Hi guys, I'm pretty new to team building but I wanted to try my hand at building a team that can utilize Hoopa-Unbound since I think hes cool, lol. This team is far from perfect, as most teams are, but there are probably some flaws that I can fix so I need your help. So here's the team thus far.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Psychic
Obviously, I start out with Hoopa-Unbound. Excellent Wall breaker but super slow and frail so I need ways to pressure offense and get him into the field without losing too much health since his defenses are garbage and his HP runs quick with life orb. Typical EVs since this is not banded rather a mixed set with dark pulse instead of hyperspace fury. Since I have no fire moves, I was considering going fire punch instead of psychic, but then I was like, psychic is probably more useful and I can probably get rid of those grass/bug steels with my lando rotom and lopunny somehow lol.
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash is an excellent component of the volt-turn core i decided to use. Volt-turn, especially slow ones, really help the glass cannons Hoopa and lopunny get onto the field. Rotom has amazing physical bulk to stop omnipresent threats like lando, talonflame, excadrill, garchomp, heatran, rain teams, etc. He just checks so many popular picks due to his typing and levitate. Not to mention he can cripple them with WOW and easily gain momentum due to how many switches he forces. He also has good offensive presence with STAB hydro pump. He, along with Ferrothorn, also help to tank those goddamn ice punches that I see all the time which helps when you carry latias and Lando. Meanwhile they help to tank the fighting moves. Just hope they dont predict and go ice punch.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
The other side of the volt-turn core, the amazing Lando-T which seems to be on every team nowadays which is not surprising for such a versatile pokemon that is just overall really good. I choose to run the super defensive lando-T since it can tank hits like a boss with rocky helmet to help with the likes of lopunny and it won't get one shot as much to help get rocks up, which is getting increasingly harder with the likes of rotom-w and other fighting types with ice punches running around. Either you get rocks up, or get crippled with Lando-T, so best to go defensive so even if you do get burned or ice punched, you can still live and maybe get some rocky helmet shenanigans off. Defensive Lando still has some decent offensive presence because his stats are just that good, and he can still destroy those flying fire/bug types like volc, tflame, pinsir,etc even when hes burned. Also, the slow U-turn is really good since lando obviously forces tons of switches.
Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave
Ferrothorn is a very good defensive/specially defensive partner to guys like rotom and lando. He helps to tank dragon types and water types and cripples them with T-wave which is obviously really good since this team isn't very fast outside of Lopunny and Latias and is helpful for Hoopa. Also, he sets up spikes to put tons of pressure on teams with the Srock, spikes combo with Lando and to also help chip opponents to get cleaned by loppuny. I run Gyro ball since he can fck up fast and squishy fairy types like Mega garde, altaria, diancie to an extent since he can live any one hit from them at full health and totally destroy them with Gyro ball. Of course, this is pretty unreliable, but I need a steel move bruh. Power whip would usually be better since it does more damage and hurts those annoying water grounds.
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Latias is really good for checking those annoying fast special attacks such as keldeo and those fast electrics. Pretty typical other than that. Her healing wish is obviously very good for reviving someone like Hoopa or Lopunny to fck up their team. You may be wondering why I run defog and not like HP fire or something since I run so many hazards. Well sometimes you get rekt and can't get hazards up without either getting destroyed or losing momentum and they get their hazards up first. Since you will be doing tons of pivoting, this can destroy you especially if they have a hazards/magic bounce stall team. Sometimes hazards will hurt you more then them when you get them up you might notice. So in these situations you want to defog. Also when you are about to die you can defog or healing wish. I still have no fire moves, but I figured I can deal with guys that you need fire against pretty handily, maybe not, help me out here lol.
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Mega Lop is broken. Completely wrecks offense, which is needed when all you have are a wall breaker and a bunch of support pokemon lol. Ice punch is nice since those ground/flyings and dragon/dragon flyings are everywhere. Lopunny can actually wreck Mega Sableye too with some good predicition. Fake out is a good priority to chip away at health, but watchout for those goddamn rocky helmet users. Ironically I use most of the things I complain about as well. Mega Loppuny is pretty much the cleaner after the opponent is low due to hoopa, spikes, stealth rock, rocky helmet, etc. Of course thats the plan, but games almost never go as planned. But they should go roughly as planned.
Very Annoying:
- Conkeldurr
This guy literally kills everyone on your team. You have to try to predict his ice punch to get past him.
Annoying:
- Mega Altaria,Gardevoir
Ferro can kill these guys but he can easily get killed first. Gardevoir can be somewhat handled by like Lopunny since she is super squish, however altaria is super annoying since it is tanky af. Well I think it'd we super annoying, haven't really seen Mega Altaria all that often tbh lol.
- Mega Sableye
You have to do quite a bit of predicting and baiting to somehow kill this guy with mega lop without getting burned.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Psychic
Obviously, I start out with Hoopa-Unbound. Excellent Wall breaker but super slow and frail so I need ways to pressure offense and get him into the field without losing too much health since his defenses are garbage and his HP runs quick with life orb. Typical EVs since this is not banded rather a mixed set with dark pulse instead of hyperspace fury. Since I have no fire moves, I was considering going fire punch instead of psychic, but then I was like, psychic is probably more useful and I can probably get rid of those grass/bug steels with my lando rotom and lopunny somehow lol.
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash is an excellent component of the volt-turn core i decided to use. Volt-turn, especially slow ones, really help the glass cannons Hoopa and lopunny get onto the field. Rotom has amazing physical bulk to stop omnipresent threats like lando, talonflame, excadrill, garchomp, heatran, rain teams, etc. He just checks so many popular picks due to his typing and levitate. Not to mention he can cripple them with WOW and easily gain momentum due to how many switches he forces. He also has good offensive presence with STAB hydro pump. He, along with Ferrothorn, also help to tank those goddamn ice punches that I see all the time which helps when you carry latias and Lando. Meanwhile they help to tank the fighting moves. Just hope they dont predict and go ice punch.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
The other side of the volt-turn core, the amazing Lando-T which seems to be on every team nowadays which is not surprising for such a versatile pokemon that is just overall really good. I choose to run the super defensive lando-T since it can tank hits like a boss with rocky helmet to help with the likes of lopunny and it won't get one shot as much to help get rocks up, which is getting increasingly harder with the likes of rotom-w and other fighting types with ice punches running around. Either you get rocks up, or get crippled with Lando-T, so best to go defensive so even if you do get burned or ice punched, you can still live and maybe get some rocky helmet shenanigans off. Defensive Lando still has some decent offensive presence because his stats are just that good, and he can still destroy those flying fire/bug types like volc, tflame, pinsir,etc even when hes burned. Also, the slow U-turn is really good since lando obviously forces tons of switches.
Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave
Ferrothorn is a very good defensive/specially defensive partner to guys like rotom and lando. He helps to tank dragon types and water types and cripples them with T-wave which is obviously really good since this team isn't very fast outside of Lopunny and Latias and is helpful for Hoopa. Also, he sets up spikes to put tons of pressure on teams with the Srock, spikes combo with Lando and to also help chip opponents to get cleaned by loppuny. I run Gyro ball since he can fck up fast and squishy fairy types like Mega garde, altaria, diancie to an extent since he can live any one hit from them at full health and totally destroy them with Gyro ball. Of course, this is pretty unreliable, but I need a steel move bruh. Power whip would usually be better since it does more damage and hurts those annoying water grounds.
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Latias is really good for checking those annoying fast special attacks such as keldeo and those fast electrics. Pretty typical other than that. Her healing wish is obviously very good for reviving someone like Hoopa or Lopunny to fck up their team. You may be wondering why I run defog and not like HP fire or something since I run so many hazards. Well sometimes you get rekt and can't get hazards up without either getting destroyed or losing momentum and they get their hazards up first. Since you will be doing tons of pivoting, this can destroy you especially if they have a hazards/magic bounce stall team. Sometimes hazards will hurt you more then them when you get them up you might notice. So in these situations you want to defog. Also when you are about to die you can defog or healing wish. I still have no fire moves, but I figured I can deal with guys that you need fire against pretty handily, maybe not, help me out here lol.
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Mega Lop is broken. Completely wrecks offense, which is needed when all you have are a wall breaker and a bunch of support pokemon lol. Ice punch is nice since those ground/flyings and dragon/dragon flyings are everywhere. Lopunny can actually wreck Mega Sableye too with some good predicition. Fake out is a good priority to chip away at health, but watchout for those goddamn rocky helmet users. Ironically I use most of the things I complain about as well. Mega Loppuny is pretty much the cleaner after the opponent is low due to hoopa, spikes, stealth rock, rocky helmet, etc. Of course thats the plan, but games almost never go as planned. But they should go roughly as planned.
Very Annoying:
- Conkeldurr
This guy literally kills everyone on your team. You have to try to predict his ice punch to get past him.
Annoying:
- Mega Altaria,Gardevoir
Ferro can kill these guys but he can easily get killed first. Gardevoir can be somewhat handled by like Lopunny since she is super squish, however altaria is super annoying since it is tanky af. Well I think it'd we super annoying, haven't really seen Mega Altaria all that often tbh lol.
- Mega Sableye
You have to do quite a bit of predicting and baiting to somehow kill this guy with mega lop without getting burned.