
Music: https://goo.gl/B1ryjq
Dear Reader,
If you're reading this, then I'm most likely still stranded in the bitter sandstorms of the Sahara Deserts. In any case, I was able to bring along my laptop with me and I've been playing on Pokemon Showdown on my lonesome, inside my tent (don't even ask about the wifi). In any case, here's a brilliant sandstorm team I created a little while ago, and so far so good, I'm pleased to report that the team has been a raging success!
Here is a link to my GXE scores and my teams success in OU:
http://pokemonshowdown.com/users/killlakill117
First of all I'd like to take this opportunity to say that I've created a new account on showdown and I've been working my way from the bottom, all the way to the top but by limiting myself to using ONLY this team. Thanks to these Powerful and fearsome members of mine, I was able to increase my previously pitiful GXE score of 0%, all the way to literally 80.0%.
With this Sandstorm team of mine, I was able to take on a total of 30 OU matches, winning 26 of those, and losing on 4 in return. If that doesn't impress you, then I don't know what will.
How then, without any further ado, let's get started!
The Team at first glance






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Team Building process [feel free to skip]
Trial and error 1







This was the team I first started off with when creating my Sand storm team. However, my success with them was limited due to their crippling ground and fighting type weaknesses. As a matter of fact, the moment I lost Garchomp was the moment my matches were decided. With this team I would often find myself at the mercy of Mach Punch users e.g. Conkeldurr and Breloom. Heatran was our main method of offense for getting rid of Skarmory. Lucario was fragile but a powerful sweeper none the less. A choiced-Scared Terrikion was perfect luring and KO'ing Mega Lopunny. It also functioned as a brilliant revenge killer.
Trial and error 2







Believe it or not but this team was in fact a mild improvement! Thanks to the addition of Reuniclus and Donphan my team could better handle the bothersome fighting type Pokemon, at least to some degree. Why to some degree you ask? Because Conkeldurr still has access to Knock Off which does "wonders" on Reuniclus, especially if it is switching in expecting a Drain Punch. To make matters worse, Reuniclus is so slow that even Conkeldurr out paces it. How disappointing! Won't you agree? Breloom, on the other hand, still has access to the attack move, Bullet Seed. Donphan was added for it's ice type, priority move, Ice Shard. An option for breaking down Dragonite and hurting Breloom.
Trial and error 3







Next, I decided to switch the tables. Since my team was intended to be a sand storm team, I decided to lift the burden from the fighting-type-weak Tyranitar, and baton pass all the stress to the more study and reliable Hippowdon. This left me with two Sand-summoners, which Excadrill was more than happy with (as it would be seeing more play early game). At this point, Tyranitar became an offensive attacker via the Choice banded set. Although improved, my team found it difficult to stomach powerful, ground type attacks head on! I added Scizor for it's powerful priority attacks which my team was lacking.
Trial and error 4







As I continued playing, my skills in utilizing sandstorm-reliant Pokemon greatly improved. I left Garchomp in the team due to it's ability to KO the bothersome threat that is, Landorus-T. Of course this required some level of prediction. But I was lacking that at the time. So Garchomp was nominated as a Pokemon worth replacing. Having two sandstorm summoners seemed like a great idea on paper, but was impractical and left my team vulnerable to water hazards i.e. scald. And that, was were Rotom Wash came in; providing immunity to ground type attacks, stopping Starmie, and ending Keldeo. Rotom-W was ideal! Gliscor was the real, final staple to the team as it could take on fighting type attacks, toxic stall and was immune to ground type attacks!
Trial and error 5






At this point, the team seemed complete. So I decided to replace Garchomp in search for something else more viable. Why you ask? Because it's speed is piss-poor upon Mega Evolving!
And that Ladies and
Sandstorm Teammates

Desertar (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Rock Slide
- Pursuit
- Ice Beam
Tyranitar provides my team with the much needed sand and stealth rocks support. Tyranitar also successfully gets rid of Lati-twins via pursuit. And if played right, it would also forms a convenient way of finishing off Charizard Y by locking it into Solar Beam (Rotom Wash is the lure I use for this). Tyranitar pairs well with Excadrill by activating the ever so useful ability, Sand Rush. Ice Beam forms a surprise attack on Landorus and Garchomp (when switching in. It can also be used somewhat recklessly since both of these Pokemon prefer Stealth Rocking first rather than Earthquaking. A high risk, high reward kind of strategy! If I do say so myself. But it's not not advised thanks to Rotom-W and Gliscors presence).

Silverbolt (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
This hunk of metal over here provides us with a surefire way of frying those bothersome steel types (and yes, we're looking at you Ferrothorn and Scizor, you too Skarmory, with youuur dumb looking beak, and shiny metal ass) Since this Magnezone is armed with Choice Specs, it's Flash Cannon attacks are devastating to most Ground types that try to switch in (expecting a measly electric type attack).
[It's 02:07 pm and I've stopped carrying for grammar mistakes at this point LOL ]

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 Spe
Impish Nature
- Substitute
- Toxic
- Protect
- Earthquake
Ah! I forgot to nickname him, I shall call him, "Batman"! This little sucker here is a troll to most teams. And who says out dated knowledge is useless knowledge?! This set works like wonders, and thanks to it Gliscor easily tackles Rotom Wash via smacking it in the face with a wicked Toxic-Stall Attack! This set is simple. Toxic when you see an opening; substitute, protect, and repeat. And before you know it most assumed counters fall to their knees. It's also a great Hazard "Absorber". So no Spore from you, thank you very much Breloom! Since my team is incredibly vulnerable to ground type attacks, Gliscor provides additional method for evading the lethal ground type attacks. It's also a great wall for opposing Excadrill. Gliscor walls the Mold Breaker ones, while Rotom W walls the Sand Rush ones.

Drillbill (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is our revenge kill and the pokemon that lands the finishing blow on most Teams. With a Gigantic attack stat, Adamant nature boost and access to life orb, why run Swords Dance?! I wanted it to instantly hit hard and fast. And the lack of carrying Swords Dance, provides us with a Rapid Spinner!

Platinum (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch
Metagross is our wall breaker. With it's ability, Tough Claws he's capable of wearing down Defensive Pokemon, especially after an attack boost from its infamous Meteor Mash attack! Metagross also has the strange but useful added affect of luring Landorus into the field. Which of course would make perfect sense ...if it didn't have the ability, Clear Body before Mega Evolving! Hammer Arm is useful for the Air Balloon fiends i.e. Heatran and Excadrill. It also provides us with an alternative for Ferrothorn should Magnezone be knocked out. Bullet Punch is irreplaceable. I love my priority moves, and an instant way to KO Mega Diance is a godsend! Metagross also KO's Keldeo.

PressWash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom W is overused beyond belief, and for a good reason too i.e. it's just too useful to pass up on. It's levitate ability provides my teammates with a second escape route away from ground type attacks. It also walls Scald-helding Keldeo a major treat to my Team. Rotom Wash is also another option for safely disposing away Garchomp.
Final thoughts:
I believe that this is actually an great team, perhaps even worthy of of being displayed on a Team Showcase. It covers what it needs to cover and isn't weak to anything . Any objections?
This is the site I got the nicknames from:
http://pokemonname-rater.tumblr.com/
Here are some replies
http://replay.pokemonshowdown.com/ou-313071017
http://replay.pokemonshowdown.com/ou-313085500
http://replay.pokemonshowdown.com/ou-313280431
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