Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Hello! slightly stupid question, but because I wasnt here for it....

Why the hell is Landorus banned?

It was too powerful, LO Sheer force Landorus hit everything so hard. Having a vast movepool to abuse the ability such as earth power, sludge wave, etc. As well as access to some good physical moves like knock off. As well as having 101 speed was really nice to outspeed common base 100 mons like zard. It was unhealthy for the meta which is what led to it being banned.
 
If a Steel type is trapped by Magnet Pull, and it decides to switch, and the Magnet Pull user switches too, would the Steel type be able to switch if it were slower?
 
13_luckynumber said:
If a Steel type is trapped by Magnet Pull, and it decides to switch, and the Magnet Pull user switches too, would the steel type be able to switch if it were slower?

No, because switching doesn't take place until the start of a turn, so the Magnet Pull user can't leave until you've already put in your move. If you try to switch, it gives you a line of text saying that you're trapped and cannot switch, regardless of what your opponent does, and then makes you pick one of your moves (unless you're holding a Shed Shell.) Think about the time between turns when you're picking a move as being frozen, not resuming until both players choose a move. At that particular moment, you are trapped, and can't do anything about it (again, unless you're holding a Shed Shell) until the opposing Pokemon you're looking at is off of the field, and if they did switch, you'd have already input your move because at that moment in time that you picked your move, the game forced you to pick one of your moves instead of switching.

Basically, that scenario wouldn't work because trapping abilities/moves don't work like that.
 
Given the lack of any obvious (or even subtle) problems in the meta ATM (like Shadow Tag months before the suspect, or Spikes Greninja just before ORAS released) and the relatively small difference between A+ and S ranks in the viability list, in addition to the relatively flexible variance of team styles that are viable right now (even if it is shifting to heavier offense)...
...would it be fair to say that we have, insofar as you can define one, a well balanced meta?

I ask because it's not all that uncommon to see random voxpops from people deriding competitive Pokemon play on the basis that Pokemon can't be balanced. I'd like to be able to reference this point in time and say "neener neener."

The last time I can think of a point that had a really really well balanced OU was... Maaaybe late XY? Though there was still talk in the VR thread about Shadow Tag and Greninja IIRC. Late DPPT was pretty balanced too (I think?) if someone would like to correct me on it. Some people might say balanced metagames are stifling but I quite like this one :V
If we get bored we can always suspect test Giratina again
 
Uh "balanced meta" is kind of a subjective thing, some people fsr believe that means all playstyles have to be equal, others believe that a balanced meta is one where the best player can sufficiently win the most (or some variation of that statement), some believe that if you can play your way out of bad matchups and those bad matchups aren't auto loses that's balanced, etc etc opinions opinions

OU appears to have reached "balance" because the meta goes through cycles without banning the top threat, aka it's not stagnant. Metagross, Altaria, Char-X, Manaphy all rose to prominence and fell, without council intervention. There's also not really a single threat you can point to as the source of unhealthiness.
 
is lando-t pretty much the most splashable sand check?

i literally think of using air balloon tankchomp for builds with intimidate
I don't know if this was ever answered... Yeah, probably.

Breloom's pretty splashable and is an awesome sand check on teams that need something to break Slowbro or Hippowdon or need something to revenge Mlop.
 
Just out of Curiosity who is responsable for this Horrer of a nickname im seeing on the ladder lately http://prntscr.com/9o92sq . Yeah I helped poplarise her but why the name?

More importantly tho is there a famous T-wave spam team that have reached the upper height's of the ladder or done well in tournies? I ask because I need a team to add to the break This team thread 2 weeks from now and as good as my t-wave squads is I've only ever won 1 tourney ROFL so I would rather not use my own Lol
 
Regarding the whole S-rank debate going on in the Viability thread, would it be possible to split S-rank into S and S- like in other viability threads, or had that already been shot down?
 
Regarding the whole S-rank debate going on in the Viability thread, would it be possible to split S-rank into S and S- like in other viability threads, or had that already been shot down?

I wouldnt say that would be great, just because S is just one spot reserved for the best mons in the meta. Having an S- would be a little too complicated imo.
 
Can someone give me an offensive pokemon that can do well against rain, Steel types, and do reasonably wall against sand as well as revenge kill dragon dance sweepers?
 
Can someone give me an offensive pokemon that can do well against rain, Steel types, and do reasonably wall against sand as well as revenge kill dragon dance sweepers?
That's quite a bit for one slot, the best you're gonna get is something that can in theory work against all of that but will probably end up shitty against most of them if not all of them. If you're in a position where you need that much exclusively in one slot you should probably reconsider some of your other choices.
 
Can someone give me an offensive pokemon that can do well against rain, Steel types, and do reasonably wall against sand as well as revenge kill dragon dance sweepers?

Scarf Keldeo can do most of those things decently; however, it can't revenge kill Mega Altaria and cant break Ferrothorn.
 
Not ORAS related but I think i'll get replied more quickly here. Are the tiers of past gens (BW in particular) still being updated? I recently became aware that weather + speed boosting ability is banned and I image that'd shake things up
 
Not ORAS related but I think i'll get replied more quickly here. Are the tiers of past gens (BW in particular) still being updated? I recently became aware that weather + speed boosting ability is banned and I image that'd shake things up
Yes they're updated. There is more information in Policy Review threads where these changes normally are decided.
 
Can someone give me an offensive pokemon that can do well against rain, Steel types, and do reasonably wall against sand as well as revenge kill dragon dance sweepers?
Superpower Azu does reasonably well against all of the above, ofc not able to handle steels like bulky MZor but yeh checks the sand core + able to take a hit against rain/most boosted DD mons assuming it hasn't been weakened already and get a kill
 
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I've tried Bulk Up Talonflame with an offensive team, only difference is it wasn't the SpD variant it was Max hp + atk. Is it ok or is SD generally better?

Bulk Up is better if you have concerns about Mega Sableye and full stall in general. Swords Dance lets Talonflame revenge offensive threats better. Talonflame can also run BBird / Taunt / Roost / Wisp with that spread pretty effectively, as well.
 
I've tried Bulk Up Talonflame with an offensive team, only difference is it wasn't the SpD variant it was Max hp + atk. Is it ok or is SD generally better?

I think bulk up is generally better, and for a bulk up set I definitely think you should run max hp max SpD. If you enjoy max attack then I think SD is generally better, just because it seems you want to hit as hard as you can.
 
I've tried Bulk Up Talonflame with an offensive team, only difference is it wasn't the SpD variant it was Max hp + atk. Is it ok or is SD generally better?
On an offensive team, SD is generally better since it provides more immediate power, and packs more of a punch.
 
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