Something that seems more concerning than gale wings, at least in theory mon is 6 illusion mons, espeically since zoroak actually has a decent movepool.
Notable Physical Moves: Aerial Ace, Bounce, Dig, Facade, Foul Play, Knock Off, Low Kick, Low Sweep, Pursuit, Return, Sucker Punch, U-turn.
Notable Special Moves: Dark Pulse, Extrasensory, Flamethrower, Focus Blast, Grass Knot, Hidden Power, Hyper Voice, Shadow Ball, Sludge Bomb, Snarl.
Notable Status Moves: Agility, Calm Mind, Memento, Nasty Plot, Swords Dance, Taunt.
Granted the physical movepool is kind of shallow, and walled by almost any fairy, but it's enough for a fair number of dark types, and the -ate megas (Mainly M-pinsir), and access to utility moves like knock off, pursuit, and u-turn is huge, and sucker is strong, if unreliable priority.
The special movepool is enough for most special attackers to use to some extent, due to the ghost+fighting combo.
And everything on its team has access to some of the best boosting moves possible as well as Memento support.
Not being able to tell what pokemon your opponent just sent out (barring differences in entry hazard damage, cause zoroak has no way to stop hazards other than taunt) turns the entire match into a huge game of prediction for the opponent.
Also Xatu Stall sounds super cool, and I don't think weather is actually dead. Once you get over setting manual weather, something like Excadrill's combination of sand rush and mold breaker (mold breaker is probably going to be important to actually break unaware/magic bounce teams) is huge. Exca also has a tiny, but possibly servicable special movepool of earth power, sludge bomb, focus blast, and hidden power, which could work for something like nidoking, and it's physical movepool is good anyway. Exca also offers both stealth rock and hazard removal. Stoutland might also work although it's movepool is generally worse and it lacks hazard removal.
Rain and Sun are also probably workable since both have a ton of donors, although I don't think any quite compare to what exca can donate, bar maybe gorebyss, because both shell smash and hydration sets to annoy bulky teams, similar to TGRD mana. Sun loses the flaw of having chlorophyll on grass mons instead of fire types, bar the donor, especially since victrebell has weather ball, giving everything actual fire coverage, in addition to things with nice secondary abilities like leaf guard, regenerator, or solar power.
Hail probably still is crap, although hail stall might possibly be serviceable due to the ability to run ice body on everything, and regen hp while chipping the opponent down.
Notable Physical Moves: Aerial Ace, Bounce, Dig, Facade, Foul Play, Knock Off, Low Kick, Low Sweep, Pursuit, Return, Sucker Punch, U-turn.
Notable Special Moves: Dark Pulse, Extrasensory, Flamethrower, Focus Blast, Grass Knot, Hidden Power, Hyper Voice, Shadow Ball, Sludge Bomb, Snarl.
Notable Status Moves: Agility, Calm Mind, Memento, Nasty Plot, Swords Dance, Taunt.
Granted the physical movepool is kind of shallow, and walled by almost any fairy, but it's enough for a fair number of dark types, and the -ate megas (Mainly M-pinsir), and access to utility moves like knock off, pursuit, and u-turn is huge, and sucker is strong, if unreliable priority.
The special movepool is enough for most special attackers to use to some extent, due to the ghost+fighting combo.
And everything on its team has access to some of the best boosting moves possible as well as Memento support.
Not being able to tell what pokemon your opponent just sent out (barring differences in entry hazard damage, cause zoroak has no way to stop hazards other than taunt) turns the entire match into a huge game of prediction for the opponent.
Also Xatu Stall sounds super cool, and I don't think weather is actually dead. Once you get over setting manual weather, something like Excadrill's combination of sand rush and mold breaker (mold breaker is probably going to be important to actually break unaware/magic bounce teams) is huge. Exca also has a tiny, but possibly servicable special movepool of earth power, sludge bomb, focus blast, and hidden power, which could work for something like nidoking, and it's physical movepool is good anyway. Exca also offers both stealth rock and hazard removal. Stoutland might also work although it's movepool is generally worse and it lacks hazard removal.
Rain and Sun are also probably workable since both have a ton of donors, although I don't think any quite compare to what exca can donate, bar maybe gorebyss, because both shell smash and hydration sets to annoy bulky teams, similar to TGRD mana. Sun loses the flaw of having chlorophyll on grass mons instead of fire types, bar the donor, especially since victrebell has weather ball, giving everything actual fire coverage, in addition to things with nice secondary abilities like leaf guard, regenerator, or solar power.
Hail probably still is crap, although hail stall might possibly be serviceable due to the ability to run ice body on everything, and regen hp while chipping the opponent down.