I meant for that last option to be "made" not "kade." Smh I suck
Welcome again, to an RMT by McSaltine, former user: Lilligant for OU.
Cheesy introductions aside this is a team that I created with the assistance of Rattled snakes (someone tell me how to tag). With his help, I created the best team I've used so far in my Pokemon career, at least the best I've used in UU. It features the relatively new Gardevoir who, surprisingly, doesn't get much usage. It's quite the monster if I do say so myself.
I always do a long ass prologue on my RMTs so let's just get to the team.
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Google Me (Gardevoir) (F) @ Choice Scarf
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Shadow Ball
- Focus Blast
(This is what I brought you)
Scarf Gardevoir is quite a monster. With such a high base SpA and a terrifyingly diverse movepool, it's kind of hard to pinpoint exactly what set it is running. People usually have to guess the set, whether it be Scarf, Specs, Life Orb, I even saw Will-o-wisp Gardevoir with trick room (needless to say I got my ass kicked).
This set I chose is about as standard as you can get, Dual STAB and two coverage moves. Something I noticed with Gardevoir that is pretty fun to do. If you switch in a Gardevoir into a Sharpedo Speed Boost will be traced, which is hilarious imho.
3rd Degree Mixtape (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Grass]
- Trick
(This you can keep)
Since Gardevoir doesn't have a reliable way of killing steel types, a steel breaker is a necessity. So Choice Specs Rotom-Heat appeared on the team. Rotom-Heat with Specs is especially good for countering steels because most steel types run EQ for coverage, and since Rotom has levitate, your opponent either has to switch out or let the steel type die.or click X because this room is too good :]
I went with a somewhat traditional choice Rotom set, dual STAB, coverage, trick.
Pop The Bubble (Toxicroak) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Swords Dance
- Sucker Punch
(This is what I brought, you may forget me)
This spot was originally taken by Mienshao. However, after constructing the rest of the team I noticed I was very Scald weak, and plus, Mienshao wasn't doing too much for me during the early testing stages. Swords Dance toxicroak is a staple as an anti-bulky water, easily setting up on them in most cases.
Again, I went with the standard set. The only strategy I can really give you is just pray to RNGesus that you hit your Gunk Shots (because I sure as hell don't).
The Diddler (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Stealth Rock
- Roar
- Earthquake
(I promise to depart, just promise one thing)
An anti-setup Stealth Rock Swampert that's physically defensive just seemed so nice for the team. If a Pokemon tries setting up just roar. Hazards are a necessity for all teams nowadays, which is basically why I chose Swampert, is went well with the rest of the team. I, honesty just trying to put in words to meet the three line length requirement or my thread will be locked. I don't even know why I'm still typing.
QUITE SHOCKING (Zapdos) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Thunderbolt
- Heat Wave
- Roost
(Kiss myass eyes)
A hazard remover is also needed on all teams excluding Hyper Offense. Zapdos seemed the most appealing to Rattled snakes and I so we went with it. Offensive LO Defog Zapdos is a pretty good set imo. I don't enjoy using bulky Zapdos with toxic and the likes of that, it doesn't bring out the offensive potential it should have.
BUZZSAW RAMPAGE (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 196 HP / 252 SpD / 60 Spe
Calm Nature
- Taunt
- Roost
- Toxic
- Foul Play
(And lay me to sleep)
A Stallbreaker is always nice to have, and Mandibuzz is the stallbreaker of choice for the team. In case you're wondering, the 60 speed is to outspeed the likes of uninvested Pokemon or Pokemon with 210 speed, like Suicune or the likes of that.
Also this is my specially defensive wall, for all that special bullshit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And there's the there's the team. I've been waiting to make an rmt out of this for awhile since I love the team so much, I would totally make a shoutouts list but I can't figure out how to tag. The pastebin is below in case you want to use the team for yourself.
http://pastebin.com/8wzq56UA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome again, to an RMT by McSaltine, former user: Lilligant for OU.
Cheesy introductions aside this is a team that I created with the assistance of Rattled snakes (someone tell me how to tag). With his help, I created the best team I've used so far in my Pokemon career, at least the best I've used in UU. It features the relatively new Gardevoir who, surprisingly, doesn't get much usage. It's quite the monster if I do say so myself.
I always do a long ass prologue on my RMTs so let's just get to the team.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Google Me (Gardevoir) (F) @ Choice Scarf
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Shadow Ball
- Focus Blast
(This is what I brought you)
Scarf Gardevoir is quite a monster. With such a high base SpA and a terrifyingly diverse movepool, it's kind of hard to pinpoint exactly what set it is running. People usually have to guess the set, whether it be Scarf, Specs, Life Orb, I even saw Will-o-wisp Gardevoir with trick room (needless to say I got my ass kicked).
This set I chose is about as standard as you can get, Dual STAB and two coverage moves. Something I noticed with Gardevoir that is pretty fun to do. If you switch in a Gardevoir into a Sharpedo Speed Boost will be traced, which is hilarious imho.

3rd Degree Mixtape (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Grass]
- Trick
(This you can keep)
Since Gardevoir doesn't have a reliable way of killing steel types, a steel breaker is a necessity. So Choice Specs Rotom-Heat appeared on the team. Rotom-Heat with Specs is especially good for countering steels because most steel types run EQ for coverage, and since Rotom has levitate, your opponent either has to switch out or let the steel type die.
I went with a somewhat traditional choice Rotom set, dual STAB, coverage, trick.

Pop The Bubble (Toxicroak) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Swords Dance
- Sucker Punch
(This is what I brought, you may forget me)
This spot was originally taken by Mienshao. However, after constructing the rest of the team I noticed I was very Scald weak, and plus, Mienshao wasn't doing too much for me during the early testing stages. Swords Dance toxicroak is a staple as an anti-bulky water, easily setting up on them in most cases.
Again, I went with the standard set. The only strategy I can really give you is just pray to RNGesus that you hit your Gunk Shots (because I sure as hell don't).

The Diddler (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Stealth Rock
- Roar
- Earthquake
(I promise to depart, just promise one thing)
An anti-setup Stealth Rock Swampert that's physically defensive just seemed so nice for the team. If a Pokemon tries setting up just roar. Hazards are a necessity for all teams nowadays, which is basically why I chose Swampert, is went well with the rest of the team. I, honesty just trying to put in words to meet the three line length requirement or my thread will be locked. I don't even know why I'm still typing.

QUITE SHOCKING (Zapdos) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Thunderbolt
- Heat Wave
- Roost
(Kiss my
A hazard remover is also needed on all teams excluding Hyper Offense. Zapdos seemed the most appealing to Rattled snakes and I so we went with it. Offensive LO Defog Zapdos is a pretty good set imo. I don't enjoy using bulky Zapdos with toxic and the likes of that, it doesn't bring out the offensive potential it should have.

BUZZSAW RAMPAGE (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 196 HP / 252 SpD / 60 Spe
Calm Nature
- Taunt
- Roost
- Toxic
- Foul Play
(And lay me to sleep)
A Stallbreaker is always nice to have, and Mandibuzz is the stallbreaker of choice for the team. In case you're wondering, the 60 speed is to outspeed the likes of uninvested Pokemon or Pokemon with 210 speed, like Suicune or the likes of that.
Also this is my specially defensive wall, for all that special bullshit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And there's the there's the team. I've been waiting to make an rmt out of this for awhile since I love the team so much, I would totally make a shoutouts list but I can't figure out how to tag. The pastebin is below in case you want to use the team for yourself.
http://pastebin.com/8wzq56UA
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LittleRunnerXC, BradonBeast999, Casuistry, Rattled Snakes, Accelgor, Nightingales, and our Lord and Savior: Merlouvynis
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