Hello wonderful people of the Smogon forums,
Recently I decided that I really wanted to build my own team once in a while instead of just copying what was popular. Because I feel like Victini is far to underrepresented I wanted to build a team around it and my favourite mega good old Diancie.
Luckily for me a lot of things that people usually send out against an expected Diancie lead get killed very easily by special Victini while also somewhat keeping Steels in check for Diancie.
So to start the team here are the two main stars:
Victini @ Expert Belt
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blue Flare
- Thunder
- Glaciate
- Focus Blast
I like this set a lot. I always found physical Victini somewhat underwhelming, and started putting only Glaciate as one of its moves to catch its switch ins off guard. Soon after I completely changed it to a entirely special set. Blue Flare aside from it´s amazing animation hits really hard and the other moves are used to take on most of Victinis checks. Many a Landorus-T (or similar mon) has been switched in to tank an expected V-Create only to get obliterated by the power of Special Lure Victini :]
252+ SpA Expert Belt Victini Glaciate vs. 252 HP / 8 SpD Landorus-T: 374-442 (97.9 - 115.7%) -- 87.5% chance to OHKO
252+ SpA Expert Belt Victini Focus Blast vs. 0 HP / 0 SpD Heatran: 274-324 (84.8 - 100.3%) -- 6.3% chance to OHKO
252+ SpA Expert Belt Victini Focus Blast vs. 248 HP / 8 SpD Tyranitar in Sand: 379-451 (94 - 111.9%) -- 68.8% chance to OHKO
252+ SpA Expert Belt Victini Blue Flare vs. 252 HP / 252 SpD Skarmory: 461-542 (138 - 162.2%) -- guaranteed OHKO
Next up we have Diancie:
Diancie @ Diancite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
I have always preferred the Protect sets as they allow for a guaranteed mega evolution in sticky situations but also for scouting choiced moves and then having the easiest time of your life switching into whatever is appropriate.
Often you see 32 Atk EVs on Diancie to OHKO Zapdos, personally I don´t feel like that is really necesary. I would rather have a much harder hitting spamable Moonblast.
Next up I wanted a Stealth Rock setter, which is something rather important on offensive teams like this.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Thunder Wave
- Stealth Rock
I opted for Ferrothorn as it can not only set up rocks for me, but also helps a lot against the threat that Water types posed for my Diancie/Victini duo. Gyro Ball is there so I can threaten Fairys and to have an offensive move. Leech Seed is in general an awesome muve and allows for a suprising amount of recovery in combination with leftovers.
Thunder Wave is here because some scarfed or generally faster mons can be a big problem for this team.
Next up I wanted a Spinner, in order to keep those nasty pointy rocks away from Victini.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Psychic
- Hidden Power [Fire]
- Rapid Spin
I felt like an offensive Starmie set would do this team more good overall. Life Orb Hydro Pump does an increadible amount of damage.
Psychic is here because Mega Venusaur still pretty much completely walls the team so far.
The HP Fire tech on this is something I have been trying out lately. It also fits with the lure aspect of this team :)
Next we have a physical powerhouse in Dragonite:
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Iron Head
With both a Spinner and Magic Bounce I really wanted to fit Dragonite on this team as Multiscale synergizes really well with that kind of hazard removal.
I like the Choice Band set, as it can help with late game cleanup with Extreme Speed and also tear holes into the enemy team with Outrage (once Fairys are gone) or Earthquake (once floaty things are gone).
Iron Head is on there to fit with the theme of lures again. I know that Iron Tail does more damage, but I really enjoy the accuracy that comes with Iron Head a lot more.
Alright, one mon to go and as you may have noticed, the team is still somewhat slow.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Scarf Keldeo is a decent addition as a last mon as it can outspeed things that would otherwise pose assignificant threats to this team.
Also it´s Keldeo, that thing makes every team better, right?
It´s a set you are probably already acustomed to, so I won´t loose too many words over it.
Threats:
Threats to this team include basically any fast Volt Switcher. Especially Mega Manectric .
Also defensice Rotom-W is something I really struggle against with this team, as none of my mons can really take it on on their own.
Depending on the sets MEw and Slowbro can also be very problematic to get through.
Sadly as I have been very busy lately (due to university exams) I did not get to test this team as much as I would have liked.
I am aware that it has some quite easy to exploit flaws, but i hope that you can help me make it better, as I really really like the Diancie/Victini Duo.
Thanks in advance
Recently I decided that I really wanted to build my own team once in a while instead of just copying what was popular. Because I feel like Victini is far to underrepresented I wanted to build a team around it and my favourite mega good old Diancie.
Luckily for me a lot of things that people usually send out against an expected Diancie lead get killed very easily by special Victini while also somewhat keeping Steels in check for Diancie.
So to start the team here are the two main stars:
Victini @ Expert Belt
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blue Flare
- Thunder
- Glaciate
- Focus Blast
I like this set a lot. I always found physical Victini somewhat underwhelming, and started putting only Glaciate as one of its moves to catch its switch ins off guard. Soon after I completely changed it to a entirely special set. Blue Flare aside from it´s amazing animation hits really hard and the other moves are used to take on most of Victinis checks. Many a Landorus-T (or similar mon) has been switched in to tank an expected V-Create only to get obliterated by the power of Special Lure Victini :]
252+ SpA Expert Belt Victini Glaciate vs. 252 HP / 8 SpD Landorus-T: 374-442 (97.9 - 115.7%) -- 87.5% chance to OHKO
252+ SpA Expert Belt Victini Focus Blast vs. 0 HP / 0 SpD Heatran: 274-324 (84.8 - 100.3%) -- 6.3% chance to OHKO
252+ SpA Expert Belt Victini Focus Blast vs. 248 HP / 8 SpD Tyranitar in Sand: 379-451 (94 - 111.9%) -- 68.8% chance to OHKO
252+ SpA Expert Belt Victini Blue Flare vs. 252 HP / 252 SpD Skarmory: 461-542 (138 - 162.2%) -- guaranteed OHKO
Next up we have Diancie:
Diancie @ Diancite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
I have always preferred the Protect sets as they allow for a guaranteed mega evolution in sticky situations but also for scouting choiced moves and then having the easiest time of your life switching into whatever is appropriate.
Often you see 32 Atk EVs on Diancie to OHKO Zapdos, personally I don´t feel like that is really necesary. I would rather have a much harder hitting spamable Moonblast.
Next up I wanted a Stealth Rock setter, which is something rather important on offensive teams like this.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 92 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Thunder Wave
- Stealth Rock
I opted for Ferrothorn as it can not only set up rocks for me, but also helps a lot against the threat that Water types posed for my Diancie/Victini duo. Gyro Ball is there so I can threaten Fairys and to have an offensive move. Leech Seed is in general an awesome muve and allows for a suprising amount of recovery in combination with leftovers.
Thunder Wave is here because some scarfed or generally faster mons can be a big problem for this team.
Next up I wanted a Spinner, in order to keep those nasty pointy rocks away from Victini.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Psychic
- Hidden Power [Fire]
- Rapid Spin
I felt like an offensive Starmie set would do this team more good overall. Life Orb Hydro Pump does an increadible amount of damage.
Psychic is here because Mega Venusaur still pretty much completely walls the team so far.
The HP Fire tech on this is something I have been trying out lately. It also fits with the lure aspect of this team :)
Next we have a physical powerhouse in Dragonite:
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Iron Head
With both a Spinner and Magic Bounce I really wanted to fit Dragonite on this team as Multiscale synergizes really well with that kind of hazard removal.
I like the Choice Band set, as it can help with late game cleanup with Extreme Speed and also tear holes into the enemy team with Outrage (once Fairys are gone) or Earthquake (once floaty things are gone).
Iron Head is on there to fit with the theme of lures again. I know that Iron Tail does more damage, but I really enjoy the accuracy that comes with Iron Head a lot more.
Alright, one mon to go and as you may have noticed, the team is still somewhat slow.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Scarf Keldeo is a decent addition as a last mon as it can outspeed things that would otherwise pose assignificant threats to this team.
Also it´s Keldeo, that thing makes every team better, right?
It´s a set you are probably already acustomed to, so I won´t loose too many words over it.
Threats:
Threats to this team include basically any fast Volt Switcher. Especially Mega Manectric .
Also defensice Rotom-W is something I really struggle against with this team, as none of my mons can really take it on on their own.
Depending on the sets MEw and Slowbro can also be very problematic to get through.
Sadly as I have been very busy lately (due to university exams) I did not get to test this team as much as I would have liked.
I am aware that it has some quite easy to exploit flaws, but i hope that you can help me make it better, as I really really like the Diancie/Victini Duo.
Thanks in advance