Introduction
Hi everybody, I’m back with another RMT! I built this team around NastyPass Celebi and Mega Altaria, with the idea of passing boosts to my teammates and sweeping. Now, you must be thinking “I don’t see a Celebi or a Mega Altaria”. Well don’t worry about your eyesight because you are correct. The reason is, I built a team with those two mons a while ago, and I posted an RMT for it few weeks ago. However, I didn’t get many replies, so I was forced to make some drastic changes. I didn’t like the NastyPass strategy, and my team didn’t fell very…balanced? I’m not sure what the word is, but I do know that I lost more with that team than my other teams.
Here is the link: http://www.smogon.com/forums/threads/offensive-nastypass-team-with-some-unique-sets.3560523/#post-6602540
Anyways, I made some big changes (for the good), such as taking out Celebi and Mega Altaria. (Beware, team building process may be long…)
Teambuilding Process
I started off with Celebi and Mega Altaria, which cover each other’s weaknesses quite well.
Then I added Heatran, to deal with the core’s fire and fairy weakness. In turn, Celebi resists Ground type moves.
I needed more speed on the team, but more fire power as well. I also needed something to nerf fighting types for Heatran. Latios was the perfect choice.
Then I realized I had nothing to beat bulky water types, and the team so far would get destroyed by Tornadus-T, so I added Thundurus. It also adds speed control.
Lastly, I needed something to beat the dark types that beat Latios and Celebi and also something to beat Heatran, so I added Keldeo to the team.
This is where the drastic changes happened. I found that my team was getting mauled by fairies, so I replaced Celebi for Mega Venusaur, and I took out Mega Altaria, as it shouldn’t have been paired with Latios because they are both weak to fairies.
I needed a dark type to beat the psychic types that beat Mega Venusaur, so I had a choice from Bisharp, T-Tar, and Weavile. I already had some ground weakness and the first two added to it, whereas Weavile beats ground types.
Lastly, I needed a soft check to Charizard X, and another physical attacker. So I replaced Keldeo with Azumarill. Also, I needed a Fairy type to cover up for the absence of Mega Altaria.
The Team
Mega Venusaur@
: Venusaurite
Ability: Chlorophyll -> Thick Fat
Nature: Modest
EVs: 192 HP / 252 SpAtk+ / 64 Spe
Moves: Giga Drain / Sludge Bomb / Hidden Power Fire / Synthesis
Overview: Everyone is expecting defensive Venusaur, so when Sludge Bomb takes 60 percent out of their Charizard X, I know that they have been surprised. Not much can switch into Sludge Bomb, and I spam it unless I am lower on health, because although it has higher power, Giga Drain can recover health. HP Fire OHKO’s non mega Scizors, and does a large chunk to Ferrothorn. Synthesis is mandatory for recovery, as Venusaur takes a lot of hits, and is one of my most common switchins to things. I have max Special attack to hit as hard as possible, and frustrate people who think they can switch in. 64 speed evs are for outspeeding Rotom-Wash and Crawdaunt. The rest are put into HP so it can tank more hits.
How it fits on the team: M-Venusaur destroys the fairy types like M-Altaria that threaten Latios, scaring them out with Sludge Bomb. It also beats most water types for Heatran, like Azumarill and Keldeo. It loses to Starmie and possible Slowbro. It beats some ground types and rock types that threaten Thundurus, like M-Diancie, Tyranitar and Hippowdon. It can absorb any fighting attack aimed at Weavile, however, it does lose to Mega Medicham and Mega Gallade. Lastly, it beats bulky water types and bulky fairy types like Rotom-Wash and Clefable for Azumarill.
How it doesn't fit on the team: Its my switch in to a lot of things, which is tough because it is trying to be offensive at the same time. I'm not sure if its fits well on offensive teams, however it is doing alright in most battles. It adds to my teams ice weakness, namely Kyurem Black. It also relies on Weavile to beat the Lati twins, and it cant switch in to anything, meaning I dont have a reliable switchin to Psychic.
Heatran@
: Power Herb
Ability: Flash Fire
Nature: Modest
EVs: 252 SpAtk+ / 4 SpDef / 252 Spe
Moves: Magma Storm / Earth Power / Solar Beam / Stealth Rock
Overview: Heatran is just such a versatile mon, and I love using him on the offensive side of things. In my original team I had him as assault vest, which was nice because I could tank hits and still be aggressive, but I needed rocks because it helps me net some important OHKO’s. At first I had Lava Plume for the accuracy, but I decided to be a man and use Magma Storm (one game I missed 7/8 Magma Storms). Say goodbye to your steel types. It has Earth Power to hit opposing Heatrans and Electric types like Mega Manectric and Raikou. It has Power Herb + Solar Beam to kill the bulky water types that beat this team if Thundurus goes down. I had max speed because it is in a decent tier, but Solar Beam narrowly missed some OHKO’s on Rotom-Wash and Slowbro in separate games, which allowed them to recover, so I changed it to max special attack. Before Power Herb + Solar Beam I had Air Balloon and Ancient Power, but the bulky water types were walling me.
How it fits on the team: It forms an awesome core with Mega Venusaur, absorbing its fire, ice, and Talonflame weakness. It beats the steel types and other Heatrans that wall Latios. The power herb Solar Beam combo helps get rid of bulky water types, which relieves some of the pressure on Thundurus’s shoulders. Heatran also beats Mega Venusaur for Thundurus. It absorbs fire attacks aimed at Weavile, and wrecks fire, steel, and poison types that threaten Azumarill.
How it doesn't fit on the team: It also is my switch in to a lot of things, and since it needs Power Herb + Solar Beam, it doesn't have any recover. It adds to my bulky water weakness, which only Thundurus can beat, and Thundy takes 60 percent of his health taken away by not very effective hits.
Thundurus@
: Life Orb
Ability: Prankster
Nature: Naive
EVs: 68 Atk / 188 SpAtk / 252 Speed+
Moves: Thunderbolt / Thunder Wave / Superpower / Hidden Power Ice
Overview: Thundurus is just so good in the current metagame, most teams don’t have anything for it, with its great coverage. I chose the mixed Thundurus because I had too many special attackers before, and I ended up liking it a lot. But since this team is weak to Char X, I decided to swith knock off for T-Wave, and change my ability back to Prankster. However, I still kept the EV’s so I could Superpower the naïve fools who think they can 1v1 it. Switch into your Excadrill or Chansey on the T-Bolt? Superpower OHKO on the next turn. Go into your Garchomp or Lando-T after the Superpower? HP Ice destroys them. All in all, ive really liked the mixed set, because it helps a lot against stall (namely Chansey). Since I’ve changed the set to only one physical attack, should I change the ev spread?
How it fits on the team: Thundurus wrecks the bulky water types that wall Heatran, Latios, and Weavile. It beats flying types like Torn-T for Venusaur. Thundy also beats some ground types for Heatran with HP Ice, and thanks to its secondary flying type, ground STABS don’t affect. That’s the reason why I picked Thundurus over Raikou or Manectric. It helps get rid of physical walls for Azumarill and Weavile, such as Skarmory.
How it doesn't fit on the team: Honestly I think it works well on this team, just it adds to my ice weakness.
Weavile@
: Life Orb
Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 4 Def/ 252 Spe+
Moves: Ice Shard / Icicle Crash / Knock Off / Low Kick
Overview: Weavile is simply one of the best glass canons in the meta. It outspeeds most of the tier, and it has an awesome base attack stat. However, its poor typing and defenses leave it defenseless to most of the tier and Stealth Rocks. Although you can’t switch it in on anything, it makes for a formidable revenge killer that my team needs. Ice shard is always great priority, if I’m facing a scarfer or Alakazam, and it has more reliable accuracy. Icicle Crash has much more power than Ice Shard, but less accuracy. Knock Off is a spammable STAB move, even if its resisted, getting your item removed is never a good thing. Low Kick is for Bisharps, Tyranitars and other Weavilels that threaten Latios and also the entire team.
How it fits on the team: Weavile beats the psychic types like the Lati twins for Venusaur. It also beats most flying types that can beat it, like Tornadus-T, Mega Pinsir, and Fly Thundurus. It helps out Latios by outspeeding and beating other Weaviles, Bisharps and Tyranitars. It beats most ground types that threaten Heatran and Thundurus, like Lando-T and Garchomp. Azumarill is beaten by powerful grass types like Serperior, which gets outsped and slaughtered by Weavile.
How it doesn't fit on the team: It can't switch into anything, if my opponent predicts right Weavile will die. Even if its not very effective. Even if theres no Stealth rock to take 25% away from it.
Latios@
: Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 4 Hp/ 252 SpAtk / 252 Spe+
Moves: Draco Meteor / Psyshock / Defog / Trick
Overview:
I needed a scarfer, and since Scarf Azu, Weavile and Thundurus didn’t make much sense. I was left with Mega Venusaur (which I think would do better with a mega stone), Heatran (which is too busy nerfing cocky Rotom-Washes) and Latios. At first I had expert belt and thunderbolt and HP Fire, but I realized it’s not a very good set. Then I tried out the Choice Specs set, which also wasn’t very good. Finally, I decided on LO + Roost + Three attacks. Alas, the need for a scarfer was too great. I have defog because Weavile and Thundurus are weak to it, I don’t want M-Venu to get whittled down, and I need as much health as possible on Belly Drum Azu. Trick is for stall – the best thing I ever did with this guy is trick the Chansey switching in on my Draco. Finally, my two STAB attacks, one for nuking, and the other to get rid of poison types and special walls.
How it fits on the team: Latios revenge kills other non-Scarf Latis (which is most of them) for Venusaur. It beats physical walls like Garchomp and Lando-T which for the most part wall Heatran. It can also clear hazards for Azu, Weavile and Thundurus. Venusaur also appreciates taking minimal damage. It can trick Chansey or other stall mons for the special attackers on the team.
How it doesn't fit on the team: Again, it adds to my ice weakness, my only two switch ins for ice attacks really don't want to lose health (Azu and Heatran). Also, it adds to my fairy weakness, and Venusaur and Heatran can get whittled down quickly.
Azumarill@
: Sitrus Berry
Ability: Huge Power
Nature: Adamant
EVs: 92 Hp / 252 Atk+ / 164 Spe
Moves: Belly Drum / Aqua Jet / Play Rough / Superpower
Overview:I needed a set up sweeper, and BD Azu is one of my favorite win conditions. Azumarill was saved this generation by getting a secondary fairy typing, and the ability in Huge Power. It is one of the best physical attackers in the game, and it has decent bulk. However, setting up belly drum twice in a game is nearly impossible, so getting rid of its checks is mandatory before the sweep. Aqua Jet is great priority (you can never have too much), and it doesn’t need Waterfall because after a Belly Drum the higher base power won’t matter on Waterfall, and it would much rather have priority. Play Rough is Fairy STAB, and Superpower is for hitting things that Aqua Jet and Play Rough don’t hit, such as Ferrothorn. However, I might change it to Knock Off if you guys think that’s better. I just took the EV spread from Smogon, 92 HP activates the Sitrus Berry and adds more bulk, max attack obviously, and I’m not sure about the 164 speed evs. I’m not sure if I need that much speed or not.
How it fits on the team:Of course I wanted to complete the fire water grass core, which is why I had Keldeo at first, but I changed it to Azu for a few reasons. 1. I needed a fairy type to replace M-Altaria. 2. Needed a check to Char-X. 3. I had too many special attackers, so I was looking for a physical attacking water type-Azu pretty much being the only choice. 4. I needed a set up sweeper. Adding Azu also completed the Dragon Fairy Steel core.
Azu beats fire types like Infernape and Volcarona for Venusaur, and also Ice types like Weavile. It beats bulky ground types for Latios, like Lando and Hippo, although doesn’t reliable check them because they are physically defensive. It works well with Heatran because it beats ground and fighting types that wreck it, specifically Keldeo. Thundurus has trouble with special walls because it is a mixed set so it can’t do anything to Clefable. It also loses to Dragon types, although they can’t switch into Hp ice. Azu helps with both. Weavile also loses to fighting and fire types, and Azu helps with both of those.
How it doesn't fit on the team: I think it works pretty good, providing duel Water-Ice priority with Weavile. It does lose to bulky fairy types, namely Unaware Clefable, which my team is weak to.
Conclusion
I’m definitely doing better with this team, however I do feel like I could breach the 1500’s with it, if I can improve it. I'd appreciate any replies and I hope my overly long post didn't scare you off.
Export --> http://pastebin.com/5CtpZh14
Threats
Char X - I only have T-Wave on Thundy and Azu to check it (Earthquake is becoming more popular)
Volcarona - Heatran is my only switch-in, I rely on sacking something then Aqua Jetting with Azu
Scizor - It is only beaten by Heatran (unless its non mega, then Venu can beat it)
Talonflame - Only beaten by Heatran and usually Thundy (notice how much pressure Heatran has on his shoulders?)
Electric types - My only counter being Venusaur
Clefable - Especially if its Unaware, then it beats most of my team except Venusaur, and Heatran, although I don't have taunt or Flash Cannon, so it would be tough.
Replays:
http://replay.pokemonshowdown.com/ou-316061194 --> Made me realize I'm weak to Volcarona
http://replay.pokemonshowdown.com/ou-316064098 --> I made a huge mistake by being over confident but whatev
http://replay.pokemonshowdown.com/ou-316066580 --> Tough match but I pulled through in the end
http://replay.pokemonshowdown.com/ou-316068113 --> Made me realize I'm weak to Scizor (crit saved me)
http://replay.pokemonshowdown.com/ou-316070368 --> Azu sweep
Not the best replays, but i hope theyre good enough






Hi everybody, I’m back with another RMT! I built this team around NastyPass Celebi and Mega Altaria, with the idea of passing boosts to my teammates and sweeping. Now, you must be thinking “I don’t see a Celebi or a Mega Altaria”. Well don’t worry about your eyesight because you are correct. The reason is, I built a team with those two mons a while ago, and I posted an RMT for it few weeks ago. However, I didn’t get many replies, so I was forced to make some drastic changes. I didn’t like the NastyPass strategy, and my team didn’t fell very…balanced? I’m not sure what the word is, but I do know that I lost more with that team than my other teams.
Here is the link: http://www.smogon.com/forums/threads/offensive-nastypass-team-with-some-unique-sets.3560523/#post-6602540
Anyways, I made some big changes (for the good), such as taking out Celebi and Mega Altaria. (Beware, team building process may be long…)
Teambuilding Process
I started off with Celebi and Mega Altaria, which cover each other’s weaknesses quite well.


Then I added Heatran, to deal with the core’s fire and fairy weakness. In turn, Celebi resists Ground type moves.



I needed more speed on the team, but more fire power as well. I also needed something to nerf fighting types for Heatran. Latios was the perfect choice.




Then I realized I had nothing to beat bulky water types, and the team so far would get destroyed by Tornadus-T, so I added Thundurus. It also adds speed control.





Lastly, I needed something to beat the dark types that beat Latios and Celebi and also something to beat Heatran, so I added Keldeo to the team.






This is where the drastic changes happened. I found that my team was getting mauled by fairies, so I replaced Celebi for Mega Venusaur, and I took out Mega Altaria, as it shouldn’t have been paired with Latios because they are both weak to fairies.





I needed a dark type to beat the psychic types that beat Mega Venusaur, so I had a choice from Bisharp, T-Tar, and Weavile. I already had some ground weakness and the first two added to it, whereas Weavile beats ground types.






Lastly, I needed a soft check to Charizard X, and another physical attacker. So I replaced Keldeo with Azumarill. Also, I needed a Fairy type to cover up for the absence of Mega Altaria.






The Team


Ability: Chlorophyll -> Thick Fat
Nature: Modest
EVs: 192 HP / 252 SpAtk+ / 64 Spe
Moves: Giga Drain / Sludge Bomb / Hidden Power Fire / Synthesis
Overview: Everyone is expecting defensive Venusaur, so when Sludge Bomb takes 60 percent out of their Charizard X, I know that they have been surprised. Not much can switch into Sludge Bomb, and I spam it unless I am lower on health, because although it has higher power, Giga Drain can recover health. HP Fire OHKO’s non mega Scizors, and does a large chunk to Ferrothorn. Synthesis is mandatory for recovery, as Venusaur takes a lot of hits, and is one of my most common switchins to things. I have max Special attack to hit as hard as possible, and frustrate people who think they can switch in. 64 speed evs are for outspeeding Rotom-Wash and Crawdaunt. The rest are put into HP so it can tank more hits.
How it fits on the team: M-Venusaur destroys the fairy types like M-Altaria that threaten Latios, scaring them out with Sludge Bomb. It also beats most water types for Heatran, like Azumarill and Keldeo. It loses to Starmie and possible Slowbro. It beats some ground types and rock types that threaten Thundurus, like M-Diancie, Tyranitar and Hippowdon. It can absorb any fighting attack aimed at Weavile, however, it does lose to Mega Medicham and Mega Gallade. Lastly, it beats bulky water types and bulky fairy types like Rotom-Wash and Clefable for Azumarill.
How it doesn't fit on the team: Its my switch in to a lot of things, which is tough because it is trying to be offensive at the same time. I'm not sure if its fits well on offensive teams, however it is doing alright in most battles. It adds to my teams ice weakness, namely Kyurem Black. It also relies on Weavile to beat the Lati twins, and it cant switch in to anything, meaning I dont have a reliable switchin to Psychic.


Ability: Flash Fire
Nature: Modest
EVs: 252 SpAtk+ / 4 SpDef / 252 Spe
Moves: Magma Storm / Earth Power / Solar Beam / Stealth Rock
Overview: Heatran is just such a versatile mon, and I love using him on the offensive side of things. In my original team I had him as assault vest, which was nice because I could tank hits and still be aggressive, but I needed rocks because it helps me net some important OHKO’s. At first I had Lava Plume for the accuracy, but I decided to be a man and use Magma Storm (one game I missed 7/8 Magma Storms). Say goodbye to your steel types. It has Earth Power to hit opposing Heatrans and Electric types like Mega Manectric and Raikou. It has Power Herb + Solar Beam to kill the bulky water types that beat this team if Thundurus goes down. I had max speed because it is in a decent tier, but Solar Beam narrowly missed some OHKO’s on Rotom-Wash and Slowbro in separate games, which allowed them to recover, so I changed it to max special attack. Before Power Herb + Solar Beam I had Air Balloon and Ancient Power, but the bulky water types were walling me.
How it fits on the team: It forms an awesome core with Mega Venusaur, absorbing its fire, ice, and Talonflame weakness. It beats the steel types and other Heatrans that wall Latios. The power herb Solar Beam combo helps get rid of bulky water types, which relieves some of the pressure on Thundurus’s shoulders. Heatran also beats Mega Venusaur for Thundurus. It absorbs fire attacks aimed at Weavile, and wrecks fire, steel, and poison types that threaten Azumarill.
How it doesn't fit on the team: It also is my switch in to a lot of things, and since it needs Power Herb + Solar Beam, it doesn't have any recover. It adds to my bulky water weakness, which only Thundurus can beat, and Thundy takes 60 percent of his health taken away by not very effective hits.


Ability: Prankster
Nature: Naive
EVs: 68 Atk / 188 SpAtk / 252 Speed+
Moves: Thunderbolt / Thunder Wave / Superpower / Hidden Power Ice
Overview: Thundurus is just so good in the current metagame, most teams don’t have anything for it, with its great coverage. I chose the mixed Thundurus because I had too many special attackers before, and I ended up liking it a lot. But since this team is weak to Char X, I decided to swith knock off for T-Wave, and change my ability back to Prankster. However, I still kept the EV’s so I could Superpower the naïve fools who think they can 1v1 it. Switch into your Excadrill or Chansey on the T-Bolt? Superpower OHKO on the next turn. Go into your Garchomp or Lando-T after the Superpower? HP Ice destroys them. All in all, ive really liked the mixed set, because it helps a lot against stall (namely Chansey). Since I’ve changed the set to only one physical attack, should I change the ev spread?
How it fits on the team: Thundurus wrecks the bulky water types that wall Heatran, Latios, and Weavile. It beats flying types like Torn-T for Venusaur. Thundy also beats some ground types for Heatran with HP Ice, and thanks to its secondary flying type, ground STABS don’t affect. That’s the reason why I picked Thundurus over Raikou or Manectric. It helps get rid of physical walls for Azumarill and Weavile, such as Skarmory.
How it doesn't fit on the team: Honestly I think it works well on this team, just it adds to my ice weakness.


Ability: Pressure
Nature: Jolly
EVs: 252 Atk / 4 Def/ 252 Spe+
Moves: Ice Shard / Icicle Crash / Knock Off / Low Kick
Overview: Weavile is simply one of the best glass canons in the meta. It outspeeds most of the tier, and it has an awesome base attack stat. However, its poor typing and defenses leave it defenseless to most of the tier and Stealth Rocks. Although you can’t switch it in on anything, it makes for a formidable revenge killer that my team needs. Ice shard is always great priority, if I’m facing a scarfer or Alakazam, and it has more reliable accuracy. Icicle Crash has much more power than Ice Shard, but less accuracy. Knock Off is a spammable STAB move, even if its resisted, getting your item removed is never a good thing. Low Kick is for Bisharps, Tyranitars and other Weavilels that threaten Latios and also the entire team.
How it fits on the team: Weavile beats the psychic types like the Lati twins for Venusaur. It also beats most flying types that can beat it, like Tornadus-T, Mega Pinsir, and Fly Thundurus. It helps out Latios by outspeeding and beating other Weaviles, Bisharps and Tyranitars. It beats most ground types that threaten Heatran and Thundurus, like Lando-T and Garchomp. Azumarill is beaten by powerful grass types like Serperior, which gets outsped and slaughtered by Weavile.
How it doesn't fit on the team: It can't switch into anything, if my opponent predicts right Weavile will die. Even if its not very effective. Even if theres no Stealth rock to take 25% away from it.


Ability: Levitate
Nature: Timid
EVs: 4 Hp/ 252 SpAtk / 252 Spe+
Moves: Draco Meteor / Psyshock / Defog / Trick
Overview:
I needed a scarfer, and since Scarf Azu, Weavile and Thundurus didn’t make much sense. I was left with Mega Venusaur (which I think would do better with a mega stone), Heatran (which is too busy nerfing cocky Rotom-Washes) and Latios. At first I had expert belt and thunderbolt and HP Fire, but I realized it’s not a very good set. Then I tried out the Choice Specs set, which also wasn’t very good. Finally, I decided on LO + Roost + Three attacks. Alas, the need for a scarfer was too great. I have defog because Weavile and Thundurus are weak to it, I don’t want M-Venu to get whittled down, and I need as much health as possible on Belly Drum Azu. Trick is for stall – the best thing I ever did with this guy is trick the Chansey switching in on my Draco. Finally, my two STAB attacks, one for nuking, and the other to get rid of poison types and special walls.
How it fits on the team: Latios revenge kills other non-Scarf Latis (which is most of them) for Venusaur. It beats physical walls like Garchomp and Lando-T which for the most part wall Heatran. It can also clear hazards for Azu, Weavile and Thundurus. Venusaur also appreciates taking minimal damage. It can trick Chansey or other stall mons for the special attackers on the team.
How it doesn't fit on the team: Again, it adds to my ice weakness, my only two switch ins for ice attacks really don't want to lose health (Azu and Heatran). Also, it adds to my fairy weakness, and Venusaur and Heatran can get whittled down quickly.


Ability: Huge Power
Nature: Adamant
EVs: 92 Hp / 252 Atk+ / 164 Spe
Moves: Belly Drum / Aqua Jet / Play Rough / Superpower
Overview:I needed a set up sweeper, and BD Azu is one of my favorite win conditions. Azumarill was saved this generation by getting a secondary fairy typing, and the ability in Huge Power. It is one of the best physical attackers in the game, and it has decent bulk. However, setting up belly drum twice in a game is nearly impossible, so getting rid of its checks is mandatory before the sweep. Aqua Jet is great priority (you can never have too much), and it doesn’t need Waterfall because after a Belly Drum the higher base power won’t matter on Waterfall, and it would much rather have priority. Play Rough is Fairy STAB, and Superpower is for hitting things that Aqua Jet and Play Rough don’t hit, such as Ferrothorn. However, I might change it to Knock Off if you guys think that’s better. I just took the EV spread from Smogon, 92 HP activates the Sitrus Berry and adds more bulk, max attack obviously, and I’m not sure about the 164 speed evs. I’m not sure if I need that much speed or not.
How it fits on the team:Of course I wanted to complete the fire water grass core, which is why I had Keldeo at first, but I changed it to Azu for a few reasons. 1. I needed a fairy type to replace M-Altaria. 2. Needed a check to Char-X. 3. I had too many special attackers, so I was looking for a physical attacking water type-Azu pretty much being the only choice. 4. I needed a set up sweeper. Adding Azu also completed the Dragon Fairy Steel core.
Azu beats fire types like Infernape and Volcarona for Venusaur, and also Ice types like Weavile. It beats bulky ground types for Latios, like Lando and Hippo, although doesn’t reliable check them because they are physically defensive. It works well with Heatran because it beats ground and fighting types that wreck it, specifically Keldeo. Thundurus has trouble with special walls because it is a mixed set so it can’t do anything to Clefable. It also loses to Dragon types, although they can’t switch into Hp ice. Azu helps with both. Weavile also loses to fighting and fire types, and Azu helps with both of those.
How it doesn't fit on the team: I think it works pretty good, providing duel Water-Ice priority with Weavile. It does lose to bulky fairy types, namely Unaware Clefable, which my team is weak to.
Conclusion






I’m definitely doing better with this team, however I do feel like I could breach the 1500’s with it, if I can improve it. I'd appreciate any replies and I hope my overly long post didn't scare you off.
Export --> http://pastebin.com/5CtpZh14
Threats








Replays:
http://replay.pokemonshowdown.com/ou-316061194 --> Made me realize I'm weak to Volcarona
http://replay.pokemonshowdown.com/ou-316064098 --> I made a huge mistake by being over confident but whatev
http://replay.pokemonshowdown.com/ou-316066580 --> Tough match but I pulled through in the end
http://replay.pokemonshowdown.com/ou-316068113 --> Made me realize I'm weak to Scizor (crit saved me)
http://replay.pokemonshowdown.com/ou-316070368 --> Azu sweep
Not the best replays, but i hope theyre good enough
Last edited: