Battle Spot Sun Shower

Hey everyone. I've only just joined Smogon forums so that I could get some advice from the large amount of fantastic players on here. I've been trying for a little bit to improve at Battle Spot Singles since that is the game style that Game Freak supports and I thought I'd try a weather team (dual weather team in the end). My reasoning for this is that even though weather length has been nerfed in Generation 6 it doesn't matter so much when there are only three Pokemon to KO on each side. This has been my most successful team so far but it still has plenty of issues. And also I don't really use Legendaries (as lame as that sounds but I just prefer not to).

Team

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Thorp (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 108 HP / 252 Atk / 148 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch

So, to begin my team I chose Mega Swampert. This was because originally my team was purely rain and Mega Swampert gets it all in rain because of Swift Swim; bulk, power and speed. Mega Swampert's purpose is to punch large holes or a lot of the time just outright OHKO the other team's Pokemon. Damp is the chosen prior ability as he might be able to switch in on a predicted Explosion but it's really just because it's better than Torrent. The EVs and Nature max out his attack and then the EVs put into speed allow Mega Swampert to out speed Mega Sceptile which would normally spell the end for him. The rest go into HP for improved bulk which comes in handy when facing down priority users. Waterfall hits so very hard in rain and with STAB and so is what I regularly click. Earthquake is also a very powerful STAB attack which has a lot of super-effective hits which Waterfall can't get. Ice Punch was a great gift for Swampert and allows him to get KOs on the 4x weakness of dragons that often carry a resistance to waterfall e.g. Mega Salamence. I was struggling sometimes to get the KO on some bulkier Pokemon and so I swapped out Superpower for Power-Up Punch. The Pokemon that sets up the rain I would love to have Memento so that Mega Swampert can use Power-Up Punch as they switch out or stay in doing not much damage. Memento also would mean Mega Swampert can get his speed boost without being absolutely demolished, as it takes one turn for Swift Swim to kick in.


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Spill (Muk) @ Damp Rock
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Gunk Shot
- Rain Dance
- Explosion
- Memento

Now, Muk may seem like a strange choice for setting up rain but hear me out. I needed a Pokemon to set up rain, give Mega Swampert an opportunity to set up with Power-Up Punch as well as scare away grass-types. It was quite specific and there he was, Muk, with surprising bulk, the right move pool, decent ability (which keeps rain always going for 8 turns) and fairly synergetic typing with my Mega Swampert. The EVs and nature on Muk are to give him more physical bulk to better survive the ever present Earthquakes (or any other hit). When using Mega Swampert, the idea is to lead with Muk to first set up rain and then Memento to lower the opponents attack and special attack by two stages and faint to let Mega Swampert in to set up and sweep. Gunk Shot is so that Muk has an option for the Grass types which scare Mega Swampert and so he is not completely shut down by taunt. And Muk's attack is actually pretty good for a tank so it actually hits hard. A problem I have encountered in testing this team was substitutes, as Memento doesn't work through them and it wastes a turn of rain. So I gave Muk Explosion to at least break a Substitute before he faints. Muk has worked better than other rain setters I've tried because of these many unique traits but if you can think of a Pokemon which does the same job but better then I'd appreciate hearing of it. One major problem on this side of the team has been Breloom's Spore so maybe some help with that would be great as well.


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Nylo (Noivern) @ Life Orb
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Draco Meteor
- Focus Blast
- Shadow Ball

To complete my rain team I wanted to use a Pokemon with naturally good speed, that was resistant to both water and grass and ideally one that could benefit from rain. I began investigating Pokemon that had stats to make good use of STAB Hurricane in rain, and apart from some legendaries, Noivern was the one with pretty much all the criteria I wanted just lacking maybe a bit of bulk. Special Dragonite was also an option but I thought better of it since he didn't have immediate speed at his disposal. Noivern also had a really good ability in Infiltrator which patches up a little bit of my prior Substitute issue and can be handy since Substitute is very popular in Battle Spot Singles. I was originally using a Choice Specs on Noivern but often found I was unhelpfully locked into Hurricane when a Rotom or Aegislash came out but I still wanted some power boost so I gave him a Life Orb. The EVs and chosen nature max out speed so as to helpfully be quicker than common threats like an un-boosted Mega Salamence (even with that oh so common Substitute) as well as Greninja. And the EVs in special attack are self explanatory seeing that all the moves are special. Hurricane is very synergetic with Mega Swampert's weakness to grass in that it decimates them. Noivern can swap into a grass-type move and resist it 4x and then retaliate with a STAB Hurricane. Draco Meteor hits for decently hard damage on things that just need to die. Focus Blast and Shadow Ball provide perfect coverage together. Shadow Ball is especially good for getting through Aeglislash Substitutes and Focus Blast hits Ferrothorn hard. There is a bit of an issue with Rotom-W with these three Pokemon so far but I can often power through it with an unburned Waterfall from Mega Swampert and a Focus Blast or Draco Meteor from Noivern. Still it's not easy.


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See (Ninetales) @ Heat Rock
Ability: Drought
EVs: 244 HP / 252 SpD / 12 Spe 12 Def
Calm Nature
- Fire Blast
- Will-O-Wisp
- Toxic
- Substitute Foul Play

Okay, so maybe now you're thinking, "What! I thought this was a rain team?" Well, when I play Battle Spot I often think about bringing certain Pokemon that make opponents want to bring their best counters to it. So, if you brought a Mega Kangaskhan, then the opponent would feel obliged to put their best counter to it because it is so powerful. I thought, if I made a obviously totally rain based team, then people would be very likely to bring Pokemon that do well in rain, such as Ferrothorn, Azumarill, Rotom-W, etc. I decided to make a separate, very obvious sun team to make opponents bring lots of fire types and leave their Grass-types at home. Now, don't get me wrong, the sun team is still completely useable in the right circumstances but I like to have the knowledge that the opponent will probably bring a sun team check. And that leads me to the iconic sun setter that is Ninetales and so she is the first Pokemon on my sun team half. She leads with the rare ability Drought to set up the sun mostly for her teammates but also to benefit herself. The Heat Rock provides sun for 8 turns rather than just 5. This was the main reason for not having Mega Charizard Y, as she cannot hold Heat Rock. The given EVs and nature are to make her bulky enough to survive lots of special hits which is what her stats I believe allow for. Fire Blast takes a good chunk out of lots of things with both STAB and a sun boost, even without special investment. Will-O-Wisp is for disabling Physical attackers to enable another teammate to set up with ease. Toxic is for the bulky Pokemon that are not really affected by Will-O-Wisp and Foul Play is damage Physical Pokemon setting up. This move is a bit up in the air for me but seems OK. Baby-Doll-Eyes is another interesting option for a priority growl. This set could use some more suggestions.


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Coconut (Venusaur) @ Black Sludge
Ability: Chlorophyll
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]
- Growth

Here is the iconic sun sweeper that often combos well with Ninetales on regular sun teams. This pairing further scares away water types at team preview that would do well against the rain team. Black Sludge is to give Venusaur some passive recovery as a lot of people like to burn Venusaur and also because I really need Life Orb on my Noivern for damage. Chlorophyll is like Rain Dance in that it'll double Venusaur's speed to outpace the rest of the meta. The EVs and nature max out Venusaur's special attacking prowess, while the EVs in speed allow Venusaur to out speed Mega Alakazam which would normally end Venusaur's life. The leftover EVs go into HP for added bulk to survive switch-ins. Solar Beam is in my experience better than Giga Drain on Venusaur as it has a huge amount of STAB power and can KO foes often without a boost. Sludge Bomb is his secondary STAB move which provides a decent amount of power and has a chance to poison. Hidden Power Fire is made 50% more powerful in sun and is good for getting knock outs against Steel-types which resist both STABs. And Growth in sun is to massively boost Venusaur's special attack to allow for a sweep. Now, in game, I don't know whether I'll be able to get a Hidden Power Fire Venusaur and so I have been considering switching him out for Victreebel which instead has Weather Ball which would be more powerful but would miss out on some bulk. Another option is to go mixed with Venusaur and put in Earthquake but I think this might take away from his bulk which he often needs to survive switch-ins. I might need EV spread suggestions in that department.


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Mittens (Rotom-Heat) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split Thunder

I needed on this sun half of the team something to especially deal with Talonflame which would also benefit from sun. Now, this is the choice which I am least sure about but I needed something to take care of Talonflame as well as just being resistant to fire and also having an immunity to ground. Rotom-Heat is also good because in sun he only has the one weakness to rock. But that is also my problem, in that I get swept by Stone Edge on this sun team. Leftovers provides passive recovery, as his role is to tank up hits and then retaliate. The EVs and chosen nature reflect this and will help him absorb more physical hits. Overheat is Rotom-Heat's only Fire-type attacking move and hits very hard in sun and with STAB. Volt Switch gives me a bit of momentum. For times when I use Rotom-H in rain I use Thunder which can get Talonflame better than Volt Switch because Roost will not out heal it. Will-O-Wisp is to disable physical attackers. I have also considered using a Rock-type Pokemon instead of Rotom-Heat but their weakness to Ground is annoying. I also thought of a Dragon-type with that helpful resistance to fire but then I have a lot of ice weaknesses which can be capitalised upon by Ice Shard. I need the most help with this Pokemon slot and suggestions would be much appreciated.


Overview
So, my overall team strategy is to look at the opponents team preview and decide whether to bring rain or sun according to the Pokemon they bring. The team is made purposely to look like a predominately sun based team with the iconic Ninetales and Venusaur duo. This is something like how it'll look in team preview to subconsciously make the opponent prepare for sun:

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Well, thanks for reading and I hope you liked my dual weather team. I am pretty new to Battle Spot Singles and so I would really appreciate all the suggestions you can give. I'm sorry if I've missed something or haven't put in enough detail on my sets as I have only just joined Smogon Forums. Thanks :D
 

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This is such an interesting idea, I love it. Muk as a rain setter...that's not just awesome, it's good. A long time ago I used Scolipede as a sun setter, which while interesting wasn't good. One thing that really stands out is you have basically nothing for Mega Altaria(though who uses it anyways?), which has Cloud Nine pre mega and only really fears Swampert's Ice Punch.

Do you find yourself using Rotom-H w/ the rainy part of your team a lot? If so, Thunder'd be a good option, but I'd get rid of Pain Split anyways. It's just an awkward move to try to use, as the deficit between your HP and the opponent's is rarely large enough for you to actually get decent healing from it.

Don't use Substitute on Ninetails, at least not w/ two status moves. Much of your team dislikes Mega Venusaur, so if Psyshock can do reasonable damage to(almost positive it can't though, thanks to Venu's bulk and Ninetails fairly meek base 81 SpA, it'll just Synthesis off the damage.) it use that, otherwise go w/ one of its other good moves like Hex(pretty good if foe is burned,) Dark Pulse(nice move all around, plus a small flinch chance,) Grudge, or even Baby-Doll-Eyes as a priority Growl. What do the Spe EVs do? Are they just for 4 Speed base 100s? More speed would be really good if you can spare the bulk, though not if you use BDE.
Flamethrower and maybe Solarbeam or Super Fang would make sense over Shadow Bal and Focus Blast would make sense. Flamethrower still gets those steels, and takes advantage of the sunny part of your team(best to integrate them.)

Another thing is that your Swampert's is not using all 508 EVs. Also, since it's your only mega, you have to enter it even if you're using Ninetails. Are you ok w/ that? Otherwise make Venu a mega too. It'll still be able to benefit from Chlorophyll, too. Going Synthesis(fat healing in sun, capitalizes on that bulk,) or Sleep Powder over Growth makes sense too.
 
This is such an interesting idea, I love it. Muk as a rain setter...that's not just awesome, it's good. A long time ago I used Scolipede as a sun setter, which while interesting wasn't good. One thing that really stands out is you have basically nothing for Mega Altaria(though who uses it anyways?), which has Cloud Nine pre mega and only really fears Swampert's Ice Punch.

Do you find yourself using Rotom-H w/ the rainy part of your team a lot? If so, Thunder'd be a good option, but I'd get rid of Pain Split anyways. It's just an awkward move to try to use, as the deficit between your HP and the opponent's is rarely large enough for you to actually get decent healing from it.

Don't use Substitute on Ninetails, at least not w/ two status moves. Much of your team dislikes Mega Venusaur, so if Psyshock can do reasonable damage to(almost positive it can't though, thanks to Venu's bulk and Ninetails fairly meek base 81 SpA, it'll just Synthesis off the damage.) it use that, otherwise go w/ one of its other good moves like Hex(pretty good if foe is burned,) Dark Pulse(nice move all around, plus a small flinch chance,) Grudge, or even Baby-Doll-Eyes as a priority Growl. What do the Spe EVs do? Are they just for 4 Speed base 100s? More speed would be really good if you can spare the bulk, though not if you use BDE.
Flamethrower and maybe Solarbeam or Super Fang would make sense over Shadow Bal and Focus Blast would make sense. Flamethrower still gets those steels, and takes advantage of the sunny part of your team(best to integrate them.)

Another thing is that your Swampert's is not using all 508 EVs. Also, since it's your only mega, you have to enter it even if you're using Ninetails. Are you ok w/ that? Otherwise make Venu a mega too. It'll still be able to benefit from Chlorophyll, too. Going Synthesis(fat healing in sun, capitalizes on that bulk,) or Sleep Powder over Growth makes sense too.

Thanks so much for your suggestions and I'm greatly encouraged that you like my idea. Your right about Mega Altaria I guess in that I don't truly have many checks to that, especially when it has cloud nine. I would just hope that I chose the rain team instead of sun because of Gunk Shot and Ice Punch.

I have mostly been treated my team like two separate teams but I really like your thinking that I could integrate them more by having Rotom-H with Thunder for when it is in Rain and then have Noivern with Flamethrower for when it's in Sun. Genius! Thanks for that.

As for Ninetales, I really do realise I need to change that up so thank you for that. I think I will play around with some of your move suggestions, like I'll check how much Psyshock does to Mega Venusaur and I really like Babydoll Eyes as well (and Hex actually). The speed EVs were leftovers because the 244 HP EVs leave her at an odd number for Stealth Rocks. But yes I was kind of thinking I could out speed base 100 speed tanks with 12 EVs but I was unsure. I might put in Defense or Special Attack instead.

I believe you are mistaken about Swampert. I checked his EVs over and they all add up to 508. And also, I looked it up and there is no rule saying I have to bring Swampert because he's my only Mega; there's no rule saying you have to bring a Mega at all. But I thank you for pointing out what you thought to be an issue. But in saying all this your idea for using Mega Venusaur sounds actually quite good, especially with Synthesis, but I think I will stay with regular Venusaur so I can sweep with Chlorophyll. I tried Sleep Powder but I got sick of missing and then losing.

Thanks mate for your contribution :D
 
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I can't do math :P Don't know what made me think Swampert's EVs were off. And you definitely don't have to bring a mega, but you want to, due to their generally high stats and good abilities(most of them.) If you only have one mega, it may have a bad matchup vs your opponents team and then you can't really bring a mega and so you're at a disadvantage. Also, Stealth Rock is relatively rare in Singles, but if the HP investment on Ninetales doesn't lose you bulk compared to 252 EVs, I say use it cause you've got a bit of a rock weakness.

Glad you liked my suggestions!
 
Wow this team is really unique and interesting. How has it done so far on cart?
I know that you don't wanna use legendaries but a pokemon that would fit perfectly on this team would be latios instead of muk. Latios has access to memento as well as rain dance, hits much harder than muk, is faster and also bulkier. It resists grass and can also be used with the sun team. You should probably use a bulky latios (bold max def, 36 speed evs for breloom, and the rest in hp) with sitrus berry.
You should also replace noivern if you opt for latios instead of muk. A pokemon that comes to mind is bisharp. Bisharp resists grass, dark, ghost, and dragon moves which are a problem for latios and swampert. It also takes care for cresselia and gengar which seem to be a problem for your team. Bisharp also hits really hard with a life orb and it's ability defiant can come in handy against the intimidaters. Also fairy types will be absolutely crushed by an iron head from bisharp.
 
Why oh why are you using Muk and Ninetales over Politoad and Mega Charizard-Y, respectively? That was an instant red flag for me. It's also not worth using two 'modes' in your team as it really limits what you can bring and use. I see a lot of new users thinking they can do this due to BSS's bring 6, pick 3 mechanic, but it just doesn't work. What you need to do is choose which which weather you like best and build the entire team (yes, all six) around that. Even though you only bring 3 of your 6, it's extremely important to bring plenty of backups for things that your main 3-4 Pokemon have trouble against. You also don't have to dedicate your entire team to your strat. Say for example you choose rain, your whole 6 doesn't need to benefit from it. It's very likely you'll need to bring 2-3 Pokemon that don't benefit / contribute ot rain at all, but instead they just provide reliable backup for your mons incase you can't get rain up at all...

Your team needs considerable work to the point that it's not worth rating it, unfortunately. Perhaps try stripping it back to one weather and visit our Battle Spot forum or room on Pokemon Showdown and seek out some help filling it out? We're a friendly bunch and more than happy to help new players get better :)
 
Wow this team is really unique and interesting. How has it done so far on cart?
I know that you don't wanna use legendaries but a pokemon that would fit perfectly on this team would be latios instead of muk. Latios has access to memento as well as rain dance, hits much harder than muk, is faster and also bulkier. It resists grass and can also be used with the sun team. You should probably use a bulky latios (bold max def, 36 speed evs for breloom, and the rest in hp) with sitrus berry.
You should also replace noivern if you opt for latios instead of muk. A pokemon that comes to mind is bisharp. Bisharp resists grass, dark, ghost, and dragon moves which are a problem for latios and swampert. It also takes care for cresselia and gengar which seem to be a problem for your team. Bisharp also hits really hard with a life orb and it's ability defiant can come in handy against the intimidaters. Also fairy types will be absolutely crushed by an iron head from bisharp.
Thanks so much aniravjain! Thanks for your compliments as well as your great suggestions. On Showdown it's the best Battle Spot Singles team I've made thus far (but that's not saying much) but it has only reached about 1200s (I'm new to Battle Spot).

Although I am usually against using legends I really do like your suggestion of using Latios and also Bisharp who I think really fits when I think about it. I will definitely try it :D

Thank you for the way you've put your suggestions as well. They are encouraging, so thank you :D
 
Why oh why are you using Muk and Ninetales over Politoad and Mega Charizard-Y, respectively? That was an instant red flag for me. It's also not worth using two 'modes' in your team as it really limits what you can bring and use. I see a lot of new users thinking they can do this due to BSS's bring 6, pick 3 mechanic, but it just doesn't work. What you need to do is choose which which weather you like best and build the entire team (yes, all six) around that. Even though you only bring 3 of your 6, it's extremely important to bring plenty of backups for things that your main 3-4 Pokemon have trouble against. You also don't have to dedicate your entire team to your strat. Say for example you choose rain, your whole 6 doesn't need to benefit from it. It's very likely you'll need to bring 2-3 Pokemon that don't benefit / contribute ot rain at all, but instead they just provide reliable backup for your mons incase you can't get rain up at all...

Your team needs considerable work to the point that it's not worth rating it, unfortunately. Perhaps try stripping it back to one weather and visit our Battle Spot forum or room on Pokemon Showdown and seek out some help filling it out? We're a friendly bunch and more than happy to help new players get better :)

Hey cant say. I cant say I really appreciate much of what you've said in your post but thanks for doing it to help me. I remember reading an article by Smogon Forums to learn more about how I should rate other teams and I felt that this would be appropriate to quote in relation to your rating:

When it comes to rating, there's no point fixing all of the main problems with a team but completely changing it in the process. After all, the point of rating is to help people make final improvements to a team they've created. One of the most common mistakes made by raters is forgetting this and then wondering why the OP isn’t very interested in what they have to say.

I guess I just think you aren't helping me by telling me to change my idea completely. But I do understand that this idea of mine isn't very good but it has definitely helped me learn and have fun with the game (one of the funnest teams I've made :D). Perhaps I will try the Charizard Y idea as I think I need a bit more fire power on this team. But as I mentioned in my team overview the reason I didn't want to use Charizard Y because to use growth on my Venusaur requires an extra turn on top of switching in with him so that my sweep is too short.As for Politoad, I just don't like the double typing of water that I would not provide many good switch in oportunities.

I think perhaps a team would work better if I used only one weather on the team and have some non-weather dependant Pokemon as well, as you suggested. But as the quote said before, I think that would be a different team altogether.

To be honest, I feel a bit offended that you don't think my team is worth rating (I mean it's at least worth a 1/10 right :P). Anyway, I've talked too much. Thanks, I guess for caring enough to reply.
 
Hey cant say. I cant say I really appreciate much of what you've said in your post but thanks for doing it to help me. I remember reading an article by Smogon Forums to learn more about how I should rate other teams and I felt that this would be appropriate to quote in relation to your rating:



I guess I just think you aren't helping me by telling me to change my idea completely. But I do understand that this idea of mine isn't very good but it has definitely helped me learn and have fun with the game (one of the funnest teams I've made :D). Perhaps I will try the Charizard Y idea as I think I need a bit more fire power on this team. But as I mentioned in my team overview the reason I didn't want to use Charizard Y because to use growth on my Venusaur requires an extra turn on top of switching in with him so that my sweep is too short.As for Politoad, I just don't like the double typing of water that I would not provide many good switch in oportunities.

I think perhaps a team would work better if I used only one weather on the team and have some non-weather dependant Pokemon as well, as you suggested. But as the quote said before, I think that would be a different team altogether.

To be honest, I feel a bit offended that you don't think my team is worth rating (I mean it's at least worth a 1/10 right :P). Anyway, I've talked too much. Thanks, I guess for caring enough to reply.

Lol, can't say can be pretty...direct. Or maybe just too darn smart. He pointed out that some of the suggestions I gave you were pretty stupid. Thunder is kind of nice on Rotom-H if it's on the rain team, but it's way worse than T-Bolt in sun or no weather, and Rotom-H will probably be accompanying the sunny part of your team anyways. HP Ice would be a good alternative, I think T-Bolt alongside VS is just a tad redundant. I think PuP on Mega Swampy should go, Low Kick and Superpower are nice replacements. Since EdgeQiake is better than ground and fighting, a rock move would be really great as well. PuP generally needs either a heavily weakened opponent or one that got Mementod by Muk(which isn't perfectly reliable due to the fact it might be a grass type or have a status move. And if it Taunted Muk then he can't even do a Memento in the first place.) Plus, Muk should go. I was maybe too enthusiastic about the idea earlier, and that may have mislead you. It's super interesting, but there are better options. And if you really want to keep the idea behind this team, people are gonna insist you use them, since trying to do two teams in one already kinda puts you at a disadvantage. Latios, as mentioned above, would be an amazing substitute for Muk.
 
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Oh I'm familiar with how rating works, and the quote you used is the exact reason I didn't make a whole bunch of changes to this team, because it wouldn't be the same team at the end of it, merely one I just built for you. But thanks for trying to make me a better rater, I guess...

Sorry if I came across as harsh in my post, I wasn't necessarily trying to be mean, but I didn't want to sugarcoat my response and give you a false sense of security in thinking that your team is good, like what appears to have happened in Omastar68's reply (sorry Omastar! we've already discussed this so it's cool). As an experienced Battle Spot Singles player, I can say with confidence that this team would not work and needs to be rebuilt to have a shot. That isn't a bad thing, my first few competitive teams sucked hard, and learning the BSS metagame was difficult on my own back in the day, and I wished there were people / resources around that could help me out. Luckily for you that is the case, which is why I suggested you come hang out in our forum and PS room.

If you do want a bunch of changes then I can do that too. Firstly, ditch the sun part of your team and dedicate your team to rain. Sun isn't the best weather to build around, as Mega Charizard-Y finds it hard to get out of battle in a way that allows your sweeper to get in safely, and Ninetales just sucks. There also aren't any good sun abusers, Venusaur is probably the best but he doesn't really do anything without Growth boosts and that wastes a turn of precious sun.

Now that we have a rain team, we need a better rain setter than Muk, so the first and most obvious change would be to replace Muk with Politoad. Drizzle is far superior when it comes to setting rain then using Rain Dance itself (and if you wanted to go that route there are better options out there like Sableye or Tornadus). This is the set you should run with it:

Politoad @ Eject Button
Ability: Drizzle
EVs: 252 HP / 196 Def / 4 SpA / 52 SpD / 4 Spe
Bold Nature
- Scald
- Encore
- Perish Song
- Protect / Ice Beam

This guy is your lead basically everytime, he gets rain up with his ability and then gets hit with a move, the Eject Button activates and you get your Rain sweeper (more often than not; Swampert) for free. Encore is used for opposing Pokemon who you think will try and avoid hitting you to activate the Eject Button so you can lock them into something dumb and then manually switch in your sweeper. Perish Song can also be used to pseudo-phase the opponent out, while you switch on the same turn, allowing your sweeper a free switch, but often your rain turns will be up by then so you usually bring in something else, then go back to Politoad to get rain back up again! Protect is used t scout your foe, so you know whether to Encore or not, but Ice Beam can be used for coverage against the myriad of stuff that's weak to it.

The EV spread allows Politoad to survive a bunch of really powerful hits, which means it lives to activate the Eject Button, and is still able to come back in to reset the rain if needed. Some of these attacks include Adamant M-Kang's Double-Edge, M-Zard-Y's Solarbeam and Thundurus' Thunderbolt.

Now to your rain abusers, Swampert is an obvious choice so we're keeping him, but he can be optimised! First, you want to change Swampert's EV spread, you want to run something like 28 HP / 252 Atk / 4 Def / 20 SpD / 204 Spe, this allows him to outspeed Choice Scarf Garchomp under the rain, who would otherwise outspeed you and chunk you with Outrage. I also recommend you use Protect instead of Power-Up Punch, this allows Swampert to Mega Evolve safely and take advantage of rain the next turn, rather than being outsped the turn it evolves and potentially taking a huge hit, such as Grass Knot from Thundurus.

Noivern could very easily be replaced, but I'm open to leaving him in there. Definitely look into using the Choice Specs set instead, with Switcheroo over Shadow Ball. Noivern's SpA is quite low, so going all-out with the Specs is cool. I know you said you tried it already but it really is better than Life Orb, just leave Aegislash to a teammate!

Since you no longer have the members of your team that focus on sun (Ninetales, Venusaur and Rotom-H), you need three more! I suggest you use Mega Mawile, Focus Sash or Choice Scarf Garchomp and Specially Defensive Talonflame. Mawile is a backup mega that benefits from rain, and doesn't have such a hard time against opposing Grass-types, particularly Ferrothorn who walls Swampert. Even in the rain, Fire Fang can 2HKO Ferrothorn so use that to get by him. Garchomp, apart from being amazing in general, lets you beat Mega Charizard-Y, who is the biggest threat to your rain. Specially Defensive Talonflame is really good against Cresselia especially, who gives your team plenty of trouble, but it's also a really good set at the moment, giving a lot of the metagame trouble. Mawile and Garchomp are straightforward, but I'll post the Talonflame set below for you.

Talonflame @ Lum Berry / Maranga Berry
Ability: Gale Wings
EVs: 236 HP / 4 Atk / 44 Def / 188 SpD / 36 Spe
Careful Nature
- Brave Bird
- Taunt
- Will-O-Wisp
- Roost

This guy just preys on defensive Pokemon like the aforementioned Cresselia, as well as Porygon2. Lum Berry allows you to absorb a status move like Toxic, Spore, or Thunderwave, and Taunt stops them from using it again. Burn from Will-O-Wisp chips away at things and patches your physical defense, and Brave Bird is Brave Bird.

That's about all from me. Hope to see you around the forum and our PS room!

tl;dr
>ditch sun
>use politoad
>fix up swampert
>think about going back to specs noivern
>fill in the rest of your team with m-mawile, garchomp and talonflame

edit: typos galore
 
Oh I'm familiar with how rating works, and the quote you used is the exact reason I didn't make a whole bunch of changes to this team, because it wouldn't be the same team at the end of it, merely one I just built for you. But thanks for trying to make me a better rater, I guess...

Sorry if I came across as harsh in my post, I wasn't necessarily trying to be mean, but I didn't want to sugarcoat my response and give you a false sense of security in thinking that your team is good, like what appears to have happened in Omastar68's reply (sorry Omastar! we've already discussed this so it's cool). As an experienced Battle Spot Singles player, I can say with confidence that this team would not work and needs to be rebuilt to have a shot. That isn't a bad thing, my first few competitive teams sucked hard, and learning the BSS metagame was difficult on my own back in the day, and I wished there were people / resources around that could help me out. Luckily for you that is the case, which is why I suggested you come hang out in our forum and PS room.

If you do want a bunch of changes then I can do that too. Firstly, ditch the sun part of your team and dedicate your team to rain. Sun isn't the best weather to build around, as Mega Charizard-Y finds it hard to get out of battle in a way that allows your sweeper to get in safely, and Ninetales just sucks. There also aren't any good sun abusers, Venusaur is probably the best but he doesn't really do anything without Growth boosts and that wastes a turn of precious sun.

Now that we have a rain team, we need a better rain setter than Muk, so the first and most obvious change would be to replace Muk with Politoad. Drizzle is far superior when it comes to setting rain then using Rain Dance itself (and if you wanted to go that route there are better options out there like Sableye or Tornadus). This is the set you should run with it:

Politoad @ Eject Button
Ability: Drizzle
EVs: 252 HP / 196 Def / 4 SpA / 52 SpD / 4 Spe
Bold Nature
- Scald
- Encore
- Perish Song
- Protect / Ice Beam

This guy is your lead basically everytime, he gets rain up with his ability and then gets hit with a move, the Eject Button activates and you get your Rain sweeper (more often than not; Swampert) for free. Encore is used for opposing Pokemon who you think will try and avoid hitting you to activate the Eject Button so you can lock them into something dumb and then manually switch in your sweeper. Perish Song can also be used to pseudo-phase the opponent out, while you switch on the same turn, allowing your sweeper a free switch, but often your rain turns will be up by then so you usually bring in something else, then go back to Politoad to get rain back up again! Protect is used t scout your foe, so you know whether to Encore or not, but Ice Beam can be used for coverage against the myriad of stuff that's weak to it.

The EV spread allows Politoad to survive a bunch of really powerful hits, which means it lives to activate the Eject Button, and is still able to come back in to reset the rain if needed. Some of these attacks include Adamant M-Kang's Double-Edge, M-Zard-Y's Solarbeam and Thundurus' Thunderbolt.

Now to your rain abusers, Swampert is an obvious choice so we're keeping him, but he can be optimised! First, you want to change Swampert's EV spread, you want to run something like 28 HP / 252 Atk / 4 Def / 20 SpD / 204 Spe, this allows him to outspeed Choice Scarf Garchomp under the rain, who would otherwise outspeed you and chunk you with Outrage. I also recommend you use Protect instead of Power-Up Punch, this allows Swampert to Mega Evolve safely and take advantage of rain the next turn, rather than being outsped the turn it evolves and potentially taking a huge hit, such as Grass Knot from Thundurus.

Noivern could very easily be replaced, but I'm open to leaving him in there. Definitely look into using the Choice Specs set instead, with Switcheroo over Shadow Ball. Noivern's SpA is quite low, so going all-out with the Specs is cool. I know you said you tried it already but it really is better than Life Orb, just leave Aegislash to a teammate!

Since you no longer have the members of your team that focus on sun (Ninetales, Venusaur and Rotom-H), you need three more! I suggest you use Mega Mawile, Focus Sash or Choice Scarf Garchomp and Specially Defensive Talonflame. Mawile is a backup mega that benefits from rain, and doesn't have such a hard time against opposing Grass-types, particularly Ferrothorn who walls Swampert. Even in the rain, Fire Fang can 2HKO Ferrothorn so use that to get by him. Garchomp, apart from being amazing in general, lets you beat Mega Charizard-Y, who is the biggest threat to your rain. Specially Defensive Talonflame is really good against Cresselia especially, who gives your team plenty of trouble, but it's also a really good set at the moment, giving a lot of the metagame trouble. Mawile and Garchomp are straightforward, but I'll post the Talonflame set below for you.

Talonflame @ Lum Berry / Maranga Berry
Ability: Gale Wings
EVs: 236 HP / 4 Atk / 44 Def / 188 SpD / 36 Spe
Careful Nature
- Brave Bird
- Taunt
- Will-O-Wisp
- Roost

This guy just preys on defensive Pokemon like the aforementioned Cresselia, as well as Porygon2. Lum Berry allows you to absorb a status move like Toxic, Spore, or Thunderwave, and Taunt stops them from using it again. Burn from Will-O-Wisp chips away at things and patches your physical defense, and Brave Bird is Brave Bird.

That's about all from me. Hope to see you around the forum and our PS room!

tl;dr
>ditch sun
>use politoad
>fix up swampert
>think about going back to specs noivern
>fill in the rest of your team with m-mawile, garchomp and talonflame

edit: typos galore

Thanks cant say :D I think I did take you the wrong way before. Thanks you so much for taking so much time to help me! It is really appreciated from an obviously horrible player like me. I like your ideas and I can tell that your are VERY good at this sort of thing so I'll make a new version of this team and use lots of your suggestions. I have always wanted to use a Mega Mawile so that'll be fun :) sorry I took you the wrong way. Hey, I thought this team wasn't worth rating :P
 
Thanks guys. I use Pokemon Showdown all the time to test my teams but I just din't know the PS abbreviation (I'm pretty dumb :P). This team I tested for a week or two before I went to RMT. By the way, am I posting way too much? Is there a better or preferred way to talk to peoples? Actually, that's probably the forums :P OK that's the last from me I think (and thanks for telling me about the edit function).
 
Thanks guys. I use Pokemon Showdown all the time to test my teams but I just din't know the PS abbreviation (I'm pretty dumb :P). This team I tested for a week or two before I went to RMT. By the way, am I posting way too much? Is there a better or preferred way to talk to peoples? Actually, that's probably the forums :P OK that's the last from me I think (and thanks for telling me about the edit function).

You can post as much as you want as long as you're contributing to discussion in a meaningful way. One-liners / jokes are discouraged. Just make sure you have something to say, and not just posting for the sake of it and you'll be fine. You can always just lurk the forum to see how other people post to get an idea of what's good / bad. If you just wanna chat then go to our Battle Spot room (the link we provided) and you can talk as much as you want!

I didn't say it before but welcome to Smogon! Hope to see you around.
 
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