Other Metagames Chilled Bolts: [Electric Monotype]


Don't ask about the name, I don't even know where I got this username let alone that.

ELO Peak (1784) #1 On Ladder: http://i.imgur.com/EDC3H9D.jpg?1 bear in mind that this particular peak was recorded many, many months ago within the Zard X/Mega Altaria meta. Notable things about this is that Zapdos (on flying) was banned, and therefore a couple of the sets were slightly different, I believe I had Heat Wave on my own Zapdos, Thunder Wave on Rotom and Mirror Coat on Magnezone. (Yes Choice Specs Mirror Coat.... It worked ok.)

(More Recent) 88.3 GXE Peak (1721 ELO): http://i.imgur.com/c9UREur.jpg?1 Position peak on ladder with this was technically #2 but the screenshot shows #6, I'm not too fussed considering I haven't laddered in a while and the account is still (currently at the time of writing) sitting there quite happily, maybe it'll go higher.



Intro
Ok so if I'm honest with you this is probably more of a life story than it is an RMT, but I've been putting it off for way too long I'd figured, and have slowly grown bored of the laddering side of things I guess. I even refrained from posting my team after one of the CC's with it like... I don't know why I'm so protective but I guess that's how it works. With that being said i should probably go onto a team building process that's sort of taken the best part of 18 months....

Teambuilding

Ok so back in late 2014 a particular Electric user who well... it's safe to say was far from the best, was having quite a bit of trouble with CM Mega Sableye. Loss after loss... one way or another it came to me that I could use the Guts ability possessed by a particular Electric mon who was currently sitting at 6% usage on Electric Monotypes... Yeah it didn't seem hopeful at the time either. Luxray provided a strong physical attacker with that oh so perfect ability.
With Manectric, I can't remember it fully but I believe my first team used Mega Manectric and it went from there. It sort of goes with Luxray in that if it weren't for it, I might have just gone along the usual route of Toxic Mega Ampharos, but I guess I'm pretty glad I didn't. My (very nooby) self liked Manectric because quite simply... its very, very quick, making a really nice pivot with nice coverage.


Ok so I might have been running an AV Stunfisk and a Rain Dance Lanturn at some points but sooner or later I figured out that Electric Monotypes really need these two. Zapdos having hazard removal and and reliable recovery, Rotom-W just having such complimentary typing and great defenses. With that being said it wasn't perfect straight away, I seem to remember a HP Grass Rotom and an Extrasensory Zapdos... maybe not the best.


Now these two... ok there's been some interesting sets to say the least. Either way Thundurus was on the team simply due to it's Prankster ability being so clutch for stopping setup, and also mixed attacking potential. Magnezone simply because of it's Secondary typing, a Rock, Normal and Dragon resist being so clutch. As I said the sets varied quite a bit before they got to where they are now, with a SpDef Bright Powder Thundurus and a Gravity Magnezone along the way... yeah I don't recommend either, especially the latter...
Team
Ok so whilst I never thought I'd do this, here are the mons and sets in detail. (Managed to refrain from using shiny sprites)
~

Fireside (Manectric) @ Manectite

Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
- Protect

Ok Manectric might not hit like a truck but oh my lord... it's quick, making it such a good pivot. Obviously the stand out move of this set is the Protect but I'll get round to that. Volt Switch allows the easy pivoting to take place, and also works nicely as an Electric STAB.

Flamethrower is an interesting one, as I'm sure alot of people would rather opt with Overheat here. I understand it's nice as you ensure OHKOs on mons such as Excadrill, Serperior and (SpDef) Ferrothorn, but for me that's really... about it. To be honest I'm just not a fan of the SpAtk drop, especially on a set with Protect, as without Thunderbolt, if I want Manectric to KO a mon but also stay in, I have to click Flamethrower alot of the time. If this was Overheat, then I'd become a bit of a sitting duck when this happens.

HP Ice has somewhat become a staple, the other option being seen as HP Grass, which I don't feel is as effective as you'd want on Manectric, due to the lackluster damage it deals to Gastrodon and Seismitoad. Ice on the other hand grants nice coverage, allowing you to take out threats such as Landorus, and also Dragonite (After Multiscale is broken) after a Dragon Dance due to Manectric's insane speed.

Now round to the Protect option, despite getting alot of stick for it over the months I've stuck with it, simply because of just how it has various uses. The only loss I see with not having Thunderbolt is not being able to OHKO Charizard Y (Bear in mind its still a roll anyway) and the situation addressed above about staying in. Protect on the other hand, allows you to get a safe Speed boost every time (Barring Hoopa-U...), protects you from Fake Outs and also dodges HJKs, allows you to scout enemy moves which is hugely valuable when you're sure that the mon is Choiced. Not to mention my personal favorite of being able to help stall out Battle conditions such as weather (Sand and Rain), but also Trick Room and Gravity.



505 (Magnezone) @ Choice Specs

Ability: Sturdy
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Grass]

Ok so Magnezone has a nice number of uses. It's typing is hugely helpful in that it provides a Normal and Dragon resist, something needed so painfully badly considering the already unfavorable match-ups versus the types. It also provides Steel STAB, something really nice for putting huge dents in Rock and Fairy Monotypes with Flash Cannon.

The item, being Choice Specs is something that is run not only because this allows Magnezone to better utilize it's impressive Base 130 SpAtk, but also because with this, Magnezone can 2HKO (Not SpDef) Mega Venusaur, Tyranitar, and also CM Clefable to name a few. The spread is made so that Magnezone can Speed creep (Non Invested) Mega Venusaur and Heatran, something that becomes very important with Venusaurs liking to carry HP Fire/Earthquake.

The HP Grass option is something that's become more common recently, really nice for mons such as Mega Swampert, Lanturn, and of course the bulky Water-Grounds Gastrodon and Seismitoad. What's nice is that because of Magnezone's Sturdy ability, this ensures that it gets the necessary hit off. Whilst Analytic can be very fun with Specs, it sadly renders Magnezone practically useless in various match-ups such as Ground and Fire.


Crying Lightning (Luxray) @ Choice Band

Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Crunch
- Quick Attack
- Superpower

Ah well this mon... Yeah it's basically my entire livelihood. I think it was around June (2015) that Luxray managed to hit something like 36% usage on Electric, so that was a pretty proud moment. (God I'm sad...) Either way, the Choice Band item and Adamant Nature is key to Luxray being able to 2HKO Mega Sableye and Porygon2, whilst also dealing massive damage to Chansey, something that due to its special bulk will always be an annoyance to Electric teams. It might not be everyone's favorite Banded Kyurem-B, but the point's often raised that the "Sableye can sit and recover until Luxray kills itself" which I can understand where it comes from, but during this time Sableye cannot set up, has to be Max Defense investment, and is also left at a point where Magnezone can keep up the pressure, or even Zapdos can potentially Pressure stall it if needed.

Something often questioned is the EV spread, and why there is investment in HP rather than Speed. Something I feel is very fair to say, is that even with Max Speed investment, Luxray is outsped by a huge number of mons, only hitting 262 speed and that's with a Jolly nature. With HP however, Luxray can function in that it can 1v1 so many threats. Some nice things that it survives and returns to OHKO are Mega Gardevoir with Hyper Voice, Scarf Victini with V-Create, Scarf Kyurem-B with Outrage, and many many more.

Crunch is something really nice for threatening Ghost and Psychic teams, in particular Mew which can really be an annoyance, setting up Rocks and spreading status. Superpower gives really nice coverage, hitting a huge number of types in Rock, Normal, Ice, Dark and Steel. In particular this concerns mons like Tyranitar, Chansey, Kyurem-B, Cradily, Heatran and Ferrothorn. And then of course there's Quick Attack. Ice Fang is of course optional, however I really can't count how many times this move has saved me. Shell Smashing Omastars, anything with a Sash really, breaking Substitutes, and catching opponents off guard in general, its just so great, and so fun.



http://data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAMAAADXqc3KAAAAIVBMVEX///84QHiQcOBgWKjIkPioqGgwMDDo0Gh4WEjAsGiAWMiVsE1iAAAAl0lEQVQokbWR2w6EIAxEnRZalv//4O1FpRIf9mUnMTFnOFLwOP4Y4BUCjfbGIBHZ8yzARK01YkC21c05ETMqJz65FVK5weSTi2KjJA1hKRheNL6Ly4AiBB9sVkMU52oghGV8/MghxMsytFsGcoc6lXZV03hmcR9EhvPesQmuOLePPbYIxfgYPfK4XIgkHlLvNq3I2+/7MV9SYgOPuADBggAAAABJRU5ErkJggg==
Cornerstone (Rotom-Wash) @ Chesto Berry

Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

I'm sure everyone's had their encounters with Rotom-W and what it does. Functioning as my Physical Wall for this team, I chose this for that role over Zapdos a long time ago for a few reasons I guess. What's nice about Physically defensive Rotom though, is the work it does against Ground Monotypes, being a switch in for Physical Fire Attackers too, and also being able to take an EQ from a scarf Excadrill, which has saved a few lives.

The set is pretty standard for the most part, Hydro Pump for the really nice coverage against Fire, Rock, and Ground, Volt Switch for pivoting, and Will-O-Wisp for crippling attackers. However the set then grows unique in where there would usually be Leftovers and Pain Split. I agree this is perfectly viable, but personally I've always preferred Resto Chesto for this set. Something to note is how the team has no cleric, with Mega Ampharos not being around (Wouldn't make much sense with Luxray to be fair) but what this set means is that Rotom can't be Toxic stalled. I was never really a fan of the unreliability of Pain Split depending on an opponents HP, where as this allows Rotom to 1v1 Gastrodon and stalling Gliscor.

The small amount of Speed investment allows you to Speed creep (Adamant) Crawdaunt, and something that's a nice niche is how this set can often bait a Spore from Breloom, only to instantly wake up and break its sash. This also works on Smeargles if you see them, the only sad moment however is if a Scizor Bug Bites your berry, or you go to happily Rest and then realize you're not waking up because your berry was knocked off.


Knee Socks (Thundurus) @ Life Orb

Ability: Prankster
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Thunder Wave
- Knock Off
- Hidden Power [Ice]
- Thunderbolt

Ok so Thundurus is an interesting one in that most people tend to run it as their Physical Attacker. It's sort of complicated to go over as a whole so I'll try do it bit by bit. The Life Orb item is there simply so Thundurus can do more damage. This also grants a more powerful HP Ice than Manectric, being able to OHKO Garchomp (Spread dependent but most of the time). A key point with Thundurus is it's nice base 111 Speed tier, being able to outspeed base 110s including the Lati's.

On top of this it has a godsend of an ability, being Prankster. Electric being able to paralyze threats is so key to the type not being outright swept by so many threats. The primary ones are obviously mons like Volcarona and Scarf Dragons, but this ability makes Thundurus almost guaranteed to neutralize a threat in almost every game. What's nice is that this compliments Luxray's low speed tier, allowing it to take out the paralyzed threat without losing unnecessary health.

Thunderbolt provides nice STAB, and combined with HP Ice this gives a solid BoltBeam coverage. And then things get complicated with how I began to run a mixed set. Originally I used to run a full GroundKiller set with Grass Knot, but then one day I kept losing to a guy with a Sub CM Meloetta Normal... yeah I wish it could be less sad. With that being said Knock Off was a really nice addition, giving me something extra for Psychic, which would always be a far from easy match-up.

The nature was an option between either Hasty or Naive, however something really important about Thundurus, is that it can take a +1 Fiery Dance from Bulkarona from full HP. This ensures that the moth gets paralyzed, but if I was running Naive, this would put me in roll danger. The EV spread well... it used to just be 4 EVs in Attack but then basically I failed to OHKO a -1 Victini... and was pretty sad so that changed. I looked at my calcs but I also didn't want to weaken my HP Ice against mons like Garchomp, in particularly its Mega. So I went with the middle ground, the 16 EVs in Attack giving me a 50% to OHKO that -1 Victini because who doesn't like 50/50s.... yeah this team was literally shaped by one time things but hey why not.


Arabella (Zapdos) @ Leftovers

Ability: Pressure
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Toxic
- Discharge
- Defog

Probably the most generic set in the team, but that's sort of for a reason. Zapdos functions as a reliable Special Wall, with the holy ability to remove hazards (only mon in Electric capable of it). The lefties aren't just for nice recovery, but it also enables Zapdos to switch in on Mega Gardevoir from full unless you get really unlucky with rolls...

Toxic became a staple for me when Zapdos got unbanned on flying. Ironic that something I'm so reliant on would be a huge understated threat to just stall my whole team without it, but yeah that was goodbye to Heat Wave and I couldn't really argue with it. I prefer Discharge over Volt Switch simply because Zapdos has to stall alot of Special attackers, and therefore doesn't want to switch out unnecessarily when trying to deal damage to them. With that being said the 30% chance to paralyze will always be something you end up praying for sometimes... The 16 EVs in Speed are standard speed creeping for Adamant Bisharp, something that can actually be really scary.

Conclusion


Yeah I'd be lying if I didn't say that competitive has probably made Diggersby my least favorite pokemon for the rest of eternity... Yeah you don't have a switch-in, end of. Rotom-W can take a hit and revenge from full, but you know this will make your experience vs Normal Monotypes just that more sweet. Assess the situation, and decide on the best sack basically. A HP Ice from Thundurus can bring it into QA range with Luxray, but yeah it's not fun whatever happens...


I'm sure nobody sure this coming..... Yeah the problem with Kyurem is that most of the time you don't know if it's Scarf, LO, or Band (Or even better Sub Lefties, personal fav) until one of your mons dies to it. If it's Scarf, Luxray can 1v1 with Superpower, if it's Outrage locked you can kill with Magnezone, but most of the time I just accept that I'm going to have to paralyze it with Thundurus. Just do your best to make sure Latias can't Healing Wish it...


Ok now if this is Bulkarona (Standard set on Bug), this won't tend to be a huge issue. Thundurus can paralyze it safely, or if you're hugely confident it will quiver, Luxray can take a +2 Fiery Dance and then deal ~70% to the moth. I can't understate how much you have to hope you correctly judge what set it is. If it's like Offensive with Sash instead yeah... this all hits the fan so play it cautiously and watch for the Lum.


Ok don't bother losing one of your walls to this by guessing wrong, just... Make the right sack and Thunder Wave it whenever possible. With that being said if you know it's Scarf, Luxray can easily 1v1 it.


Yeah either variant isn't a huge amount of fun. Scarf Mold Breaker is somewhat softened by being able to scout with Protect Manectric, and that Zapdos can scout be clicking roost since you know it's scarf. Rotom switches in to Exca on ground for the most part its just when Gravity goes up things get a bit.. stressful. Try and save as many mons as you can so that you have sacks, and try to stall out the sand and gravity with Protect on Manectric as best as you can.


Ok I'll be honest I actually have nightmares about this core on a daily basis. Your opponent literally doesn't have to predict... at all. Rocks are staying up and no matter how badly you want to Toxic the Zapdos that walls your team, Gliscor will always happily switch in. You end up going to rotom just to be able to burn the Zapdos since it scares Gliscor, and then try catching an Electric move with Lightning Rod on Manectric but even then the bird is only forced out and a sack is made. You can also try weakening the Gliscor with Magnezone by baiting an EQ and getting off a Flash Cannon, but a safe player will always pulls the switch to Zapdos. All in all, especially if the Zapdos has Volt Switch, just save your time and mental state and just click X.

I was actually really sad to find that I couldn't find the majority of my favorite replays from across the time, not sure if the database deletes them or I just can't find them. Either way here's what I've salvaged.

Vs Ground
http://replay.pokemonshowdown.com/monotype-307191729
What's nice about this one is that it's Standard Gravity Ground, but Gravity actually ends up being active at 2 different points during the game but the team somehow pulls through, I think my opponent choked a little at the end but I'm not sure what else I could have done.

Vs Dragon
http://replay.pokemonshowdown.com/monotype-308638398
Yeah this is one of them games where, as with the most times against dragons, you have to guess the sets and this time I basically guessed nicely, and Luxray comes in clutch near the end.

Vs Dark
http://replay.pokemonshowdown.com/monotype-307761839
A really close high ladder game where I had to play far more aggressively than I'd have liked, having to even pull a double to ensure the game just about 3 turns from the end. A really close game, that would have been even closer without the unhelpful crit in my favor near the beginning on Sableye.

Vs Steel
http://replay.pokemonshowdown.com/monotype-306819510
Another game that was pretty high up the ladder, unfortunately the match-up is pretty swayed in my favour so it ends up being rather one sided, although it showcases the use of Flamethrower on Manectric.

Vs Flying
http://replay.pokemonshowdown.com/monotype-287569227
Yeah I really don't consider Flying to be a favorable matchup at all... with that being said this is one of the more decent replays I could find sorry.

Vs Rock
http://replay.pokemonshowdown.com/monotype-312141143
Rock's always scary due to its HO nature, and this was no different, a really nice fast game.

Vs SS Water
http://replay.pokemonshowdown.com/monotype-323338807
Ok let me just point out the SS water with Kingra is actually pretty terrifying, I really had to dig myself out of a hole in this game.

Vs Poison
http://replay.pokemonshowdown.com/monotype-316251857
A pretty standard poison game, trying to bring in Magnezone safely to deal with Venusaur, whilst also dancing around Nidoking.

Vs Psychic
http://replay.pokemonshowdown.com/monotype-315368131
This was actually a reasonably ungeneric Psychic team, ended up making a good game.

Vs Flying
http://replay.pokemonshowdown.com/monotype-309682259
I understand there's already a flying replay but... the end of this one was just too good.

Vs Bug
http://replay.pokemonshowdown.com/monotype-300654328
Sadly I knew alot of my opponents sets so this one wasn't as close as it usually would be, but it was the only one I could find.

Vs Fighting
http://replay.pokemonshowdown.com/origin-monotype-103770
This was actually a battle within the ULC on Origin, a nice game that showcases the power of Protect on Manectric nicely.

Vs Normal
http://replay.pokemonshowdown.com/monotype-300343483
Oddly I couldn't find a replay of a win Vs Normal, but I get unlucky with Chansey living on 1% and some Hurricane confuses, either way it showcases how scary Diggersby can be so that's something.

Sorry I couldn't get decent ones for all types, was looking for a couple in particular but never mind I guess.

Chleg - In my opinion one of the most underrated battlers in the whole tier, and even if I hate him sometimes I've known him too long to not appreciate how annoyingly well he knows me. Always a great mascot for cheering on my opponents too.

Dream Eater Gengar - Probably one of the nicest guys to talk to for 10 minutes or so before he starts sending you Youtube videos or links to depressing poetry.

i'm sora - If I gave this shout out the writing it deserved the post length would double so I'll leave it.

Stunfisk The Great - Not just because of how much he contributes to the Mono forums, but mainly because a while ago, I can't remember where but he posted his Magnezone set, but it happened to use the exact same EV spread that I'd been using for months... So i was pretty miffed by that tbh.

scpinion - Yeah he's that guy who does everything, I'd like to know how many posts he's tagged in per day though.

WishingJirachi7 - Ok if there was anyone I undeservedly haxed more than anyone else it was Wish. I can't count how many times I ran into him on ladder only to have a favorable match up, or only end up winning due to hax, and even if the majority of time he wouldn't accept my apology, I was always left feeling bad.

ThimoTheUltimateBOBO - Whilst the majority of time I'm on the sad receiving end of his team building skills... He's incredible in that respect, and also raised the easy speed creeping on Rotom for Crawdaunt to my attention, so that was appreciated.

Fírnen - The victim of a really awkward moment for me when I was getting salty at a Normal Mono with U-Turn Staraptor only to realize it was him... Either way I have a lot of respect for him and his variety, and really appreciate the work he's done toward UU Monotype.

Barian - I won't forget us both switching for #1 between 1650 and 1780 ELO all that time ago, either way his battling is indisputable and I'd love to see him give this team a go.

ElectricApples - I'm not gonna claim that we've always got along but something we all need is a great rival, and I appreciate Apples for exactly that. Another great Electric battler that I hope I've done the same for in return.

The random guy who was the only person to figure out the link between my nicknames... yeah I can't remember his username let alone if he has a smogon.

Fireside (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
- Protect

505 (Magnezone) @ Choice Specs
Ability: Sturdy
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Grass]

Crying Lightning (Luxray) @ Choice Band
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Crunch
- Quick Attack
- Superpower

Cornerstone (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Knee Socks (Thundurus) @ Life Orb
Ability: Prankster
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Thunder Wave
- Knock Off
- Hidden Power [Ice]
- Thunderbolt

Arabella (Zapdos) @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Toxic
- Discharge
- Defog

Thanks for reading, feel free to make any suggestions or ask for any explanations if I've missed anything. Also feel free to send me any replays if you're trying it out, I'd be happy to watch :)
 
Last edited:
Hey tylacto great rmt. Do you not have any issues with mega venu?
Thanks, I should probably have included more detail on Venu and potentially placed it in the threats. Slowly you become used to dealing with it, the vast majority of them running Physically Defensive so this calc is valid for the most part:

252+ SpA Choice Specs Magnezone Flash Cannon vs. 252 HP / 0 SpD Mega Venusaur: 184-217 (50.5 - 59.6%) -- guaranteed 2HKO

The speed creeping and Sturdy ability ensure that Magnezone 1v1's it, however there's always the potential of a Tentacruel, or Ferrothorn switching in depending on the type. So yeah it's always an obstacle, but once para'd if I save Magnezone it doesn't tend to cause huge issues that often, and depending on the spread Zapdos can PP stall it if needed, albeit that's quite boring...

Shout out the the guy who used Celebi to pass a Nasty Plot into his max speed Mega Venusaur with HP Ground though, I'll never forget that.
 

sceeeeeenes

Banned deucer.
Thanks, I should probably have included more detail on Venu and potentially placed it in the threats. Slowly you become used to dealing with it, the vast majority of them running Physically Defensive so this calc is valid for the most part:

252+ SpA Choice Specs Magnezone Flash Cannon vs. 252 HP / 0 SpD Mega Venusaur: 184-217 (50.5 - 59.6%) -- guaranteed 2HKO

The speed creeping and Sturdy ability ensure that Magnezone 1v1's it, however there's always the potential of a Tentacruel, or Ferrothorn switching in depending on the type. So yeah it's always an obstacle, but once para'd if I save Magnezone it doesn't tend to cause huge issues that often, and depending on the spread Zapdos can PP stall it if needed, albeit that's quite boring...

Shout out the the guy who used Celebi to pass a Nasty Plot into his max speed Mega Venusaur with HP Ground though, I'll never forget that.
Awesome, when i use electric i usually use specs extrasensory raikou. I look forward to testing your team mate :)
 

Don't ask about the name, I don't even know where I got this username let alone that.

ELO Peak (1784) #1 On Ladder: http://i.imgur.com/EDC3H9D.jpg?1 bear in mind that this particular peak was recorded many, many months ago within the Zard X/Mega Altaria meta. Notable things about this is that Zapdos (on flying) was banned, and therefore a couple of the sets were slightly different, I believe I had Heat Wave on my own Zapdos, Thunder Wave on Rotom and Mirror Coat on Magnezone. (Yes Choice Specs Mirror Coat.... It worked ok.)

(More Recent) 88.3 GXE Peak (1721 ELO): http://i.imgur.com/c9UREur.jpg?1 Position peak on ladder with this was technically #2 but the screenshot shows #6, I'm not too fussed considering I haven't laddered in a while and the account is still (currently at the time of writing) sitting there quite happily, maybe it'll go higher.



Intro
Ok so if I'm honest with you this is probably more of a life story than it is an RMT, but I've been putting it off for way too long I'd figured, and have slowly grown bored of the laddering side of things I guess. I even refrained from posting my team after one of the CC's with it like... I don't know why I'm so protective but I guess that's how it works. With that being said i should probably go onto a team building process that's sort of taken the best part of 18 months....

Teambuilding

Ok so back in late 2014 a particular Electric user who well... it's safe to say was far from the best, was having quite a bit of trouble with CM Mega Sableye. Loss after loss... one way or another it came to me that I could use the Guts ability possessed by a particular Electric mon who was currently sitting at 6% usage on Electric Monotypes... Yeah it didn't seem hopeful at the time either. Luxray provided a strong physical attacker with that oh so perfect ability.
With Manectric, I can't remember it fully but I believe my first team used Mega Manectric and it went from there. It sort of goes with Luxray in that if it weren't for it, I might have just gone along the usual route of Toxic Mega Ampharos, but I guess I'm pretty glad I didn't. My (very nooby) self liked Manectric because quite simply... its very, very quick, making a really nice pivot with nice coverage.


Ok so I might have been running an AV Stunfisk and a Rain Dance Lanturn at some points but sooner or later I figured out that Electric Monotypes really need these two. Zapdos having hazard removal and and reliable recovery, Rotom-W just having such complimentary typing and great defenses. With that being said it wasn't perfect straight away, I seem to remember a HP Grass Rotom and an Extrasensory Zapdos... maybe not the best.


Now these two... ok there's been some interesting sets to say the least. Either way Thundurus was on the team simply due to it's Prankster ability being so clutch for stopping setup, and also mixed attacking potential. Magnezone simply because of it's Secondary typing, a Rock, Normal and Dragon resist being so clutch. As I said the sets varied quite a bit before they got to where they are now, with a SpDef Bright Powder Thundurus and a Gravity Magnezone along the way... yeah I don't recommend either, especially the latter...
Team
Ok so whilst I never thought I'd do this, here are the mons and sets in detail. (Managed to refrain from using shiny sprites)
~

Fireside (Manectric) @ Manectite

Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
- Protect

Ok Manectric might not hit like a truck but oh my lord... it's quick, making it such a good pivot. Obviously the stand out move of this set is the Protect but I'll get round to that. Volt Switch allows the easy pivoting to take place, and also works nicely as an Electric STAB.

Flamethrower is an interesting one, as I'm sure alot of people would rather opt with Overheat here. I understand it's nice as you ensure OHKOs on mons such as Excadrill, Serperior and (SpDef) Ferrothorn, but for me that's really... about it. To be honest I'm just not a fan of the SpAtk drop, especially on a set with Protect, as without Thunderbolt, if I want Manectric to KO a mon but also stay in, I have to click Flamethrower alot of the time. If this was Overheat, then I'd become a bit of a sitting duck when this happens.

HP Ice has somewhat become a staple, the other option being seen as HP Grass, which I don't feel is as effective as you'd want on Manectric, due to the lackluster damage it deals to Gastrodon and Seismitoad. Ice on the other hand grants nice coverage, allowing you to take out threats such as Landorus, and also Dragonite (After Multiscale is broken) after a Dragon Dance due to Manectric's insane speed.

Now round to the Protect option, despite getting alot of stick for it over the months I've stuck with it, simply because of just how it has various uses. The only loss I see with not having Thunderbolt is not being able to OHKO Charizard Y (Bear in mind its still a roll anyway) and the situation addressed above about staying in. Protect on the other hand, allows you to get a safe Speed boost every time (Barring Hoopa-U...), protects you from Fake Outs and also dodges HJKs, allows you to scout enemy moves which is hugely valuable when you're sure that the mon is Choiced. Not to mention my personal favorite of being able to help stall out Battle conditions such as weather (Sand and Rain), but also Trick Room and Gravity.



505 (Magnezone) @ Choice Specs

Ability: Sturdy
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Grass]

Ok so Magnezone has a nice number of uses. It's typing is hugely helpful in that it provides a Normal and Dragon resist, something needed so painfully badly considering the already unfavorable match-ups versus the types. It also provides Steel STAB, something really nice for putting huge dents in Rock and Fairy Monotypes with Flash Cannon.

The item, being Choice Specs is something that is run not only because this allows Magnezone to better utilize it's impressive Base 130 SpAtk, but also because with this, Magnezone can 2HKO (Not SpDef) Mega Venusaur, Tyranitar, and also CM Clefable to name a few. The spread is made so that Magnezone can Speed creep (Non Invested) Mega Venusaur and Heatran, something that becomes very important with Venusaurs liking to carry HP Fire/Earthquake.

The HP Grass option is something that's become more common recently, really nice for mons such as Mega Swampert, Lanturn, and of course the bulky Water-Grounds Gastrodon and Seismitoad. What's nice is that because of Magnezone's Sturdy ability, this ensures that it gets the necessary hit off. Whilst Analytic can be very fun with Specs, it sadly renders Magnezone practically useless in various match-ups such as Ground and Fire.


Crying Lightning (Luxray) @ Choice Band

Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Crunch
- Quick Attack
- Superpower

Ah well this mon... Yeah it's basically my entire livelihood. I think it was around June (2015) that Luxray managed to hit something like 36% usage on Electric, so that was a pretty proud moment. (God I'm sad...) Either way, the Choice Band item and Adamant Nature is key to Luxray being able to 2HKO Mega Sableye and Porygon2, whilst also dealing massive damage to Chansey, something that due to its special bulk will always be an annoyance to Electric teams. It might not be everyone's favorite Banded Kyurem-B, but the point's often raised that the "Sableye can sit and recover until Luxray kills itself" which I can understand where it comes from, but during this time Sableye cannot set up, has to be Max Defense investment, and is also left at a point where Magnezone can keep up the pressure, or even Zapdos can potentially Pressure stall it if needed.

Something often questioned is the EV spread, and why there is investment in HP rather than Speed. Something I feel is very fair to say, is that even with Max Speed investment, Luxray is outsped by a huge number of mons, only hitting 262 speed and that's with a Jolly nature. With HP however, Luxray can function in that it can 1v1 so many threats. Some nice things that it survives and returns to OHKO are Mega Gardevoir with Hyper Voice, Scarf Victini with V-Create, Scarf Kyurem-B with Outrage, and many many more.

Crunch is something really nice for threatening Ghost and Psychic teams, in particular Mew which can really be an annoyance, setting up Rocks and spreading status. Superpower gives really nice coverage, hitting a huge number of types in Rock, Normal, Ice, Dark and Steel. In particular this concerns mons like Tyranitar, Chansey, Kyurem-B, Cradily, Heatran and Ferrothorn. And then of course there's Quick Attack. Ice Fang is of course optional, however I really can't count how many times this move has saved me. Shell Smashing Omastars, anything with a Sash really, breaking Substitutes, and catching opponents off guard in general, its just so great, and so fun.



http://data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAMAAADXqc3KAAAAIVBMVEX///84QHiQcOBgWKjIkPioqGgwMDDo0Gh4WEjAsGiAWMiVsE1iAAAAl0lEQVQokbWR2w6EIAxEnRZalv//4O1FpRIf9mUnMTFnOFLwOP4Y4BUCjfbGIBHZ8yzARK01YkC21c05ETMqJz65FVK5weSTi2KjJA1hKRheNL6Ly4AiBB9sVkMU52oghGV8/MghxMsytFsGcoc6lXZV03hmcR9EhvPesQmuOLePPbYIxfgYPfK4XIgkHlLvNq3I2+/7MV9SYgOPuADBggAAAABJRU5ErkJggg==
Cornerstone (Rotom-Wash) @ Chesto Berry

Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

I'm sure everyone's had their encounters with Rotom-W and what it does. Functioning as my Physical Wall for this team, I chose this for that role over Zapdos a long time ago for a few reasons I guess. What's nice about Physically defensive Rotom though, is the work it does against Ground Monotypes, being a switch in for Physical Fire Attackers too, and also being able to take an EQ from a scarf Excadrill, which has saved a few lives.

The set is pretty standard for the most part, Hydro Pump for the really nice coverage against Fire, Rock, and Ground, Volt Switch for pivoting, and Will-O-Wisp for crippling attackers. However the set then grows unique in where there would usually be Leftovers and Pain Split. I agree this is perfectly viable, but personally I've always preferred Resto Chesto for this set. Something to note is how the team has no cleric, with Mega Ampharos not being around (Wouldn't make much sense with Luxray to be fair) but what this set means is that Rotom can't be Toxic stalled. I was never really a fan of the unreliability of Pain Split depending on an opponents HP, where as this allows Rotom to 1v1 Gastrodon and stalling Gliscor.

The small amount of Speed investment allows you to Speed creep (Adamant) Crawdaunt, and something that's a nice niche is how this set can often bait a Spore from Breloom, only to instantly wake up and break its sash. This also works on Smeargles if you see them, the only sad moment however is if a Scizor Bug Bites your berry, or you go to happily Rest and then realize you're not waking up because your berry was knocked off.


Knee Socks (Thundurus) @ Life Orb

Ability: Prankster
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Thunder Wave
- Knock Off
- Hidden Power [Ice]
- Thunderbolt

Ok so Thundurus is an interesting one in that most people tend to run it as their Physical Attacker. It's sort of complicated to go over as a whole so I'll try do it bit by bit. The Life Orb item is there simply so Thundurus can do more damage. This also grants a more powerful HP Ice than Manectric, being able to OHKO Garchomp (Spread dependent but most of the time). A key point with Thundurus is it's nice base 111 Speed tier, being able to outspeed base 110s including the Lati's.

On top of this it has a godsend of an ability, being Prankster. Electric being able to paralyze threats is so key to the type not being outright swept by so many threats. The primary ones are obviously mons like Volcarona and Scarf Dragons, but this ability makes Thundurus almost guaranteed to neutralize a threat in almost every game. What's nice is that this compliments Luxray's low speed tier, allowing it to take out the paralyzed threat without losing unnecessary health.

Thunderbolt provides nice STAB, and combined with HP Ice this gives a solid BoltBeam coverage. And then things get complicated with how I began to run a mixed set. Originally I used to run a full GroundKiller set with Grass Knot, but then one day I kept losing to a guy with a Sub CM Meloetta Normal... yeah I wish it could be less sad. With that being said Knock Off was a really nice addition, giving me something extra for Psychic, which would always be a far from easy match-up.

The nature was an option between either Hasty or Naive, however something really important about Thundurus, is that it can take a +1 Fiery Dance from Bulkarona from full HP. This ensures that the moth gets paralyzed, but if I was running Naive, this would put me in roll danger. The EV spread well... it used to just be 4 EVs in Attack but then basically I failed to OHKO a -1 Victini... and was pretty sad so that changed. I looked at my calcs but I also didn't want to weaken my HP Ice against mons like Garchomp, in particularly its Mega. So I went with the middle ground, the 16 EVs in Attack giving me a 50% to OHKO that -1 Victini because who doesn't like 50/50s.... yeah this team was literally shaped by one time things but hey why not.


Arabella (Zapdos) @ Leftovers

Ability: Pressure
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Toxic
- Discharge
- Defog

Probably the most generic set in the team, but that's sort of for a reason. Zapdos functions as a reliable Special Wall, with the holy ability to remove hazards (only mon in Electric capable of it). The lefties aren't just for nice recovery, but it also enables Zapdos to switch in on Mega Gardevoir from full unless you get really unlucky with rolls...

Toxic became a staple for me when Zapdos got unbanned on flying. Ironic that something I'm so reliant on would be a huge understated threat to just stall my whole team without it, but yeah that was goodbye to Heat Wave and I couldn't really argue with it. I prefer Discharge over Volt Switch simply because Zapdos has to stall alot of Special attackers, and therefore doesn't want to switch out unnecessarily when trying to deal damage to them. With that being said the 30% chance to paralyze will always be something you end up praying for sometimes... The 16 EVs in Speed are standard speed creeping for Adamant Bisharp, something that can actually be really scary.

Conclusion


Yeah I'd be lying if I didn't say that competitive has probably made Diggersby my least favorite pokemon for the rest of eternity... Yeah you don't have a switch-in, end of. Rotom-W can take a hit and revenge from full, but you know this will make your experience vs Normal Monotypes just that more sweet. Assess the situation, and decide on the best sack basically. A HP Ice from Thundurus can bring it into QA range with Luxray, but yeah it's not fun whatever happens...


I'm sure nobody sure this coming..... Yeah the problem with Kyurem is that most of the time you don't know if it's Scarf, LO, or Band (Or even better Sub Lefties, personal fav) until one of your mons dies to it. If it's Scarf, Luxray can 1v1 with Superpower, if it's Outrage locked you can kill with Magnezone, but most of the time I just accept that I'm going to have to paralyze it with Thundurus. Just do your best to make sure Latias can't Healing Wish it...


Ok now if this is Bulkarona (Standard set on Bug), this won't tend to be a huge issue. Thundurus can paralyze it safely, or if you're hugely confident it will quiver, Luxray can take a +2 Fiery Dance and then deal ~70% to the moth. I can't understate how much you have to hope you correctly judge what set it is. If it's like Offensive with Sash instead yeah... this all hits the fan so play it cautiously and watch for the Lum.


Ok don't bother losing one of your walls to this by guessing wrong, just... Make the right sack and Thunder Wave it whenever possible. With that being said if you know it's Scarf, Luxray can easily 1v1 it.


Yeah either variant isn't a huge amount of fun. Scarf Mold Breaker is somewhat softened by being able to scout with Protect Manectric, and that Zapdos can scout be clicking roost since you know it's scarf. Rotom switches in to Exca on ground for the most part its just when Gravity goes up things get a bit.. stressful. Try and save as many mons as you can so that you have sacks, and try to stall out the sand and gravity with Protect on Manectric as best as you can.


Ok I'll be honest I actually have nightmares about this core on a daily basis. Your opponent literally doesn't have to predict... at all. Rocks are staying up and no matter how badly you want to Toxic the Zapdos that walls your team, Gliscor will always happily switch in. You end up going to rotom just to be able to burn the Zapdos since it scares Gliscor, and then try catching an Electric move with Lightning Rod on Manectric but even then the bird is only forced out and a sack is made. You can also try weakening the Gliscor with Magnezone by baiting an EQ and getting off a Flash Cannon, but a safe player will always pulls the switch to Zapdos. All in all, especially if the Zapdos has Volt Switch, just save your time and mental state and just click X.

I was actually really sad to find that I couldn't find the majority of my favorite replays from across the time, not sure if the database deletes them or I just can't find them. Either way here's what I've salvaged.

Vs Ground
http://replay.pokemonshowdown.com/monotype-307191729
What's nice about this one is that it's Standard Gravity Ground, but Gravity actually ends up being active at 2 different points during the game but the team somehow pulls through, I think my opponent choked a little at the end but I'm not sure what else I could have done.

Vs Dragon
http://replay.pokemonshowdown.com/monotype-308638398
Yeah this is one of them games where, as with the most times against dragons, you have to guess the sets and this time I basically guessed nicely, and Luxray comes in clutch near the end.

Vs Dark
http://replay.pokemonshowdown.com/monotype-307761839
A really close high ladder game where I had to play far more aggressively than I'd have liked, having to even pull a double to ensure the game just about 3 turns from the end. A really close game, that would have been even closer without the unhelpful crit in my favor near the beginning on Sableye.

Vs Steel
http://replay.pokemonshowdown.com/monotype-306819510
Another game that was pretty high up the ladder, unfortunately the match-up is pretty swayed in my favour so it ends up being rather one sided, although it showcases the use of Flamethrower on Manectric.

Vs Flying
http://replay.pokemonshowdown.com/monotype-287569227
Yeah I really don't consider Flying to be a favorable matchup at all... with that being said this is one of the more decent replays I could find sorry.

Vs Rock
http://replay.pokemonshowdown.com/monotype-312141143
Rock's always scary due to its HO nature, and this was no different, a really nice fast game.

Vs SS Water
http://replay.pokemonshowdown.com/monotype-323338807
Ok let me just point out the SS water with Kingra is actually pretty terrifying, I really had to dig myself out of a hole in this game.

Vs Poison
http://replay.pokemonshowdown.com/monotype-316251857
A pretty standard poison game, trying to bring in Magnezone safely to deal with Venusaur, whilst also dancing around Nidoking.

Vs Psychic
http://replay.pokemonshowdown.com/monotype-315368131
This was actually a reasonably ungeneric Psychic team, ended up making a good game.

Vs Flying
http://replay.pokemonshowdown.com/monotype-309682259
I understand there's already a flying replay but... the end of this one was just too good.

Vs Bug
http://replay.pokemonshowdown.com/monotype-300654328
Sadly I knew alot of my opponents sets so this one wasn't as close as it usually would be, but it was the only one I could find.

Vs Fighting
http://replay.pokemonshowdown.com/origin-monotype-103770
This was actually a battle within the ULC on Origin, a nice game that showcases the power of Protect on Manectric nicely.

Vs Normal
http://replay.pokemonshowdown.com/monotype-300343483
Oddly I couldn't find a replay of a win Vs Normal, but I get unlucky with Chansey living on 1% and some Hurricane confuses, either way it showcases how scary Diggersby can be so that's something.

Sorry I couldn't get decent ones for all types, was looking for a couple in particular but never mind I guess.

Chleg - In my opinion one of the most underrated battler in the whole tier, and even if I hate him sometimes I've known him too long to not appreciate how annoyingly well he knows me. Always a great mascot for cheering on my opponents too.

Dream Eater Gengar - Probably one of the nicest guys to talk to for 10 minutes or so before he starts sending you Youtube videos or links to depressing poetry.

i'm sora - If I gave this shout out the writing it deserved the post length would double so I'll leave it.

Stunfisk The Great - Not just because of how much he contributes to the Mono forums, but mainly because a while ago, I can't remember where but he posted his Magnezone set, but it happened to use the exact same EV spread that I'd been using for months... So i was pretty miffed by that tbh.

scpinion - Yeah he's that guy who does everything, I'd like to know how many posts he's tagged in per day though.

WishingJirachi7 - Ok if there was anyone I undeservedly haxed more than anyone else it was Wish. I can't count how many times I ran into him on ladder only to have a favorable match up, or only end up winning due to hax, and even if the majority of time he wouldn't accept my apology, I was always left feeling bad.

ThimoTheUltimateBOBO - Whilst the majority of time I'm on the sad receiving end of his team building skills... He's incredible in that respect, and also raised the easy speed creeping on Rotom for Crawdaunt to my attention, so that was appreciated.

Fírnen - The victim of a really awkward moment for me when I was getting salty at a Normal Mono with U-Turn Staraptor only to realize it was him... Either way I have a lot of respect for him and his variety, and really appreciate the work he's done toward UU Monotype.

Barian - I won't forget us both switching for #1 between 1650 and 1780 ELO all that time ago, either way his battling is indisputable and I'd love to see him give this team a go.

ElectricApples - I'm not gonna claim that we've always got along but something we all need is a great rival, and I appreciate Apples for exactly that. Another great Electric battler that I hope I've done the same for in return.

The random guy who was the only person to figure out the link between my nicknames... yeah I can't remember his username let alone if he has a smogon.

Fireside (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
- Protect

505 (Magnezone) @ Choice Specs
Ability: Sturdy
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Grass]

Crying Lightning (Luxray) @ Choice Band
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Crunch
- Quick Attack
- Superpower

Cornerstone (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Knee Socks (Thundurus) @ Life Orb
Ability: Prankster
EVs: 16 Atk / 240 SpA / 252 Spe
Hasty Nature
- Thunder Wave
- Knock Off
- Hidden Power [Ice]
- Thunderbolt

Arabella (Zapdos) @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Toxic
- Discharge
- Defog

Thanks for reading, feel free to make any suggestions or ask for any explanations if I've missed anything. Also feel free to send me any replays if you're trying it out, I'd be happy to watch :)
You dude, glad to see you finally RMT your electric team! If you were curious btw, the evs for my Magnezone were for the same reason bc ik (from how much apples used to complain to me) Mega Venu was a nightmare for electric (he went as far as using banded Sky drop Thundy just to check it xD). I used the set for an Electric CC I won some time ago.

Either way dude, I'm gonna talk to Acast about getting this put as a starter team! :)
 
"have you ever thought of running some speed on luxray to be faster than some of the-
NO ONLY 252 HP OR YOU LOSE TO SO MANY THINGS
ok but what ab-
NO, 252 HP OR I'M NOT HELPING YOU.
kkkkkkkkkkkkkkkkkkkk
:)
 
:') I think the only reasonable speed investment I've actually looked into and not just screamed at was 60 EVs which creeps Heatran assuming it has no investment, something that I don't really want to rely on considering that for some reason the most common set stat wise actually has 252 Speed like wat.

I've looked at the calcs again and its not tragic but Scarf Kyurem-B then gets a 50% chance to kill, Victini gets like a 6% chance to kill that becomes basically certain after rocks, and M-Gardevoir gets a low chance to kill after rocks. +3 Bulkarona also gets an 81% chance to kill instead of a 55% one which is something to consider, but all in all I guess I've always felt its not gonna be worth it when Heatrans like to have speed anyway. That being said though if there's some other creeping for something slower than Heatran then maybe (Not Skarmory I beg there's like no point it's not something that causes issues) then let me know. I understand the caps were very needed in that :)
 
Amazing RMT, keep up the good work! Great peak with an underused type.

(Miss you in ladder, lmao. It is funny facing this team)
 

dusk raimon

Banned deucer.
Hi this team sucks, terrible team tbh, not like it's the best electric team ever, and not like U smacked the shit out of a ton of good players and UR definitely not the best Electric user, have a nice day and I hope you find a way to improve since you definitely suck. Jokes aside this brings back memories of when we were in dusk and I kept quitting and rejoining (good times) and if anyone ever peaks higher than U with electric, then it's probably gonna be using this team :p
In terms of electric user definitions there's good, better, best, tylacto. :]
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top