Other Metagames Kill Me If You Can! - A Balanced Hackmons Team

Introduction
After playing in the standard tiers such as OU, Ubers and Monotype for several months, I decided to try my hand at a rather less predictable format for a bit of a challenge; and what better format than one where any pokemon can have any attack and almost any ability? As such I decided to put together my own team and see how far I could go in the tier. After doing some research and discovering first hand some of the more common sets in the tier, I tried to build a team which incorporated some of the more commonly seen pokemon, but then twist them a little to throw off the opponents a little. While testing I managed to peak at 1435, so i think it works pretty well so far, but i know i need some improvements, especially with the Steelix slot.

giratina.gif

Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Defog
- Curse
- Spiky Shield
- Recover


Giratina serves as this teams' primary lead, anti-lead and stall-breaker. Poison Heal with the Toxic Orb grants it immunity to all status attacks, allowing it to sponge attacks such as Dark Void and Will-O-Wisp that threaten other team members. Curse is Giratinas primary source of damage, hitting through all forms of Protect and Substitute to pressure stall pokemon, and force the switch on semi-offensive pokemon that can't damage it too badly. Recover regains the HP lost in activating Curse and allows Giratina to stay in play for longer. Spiky Shield grants it the turn required for the Toxic Orb to activate, while also scouting for dangerous attacks and buying an extra turn of Poison Heal recovery and Curse Damage. Defog is kind of an after-thought on this set. Most of my team isnt bothered by Spikes/TSpikes/Rocks, although too many layers can affect the viability of some switch ins and so it was tacked on to round out Tinas' role as an Anti-Lead.


registeel.gif

Registeel @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Perish Song
- Spiky Shield
- Mean Look/Infestation
- Slack Off


From the moment I decided to build a Hackmons team, I knew I wanted to include some form of Perish Trapper. Registeels' incredible 150/150 defensive stats make it an ideal candidate for the position, with its typing resisting the main STABS of all the -Ate users and making it immune to Toxic stall. I chose Safety Goggles to prevent Regi from being put to sleep by the Stall pokemon he'll be put to work destroying. I had originally given it Leftovers, but its incredible bulk combined with the fact that it only spends a few turns in at any time, meant there were very few opportunities where the passive recovery was useful. Perish Song is its weapon of choice, paired up with Mean Look to take out any pokemon unable to kill it in two hits. Infestation can be run over Mean Look if Magic Bouncers are a problem, but I found that the inability to trap Subs hurts it more. Slack off provides vital recovery so it can kill more than once, although any of the similar recovery attacks can be used according to preference. Spiky Shield buys time while the Perish timer ticks, while also scouting for threatening attacks and OHKOing opposing sturdy Shedinja. Fur Coat elevates Regis' defense to monstrous heights, allowing for the rest of the EVs to be pumped into HP and special defense. With its resistances to Fairy and Dragon it makes an ideal partner for Giratina, trapping and dispatching Pixilate Diancie and other threats with ease. I had originally ran Cresselia in this role due to her high base HP and fewer weaknesses, but while it could tank physical hits just as well as Regi, it was 2HKOd by the common -ate Boombursts which Regi survives. Unlike Cresselia it is weak to both Fighting and Fire, causing it to fall quickly under the likes of V-Create and Superpower.

blissey.gif

Blissey @ Spooky Plate
Ability: Imposter
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Final Gambit
- Heal Bell
- Skill Swap
- Metal Burst


Since the majority of my team is largely passive in nature, Blissey was thrown in to serve as a back-up in case a pokemon is getting too powerful or has defeated my primary checks. The ability is self-explanatory, with the Spoopy Plate allowing it to hit supposedly "imposter-proof" sweepers such as Protean MMX and Mega Gengar. In the absence of sweepers it can also serve to scout out the movesets of opposing pokemon. Although its actual attacks won't be relevent 99% of the time, its built to have a utility role just in case. Heal Bell provides obvious support, Skill Swap transforms the opponent into Blissey and potentially halts stall-sweeps, while Final Gambit and Metal Burst serve as last ditch Nukes.



gengar-mega.gif

Gengar-Mega @ Spooky Plate
Ability: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spiky Shield
- Judgment
- Secret Sword
- Shell Smash


Let me just say this now: Illusion Mega Gengar is deadly. Disguised as a Shedinja (what I usually do) it can set up a free Shell Smash while they switch in to their Shedinja counter/check then begin a sweep. Spoopy Plate+Judgement hits for a devastating amount both after a Smash and unboosted, while providing the obligatory "Imposter Proofing" for the set (although this is usually unnecessary since the illusion is rarely broken). Secret Sword rounds out the coverage with Judgement, while hitting bulky Special Tanks such as Chansey on their weaker defensive stat. Spiky Shield is used to scout for potentially threatening priority attacks that would break the illusion.



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Steelix-Mega @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heart Swap
- Heavy Slam
- Heal Order
- Poison Fang

Steelix serves as my insurance policy against setup/contrary pokemon, Unaware mixed with high base stats and Heart Swap allowing it to stop many sweepers cold (theoretically). Heavy Slam serves as its main STAB, dealing decent damage to most pokemon and threatening Mga Diancie and Tyranitar. Poison Fang also allows it to poison most bulkier threats through Magic Bounce in the event that Giratina and Registeel are unviable due to the target setting up. However, the majority of Contrary users carry both Superpower and V Create, both of which hit Steelix very hard even through Unaware.



shedinja.gif

Shedinja @ Focus Sash
Ability: Magic Guard
EVs: 252 Atk
Adamant Nature
- Endeavor
- Feint
- Spiky Shield
- Recycle


Everyone knows and expects the standard Sturdy Shedinja, so I decided to try capitalise on that. With Magic Guard Shedinja is immune to every method that would be usually employed to kill it, allowing it to net surprise kills when its least expected. The Focus Sash is to buy it an extra turn in case someone attempts to Infestation/Whirlpool it to death, with Recycle added as an optimistic option should the opportunity to regain the Sash become available. Aside from its obvious use however, this Shedinja also serves as my counter should an Imposter copy either Giratina or Registeel. Being immune to Giratinas Curse and slower than Registeel (Hence the 0 speed EVs) it can Endeavor Regi AFTER it attempts to recover, KOing on the next turn with Feint should they try to Spiky Shield and buy a turn.

Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Defog
- Curse
- Spiky Shield
- Recover


Registeel @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Perish Song
- Spiky Shield
- Mean Look/Infestation
- Slack Off


Blissey @ Spooky Plate
Ability: Imposter
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Final Gambit
- Heal Bell
- Skill Swap
- Metal Burst


Gengar-Mega @ Spooky Plate
Ability: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spiky Shield
- Judgment
- Secret Sword
- Shell Smash


Steelix-Mega @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heart Swap
- Heavy Slam
- Heal Order
- Poison Fang


Shedinja @ Focus Sash
Ability: Magic Guard
EVs: 252 Atk
Adamant Nature
- Endeavor
- Feint
- Spiky Shield
- Recycle
Importable
 
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Your team is pretty ok but not good at all. To begin with i see that your team is really weak to shedinja. Your giratina set is pritty useless, curse is a bad move and defog isnt needed if you playmagic bounce a set you can play instead of the actually. But tge best set for your team would be prankster. The set is recover, defog, leech seed/wow and a filler. Maybe spiky shield. The other set you can play is magic bounce with recover wow maybe defog and kings shield. Your registeel set is good but a change i would make is soundproof over furcout because than it isnt affected by perish song anymore. The last set i would change is mold breaker as an illusion replace. Ihope i could help.
 
Hi Axel493 , cool team with some unique options, but a couple or so things are wrong, I'll try to help:
  • Giratina is OK, but maybe you need Substitute over Defog on it to shield it from attacks after a Curse. PH Curse Giratina is not a good Defogger because it's taking Curse damage all the time, which means that, without Substitute, it's easy to pressure it after taking the 50% recoil damage so it can't Defog.
  • Perish Trapping is not a good set on Fur Coat Registeel. It can't also take on -ates all the time, because if they carry Magma Storm, they will break past Registeel. The best trapper around is Mega Gengar, which doesn't need a trapping move to start taking down stall mons with Perish Song. However, with the huge amount of pivoting in BH, Perish Trapping can be very difficult to perform succesfully. Anyway, such a set would be the one below. I'd make Registeel the standard Magic Bounce set to take and stall out -ates, it also offers the lost Defog support. Magic Bounce also supports Shedinja.
Registeel @ Leftovers / Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- U-turn / Night Shade / Knock Off / Entrainment
- Defog
- Aromatherapy
- Recover
  • Blissey should be replaced by Chansey, which can bluff Eviolite / Lucky Punch and so is way more likely to surprise Gengar with the Spooky Plate. I'd change Final Gambit by Fake Out, Final Gambit is not as good as it looks like and Fake Out offers nice utility on breaking non-Ghost Illusion, which blocks Imposter. I'd also put recovery over Heal Bell as Registeel already offers cleric support and Chansey needs some recovery to avoid being worn down way too easily. With the changes I'll comment on later you can afford Eviolite / Lucky Punch > Spooky Plate, although this is more a personal preference.
  • I'd change Gengar to a Perish Trapping set to take on opposing stall teams, this way you still have a Perish Trapper as you wanted and you prevent an endless stall war between the two stall teams. Or, you can just change its ability to Mold Breaker and give it Pursuit over Spiky Shield to solve the large Sturdinja weakness.
Gengar @ Gengarite
Ability: Illusion
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Perish Song
- King's Shield
- Roost

Perish Song is the main move of the set and what makes it so deadly. Roost is recovery. King's Shield allows you to both stall out for Perish Song turns and to lower the Attack of opposing Pokémon. Encore is the other reason why this set is so dangerous. After a King's Shield, you can lock -ates and Imposter Chansey into Fake Out for an easy trap, you can lock bulky stuff into recovery so they can't pivot out, etc.
This set should be disguised as Shedinja / Chansey, to later Mega Evolve, gain Shadow Tag and trap their counters, although most Shedinja counters are either Ghosts that can escape from Shadow Tag (Giratina, Mega Gengar) or can break past Gengar anyway (Mega Tyranitar, Mega Gyarados).
  • Steelix is now largely redundant with Registeel. To be fair, Contrary just sucks in BH as is total Imposter bait. I'd give this slot to Fur Coat Mega Audino / Chansey. The former counters non-Sludge Wave Mold Breaker Mega Gengar (most Gengar run Secret Sword) so you can give Chansey the Eviolite, while the latter forms a nice core with Imposter Chansey seen in most stall teams and is way bulkier. Both offer high Defense to cover most physical threats, phazing support for set-up sweepers, and a secondary -ate counter.
Audino-Mega @ Safety Goggles
Ability: Fur Coat
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- U-turn
- Whirlwind
- Spore / Leech Seed / Metal Burst
- Recover

OR

Chansey @ Eviolite
Ability: Fur Coat
EVs: 8 HP / 252 Def / 248 SpD
Relaxed Nature
- Metal Burst
- Recover / Wish
- Whirlwind
- U-turn / Baton Pass
  • Finally, Shedinja is weird on a stall team, but works well as a check/counter to just about anything without Mold Breaker that is totally out of control. Of course, it needs Sturdy to do so, and Magic Guard is only a niche set designed to support another Shedinja with Sturdy, so it has no place here. The set you should run would be:
Shedinja @ Lum Berry
Ability: Sturdy
EVs: 36 SpA
IVs: 0 Def / 0 SpD / 0 Spe
Quiet Nature
- Baton Pass
- Pain Split
- Whirlpool
- Recycle
To sum up:
Giratina (set)
Registeel (set)
Blissey >>>> Chansey
Mega Gengar (set)
Mega Steelix >>>> Mega Audino OR Chansey
Shedinja (set)


Your team is pretty ok but not good at all. To begin with i see that your team is really weak to shedinja. Your giratina set is pritty useless, curse is a bad move and defog isnt needed if you playmagic bounce a set you can play instead of the actually. But tge best set for your team would be prankster. The set is recover, defog, leech seed/wow and a filler. Maybe spiky shield. The other set you can play is magic bounce with recover wow maybe defog and kings shield. Your registeel set is good but a change i would make is soundproof over furcout because than it isnt affected by perish song anymore. The last set i would change is mold breaker as an illusion replace. Ihope i could help.
First, PH SubCurse Giratina is a good set, as it's the standard PH Giratina set for a reason. I encourage you to try it.
Second, Soundproof Perish Trap is just gimmicky and you're better sticking with Gengar or not using Perish Trap at all, as it's not as effective as it looks like due to pivoting and Ghost-types being common in BH.
Sorry if I sounded harsh,

Hope I helped you both
 
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hmm lel nice team but i kinda feel ur team is shedinja weak, u can maybe beat low ladder's sheddy but i don't think u can beat a top player's sheddy. Also ur team needs rocks and i kinda think u should use ks instead of spiky sheild on ur gengar :)
 
hmm lel nice team but i kinda feel ur team is shedinja weak, u can maybe beat low ladder's sheddy but i don't think u can beat a top player's sheddy. Also ur team needs rocks and i kinda think u should use ks instead of spiky sheild on ur gengar :)
Agree with the Shedinja issue, on the rate I made above I'd go with Mold Breaker Mega Gengar > Shadow Tag Gengar. About rocks, they're not as mandatory in BH because they're so easy to remove some teams don't even bother setting them up.
 
Please don't give bad advice. Non moldy rocks on a defensive pokemon is barely a weak check to sheddy yet alone a counter...

And gengar after a shell smash ohkoes chansey easily so really spooky plate chansey is an ass set. Chansey doesn't check half as much as it'd like to without eviolithe so I'd run that or a scarf.

Agreed with pretty much everything dsm7*43 said, running fur coat chansey would make you straight up lose to refrigerate mmx which is a pretty common set so I'd stick with audino.

That team is also 6-0 by any most variant of gw rayquaza so I'd personally run prankster registeel or at least a move like encore with safety goggles.

Nice work thought.
 
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