[STABmons] Blastoise [QC: 3/3] [GP: 2/2]

QC: Scyther No Swiping / Eevee Nuberal / BaconBagonz
GP: The Dutch PlumberJack / Snobalt

[OVERVIEW]

Mega Blastoise is one of the best wallbreakers in the STABmons metagame thanks to its hefty Special Attack stat and very helpful ability in Mega Launcher that boosts Origin Pulse to a 165 Base Power move while also making its coverage options like Dark Pulse and Aura Sphere hit significantly harder. Mega Blastoise's access to Rapid Spin makes it helpful for teams that need entry hazard control. It also has above-average bulk and a good defensive typing, boasting only two weaknesses. However, Mega Blastoise does have its shortcomings, namely its lack of boosting moves and its lack of reliable recovery, which make it unable to break through dedicated special walls and leave it more easily worn down over the course of a game. Mega Blastoise also takes up the team's Mega slot, removing the possibility of running other very powerful and useful Mega Evolutions. Mega Blastoise's subpar Speed also limits its sweeping potential late-game, and, as regular Blastoise is not viable in STABmons, its item choice is restricted to its Mega Stone. Lastly, the Mega slot can be freed up by replacing Mega Blastoise with other powerful Water-types such as Keldeo, which offers a secondary typing, and Starmie, which can do many of the things that Mega Blastoise can and also has access to Rapid Spin.

[SET]
name: Offensive Support
move 1: Origin Pulse
move 2: Ice Beam
move 3: Rapid Spin
move 4: Dark Pulse / Aura Sphere
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 144 HP / 252 SpA / 112 Spe

[SET COMMENTS]
Moves
========

Origin Pulse is the only reason to run Mega Blastoise in STABmons, as Mega Launcher boosts its Base Power from 110 to 165, which is even more powerful than Water Spout at full health. Ice Beam is a great coverage move, as two of the three types that resist Water are weak to it, namely Grass and Dragon, allowing Mega Blastoise to hit some of its checks, including Amoonguss and Latias. Rapid Spin allows Mega Blastoise to clear entry hazards from its side of the field, and Ghost-types have a hard time switching into Mega Blastoise because of its access to Mega Launcher-boosted Dark Pulse and Origin Pulse. The last slot is up to the user's preference. Aura Sphere is nice to hit Ferrothorn, Mega Gyarados, and Kyurem-B for good chunks of damage, while Dark Pulse has excellent neutral coverage in conjunction with Origin Pulse and comes in handy against some common Pokemon that resist Water such as Slowking, Slowbro, Latios, and Latias.

Set Details
========

Blastoisinite allows Blastoise to Mega Evolve. A Modest nature is necessary to have Mega Blastoise hit as hard as possible, and it has no reason to run a Timid nature due to its mediocre Speed tier. The given Speed EVs allow Mega Blastoise to outspeed uninvested defensive Landorus-T. The remaining EVs are put into HP so that Mega Blastoise can survive for as long as possible, as it lacks any form of recovery. Mega Launcher makes Mega Blastoise's aura and pulse moves extraordinarily powerful, allowing it to OHKO a lot of common Pokemon in STABmons. There's also the option to run a faster EV spread of 24 HP / 252 SpA / 232 Spe, which lets Mega Blastoise outpace Adamant Mega Scizor.

Usage Tips
========

Mega Blastoise should be mainly used on offensive or balanced teams due to its ability to break through walls, making it easier for its teammates to sweep. Mega Launcher-boosted Origin Pulse is one of the most powerful special attacks in the metagame, so it should be spammed as often as possible. Mega Blastoise is able to force out many common Pokemon in the tier such as Heatran, Weavile, Tyranitar, and Landorus-T, which gives it the opportunity to remove entry hazards or deal damage to the Pokemon coming in on the switch. Mega Blastoise doesn't appreciate being burned, but it isn't game ending. Don't forget to use Rapid Spin, as getting rid of entry hazards is always nice.

Team Options
========

The biggest threats to Mega Blastoise are Chansey and other specially defensive Pokemon, so a physical wallbreaker such as Terrakion, Aerodactyl, or Infernape is a really nice companion for Mega Blastoise. Fast Electric- and Grass-types also threaten Mega Blastoise; Thundurus in particular is troublesome, so Pokemon that can deal with it such as Excadrill, Kyurem-B, Thundurus-T make for great partners. Grass types help to absorb Electric- and Grass-type moves that can really trouble Mega Blastoise; in this regard Ferrothorn makes for a nice defensive partner, while Serperior can make for a good offensive partner. Flying-types such as Talonflame, Thundurus, and Landorus-T appreciate Mega Blastoise's ability to remove Stealth Rock and can also deal with some some of Mega Blastoise's Grass-type checks in return. Pokemon with access to moves like Sticky Web and Thunder Wave that can help with Mega Blastoise's low Speed are very helpful as well. Scizor is a common Sticky Web setter, while a Pokemon like Thundurus can use Thunder Wave to support Mega Blastoise.

[STRATEGY COMMENTS]
Other Options
=============

A RestTalk variant of Mega Blastoise can work very well on certain teams, as this combination greatly boosts Mega Blastoise's longevity while sacrificing some of its wallbreaking potential. Other viable moves that Mega Blastoise can run include Roar and Dragon Tail, which provide phazing support for the team. It is possible to run a defensive EV spread in conjunction with Scald, Dragon Tail or Roar, Rapid Spin, and Ice Beam. A set based on Mirror Coat is an alternative option, although it has a pretty small niche to surprise opposing special attackers.

Checks and Counters
===================

**Special Walls**: Chansey walls Mega Blastoise to no end, and because of Mega Blastoise's inability to set up, it really has no way of getting around Chansey or other special walls that resist its coverage moves.

**Grass-types**: Serperior, Mega Venusaur, and Whimsicott can be very annoying for Mega Blastoise to deal with, as they can use Spore to put it to sleep and can hit hard with Giga Drain and Leaf Storm. Ferrothorn also falls into this category; if Mega Blastoise does not have Aura Sphere, it can be really difficult to break through Ferrothorn.

**Electric-types**: Both Thundurus formes can check Mega Blastoise pretty well, as they can OHKO it with a Life Orb-boosted Thunderbolt; other fast Electric-types such as Mega Manectric and Raikou are also a nuisance for Mega Blastoise to deal with. While Electric-types cannot switch into Mega Blastoise safely, they force it out once they are on the battlefield.

**Water-types**: Water-types resist Origin Pulse and thus can give Mega Blastoise problems. Some of them, such as Azumarill, Rotom-W, and Gyarados, can beat it regardless of the coverage moves it is running, while others, such as Slowking and Slowbro, can deal with it depending on which moves Mega Blastoise has. Manaphy also only takes neutral damage from Mega Blastoise's common coverage moves and can set up using Tail Glow and then fire back with Energy Ball.

**Bulky Dragon-types**: Kyurem-B can tank hits from Mega Blastoise even after Stealth Rock damage and can hit back hard, OHKOing depending on the set it is running. There's really nothing in Mega Blastoise's arsenal that lets it win in this one-on-one situation, so a partner to check this threat is important. Latios and Latias can also threaten Mega Blastoise and potentially set up Calm Mind on it.
 
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Before this is ready for QC you need to write Other Options and Checks and Counters. Also please follow the analysis layout exactly. This includes spacing, capitalization, the order of stats, etc. You also don't need to list Mega Launcher; only list the ability of the base forme.
 
Before this is ready for QC you need to write Other Options and Checks and Counters. Also please follow the analysis layout exactly. This includes spacing, capitalization, the order of stats, etc. You also don't need to list Mega Launcher; only list the ability of the base forme.
thank you
 
Hi miltankmilk, I'm here for the first QC check. I'm working on the rest of the check, and I'll have that finished tomorrow, but in the meantime, here are 2 things you could look at...
1. I know we all love STABmons and everything, and mons in general and we all feel like part of a community, and feel like we're all talking with friends, but try to word things very professionally. Try not to use phrases like "I use" or other slang phrases or the like.

Secondly, with the spacing, you're gonna wanna keep only one line of space between each section ie
Overview

Bullet 1

Not 2 spaces or more like you have

NOT Overview


Bullet 1
Again, you can work on this for now, and I'll have the rest of the check finished sometime by tomorrow afternoon. I'm already half way finished with it.
 
Okay here's the first check. Also make sure you look at what I said in the post above this.
Overview
  • Add a bullet about good bulk that blastoise has
  • Bullet about no real reliable form of recovery
  • Remove the bullet about Origin Pulse
  • Good defensive typing gives it only 2 weaknesses
  • Instead of saying "can Spin" say something like "provides hazard control"
  • lacks set up moves
  • reword the bullet about speed, say something like "Due to its below average speed it has trouble sweeping teams without support"
  • Ability that powers up some of its moves in its movepool
  • Because non mega isn't viable, it is forced to hold a megastone, not giving it another choice for an item
  • Also rearrange these in order from positive (at top) to negative
  • Talk about how it takes up your team's mega slot.
Set 1
  • Slash Aura Sphere before Dark Pulse
evs: put the HP first, then SpA then Spe
make sure you put a space between ability:XTorrent (the space should be where the x is)

Moves
  • Take out the "lets be honest"
  • Delete the second sentence of bullet 2
  • Just say something like Rapid Spin allows Mega Stoise to remove hazards on your side of the field
  • Break up this bullet, do one for each of the 3 moves in the order that they are slashed. Make sure you talk about the coverage each one provides
Set Details
  • Remove the part of the bullet that talks about Rotom-W getting 2HKO'd that goes somewhere else.
  • Talk about what Mega Launcher does, how hard does it let Stoise hit?
  • Even though this is obvious, make sure you say that the mega stone lets it evolve and takes up the mega slot.
Usage Tips
  • Reword the first bullet, maybe "When in doubt click Origin Pulse" talk about how hard it hits.
  • Talk about how it is one of the better Sableye switchins.
  • break up the 3rd bullet into 2 and word it more professionally.
  • When in the game should you use mega stoise? Late game? Early? any time? do a bullet about that
Team Options
  • Take out the "my favorite" part, and say physical wallbreakers like you have. Also take out Infernape.
  • List Serp and especially Ferrothorn, which works really well, as options for the second bullet
  • Flying types like Talon, Thundy, Lando-T also make good teammates because Blastoise can keep the field hazard free, while they can eliminate grass types. Blastoise can also Eliminate the rock types they don't like
  • Speed support such as sticky web, tailwind, or thunder wave teammates really help Blastoise make up for its mediocre speed and allow it to punish teams easier
Set 2
Again space between : and the move/ev
Put HP before SpA

Moves
  • Take out the part about being similar to the last set. These are supposed to stand alone.
  • Again take out the part about Rotom
  • You mentioned Rapid Spin so do a bullet about that
  • Break up the part about rest talk. Say what rest does in one bullet, sleep talk in another
Set Details
  • Delete the first bullet
  • 2nd just say that evs are to increase durability
  • Again say what mega launcher does
  • Say what the nature does
  • Again say that the stone lets it evolve
Usage tips
  • Talk about knowing how much you can tank so you know when to rest
  • Talk about what this can switch into
  • Talk about what you need to switch out of
  • Make sure you talk about the role this is supposed to play wall breaker? tank? both?
Team Options
  • Pretty much see all the comments here from the first set, they all still apply here except the ones involving rapid spin.
OO
  • Change this set here to Dragon Tail/Scald/Spin/filler
  • List mirror coat as an option, it is pretty niche, delete it if other qc members tell you to take it out.
  • List a possible set for non mega for spinning probably similar to the first set here in OO, but list the item.
C&C
  • Remove "fast" from the electric and grass type bullets
  • Add water types and give examples

Okay that's the check, implement these changes and I'll take another look.
 
Okay, changes look good,

giphy.gif


Good Job QC 1/3
 
Wow I missed this somehow.

Overview
  • I'd add that the other moves it runs that are boosted by Mega Launcher help cover certain checks (Aura Sphere for Ferrothorn, Dark Pulse for Slowbro/king).
Set - Wallbreaker

Moves
  • Remove this line: "This thing can punch holes in teams and unless you are predicting something very specifically weak to ice beam and not O-pulse, you're going to click O-Pulse." It should be under Usage Tips instead.
  • Dark Pulse is more for resists like the Slowbros rather than deterring spinblockers that would otherwise faint to STAB Origin Pulse anyway.
Set Details
  • Why is outspeeding Rotom-W significant? I'd rather hit the Defensive Lando-T benchmark every time than Rotom-W.
Usage Tips
  • This is unnecessary filler: "Its lack of recovery makes it a little burdensome on more defensive teams, but its awesome to punch holes in other defensive teams." Remove.
  • If Blastoise comes in on Sableye it risks a burn (bad because it has no recovery and is already on a timer) or Parting Shot (greatly reduces the effectiveness of Origin Pulse.) I wouldn't recommend switching in on it so liberally, rather its best brought in safely (VoltTurn/Bpass/Pshot) or used to break holes after something on your team has fainted.
Team Options
  • I'd rather not include Tyranitar on my team because of the residual damage from Sand Stream.
  • Grass-types are murdered by Thundurus. They are not good teammates to help beat it. Excadrill and Kyurem-B check Thundurus.
  • If you want to list Grass teammates, mention that they can absorb Electric and Grass attacks for Blastoise. Ferrothorn is a good balance teammate while Serperior is a good offensive teammate. They can help remove Water-types for Blastoise as well.
  • For speed control mention actual Pokemon: Scizor can do webs while Thundurus can do twave/Tailwind support.
Set - RestTalk
  • I don't like Rapid Spin as a first slash. I'd rather see Roar (I think it was Lcass4919 who ran it with success) or coverage.
Moves
  • Remove Rapid Spin and add lines about other coverage moves besides Ice Beam.
Usage Tips
  • I'd like to see a line about using it as your status absorber.
Team Options
  • Adding a setup sweeper "because Blastoise lacks setup" isn't a good reason. Why should I run setup alongside it? (Hint: holes.)
  • Why do Grass-types pair well? What do they remove?
C&C
  • Ferrothorn should be under Special Walls and/or Grass-types. Without Aura Sphere Blastoise struggles to break it.
  • For Electric-types, note that they cannot switch into Blastoise safely.
  • What Water-types beat Blastoise 1-on-1? Give me a few. Azumarill? Slowbro/king? Rotom-W?
  • Does Kyurem survive after rocks tho?
Implement and 2/3 QC miltankmilk
 
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miltankmilk – since Mega Blastoise is highly unaffected by the recent changes, this should be a pretty easy fix. Please tidy this up to match current times and tag me and I'll QC it! Thanks man.
 
miltankmilk shouldn't be too hard to do. sorry i missed your question. to answer, just update to current meta. doesn't matter if you mention like sylveon and such :p. just make it current and we're all good~
 
welp mega altaria is gone.

remove mentions of that.

remove resttalk blastoise it's not a viable set ~_~

other than that it looks fine
 
RestTalk is still useful. Please bring it back.

The wallbreaker set should not have Rest. It needs coverage. Remove the mention of Dark Void spam.
 
RestTalk is still useful. Please bring it back.

The wallbreaker set should not have Rest. It needs coverage. Remove the mention of Dark Void spam.

Disagree. Where does Blastoise have time to use that? It should just be nuking. RestTalk is outclassed by things like Suicune. I've never seen this set used, and I don't see it being effective. What do other QC team members think? @baconbagonz Kl4ng Scyther no Swiping The Reptile
 
Hmm I'm honestly not too sure when I'd ever use a RestTalk set, because drawing Rapid Spin and Rest two-thirds of the time is incredibly annoying. I guess it can be in OO, but yeah I'd honestly make the most of Blastoise's power, coverage, and Mega slot.
 
I have used ResTalk Blastoise before and I like the set, although I don't know if it's worth having its own section. It should definitely be at least OO - while getting bad Sleep Talk roles suck, having recovery and a status sponge is really neat, especially one that can break things on its neck. For those wondering, I ran ResTalk + Pulse + DTail.
 
Hmm I'm honestly not too sure when I'd ever use a RestTalk set, because drawing Rapid Spin and Rest two-thirds of the time is incredibly annoying. I guess it can be in OO, but yeah I'd honestly make the most of Blastoise's power, coverage, and Mega slot.
Usually it has Roar as the fourth move, not Rapid Spin.
Added Rest Talk to OO unfixable and other QC members. Let me know what you think
You still have Sleep Talk on the wallbreaker set. You also have 2 Team Options sections. Otherwise we should really get this its 3rd QC and move on.
 
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