Lanturn
405.png
Luxray
479.png
Rotom
D Rank
479f.png
Rotom-F
479s.png
Rotom-S
S Rank
719-m.png
Diancie Mega
A Rank
184.png
Azumarill
282-m.png
Gardevoir Mega
303-mega.png
Mawile Mega
700.png
Sylveon
468.png
Togekiss
B Rank
035.png
Clefairy
707.png
Klefki

547.png
Whimsicott
C Rank
683.png
Aromatisse
036.png
Clefable
719.png
Diancie
671.png
Florges
282.png
Gardevoir
210.png
Granbull
685.png
Slurpuff
176.png
Togetic
D Rank
122.png
Mr. Mime
S Rank
647.png
Keldeo
639.png
Terrakion
A Rank
257.png
Blaziken
638.png
Cobalion
B Rank
286.png
Breloom
297.png
Hariyama
237.png
Hitmontop
392.png
Infernape
448-m.png
Lucario Mega
308-mega.png
Medicham Mega
C Rank
257-mega.png
Blaziken Mega
534.png
Conkeldurr
475-mega.png
Gallade Mega
214.png
Heracross
214-m.png
Heracross Mega
068.png
Machamp
620.png
Mienshao
454.png
Toxicroak
560.png
Scrafty
640.png
Virizion
D Rank
652.png
Chesnaught
701.png
Hawlucha
S Rank
257.png
Blaziken
006-my.png
Mega Charizard-Y
A Rank
006-mx.png
Mega Charizard-X
B Rank
323-mega.png
Camerupt Mega
609.png
Chandelure
392.png
Infernape
485.png
Heatran
126.png
Magmar
479h.png
Rotom-H
494.png
Victini
C Rank
059.png
Arcanine
244.png
Entei
146.png
Moltres
038.png
Ninetails
637.png
Volcarona
D Rank
662.png
Fletchinder
S Rank
006-mx.png
Mega Charizard-X
A Rank
006-my.png
Mega Charizard-Y
130.png
Gyarados
645.png
Landorus-I
645-s.png
Landorus-T
642.png
Thundurus-I
145.png
Zapdos
B Rank
142.png
Aerodactyl
elvqhTa.png
Altaria Mega
169.png
Crobat
373.png
Salamence
642-s.png
Thundurus-T
468.png
Togekiss
666.png
Vivillon
C Rank
142-m.png
Aerodactyl Mega
628.png
Braviary
130-mega.png
Gyarados Mega
630.png
Mandibuzz
398.png
Staraptor
641-therian.png
Tornadus-T
D Rank
149.png
Dragonite
701.png
Hawlucha
430.png
Honchkrow
146.png
Moltres
198.png
Murkrow
176.png
Togetic
641.png
Tornadus
S Rank
681.png
Aegislash
0vrs5qm.png
Sableye Mega
A Rank
094.png
Gengar
094-m.png
Gengar Mega
593.png
Jellicent
711.png
Gourgeist
B Rank
609.png
Chandelure
623.png
Golurk
720MS.png
Hoopa
C Rank
563.png
Cofagrigus
356.png
Dusclops
709.png
Trevenant
D Rank
442.png
Spiritomb
S Rank
460-m.png
Abomasnow Mega
003-m.png
Venusaur Mega
A Rank
460.png
Abomasnow
598.png
Ferrothorn
711.png
Gourgeist
275.png
Shiftry
003.png
Venusaur
640.png
Virizion
547.png
Whimsicott
B Rank
591.png
Amoonguss
286.png
Breloom
652.png
Chesnaught
272.png
Ludicolo
479m.png
Rotom-C
497.png
Serperior
709.png
Trevenant
C Rank
103.png
Exeggutor
189.png
Jumpluff
492.png
Shaymin
D Rank
S Rank
450.png
Hippowdon
645.png
Landorus-I
A Rank
530.png
Excadrill
423.png
Gastrodon

645-s.png
Landorus-T
B Rank
344.png
Claydol
445.png
Garchomp
445-m.png
Garchomp Mega
473.png
Mamoswine

260.png
Swampert
C Rank
323-m.png
Camerupt Mega

553.png
Krookodile
105.png
Marowak
vSaxZS9.png
Swampert Mega
718.png
Zygarde

D Rank
623.png
Golurk
S Rank
460.png
Abomasnow
460-m.png
Abomasnow Mega
478.png
Froslass
A Rank
646-b.png
Kyurem-B

473.png
Mamoswine
461.png
Weavile
B Rank

225.png
Delibird
091.png
Cloyster

Q8a7hTZ.png
Glalie Mega
C Rank
471.png
Glaceon
131.png
Lapras
479f.png
Rotom-F
D Rank
215.png
Sneasel
S Rank
115-m.png
Kangaskhan Mega
A Rank
233.png
Porygon2
398.png
Staraptor
B Rank
660.png
Diggersby
AsvQNus.png
Lopunny Mega
648.png
Meloetta
YuS4yui.png
Pidgeot Mega
C Rank

424.png
Ambipom
531.png
Audino
242.png
Blissey

628.png
Braviary
113.png
Chansey

295.png
Exploud
695.png
Heliolisk
352.png
Kecleon
474.png
Porygon-Z
668.png
Pyroar
143.png
Snorlax
128.png
Tauros
D Rank
eHZd9AB.png
Audino Mega
573.png
Cinccino
235.png
Smeargle
508.png
Stoutland
S Rank
094.png
Gengar
169.png
Crobat
A Rank
591.png
Amoonguss
452.png
Drapion
094-m.png
Gengar
003-m.png
Venusaur Mega
B Rank
545.png
Scolipede

003.png
Venusaur
C Rank
691.png
Dragalge
034.png
Nidoking
454.png
Toxicroak
D Rank
407.png
Roserade
S Rank
282-m.png
Gardevoir Mega
720-u.png
Hoopa-U
A Rank
386a.png
Deo-A
385.png
Jirachi
381.png
Latios
376-m.png
Metagross Mega
B Rank
488.png
Cresselia
475-mega.png
Gallade Mega
282.png
Gardevoir
576.png
Gothitelle
380.png
Latias
308-mega.png
Medicham Mega
151.png
Mew
C Rank
720MS.png
Hoopa
380-m.png
Latias Mega
381-mega.png
Latios Mega
648.png
Meloetta

579.png
Reuniclus
D Rank
122.png
Mr. Mime
S Rank
719-m.png
Diancie Mega
639.png
Terrakion
A Rank
464.png
Rhyperior
248.png
Tyranitar
142.png
Aerodactyl
B Rank
719.png
Diancie
139.png
Omastar
112.png
Rhydon
248-mega.png
Tyranitar Mega
697.png
Tyrantrum
C Rank
142-m.png
Aerodactyl Mega
699.png
Aurorus
346.png
Cradily
141.png
Kabutops
D Rank
348.png
Armaldo
S Rank
681.png
Aegislash
485.png
Heatran
A Rank
625.png
Bisharp
598.png
Ferrothorn
385.png
Jirachi
303-mega.png
Mawile Mega
376-m.png
Metagross Mega
B Rank
638.png
Cobalion
649.png
Genesect
212.png
Scizor
C Rank

632.png
Durant
530.png
Excadrill
707.png
Klefki

448-m.png
Lucario Mega
462.png
Magnezone
212-m.png
Scizor Mega

D Rank
589.png
Escavalier
227.png
Skarmory
7H7CLGA.png
Steelix Mega
S Rank
186.png
Politoed
272.png
Ludicolo
A Rank
184.png
Azumarill
647.png
Keldeo
230.png
Kingdra
B Rank
009-mega.png
Blastoise Mega
658.png
Greninja
130.png
Gyarados
593.png
Jellicent
141.png
Kabutops
490.png
Manaphy
139.png
Omastar
vSaxZS9.png
Swampert Mega

C Rank
009.png
Blastoise
423.png
Gastrodon

130-mega.png
Gyarados
350.png
Milotic
319-mega.png
Sharpedo Mega
080.png
Slowbro
080-mega.png
Slowbro Mega
245.png
Suicune
260.png
Swampert
D Rank
131.png
Lapras
319.png
Sharpedo
 
Last edited:
I thought I'd drop some monotype Doubles sample teams to help people get introduced to the meta, if they're interested in it

Fighting: http://pastebin.com/HLN4juWp
Fighting is honestly one of the best types in my opinion offensively, due to the available pokemon. In bad match ups the team is heavily reliant on Breloom's spore to gain some sort of advantage.

Water: http://pastebin.com/qXTDjSdW
This team is really just a simple HO. To explain the shadow ball on Manaphy, it was just a filler move that I didn't already have coverage on somewhere else.

Bug: http://pastebin.com/4VewM3x7
One of my favorite teams I've made for this particular tier. Bug is surprisingly quite good, especially with so many available utilities on so many pokemon.
 
Last edited:
I thought I'd drop some monotype Doubles sample teams to help people get introduced to the meta, if they're interested in it

Fighting: http://pastebin.com/iWXCk0j9
Fighting is honestly one of the best types in my opinion offensively, due to the available pokemon. In bad match ups the team is heavily reliant on Breloom's spore to gain some sort of advantage.

Water: http://pastebin.com/wF3189YZ
This team is really just a simple HO. To explain the shadow ball on Manaphy, it was just a filler move that I didn't already have coverage on somewhere else.

Bug: http://pastebin.com/4VewM3x7
One of my favorite teams I've made for this particular tier. Bug is surprisingly quite good, especially with so many available utilities on so many pokemon.
The fighting team links to the bug team ;;
I would replace shadow ball on manaphy for psychic and give it more than 10 hp evs so atleast something can hit mvenu (unless noone uses mvenu in doubles)
 
The fighting team links to the bug team ;;
I would replace shadow ball on manaphy for psychic and give it more than 10 hp evs so atleast something can hit mvenu (unless noone uses mvenu in doubles)

That actually sounds like a pretty good option, thank you for the recommendation.
I've been the only one to use megavenusaur in this meta so far, but I expect it to be fairly common for its respective typing.
 
How is monotype UU calculated? Just looking at the initial VR shows some seriously weird stuff like Ferrothorn still being around for Grass, Rock only losing Mega Diancie but not Ttar or Terrak or anything, and Electric having...nothing banned at all?
edit @below: thanks, so so it's more of a nerf per type case rather than total lower usage? That doesn't really seem to be "UU" so much as more of another OM tho where it's going for type equality by usage.
 
Last edited:
How is monotype UU calculated? Just looking at the initial VR shows some seriously weird stuff like Ferrothorn still being around for Grass, Rock only losing Mega Diancie but not Ttar or Terrak or anything, and Electric having...nothing banned at all?
Idk how to explain this too well but he mixed type usage and pokemon per type usage.

He let the weaker types(usage wise) keep Pokemon to a certain %, even everything(electric for example), and higher usage types have lost the mons that are used a whole lot more.
The % of everything has been taken from the Sprites Gallery to determine whats going to be allowed.
 
How is monotype UU calculated? Just looking at the initial VR shows some seriously weird stuff like Ferrothorn still being around for Grass, Rock only losing Mega Diancie but not Ttar or Terrak or anything, and Electric having...nothing banned at all?
edit @below: thanks, so so it's more of a nerf per type case rather than total lower usage? That doesn't really seem to be "UU" so much as more of another OM tho where it's going for type equality by usage.


https://dl.dropboxusercontent.com/u/101452974/monthlyAnalysisCode/totalUsage.txt

Every Pokemon with at least 2.6% are banned.
 
How is monotype UU calculated? Just looking at the initial VR shows some seriously weird stuff like Ferrothorn still being around for Grass, Rock only losing Mega Diancie but not Ttar or Terrak or anything, and Electric having...nothing banned at all?
edit @below: thanks, so so it's more of a nerf per type case rather than total lower usage? That doesn't really seem to be "UU" so much as more of another OM tho where it's going for type equality by usage.
Actually just answered this question earlier today. :)

http://www.smogon.com/forums/threads/uu-oms-mega-thread.3517784/page-3#post-6592429
 
Balto for the Monotype teambuilding concepts. I told you I'd do it :p

Why does Flying have so many options >.>

Flying is one of the few types where all three playstyles are viable, and relatively easy to use. Most Flying teams consist of a 2 Pokemon core, Skarmory and Zapdos. They both have decent bulk, and good movepool, so they can be tailored depending on the playstyle.

Balance


145.png
227.png

On balanced teams, Skarmory generally sets rocks, while Zapdos defogs. They cover each other nicely, Skarmory takes physical Ice and Rock moves with ease, while Zapdos covers Skarmory’s weak Special Defense. It also provides a valuable neutrality to Electric moves. This core is able to wall a lot of types with ease.

Here are some mons that work well with the core above.

468.png

Togekiss is my personal favorite. One of the core’s weakness is Dragon + Fire Blast spam (Garchomp), and strong special attackers (such as Specs Keldeo and LO Latios). Togekiss is able to tank it all fairly well while providing Heal Bell support. It also gets Thunder Wave for speed control, and Air Slash just for general annoyance. Another option is a Scarf set, it allows Togekiss to cripple common switch ins like Chansey who also threaten the Flying core.

645-s.png

Landorus-T is another good mon, it reduces the amount of pressure on Skarmory (Intimidate and decent bulk), and it has Stealth Rock, so you can run Spikes on Skarmory. A Choice Scarf set makes it a good check to Electric teams because of its immunity, and STAB Earthquake. U-turn allows it to threaten out Physics and scout. However, it is very weak to HP Ice.

645.png

Lando-I is an excellent special attacker. A combo of Earth Power and Focus Blast dismantles Steel teams, and Sludge Wave and Psychic let it beat Fairies and Mega Venusaur.

149.png

Dragonite is another option as well. Flying types generally lack priority, but Dragonite has a good one in the form of Extremespeed. Band gives Dragonite a ton of power, but at the cost of being locked into a move (Outrage). Another option is a Dragon Dance set, it’s a good set, but preserving Multiscale is important.

641-s.png

Tornadus-T has a good balance between offense and defense if wearing an AV, and its high speed paired with U-turn and Regenerator make it pretty annoying to face. Its main STAB Hurricane isn’t that reliable because of its shaky accuracy, but it has good coverage moves in the form of Focus Blast, Heat Wave, and Knock Off. A LO set is also an option because of Regenerator, and without an AV, it can use Taunt, and deal a lot of damage to Heatran with Superpower.

642.png

Thundurus-I has a high base speed, and good base attack. Prankster Thunder Wave is good for paralyzing threats, and Taunt effectively shuts down passive walls, letting you boost with Nasty Plot. Thundurus also has the moves it needs to be good, Thunderbolt and HP Ice has great coverage, and Grass Knot, Focus Blast and Psychic make good coverage

630.png

Mandibuzz is another option for Defog even though it doesn’t have Zapdos’s typing, it has better mixed bulk, and access to moves such as Taunt and Foul Play.

472.png

Gliscor is generally seen more on Stall teams, but a Swords Dance set is excellent for teams that have trouble beating Mega Sableye and Fairies.


The Megas

130-m.png

Gyarados is interesting, once it mega evolves, it loses its 4x weakness to Electric, 2x weakness to Rock, and it gains a resistance to Ice moves and it gains a boost on its special side making it easier to set up. Its Dark typing and Crunch allows it to sweep Physic monos with ease if you find a time to set up a Dragon Dance. Substitute and Taunt make it easier, if you can find passive mons to set up on. Gyarados also gets Earthquake to hit Rotom-W (Mold Breaker), and Ice Fang to 1HKO Dragonite at full health. Normal Gyarados with Bounce is also viable if you struggle against Fighting Monotypes.

006-my.png

Charizard-Y is a great wallbreaker. Drought, and a 159 base special attack makes sure anything that isn’t named Chansey is 1-2HKOed. Solarbeam beats Water types, and Focus Blast kills Tyranitar.


Stall


Not as common as Balance, but still just as viable. The mons are almost the same, but sets may be a bit different. Almost everything has recovery, and it relies on status and hazards to net kills. Skarmory and Zapdos sets stay the same.

468.png

Togekiss is the same as balance, but it’ll be a Heal Bell set, not a scarf set.

641-s.png

Tornadus-T will be an AV pivot. (Same as above)

130.png

(Normal) Gyarados is generally a status absorber and shuffler (great Keldeo + Mega Sab counter!). Intimidate lowers attack, and it has a good typing. Scald burns switch ins, Thunder Wave cripples fast mons, Dragon Tail shuffles (Roar is another option), and Rest heals back your HP. Sleep Talk is also an option, but you have to give something up

144.png

Articuno is another option if you’re looking for special walls. Haze removes buffs, and it has access to Heal Bell. Freeze Dry also damages Water types, and Toxic puts things on a timer. However, you must be very careful as it is 4x weak to SR.

472.png

Gliscor is an amazing mon because of Toxic Heal. It is seen on both Balance and Stall but more on defensive teams. Gliscor is generally a stallbreaker, effectively breaking mons like Chansey, and Skarmory. However, another set would be a Swords Dance set if you struggle with Mega Sab.

630.png

Mandibuzz is the same as balanced, it eases pressure on Skarmory, and threatens physical setup sweepers.

130-m.png
006-my.png

Both megas are good if you’re running a semi-stall team, but a full stall team doesn’t need a mega since the best Stall megas are banned. (Mega Altaria and Charizard-X :c )


Hyper Offensive


Some HO teams have the Flying core while others don’t, but sets will be different. This is the hardest playstyle for Flying teams imo, since it’ll be hard to keep rocks off the field without losing momentum.

145.png

Zapdos is here for emergency Defog, but some teams don’t even carry it. However, Zapdos can gain momentum by Baton Passing Subs or Volt Switch. HO Flying generally has trouble against Ferrothorn (If you’re not running Lando-I), but Zapdos has access to Heat Wave.

227.png

Skarmory is generally used as a suicide Custap lead. Apply as many hazards as possible before Brave Birding yourself to death for momentum. However, some teams have Aerodactyl for this because of its fast speed and a fast Taunt.

142.png

(Normal) Aerodactyl is used as an alternate suicide lead. It only gets Stealth Rock, but chances are they’re going to stay because of its base 130 speed. Stone Edge, and Earthquake provide good coverage, and they hit decently hard.

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Archeops is another suicide lead, it has a decent base speed (110), access to Taunt, Endeavor, and a stronger suicide move (Head Smash). Good choice if you want momentum, but a faster mon than Skarmory.

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Mega Aerodactyl is used as a Hone Claws sweeper. It’s one of the fastest Pokemon (tied with Mega Alakazam) so it’s bound to go first. Ariel Ace is good STAB and is boosted by Tough Claws but after a Hone Claws boost, Stone Edge is a better choice.

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Thundurus-T used to be good on balance teams, but the return of Zapdos, and Thundurus-I’s speed + Prankster has cut down its viability. However, it’s good on HO teams with a Scarf. Fast Volt switches, and a switch in to Thunderbolt / T-wave make it a decent choice. It has the same attacks as Thundurus-I but you need to be careful as you are move locked.

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Landorus-T is the same as balance, but bulky sets aren’t used. Double Dance sets are common here as well. (Swords Dance + Agility).

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Landorus-I is the same as balance.

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Staraptor (<3) is used as a fast Brave Bird spammer, and an answer to Electric monos. Reckless Brave Bird hurts, and Electric types are generally Specially Defensive so a Double Edge will hurt.

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Tornadus-T is the same as balance, but LO sets are more common.

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Togekiss is the same as balance, but only Scarf sets.

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Honchkrow is an interesting choice. It’s slow compared to everything else, but it has a priority in the form of Sucker Punch, and Brave Bird hurts like crazy. It also has Heat Wave and Superpower for Steel types, and Moxie makes it very hard for your opp to stop it once it gets a boost or two.

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The 2 general Megas are good, and can be used successfully, however, Gyarados is generally the better choice because of its resistance to Ice and access to a set up move. Mega Aerodactyl is also good here.
 
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