So I've been messing around with Mega Audino in Doubles OU because I never used it so I wanted to try it out. I've built a meh team around it and I want to know what you think about it. Improvement and Replacement suggestion will be appreciated!
Pokemon: Audino (Mega)
Item: Audinite
Ability: Regenerator
Nature: Bold
EVs: 248 HP/252 Def/8 SpD
Move 1: Wish
Move 2: Dazzling Gleam
Move 3: Heal Pulse
Move 4: Calm Mind
Audino will be a Wish passer and if it's partner is in a pinch a healer. I chose Mega Audino so that I could try something different than some of the more commonly used Megas, and to have a Support Pokemon that can heal and cure status. I gave it Regenerator so that if it takes damage before mega evolving it can heal. I gave it a Bold nature and invested in HP and Def so that it can take a Steel type attack and the 8 SpD just for bulk. Wish is if Audino needs to heal it's self or an Ally. Dazzling Gleam is so that it can attack and hit some Fighting Types which cover it's normal weakness and to hit both Pokemon on the field. Heal Pulse is if it's Ally is running low on HP. And Calm Mind is for a more powerful Dazzling Gleam and some more SpD bulk.
Pokemon: Heatran
Item: Leftovers
Ability: Flash Fire
Nature: Calm
EVs: 248 HP/192 SpD/68 Spe
Move 1: Heat Wave
Move 2: Stealth Rocks
Move 3: Toxic
Move 4: Protect
Heatran will be a Rocks setter and a Special Tank. I chose Heatran so that I can have a bulky rocks setter and status inflictor. And also a way to keep Audino safe from Steel Types. I gave it Leftovers so that it can heal some HP after every turn. I gave it Flash Fire so that it covers a later Pokemon from Fire attacks while gaining the stat increase. I made it Calm and Invested in HP and SpD so that it could kind of take a Water attack and Spe for it could possibly outspeed something. Heat Wave is for those pesky steel types and so that it doesn't hit my Ally. Stealth Rocks is pretty obvious because you always need hazards. Toxic is for Pokemon that Heatran can't really handle with and to just have a status. Protect is obvious so that it can scout and get a little HP from leftovers.
Pokemon: Milotic
Item: Leftovers
Ability: Marvel Scale
Nature: Bold
EVs: 248 HP/252 Def/ 8 SpD/
Move 1: Scald
Move 2: Ice Beam
Move 3: Dragon Tail
Move 4: Recover
Milotic will be a Defensive Tank while doing some damage, and protecting Heatran from Water Types. I chose Milotic so that Heatran can have a safe switch in from Water Types and to have a defensive tank. I gave it Marvel Scale so that if it has a status it will gain some more bulk and I invested in Def and HP so that it can live some Physical Grass attacks and SpD for more bulk. Scald is for STAB and the chance to burn those physical sweepers. Ice Beam is for those Grass and Dragon Types that lack in SpD. Dragon Tail is for those Pokemon that want to Set Up and to get a staller out of the field. And Recover is if Milotic is running low on HP and if I predict a strong attack that will bring it down.
Pokemon: Volcarona
Item: Lum Berry
Ability: Flame Body
Nature: Timid
EVs: 72 HP/252 SpA/184 Spe
Move 1: Fiery Dance
Move 2: Bug Buzz
Move 3: Quiver Dance
Move 4: Giga Drain
Volcarona will be my main Special Attacker and Late Game Sweeper. I chose Volcarona so that I can have a Strong Special Attacker so if Heatran can't take out a Steel Type I make sure Volcarona can, and to get rid of Water Types and Psychic Types.I gave it Flame Body for that chance for residual damage and the attack drop. I made it Timid so that is could outspeed some things and invested in SpA and Spe so that it can outspeed and do heavy damage. The Investment in HP is so it can take some attacks. Fiery Dance is for STAB and the chance for SpA increase. Bug Buzz is to hit around Substitutes and for Psychic Types. Quiver Dance is for a late game sweep or if I have a chance to set up. Giga Drain is for those Rock/Ground/Water types that Volcarona comes across. I gave it Lum Berry in case it gets Poisoned.
Pokemon: Scizor
Item: Life Orb
Ability: Tecnichian
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Move 1: Bullet Punch
Move 2: Bug Bite
Move 3: Superpower
Move 4: Defog
Scizor will be my main Attacker and Defoger. I chose Scizor as a Switch in for Milotic in case I know it can't take a grass attack and to force a switch. I gave it Technichian for Bullet Punch and Bug Bite so they have some more power. It's Life Orb so it has a little extra punch. It's Jolly and invested in Spe and Atk so that it can outspeed some Pokemon and do heavy damage. The extra points in Def are so it has some bulk. Bullet Punch is for a STAB priority move with Technichian boost and to deal with rock types. Bug Bite is there for the STAB Technichian boost as well as to deal with grass types and psychic types. Superpower is for Ice, Ground, and Rock types and to do a lot of damage. And Defog is to get rid of hazards while lowering Evasion.
Pokemon: Dragonite
Item: Weakness Policy
Ability: Multiscale
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Move 1: Dragon Claw
Move 2: Dragon Dance
Move 3: Extreme Speed
Move 4: Protect
Dragonite will be my Late Game sweeper and kind of a last resort Pokemon. I chose Dragonite so that I can have a switch in for those EQrs that want to attack Heatran and do heavy damage. Weakness Policy is if he gets hit by a super effective move to start a sweep and possibly win the game. Multiscale is to give it more bulk when it has full HP (Another Reason Audino has Heal Pulse) and to sometimes ensure a kill. Jolly Nature, Speed, and Attack investment are for the late game sweep and the 4 Def is for it to some what take a hit. Dragon Claw is there for STAB and to do some good damage. Dragon Dance is there to power up it's attacks and start the sweep and to outspeed some Pokemon. Extreme Speed is for priority and if I don't outspeed the Pokemon. And Protect is to Scout and if Audino Passed a Wish before dying so it can get back some HP.
So what do you think? I think there are some flaws in my team. So tell me what I can improve on in my sets and Pokemon. Thanks!
Pokemon: Audino (Mega)
Item: Audinite
Ability: Regenerator
Nature: Bold
EVs: 248 HP/252 Def/8 SpD
Move 1: Wish
Move 2: Dazzling Gleam
Move 3: Heal Pulse
Move 4: Calm Mind
Audino will be a Wish passer and if it's partner is in a pinch a healer. I chose Mega Audino so that I could try something different than some of the more commonly used Megas, and to have a Support Pokemon that can heal and cure status. I gave it Regenerator so that if it takes damage before mega evolving it can heal. I gave it a Bold nature and invested in HP and Def so that it can take a Steel type attack and the 8 SpD just for bulk. Wish is if Audino needs to heal it's self or an Ally. Dazzling Gleam is so that it can attack and hit some Fighting Types which cover it's normal weakness and to hit both Pokemon on the field. Heal Pulse is if it's Ally is running low on HP. And Calm Mind is for a more powerful Dazzling Gleam and some more SpD bulk.
Pokemon: Heatran
Item: Leftovers
Ability: Flash Fire
Nature: Calm
EVs: 248 HP/192 SpD/68 Spe
Move 1: Heat Wave
Move 2: Stealth Rocks
Move 3: Toxic
Move 4: Protect
Heatran will be a Rocks setter and a Special Tank. I chose Heatran so that I can have a bulky rocks setter and status inflictor. And also a way to keep Audino safe from Steel Types. I gave it Leftovers so that it can heal some HP after every turn. I gave it Flash Fire so that it covers a later Pokemon from Fire attacks while gaining the stat increase. I made it Calm and Invested in HP and SpD so that it could kind of take a Water attack and Spe for it could possibly outspeed something. Heat Wave is for those pesky steel types and so that it doesn't hit my Ally. Stealth Rocks is pretty obvious because you always need hazards. Toxic is for Pokemon that Heatran can't really handle with and to just have a status. Protect is obvious so that it can scout and get a little HP from leftovers.
Pokemon: Milotic
Item: Leftovers
Ability: Marvel Scale
Nature: Bold
EVs: 248 HP/252 Def/ 8 SpD/
Move 1: Scald
Move 2: Ice Beam
Move 3: Dragon Tail
Move 4: Recover
Milotic will be a Defensive Tank while doing some damage, and protecting Heatran from Water Types. I chose Milotic so that Heatran can have a safe switch in from Water Types and to have a defensive tank. I gave it Marvel Scale so that if it has a status it will gain some more bulk and I invested in Def and HP so that it can live some Physical Grass attacks and SpD for more bulk. Scald is for STAB and the chance to burn those physical sweepers. Ice Beam is for those Grass and Dragon Types that lack in SpD. Dragon Tail is for those Pokemon that want to Set Up and to get a staller out of the field. And Recover is if Milotic is running low on HP and if I predict a strong attack that will bring it down.
Pokemon: Volcarona
Item: Lum Berry
Ability: Flame Body
Nature: Timid
EVs: 72 HP/252 SpA/184 Spe
Move 1: Fiery Dance
Move 2: Bug Buzz
Move 3: Quiver Dance
Move 4: Giga Drain
Volcarona will be my main Special Attacker and Late Game Sweeper. I chose Volcarona so that I can have a Strong Special Attacker so if Heatran can't take out a Steel Type I make sure Volcarona can, and to get rid of Water Types and Psychic Types.I gave it Flame Body for that chance for residual damage and the attack drop. I made it Timid so that is could outspeed some things and invested in SpA and Spe so that it can outspeed and do heavy damage. The Investment in HP is so it can take some attacks. Fiery Dance is for STAB and the chance for SpA increase. Bug Buzz is to hit around Substitutes and for Psychic Types. Quiver Dance is for a late game sweep or if I have a chance to set up. Giga Drain is for those Rock/Ground/Water types that Volcarona comes across. I gave it Lum Berry in case it gets Poisoned.
Pokemon: Scizor
Item: Life Orb
Ability: Tecnichian
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Move 1: Bullet Punch
Move 2: Bug Bite
Move 3: Superpower
Move 4: Defog
Scizor will be my main Attacker and Defoger. I chose Scizor as a Switch in for Milotic in case I know it can't take a grass attack and to force a switch. I gave it Technichian for Bullet Punch and Bug Bite so they have some more power. It's Life Orb so it has a little extra punch. It's Jolly and invested in Spe and Atk so that it can outspeed some Pokemon and do heavy damage. The extra points in Def are so it has some bulk. Bullet Punch is for a STAB priority move with Technichian boost and to deal with rock types. Bug Bite is there for the STAB Technichian boost as well as to deal with grass types and psychic types. Superpower is for Ice, Ground, and Rock types and to do a lot of damage. And Defog is to get rid of hazards while lowering Evasion.
Pokemon: Dragonite
Item: Weakness Policy
Ability: Multiscale
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Move 1: Dragon Claw
Move 2: Dragon Dance
Move 3: Extreme Speed
Move 4: Protect
Dragonite will be my Late Game sweeper and kind of a last resort Pokemon. I chose Dragonite so that I can have a switch in for those EQrs that want to attack Heatran and do heavy damage. Weakness Policy is if he gets hit by a super effective move to start a sweep and possibly win the game. Multiscale is to give it more bulk when it has full HP (Another Reason Audino has Heal Pulse) and to sometimes ensure a kill. Jolly Nature, Speed, and Attack investment are for the late game sweep and the 4 Def is for it to some what take a hit. Dragon Claw is there for STAB and to do some good damage. Dragon Dance is there to power up it's attacks and start the sweep and to outspeed some Pokemon. Extreme Speed is for priority and if I don't outspeed the Pokemon. And Protect is to Scout and if Audino Passed a Wish before dying so it can get back some HP.
So what do you think? I think there are some flaws in my team. So tell me what I can improve on in my sets and Pokemon. Thanks!
Last edited: