Yoooo what's up guys!
This is my first thread on one of my 3 main and best teams so far that are really good on the OU ladder right now in my opinion!Its a Bulky Offense team around Mega-Scizor,one of the best if not the best Pokemon in Bulky Offense!The team concept was not that hard to really think of because when you take a look at Scizor you see its obvious 4x weakness to Fire!And what a better way to cover that than a Rain Team!
Import of the team down below the team explanation!Just click the Pastebin link and make your way to victory!
Before we start of i would like to make clear that the Pokemon used in this team could use the help of the rain but does not require its use in order to function well!You can make good use of the team even without Rain and it will be a lot of times where Rain wont need to be used!
So after saying that here is the team!
Octavius (Scizor-Mega) (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 44 Def / 200 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
This is the first Pokemon of the team and it's non-other than Mega-Scizor!Mega-Scizor has a lot of resistances with only one weakness in Fire which is covered up very nice from the rest of the team!It is the standard Bulky SD Mega-Scizor therian which is in my opinion the best of all!
Basically this EV spread allows Mega-Scizor to avoid the 2HKO from Jolly Mega-Lopunny's High Jump Kick, it also avoids the 2HKO from maximum Attack Adamant Landorus-T's Earthquake to of the most powrful attacks in the game!200 Special Defense EVs ensure that Mega-Scizor is never OHKOed by Clefable's Fire Blast and Timid Mega Diancie's Hidden Power Fire and never 2HKOed by Mega-Gardevoir's Focus Blast and Life Orb Latios's Draco Meteor followed by -2 Hidden Power Fire, making Mega-Scizor an effective check to some special attackers as well!This thing is a massive win condition for the team and its main role is too take hits ,SD up and Retaliate!The set is simple with Bullet Punch as your main STAB attack being able to clean up after an SD boost!Swords Dance is to boost your attack power even more, Bug Bite as a second more powerful STAB and Roost is there to heal you up and increase your longevity!Light Metal is adviced as an ability prior to Mega Evolution because it allows Scizor to take better some hits if it hasn't Mega Evolved yet, like a Low Kick from Weavile for example!
#BEARTICS (Manaphy) @ Leftovers
Ability: Hydration
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Rain Dance
- Rest
- Calm Mind
- Scald
Next up we have the team captain Manaphy!It's the physically defensive Calm Mind therian and is used as a set up sweeper-wall as well!It is used mainly to take the fire type attacks that Scizor doesn't enjoy!The spread is simple:16 Speed EVs allow Manaphy to outpace Adamant Bisharp and potentially burn it first before getting hit by Knock Off,as well as Adamant Breloom, basically non-max speed base 70's. The remaining EVs are placed into HP and Defense, alongside a Bold nature to check physical threats such as Mega Lopunny better. Leftovers is the chosen item to provide Manaphy with passive recovery and to make sure it sticks around for longer.Manaphy can function as a check to the likes of Talonflame, Mega Metagross, Mega Aerodactyl, Keldeo, Landorus-T, Gliscor, and Hippowdon due to the Defense investment.Calm Mind boosts Manaphy's Special Attack and Special Defense slowly to make it more powerful and impervious to special attacks. Scald is Manaphy's main STAB move and is chosen for its nifty 30% chance to burn the foe. On a set utilizing mono-Water coverage, this is particularly important, as the burn chance means that Manaphy can potentially cripple and stall out would-be answers such as Ferrothorn. Rain Dance summons rain, activating Hydration to provide Manaphy with an effective immunity to status ailments and powering up Scald. Rest functions very effectively alongside Rain Dance, recovering all of Manaphy's health under rain without needing to put Manaphy to sleep, making it a good check to the likes of Mega Metagross, Keldeo, and Bisharp!
Roskstache (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus-Therian is the next pokemon of the team!It provides me with a solid switch-in to Mega-Charizard-X which otherwise was a big problem for this team as well as a Stealth Rocker and a pokemon that can provide momentun via U-Turn!30 Speed Iv's will ensure that you always get outsped by other bulky Landorus-Therian in order to get a slow U-Turn on something and always keep the momentum!
big bird (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn
Next up we have Tornadus-Therian!Tornadus is used as a switch-in to Keldeo, which is a big problem for every team if you don't have a switch-in to it!It also provides me with a check to ,Mega-Venusaur, Alakazam and Gengar which were very problematic to deal with before!168 HP / 88 SpA / 252 Spe is powerful enough to OHKO Keldeo after Stealth Rock damage and has enough bulk to always avoid being 2HKOed by Choice Specs Keldeo's Scald.Knock Off is for getting rid of items as well as checking Gengar and Alakazam!Hurricane the primary STAB and it hits Mega-Venusaur for Super Effective, which was another problem before!U-turn is primarly used for getting momentum when switching-out!
Jafar (Alakazam) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Encore
After that i went with Alakazam because i wanted a Pokemon that can hit hard and clean late game!Maximum Special Attack and Speed EVs with a Timid nature are used so that Alakazam can be as fast and hit as hard as possible, as well as tying with opposing Alakazam and Dugtrio and outspeeding Pokemon that hit base 110-115 Speed, such as Latios, Gengar, and Starmie. Magic Guard is the superior ability here so that Alakazam is not worn down by repeated switches into entry hazard and status. A Life Orb takes advantage of Magic Guard to give a recoil-less boost to Alakazam's offensives, making Alakazam a terrifying wallbreaker and late-game cleaner.Psychic is chosen over Psyshock for the increased damage output as well as the ability to hit physically defensive foes such as bulky Garchomp and Landorus-T much harder. Focus Blast deals with Dark- and Steel-types, which Psychic misses out on, such as Tyranitar and Bisharp. Shadow Ball provides great all-around coverage with Psychic and Focus Blast and hits bulky Psychic- and Ghost- types that the aforementioned two moves cannot deal!
Diego (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Signal Beam
Last Pokemon of the team is Raikou!Reason for this choice is that i needed something to switch-in to Tornadus-T and Thundurus which otherwise destroyed my team!252 EVs in Speed with a Timid nature allow Raikou to speed tie with Starmie and other Raikou while being able to outrun threats such as Serperior and Thundurus. 252 EVs in Special Attack maxmimises Raikou's damage output. An Assault Vest enables Raikou to more comfortably switch into special attackers like Thundurus, Manetcric, Manaphy, Keldeo and Mega Charizard Y!Thunderbolt is Raikou's reliable STAB, it has the highest damage output and poses a great threat to Water-types and Mega Charizard Y, which Raikou is generally supposed to check. Volt Switch gives it a safe move to pivot and wear down defensive threats with, which works especially well in conjunction with entry hazards. Hidden Power Ice is compulsory coverage to hit Landorus-T, Gliscor, and Garchomp, which otherwise completely wall Raikou. Last slot is Signal Beam . a move that can hit Tyranitar,Latios,Latias,Alakazam,Celebi,Hoopa-Unbound for a lot of damage and its an attack that almost noone expects!
So that's the team guys!
Pastebin Link for the team: http://pastebin.com/WzTMGrx2
Leave any suggestion in the comments below and yeah thank you for reading this :) !
This is my first thread on one of my 3 main and best teams so far that are really good on the OU ladder right now in my opinion!Its a Bulky Offense team around Mega-Scizor,one of the best if not the best Pokemon in Bulky Offense!The team concept was not that hard to really think of because when you take a look at Scizor you see its obvious 4x weakness to Fire!And what a better way to cover that than a Rain Team!
Import of the team down below the team explanation!Just click the Pastebin link and make your way to victory!
Before we start of i would like to make clear that the Pokemon used in this team could use the help of the rain but does not require its use in order to function well!You can make good use of the team even without Rain and it will be a lot of times where Rain wont need to be used!
So after saying that here is the team!







Octavius (Scizor-Mega) (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 44 Def / 200 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost
This is the first Pokemon of the team and it's non-other than Mega-Scizor!Mega-Scizor has a lot of resistances with only one weakness in Fire which is covered up very nice from the rest of the team!It is the standard Bulky SD Mega-Scizor therian which is in my opinion the best of all!
Basically this EV spread allows Mega-Scizor to avoid the 2HKO from Jolly Mega-Lopunny's High Jump Kick, it also avoids the 2HKO from maximum Attack Adamant Landorus-T's Earthquake to of the most powrful attacks in the game!200 Special Defense EVs ensure that Mega-Scizor is never OHKOed by Clefable's Fire Blast and Timid Mega Diancie's Hidden Power Fire and never 2HKOed by Mega-Gardevoir's Focus Blast and Life Orb Latios's Draco Meteor followed by -2 Hidden Power Fire, making Mega-Scizor an effective check to some special attackers as well!This thing is a massive win condition for the team and its main role is too take hits ,SD up and Retaliate!The set is simple with Bullet Punch as your main STAB attack being able to clean up after an SD boost!Swords Dance is to boost your attack power even more, Bug Bite as a second more powerful STAB and Roost is there to heal you up and increase your longevity!Light Metal is adviced as an ability prior to Mega Evolution because it allows Scizor to take better some hits if it hasn't Mega Evolved yet, like a Low Kick from Weavile for example!

#BEARTICS (Manaphy) @ Leftovers
Ability: Hydration
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Rain Dance
- Rest
- Calm Mind
- Scald
Next up we have the team captain Manaphy!It's the physically defensive Calm Mind therian and is used as a set up sweeper-wall as well!It is used mainly to take the fire type attacks that Scizor doesn't enjoy!The spread is simple:16 Speed EVs allow Manaphy to outpace Adamant Bisharp and potentially burn it first before getting hit by Knock Off,as well as Adamant Breloom, basically non-max speed base 70's. The remaining EVs are placed into HP and Defense, alongside a Bold nature to check physical threats such as Mega Lopunny better. Leftovers is the chosen item to provide Manaphy with passive recovery and to make sure it sticks around for longer.Manaphy can function as a check to the likes of Talonflame, Mega Metagross, Mega Aerodactyl, Keldeo, Landorus-T, Gliscor, and Hippowdon due to the Defense investment.Calm Mind boosts Manaphy's Special Attack and Special Defense slowly to make it more powerful and impervious to special attacks. Scald is Manaphy's main STAB move and is chosen for its nifty 30% chance to burn the foe. On a set utilizing mono-Water coverage, this is particularly important, as the burn chance means that Manaphy can potentially cripple and stall out would-be answers such as Ferrothorn. Rain Dance summons rain, activating Hydration to provide Manaphy with an effective immunity to status ailments and powering up Scald. Rest functions very effectively alongside Rain Dance, recovering all of Manaphy's health under rain without needing to put Manaphy to sleep, making it a good check to the likes of Mega Metagross, Keldeo, and Bisharp!

Roskstache (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Landorus-Therian is the next pokemon of the team!It provides me with a solid switch-in to Mega-Charizard-X which otherwise was a big problem for this team as well as a Stealth Rocker and a pokemon that can provide momentun via U-Turn!30 Speed Iv's will ensure that you always get outsped by other bulky Landorus-Therian in order to get a slow U-Turn on something and always keep the momentum!
big bird (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn
Next up we have Tornadus-Therian!Tornadus is used as a switch-in to Keldeo, which is a big problem for every team if you don't have a switch-in to it!It also provides me with a check to ,Mega-Venusaur, Alakazam and Gengar which were very problematic to deal with before!168 HP / 88 SpA / 252 Spe is powerful enough to OHKO Keldeo after Stealth Rock damage and has enough bulk to always avoid being 2HKOed by Choice Specs Keldeo's Scald.Knock Off is for getting rid of items as well as checking Gengar and Alakazam!Hurricane the primary STAB and it hits Mega-Venusaur for Super Effective, which was another problem before!U-turn is primarly used for getting momentum when switching-out!
Jafar (Alakazam) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Encore
After that i went with Alakazam because i wanted a Pokemon that can hit hard and clean late game!Maximum Special Attack and Speed EVs with a Timid nature are used so that Alakazam can be as fast and hit as hard as possible, as well as tying with opposing Alakazam and Dugtrio and outspeeding Pokemon that hit base 110-115 Speed, such as Latios, Gengar, and Starmie. Magic Guard is the superior ability here so that Alakazam is not worn down by repeated switches into entry hazard and status. A Life Orb takes advantage of Magic Guard to give a recoil-less boost to Alakazam's offensives, making Alakazam a terrifying wallbreaker and late-game cleaner.Psychic is chosen over Psyshock for the increased damage output as well as the ability to hit physically defensive foes such as bulky Garchomp and Landorus-T much harder. Focus Blast deals with Dark- and Steel-types, which Psychic misses out on, such as Tyranitar and Bisharp. Shadow Ball provides great all-around coverage with Psychic and Focus Blast and hits bulky Psychic- and Ghost- types that the aforementioned two moves cannot deal!
Diego (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Signal Beam
Last Pokemon of the team is Raikou!Reason for this choice is that i needed something to switch-in to Tornadus-T and Thundurus which otherwise destroyed my team!252 EVs in Speed with a Timid nature allow Raikou to speed tie with Starmie and other Raikou while being able to outrun threats such as Serperior and Thundurus. 252 EVs in Special Attack maxmimises Raikou's damage output. An Assault Vest enables Raikou to more comfortably switch into special attackers like Thundurus, Manetcric, Manaphy, Keldeo and Mega Charizard Y!Thunderbolt is Raikou's reliable STAB, it has the highest damage output and poses a great threat to Water-types and Mega Charizard Y, which Raikou is generally supposed to check. Volt Switch gives it a safe move to pivot and wear down defensive threats with, which works especially well in conjunction with entry hazards. Hidden Power Ice is compulsory coverage to hit Landorus-T, Gliscor, and Garchomp, which otherwise completely wall Raikou. Last slot is Signal Beam . a move that can hit Tyranitar,Latios,Latias,Alakazam,Celebi,Hoopa-Unbound for a lot of damage and its an attack that almost noone expects!
So that's the team guys!
Pastebin Link for the team: http://pastebin.com/WzTMGrx2
Leave any suggestion in the comments below and yeah thank you for reading this :) !
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