ORAS OU My OU Team

Hi! I'm relatively new to competitive battling, so maybe you'll find many flaws in my team. However I've been testing it in Pokemon Showdown and I've been doing pretty well. Feedback is well received!

482.png


Azelf @ Focus Sash

Ability: Levitate

Nature: Naive

EVs: 196 Atk/60 SpA/252 Spe

Moves:
- Stealth Rock
- Knock Off
- Fire Blast
- Explosion

Azelf is my main suicide lead always. It has a high speed which allows it to set up Stealth Rock early in the game. Many people I've battled with tend to switch their lead Pokemon, so Azelf usually stays a turn or two, either knocking off items or using Fire Blast against steel-types like Metagross and Bisharp. Lastly, Explosion is to make decent damage to bulky Pokemon, or when Azelf is left at 1 HP.


424.png

Ambipom @ Silk Scarf

Ability: Technician

Nature: Jolly

EVs: 4 HP/252 Atk/252 Spe

Moves:
- Fake Out
- Return
- Power-Up Punch
- U-Turn

Yeah, believe it or not, I'm using Ambipom in an OU team. I've always liked this Pokemon and I wanted to do something different. And surprisingly, when used correctly, it's pretty good! Fake Out and Return are the main STAB moves, that most of the times end KOing any Pokemon thanks to the Silk Scarf. U-Turn is for Ambipom's longevity. And Power-Up Punch gets Technician's boost and makes it able for Ambipom to wreck some havoc on oppossing Pokemon.


250px-534Conkeldurr.png


Conkeldurr @ Assault Vest

Ability: Iron Fist

Nature: Adamant

EVs: 252 Atk/236 SpD/20 Spe

Moves:
- Mach Punch
- Drain Punch
- Ice Punch
- Stone Edge

While Ambipom hits hard, I needed something that could hit harder, have a major bulk and could go for super effective hits. All of these I found it on Conkeldurr. Mach Punch is for priority and revenge kills, and with Iron Fist and STAB boosts it hits pretty well. Drain Punch helps Conkeldurr stay longer on the battlefield, and also receibes STAB and Iron Fist boosts. Ice Punch is for Flying-types and bulky Ground and Dragon-types. Stone Edge is for bulky Flying-types and Water-types that resist Mach Punch and Drain Punch.


250px-642Thundurus.png


Thundurus @ Life Orb

Ability: Defiant

Nature: Naive

EVs: 68 Atk/188 SpA/252 Spe

Moves:
- Superpower
- Thunderbolt
- Knock Off
- Grass Knot

Thundurus is a mixed sweeper with high Speed and decent enough bulk. I chose to use Defiant over Prankster since I didn't want to run status moves on it and it checks pretty well against Intimidates. Superpower is for causing the maximum damage output and hits super effective against Heatran, Excadrill and Bisharp amongst others. Thunderbolt is Thunduru's STAB attack. Knock Off hits pretty hard and is usually good due to its' higher speed. I ran Grass Knot because many people tend to switch their Water-types into things like Excadrill or Hippowdon where Thunderbolt wouldn't do anything.


250px-233Porygon2.png


Porygon2 @ Eviolite

Ability: Trace

Nature: Calm

EVs: 248 HP/204 Def/56 SpD

Moves:
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover

Another rather "uncommon" Pokemon, Porygon2 proved to be an excellent mixed wall, being able to cripple sweepers with Thunder Wave and then get health back with Recover. Thunderbolt and Ice Beam are excellent coverage moves, and with the added bonuses of freezing and paralyzing, it's a jack-of-all-trades.


250px-065Alakazam.png


Alakazam @ Alakazite

Ability: Magic Guard

Nature: Timid

EVs: 4 Def/252 SpA/252 Spe

Moves:
- Psychic
- Shadow Ball
- Dazzling Gleam
- Protect

Alakazam is my mega of this team, due to its' high Speed and Special Attack. Magic Guard allows it to go into the battlefield without worrying about entry hazards. Protect is used so it can safely mega evolve. Psychic is its' main STAB attack. Shadow Ball hits Steel-types and is super effective against Ghost and other Psychic-types. Dazzling Gleam hits really hard dragons and Dark-types, and I find it more reliable than Focus Blast for its' accuracy.


So, what do you think? Any ideas you could give me to improve my team are welcome. Thanks!
 
Hey Negative Shadow, cool team you have here but I think that some improvements could be made to improve its performance. First off I would go with Taunt over knock off on Azelf, while removing the items of your opponents mons is great stopping them from getting rocks or spikes up is even better especially on an offensive such as this one.

Next I would replace Ambipom with Mega-Lopunny, while Ambipom does have a powerful fake out, thats all it really has going for it. Lopunny is an amazing pokemon in the OU meta as of now, it offers much more offensive presence than Ambipom can offer for your team.

Next I would replace Conkeldurr with Bisharp, this might seem strange but Conkeldurr is very slow and I feel like due to your suicide lead your team needs to be able to apply as much offensive pressure to your opponent as possible, this also gives you a a very strong form of priority, win con and reliable way to kill fairies.

Next I would change Thundurus to the 3 attacks + Thunder Wave set, your team is threatened by a lot of mons which is to be expected when using offense and having priority Twave can make them less threatening.

Next I would replace Porygon-2 with Kyurem-B, this is another that might seem strange but Porygon-2 just gets rid of all momentum that you would have at any point, its incredibly passive and doesn't do much for your team. I went with Kyu-b because its strong, has pretty good speed and it has amazing natural bulk which your team appreciates.

Lastly I would replace Alakazam with a Life Orb starmie, it gives you a spinner still gives you a fast and powerful psychic type and it gives you a water type check which is nice for your team. Well, thats all the advice I can offer you!
482.gif

Azelf @ Focus Sash
Ability: Levitate
EVs: 196 Atk / 60 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt

lopunny-mega.gif

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch / Ice Punch

625.gif

Bisharp @ Life Orb / Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Swords Dance / Pursuit
- Iron Head
- Sucker Punch

642.gif

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
- Focus Blast

646-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Hidden Power Fire / Roost / Substitute

121.gif

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock / Thunderbolt
- Ice Beam
tl;dr
azelf.png
knock Off < Taunt
ambipom.png
<
428-mega.png

conkeldurr.png
<
bisharp.png

thundurus.png
Mixed < Twave + 3 attacks
porygon2.png
<
kyurem-black.png

alakazam-mega.png
<
starmie.png
 
Last edited:
Hey Negative Shadow, cool team you have here but I think that some improvements could be made to improve its performance. First off I would go with Taunt over knock off on Azelf, while removing the items of your opponents mons is great stopping them from getting rocks or spikes up is even better especially on an offensive such as this one.

Next I would replace Ambipom with Mega-Lopunny, while Ambipom does have a powerful fake out, thats all it really has going for it. Lopunny is an amazing pokemon in the OU meta as of now, it offers much more offensive presence than Ambipom can offer for your team.

Next I would replace Conkeldurr with Bisharp, this might seem strange but Conkeldurr is very slow and I feel like due to your suicide lead your team needs to be able to apply as much offensive pressure to your opponent as possible, this also gives you a a very strong form of priority, win con and reliable way to kill fairies.

Next I would change Thundurus to the 3 attacks + Thunder Wave set, your team is threatened by a lot of mons which is to be expected when using offense and having priority Twave can make them less threatening.

Next I would replace Porygon-2 with Kyurem-B, this is another that might seem strange but Porygon-2 just gets rid of all momentum that you would have at any point, its incredibly passive and doesn't do much for your team. I went with Kyu-b because its strong, has pretty good speed and it has amazing natural bulk which your team appreciates.

Lastly I would replace Alakazam with a Life Orb starmie, it gives you a spinner still gives you a fast and powerful psychic type and it gives you a water type check which is nice for your team. Well, thats all the advice I can offer you!
482.gif

Azelf @ Focus Sash
Ability: Levitate
EVs: 196 Atk / 60 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Explosion
- Fire Blast
- Taunt

lopunny-mega.gif

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch / Ice Punch

625.gif

Bisharp @ Life Orb / Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Knock Off
- Swords Dance / Pursuit
- Iron Head
- Sucker Punch

642.gif

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
- Focus Blast

646-black.gif

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Hidden Power Fire / Roost / Substitute

121.gif

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock / Thunderbolt
- Ice Beam
tl;dr
azelf.png
knock Off < Taunt
ambipom.png
<
428-mega.png

conkeldurr.png
<
bisharp.png

thundurus.png
Mixed < Twave + 3 attacks
porygon2.png
<
kyurem-black.png

alakazam-mega.png
<
starmie.png



I would change m-punny's return to frustration that way ditto cant abuse it as much
 
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