STABmons Rotom-W [QC 3/3 GP 2/2]

Scyther NO Swiping

Washed up former great
is a Battle Simulator Moderator Alumnus
QC BaconBagon / The Reptile / TEG
GP Lemonade / Haund
[OVERVIEW]

Good defensive typing and a good ability in Levitate leave Rotom-W weak to only Grass-types. This, combined with its decent bulk, allows Rotom-W to check a lot of common threats such as Landorus-T, Mega Scizor, and Heatran. Rotom-W is also a good status sponge because of its immunity to paralysis. It can support its team by spreading status in the form of Nuzzle, Scald, and Will-O-Wisp, and keep momentum up with Volt Switch. These traits make Rotom-W splashable, fitting on many teams and playstyles. However, Rotom-W has average Speed and HP, which can lead to issues such as being outsped or not being able to take an extra hit at times. Finally, it lacks access to decent coverage moves and has no form of reliable recovery.

[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Nuzzle / Will-O-Wisp
move 4: Pain Split / Rest
item: Leftovers / Chesto Berry
ability: Levitate
nature: Bold
evs: 248 HP / 252 Def / 8 SpA

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to chip away at the foe and keep up momentum while pivoting out. Scald is Rotom-W's secondary STAB option that hits relatively hard and has a 30% chance to burn, crippling many physical foes. It also hits Ground-types hard, which is important because they are immune to Volt Switch. Nuzzle paralyzes the foe and in many cases cripples it for the rest of the match, while Will-O-Wisp, although less accurate, can be used to better deal with physical attackers. Pain Split is Rotom-W's main form of recovery, which works well when paired with Nuzzle. These two work well together, as, after the foe has been paralyzed, Rotom-W can easily outspeed it and heal itself before the foe attacks. Rest is another recovery option that also cures status, and it is not dependent on the foe's health. However, it is mainly a one-time thing.

Set Details
========

Levitate, Rotom-W's only ability, makes it immune to Ground-type moves, which would otherwise be a weakness. Leftovers is there to regain health each turn, helping it take more hits. Chesto Berry should be used if Rest is chosen instead of Pain Split, waking Rotom-W up immediately and serving as a one-time full restore. A Bold nature helps to increase Rotom-W's physical bulk, and it works well when paired with burn support and maximum HP EVs. 8 Speed EVs can be run to allow Rotom-W to outspeed Adamant Crawdaunt, while 128 would make it outpace Adamant Breloom and Bisharp. An alternative spread with an investment of 252 EVs in Special Defense instead of Defense and a Calm nature allows Rotom-W to take special hits as well.

Usage Tips
========

Rotom-W has the bulk to switch in on Pokemon it checks such as Landorus-T, Thundurus, Tornadus-T, and Heatran. Its access to a slow Volt Switch allows Rotom-W to pivot into a teammate that can either KO the foe or set up on it. Choose which status move you want to use on the foe and decide which will support your team better. If you are facing a strong physical attacker, a burn is beneficial; if you struggle with faster foes, paralysis might support you better. Also make sure to be careful when using Scald, as it could inadvertently burn something you would rather have paralyzed. Avoid accidentally healing the foe with Pain Split; in particular, watch out for the it switching to a weakened member of their team. Remember that Pain Split is based on the total HP number, not percentage.

Team Options
========

Steel- and Flying-types, such as Ferrothorn, Heatran, Scizor, Landorus-T, and Tornadus-T make for good teammates for Rotom-W, as they are able to resist or eliminate Grass-types that trouble it. In return, Rotom-W can eliminate their weaknesses. Fire- and Grass-types have good synergy and allow for a Fire / Water / Grass core. Mega Charizard X, Heatran, Ferrothorn, and Celebi are examples of good teammates. Entry hazard setters such as Garchomp, Heatran, and Tyranitar are good options as well, spreading entry hazards such as Stealth Rock and Spikes and helping to wear down the foes over the length of the battle.

While Rotom-W isn't hazard-weak, it still appreciates hazard removal because it will switch in multiple times and doesn't like taking the damage each time. Defog Gyarados, Landorus-T, and Rapid Spin Porygon2 and Chansey make good teammates. Pokemon such as U-turn Landorus-T, Thundurus-T, Scizor, and Parting Shot Sableye work well with Rotom-W, as they are able to help keep up momentum. Landorus-T makes for a particularly good partner for Rotom-W because they cover each other's weaknesses, and Landorus-T can set and remove hazards for Rotom-W. The two can also keep up momentum together with their VoltTurn combination. Finally, wallbreakers such as Mega Charizard X, Mega Scizor, Mega Lopunny, Thundurus, and Kyurem-B make for good teammates by taking down the special walls that Rotom-W otherwise struggles with.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Origin Pulse / Water Spout
move 3: Thunderbolt / Water Spout
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to switch out to maintain momentum. Origin Pulse is Rotom-W's main STAB move that hits the foe hard. Water Spout is an option that hits harder than Origin Pulse when Rotom-W is near full health. However, Rotom-W sometimes struggles in STABmons due to the amount of priority in the metagame. Thunderbolt is an option for a stronger Electric-type STAB that hits harder than Volt Switch, without shuffling itself out. It also handles Substitute users such as Keldeo, and Gyarados easier. Trick allows Rotom-W to switch its item with the foe, which can really cripple bulky foes like Chansey and Porygon2 by locking them into one move. Scald is another option to use to try to get a quick burn on a physical attacker, also crippling it.

Set Details
========

Choice Scarf allows Rotom-W to make up for its below-average Speed and attack first most of the time. A Timid nature paired with maximum EVs in Speed and a Choice Scarf serve to make Rotom-W as fast as possible. Maximum EVs in Special Attack allow it to hit as hard as possible. Levitate, Rotom-W's only ability, is used to give it an immunity to Ground-types, leaving it with just one weakness.

Usage Tips
========

With Choice Scarf, prediction is key. If you predict the opponent will switch into a specially defensive wall, use Trick. If you think a Ground-type is coming in, Origin Pulse works well; otherwise, Volt Switch is good for scouting, maintaining momentum, and getting chip damage. However, don't be afraid to switch out manually if you predict your opponent will switch. Don't use Volt Switch or Thunderbolt into a Ground-type, which would allow the foe an easy set up opportunity. Scarf Rotom-W works best as a revenge killer or when it is brought in with a slow Volt Switch or U-Turn. This set also has a surprise factor, as Choice Scarf isn't generally expected.

Team Options
========

Wallbreakers such as Tornadus, Mega Lopunny, and Mega Scizor make for good teammates, as they are able to eliminate the walls that Rotom-W would otherwise struggle with. Entry hazard setters such as Landorus-T, Garchomp, and Hippowdon work well by laying down hazards such as Spikes and Stealth Rock that weaken the foes as they switch in. Other Pokemon that can form a VoltTurn core such as Landorus-T, Tornadus-T, Parting Shot Sableye, and Scizor make for good partners, as they are able to help keep up momentum. Scizor, especially Choice Band variants, works well with Rotom-W because they resist each other's weaknessess and form a powerful VoltTurn combo. Latios, Latias, and Kyurem-B checks, such as Ferrothorn, Weavile, and Tyranitar, make for good teammates, as these powerful Dragon-types can give Rotom-W trouble. Pursuit users such as Weavile and Tyranitar work well to take advantage of the Volt Switches. Fire- and Grass-types have good synergy with Rotom-W and allow for a Fire / Water / Grass core. Mega Charizard X, Heatran, Ferrothorn, and Celebi are some Pokemon that can be in such a core.

[STRATEGY COMMENTS]
Other Options
=============

Discharge is an alternative to Nuzzle that trades the 100% paralysis chance for a 30% one but hits much harder. Choice Specs can also be run to allow Rotom-W to hit harder. Whirlpool can be used to trap a foe and wear it down when paired with Toxic; however this set is outclassed by other trappers such as Heatran, as Rotom-W doesn't have Taunt and can do nothing to stop the foe from healing itself while trapped. Soak can be used to change make the foe Water-type, followed by hitting them with a now super effective Thunderbolt. Destiny Bond is an option to catch the foe by surprise and take it out.

Checks and Counters
===================

**Bulky Special Walls**: Bulky special walls such as Chansey, Porygon2, and Meloetta don't take much damage from Rotom-W's attacks. Chansey and Porygon2 are not bothered by status either.

**Grass-types**: Grass-types such as Ferrothorn, Mega Venusaur, Celebi, Mega Sceptile, and Serperior give Rotom-W trouble, as they resist both of its STAB moves and are able to either status it with Spore or just OHKO with their STAB moves. Mega Sceptile also gets a Special Attack boost from Electric-type moves from its ability, Lightning Rod.

**Dragon-types**: Dragon-types such as Latios, Latias, Kyurem-B, and Mega Sceptile give Rotom-W trouble because they resist both of its STAB moves, and they can hit back with powerful moves of their own.

**Powerful Special Attackers**: Powerful special attackers such as Mega Gardevoir, Hoopa, and Porygon-Z are able to hit Rotom-W for a large amount of damage or OHKO it.
 
Last edited:

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Overview
- Mention some of the specific threats that it's capable of beating, such as Landorus-T
- I don't think Rotom-W is an exceptionally versatile Pokemon, but I agree that it fits on a multitude of playstyles and teams

Set 1
- Pick a name D:

Moves
- Slash Will-O-Wisp because reliable burns are very important, especially if you lack Defense investment. I'd even go so far as to put it in front of Nuzzle, but that's up to you
- Mention that Scald hits the Ground-types that are immune to Volt Switch and Nuzzle hard

Set Details
- Do you really think specially defensive is Rotom-W's best set? In my experience, I've found physically defensive to be much more reliable at taking on the various threats of the metagame and I feel that it plays to Rotom-W's strengths much better
- Overall, this is your decision but I'd like future QC checkers to take a look at this too
- Mention running Speed investment as an option, such as 8 Speed EVs to outspeed Adamant Crawdaunt or 128 Speed EVs to outspeed Adamant Bisharp and Breloom
- Mention that Levitate is Rotom-W's only ability anyway

Usage Tips
- Mention how Rotom-W has the bulk to freely switch in on Pokemon that it checks

Team Options
- Mention that Landorus-T and Sableye are especially notable pivoting partners, as together with Rotom-W they can deal with most physical attackers in the metagame
- Add Scizor as a U-turn user

Set 2
Moves
- Origin Pulse doesn't really hit 'incredibly hard', so I would change that
- Could you move Volt Switch up to the first slot? It's generally the move that Rotom-W will go for first
- I'd also move Trick to the last slot
- Mention that Thunderbolt allows Rotom-W to handle Substitute users such as Keldeo and Gyarados with far more ease than only Volt Switch

Set Details
- Mention that Levitate is Rotom-W's only ability

Usage Tips
- Mention that Volt Switch is generally the move of choice early-game, as you can scout your opponent's response and pivot out
- Balanced and offense teams doesn't really fit under here
- Add something about surprise factor, as this set is pretty obscure

Team Options
- Mention that Weavile and Tyranitar should be running Pursuit to take advantage of Rotom-W's Volt Switch

Other Options
- I don't think Toxic really hits anything notable
- Mention Rest + Chesto Berry as an alternative to Pain Split, as fully healing up can be heavily detrimental to the opponent's plan
- I think Octazooka is really bad because of its unreliability
- I'm also not too sure where I'd ever put Aqua Ring on a set

Checks and Counters
- Add Mega Venusaur and Celebi to Grass-types, and add that Mega Sceptile gets a Special Attack boost from Volt Switch
- Generally, a lot of powerful special attackers such as Mega Gardevoir and Hoopa-U can also go here as they heavily damage or straight up OHKO Rotom-W

QC 1/3
 

canno

formerly The Reptile
I'm assuming that the above was implemented

I don't have time right now, but I'll get to this either later today or tomorrow
 

canno

formerly The Reptile
Overview
  • good
Pivot
  • Slash Rest with Pain Split and Chesto Berry with Leftovers.
  • Mention that Rest's advantage over Pain Split is that you can heal status and it doesn't rely on the opponent's health
  • Also mention how Rest is, more or less, a one-time thing unlike Pain Split.
  • Mention why you are using phys def over spdef
  • "an alternative spread is to run bold nature with 252 Def EVs instead of 252 SpD to make you as physically bulky as possible." should be flipped since the original spread is 252 w/bold.
  • Mention its ability to switch into resists
  • Specify what it checks
  • Specify which Fire- and Grass-types work
Choice Scarf
  • Slash Water Spout with Origin Pulse
  • Mention Scald as a possibility due to its high burn chance
  • Mention Destiny Bond as a pseudo-suicide option (gets it from Rotom). At least put it in OO if you don't think it deserves to be here
  • I would mention some of the mons in the Pivot set's TO section here as well
OO
  • Remove ResTalk from here, as it is now part of the main sets.
Once implemented, QC 2/3
 

EV

Banned deucer.
I think you got it all, but can you play up the relationship with other pivots like Lando-T for the first set and Scizor for the second? Rotom-W covers both teammate's weaknesses really well. With Lando-T they form a formidable defensive core, and with Scizor (especially if it's banded) they form a formidable offensive core.

Add that and QC 3/3.
 

Sobi

Banned deucer.
AM Check

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[OVERVIEW]

Good Ddefensive no capitalise typing, and a good ability in Levitate, leave Rotom-W weak to only Grass-types. Rotom-W also has good bulk both physically and specially. Because of its typing and bulk, Rotom-W is able to check a lot of common threats such as Landorus-T, Mega Scizor, and Heatran. Rotom-W is also is a good status sponge because of its immunity to Pparalysis. Rotom-W supports its team by spreading status in the form of Nuzzle, Scald, and Will-O-Wisp, as helping keeping momentum up with Volt Switch. It plays many roles, and fits in on many different playstyles this could just be me, but the word "splashable" means what you just said here, and could be used to prevent any fluff.

However, Rotom-W has average Speed, and HP, which can sometimes lead to issues such as being outsped, or not being able to take an extra hit at times. It lacks access to decent coverage moves, as well as having no form of reliable recovery.

[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Nuzzle / Will-O-Wisp
move 4: Pain Split / Rest
item: Leftovers / Chesto Berry
ability: Levitate
nature: Bold
evs: 248 HP / 252 Def / 8 SpA

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to chip away at the foe, as well as keep up momentum while pivoting out. Scald is Rotom-W's secondary STAB option that hits relatively hard and has a 30% chance to burn, crippling many physical foes. It also hits Ground-types hard, which is important since they are immune to Volt Switch. Nuzzle paralyzes the foe, and in many cases cripplinges I think this is what you meant, apologies if it wasn't it for the rest of the match, while Will-O-Wisp can be used to guarantee a burn. Pain Split is Rotom-W's main form of recovery, which works well when paired with Nuzzle. Rest is another recovery option which cures status, as well as having the advantages of not being dependent on the opponent's health. However, it is mainly a one time thing.

Set Details
========

Levitate, Rotom-W's only ability, makes it immune to Ground-type moves, which would otherwise wouldreads better like this be a weakness. Leftovers Rotom-Wis there to regain health each turn, helping it take more hits. Chesto Berry serves as a means to wake Rotom-W up from Rest immediately, however it goes away after just one use. Bold Nnature helps to increase Pphysical bulk. It works well when paired with burn support and max HP EVs. The EV spread allows Rotom-W to be as bulky as possible, and take more physical hits. 8 Speed EVs allow Rotom-W to outspeed Adamant Crawdaunt, while 128 allow you to outpace Adamant Breloom and Bisharp. An alternative spread of Bold nature, with 252 SpD EVs instead of 252 Def to allows Rotom-W to take Sspecial hits as well.

Usage Tips
========

Slow Volt Switch allows Rotom-W to pivot into a teammate that can either revengedo you mean revenge kill here? the foe, or set up on it. Choose which status you want to use on the foe,;semicolon decide which will support your team better, i. If you are facing a strong physical attacker, Bburn may be better, i. If you struggle with faster foes, Pparalysis might support you better. Also make sure to be careful when using Scald as it could inadvertently burn something you would rather have paralyzed. Also avoid accidentally healing the foe with Pain Split. Remember that it is based on total HP number, not percentage. Also watch out for the foe switching to a weakened member of their team so that you heal them and harm yourself with Pain Split.you introduce a completely different point to the one you were just talking about, which doesn't really flow well Rotom-W has the bulk to switch in on Pokemon it checks such as Landorus-T, Thundurus, Tornadus-T, and Heatran.

Team Options
========

Steel- and, Flying-types, such as Ferrothorn, Heatran, Scizor, Landorus-T, and Tornadus-T make good teammates for Rotom-W as they are able to resist or eliminate Grass-types which trouble Rotom-W. In return, Rotom-W can eliminate their weaknesses. Fire- and Grass-types have good synergy and allow for a FWG core. Mega Charizard X, Heatran, Ferrothorn, and Celebi, are examples of good teammates. Hazard setters such as Garchomp, Heatran, and Tyranitar, are good teammates, as they are able to spread entry hazards such as Stealth Rock, and Spikes, which helps to wear down the foe over the length of the battle.

While Rotom-W isn't hazard weak, it still appreciates hazard removal because it will switch in multiple times, and doesn't like taking the damage each time. Defog Gyarados, Landorus-T, and Rapid Spin Porygon2, and Chansey, make good teammates. Momentum switchers such as U-Turn Landorus-T, Thundurus-T, Scizor, or Parting Shot Sableye, work well with Rotom-W as they are able to help keep up momentum. Landoturrus-T makes a particularly good partner for Rotom-W as Rotom-Wit can cover Landorus-T's weaknesses, while Landorus-T can set and remove hazards for Rotom-W, while t. The two can also keep up momentum together with VoltTurn. Finally, wall breakers such as Mega Charizard X, Mega Scizor, Mega Lopunny, Thundurus, and Kyurem-B, make good teammates as they are able to take down the special walls that Rotom-W otherwise struggles with.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Origin Pulse / Water Spout
move 3: Thunderbolt / Water Spout
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to switch out to maintain momentum. Origin Pulse is Rotom-W's main STAB option that hits the foe hard. Water Spout is an option that hits harder than Origin Pulse when Rotom-W is near full health. THowever, this sometimes struggles in STABmons due to the amount of priority in the meta. Thunderbolt is an option for stronger Electric-type STAB that hits harder than Volt Switch, and without shuffling itself out. It also handles Substitute users such as Keldeo, and Gyarados, easier. Trick allows Rotom-W to switch its item with the foe, which can really cripple bulky foes like Chansey, and Porygon2, locking them into one move. Scald is another option to use to try to get a quick burn on a physical attacker, also crippling it.

Set Details
========

Choice Scarf allows Rotom-W to make up for its below average Speed, and attack first most of the time. Timid nature paired with max EVs in Speed, and the aforementioned Choice Scarf serve to make Rotom-W as fast as possible. Max EVs in Special Attack allow it to hit as hard as possible. Levitate, Rotom-W's only ability, is used to give it an immunity to Ground-types, leaving it with just one weakness.

Usage Tips
========

With Choice Scarf, prediction is key. If you predict the opponent will switch into a Specially Defensive wall, use trick. If you predict a switch to a Ground-type, Origin Pulse works well. Volt Switch works if you want to switch out quickly and get chip damage. Volt Switch also works early game to scout the opponent, and maintain momentum. Don't be afraid to switch out manually if you predict your opponent will switch. Don't Volt Switch or Thunderbolt into a trap. Scarf Rotom-W works best as a revenge killer, or when brought in with a slow Volt Switch, or U-Turn. This set also has a surprise factor, as Scarf isn't generally expected.

Team Options
========

Wallbreakers such as Tornadus, Mega Lopunny, and Mega Scizor, make good teammates as they are able to eliminate the walls that Scarf Rotom-W would otherwise struggle with. Hazard setters such as Landorus-T, Garchomp, and Hippowdown, work well as they are able to spread hazards such as Spikes or Stealth Rock that weaken the foe as they switch in. Other VoltTurn users such as Landorus-T, Tornadus-T, Parting Shot Sableye, and Scizor, make good partners as they are able to help keep up momentum. Scizor, especially Choice Band Scizor, works well with Rotom-W as each resists the other's weakness, and can make a powerful VoltTurn combo. Latios, Latias, and Kyurem-B checks such as Ferrothorn, Weavile, and Tyranitar, make good teammates as they are able to check or counter the 3 relevant Dragon-types in STABmons that would give Rotom-W trouble. Pursuit users such as Weavile, and Tyranitar, work well to take advantage of the Volt Switches. Fire- and Grass-types have good synergy with Rotom-W, and allow for a FWG core. Mega Charizard X, Heatran, Ferrothorn, and Celebi, are examples of good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Discharge is an option to be run over Nuzzle that trades in 100% para chance for 30% but hits much harder. Choice Specs can also be run to allow Rotom-W to hit harder. Whirlpool can be used to trap a foe and wear it down when paired with Toxic. However this set is outclassed as Rotom-W doesn't have Taunt and can do nothing to stop the foe from healing itself while trapped. Soak can be used to change make the foe Water-type, followed by hitting them with a now Super Esuper effective Thunderbolt. Destiny Bond (gained from Rotom)what do you mean? is an option to catch the foe by surprise and take them out.

Checks and Counters
===================

**Bulky Special Wspecial walls**: Bulky special walls such as Chansey, Porygon2, and Meloetta don't take much damage from Rotom-W's attacks. Chansey, and Porygon2 don't mind being statused either.

**Grass-types**: Grass-types such as Ferrothorn, Mega Venusaur, Celebi, Mega Sceptile, and Serperior give Rotom-W trouble as they resist both of its STAB moves, and are able to either status it with Spore, or otherwise just OHKO with their STAB moves. Mega Sceptile gets a Special Attack boost from Electric-type moves from its ability Lightning Rod one word, thx to baconbagon for clarifying!
**Dragon-types**: Dragon-types such as Latios, Latias, Kyurem-B, and Mega Sceptile can counter Rotom-W by resisting both its STAB moves, and hitting back with powerful moves of their own.

**Powerful Special Aspecial attackers**: Powerful Special Aspecial attackers such as Mega Gardevoir, Hoopa, and Porygon Z are able to hit Rotom-W for a large amount of damage, or OHKO it.


A few subjective changes here and there. Just remember physical attackers, not Physical Attackers, unless used at the beginning of a sentence. Most of the changes here were due to unnecessary capitalisation, so just watch out for that.
 
Last edited:

baconbagon

free stabmons
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
AM Check

comment
add
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[OVERVIEW]

Good Ddefensive no capitalise typing, and a good ability in Levitate, leave Rotom-W weak to only Grass-types. Rotom-W also has good bulk both physically and specially. Because of its typing and bulk, Rotom-W is able to check a lot of common threats such as Landorus-T, Mega Scizor, and Heatran. Rotom-W is also is a good status sponge because of its immunity to Pparalysis. Rotom-W supports its team by spreading status in the form of Nuzzle, Scald, and Will-O-Wisp, as helping keeping momentum up with Volt Switch. It plays many roles, and fits in on many different playstyles this could just be me, but the word "splashable" means what you just said here, and could be used to prevent any fluff.

However, Rotom-W has average Speed, and HP, which can sometimes lead to issues such as being outsped, or not being able to take an extra hit at times. It lacks access to decent coverage moves, as well as having no form of reliable recovery.

[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Nuzzle / Will-O-Wisp
move 4: Pain Split / Rest
item: Leftovers / Chesto Berry
ability: Levitate
nature: Bold
evs: 248 HP / 252 Def / 8 SpA

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to chip away at the foe, as well as keep up momentum while pivoting out. Scald is Rotom-W's secondary STAB option that hits relatively hard and has a 30% chance to burn, crippling many physical foes. It also hits Ground-types hard, which is important since they are immune to Volt Switch. Nuzzle paralyzes the foe, and in many cases cripplinges I think this is what you meant, apologies if it wasn't it for the rest of the match, while Will-O-Wisp can be used to guarantee a burn. Pain Split is Rotom-W's main form of recovery, which works well when paired with Nuzzle. Rest is another recovery option which cures status, as well as having the advantages of not being dependent on the opponent's health. However, it is mainly a one time thing.

Set Details
========

Levitate, Rotom-W's only ability, makes it immune to Ground-type moves, which would otherwise wouldreads better like this be a weakness. Leftovers Rotom-Wis there to regain health each turn, helping it take more hits. Chesto Berry serves as a means to wake Rotom-W up from Rest immediately, however it goes away after just one use. Bold Nnature helps to increase Pphysical bulk. It works well when paired with burn support and max HP EVs. The EV spread allows Rotom-W to be as bulky as possible, and take more physical hits. 8 Speed EVs allow Rotom-W to outspeed Adamant Crawdaunt, while 128 allow you to outpace Adamant Breloom and Bisharp. An alternative spread of Bold nature, with 252 SpD EVs instead of 252 Def to allows Rotom-W to take Sspecial hits as well.

Usage Tips
========

Slow Volt Switch allows Rotom-W to pivot into a teammate that can either revengedo you mean revenge kill here? the foe, or set up on it. Choose which status you want to use on the foe,;semicolon decide which will support your team better, i. If you are facing a strong physical attacker, Bburn may be better, i. If you struggle with faster foes, Pparalysis might support you better. Also make sure to be careful when using Scald as it could inadvertently burn something you would rather have paralyzed. Also avoid accidentally healing the foe with Pain Split. Remember that it is based on total HP number, not percentage. Also watch out for the foe switching to a weakened member of their team so that you heal them and harm yourself with Pain Split.you introduce a completely different point to the one you were just talking about, which doesn't really flow well Rotom-W has the bulk to switch in on Pokemon it checks such as Landorus-T, Thundurus, Tornadus-T, and Heatran.

Team Options
========

Steel- and, Flying-types, such as Ferrothorn, Heatran, Scizor, Landorus-T, and Tornadus-T make good teammates for Rotom-W as they are able to resist or eliminate Grass-types which trouble Rotom-W. In return, Rotom-W can eliminate their weaknesses. Fire- and Grass-types have good synergy and allow for a FWG core. Mega Charizard X, Heatran, Ferrothorn, and Celebi, are examples of good teammates. Hazard setters such as Garchomp, Heatran, and Tyranitar, are good teammates, as they are able to spread entry hazards such as Stealth Rock, and Spikes, which helps to wear down the foe over the length of the battle.

While Rotom-W isn't hazard weak, it still appreciates hazard removal because it will switch in multiple times, and doesn't like taking the damage each time. Defog Gyarados, Landorus-T, and Rapid Spin Porygon2, and Chansey, make good teammates. Momentum switchers such as U-Turn Landorus-T, Thundurus-T, Scizor, or Parting Shot Sableye, work well with Rotom-W as they are able to help keep up momentum. Landoturrus-T makes a particularly good partner for Rotom-W as Rotom-Wit can cover Landorus-T's weaknesses, while Landorus-T can set and remove hazards for Rotom-W, while t. The two can also keep up momentum together with VoltTurn. Finally, wall breakers such as Mega Charizard X, Mega Scizor, Mega Lopunny, Thundurus, and Kyurem-B, make good teammates as they are able to take down the special walls that Rotom-W otherwise struggles with.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Origin Pulse / Water Spout
move 3: Thunderbolt / Water Spout
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to switch out to maintain momentum. Origin Pulse is Rotom-W's main STAB option that hits the foe hard. Water Spout is an option that hits harder than Origin Pulse when Rotom-W is near full health. THowever, this sometimes struggles in STABmons due to the amount of priority in the meta. Thunderbolt is an option for stronger Electric-type STAB that hits harder than Volt Switch, and without shuffling itself out. It also handles Substitute users such as Keldeo, and Gyarados, easier. Trick allows Rotom-W to switch its item with the foe, which can really cripple bulky foes like Chansey, and Porygon2, locking them into one move. Scald is another option to use to try to get a quick burn on a physical attacker, also crippling it.

Set Details
========

Choice Scarf allows Rotom-W to make up for its below average Speed, and attack first most of the time. Timid nature paired with max EVs in Speed, and the aforementioned Choice Scarf serve to make Rotom-W as fast as possible. Max EVs in Special Attack allow it to hit as hard as possible. Levitate, Rotom-W's only ability, is used to give it an immunity to Ground-types, leaving it with just one weakness.

Usage Tips
========

With Choice Scarf, prediction is key. If you predict the opponent will switch into a Specially Defensive wall, use trick. If you predict a switch to a Ground-type, Origin Pulse works well. Volt Switch works if you want to switch out quickly and get chip damage. Volt Switch also works early game to scout the opponent, and maintain momentum. Don't be afraid to switch out manually if you predict your opponent will switch. Don't Volt Switch or Thunderbolt into a trap. Scarf Rotom-W works best as a revenge killer, or when brought in with a slow Volt Switch, or U-Turn. This set also has a surprise factor, as Scarf isn't generally expected.

Team Options
========

Wallbreakers such as Tornadus, Mega Lopunny, and Mega Scizor, make good teammates as they are able to eliminate the walls that Scarf Rotom-W would otherwise struggle with. Hazard setters such as Landorus-T, Garchomp, and Hippowdown, work well as they are able to spread hazards such as Spikes or Stealth Rock that weaken the foe as they switch in. Other VoltTurn users such as Landorus-T, Tornadus-T, Parting Shot Sableye, and Scizor, make good partners as they are able to help keep up momentum. Scizor, especially Choice Band Scizor, works well with Rotom-W as each resists the other's weakness, and can make a powerful VoltTurn combo. Latios, Latias, and Kyurem-B checks such as Ferrothorn, Weavile, and Tyranitar, make good teammates as they are able to check or counter the 3 relevant Dragon-types in STABmons that would give Rotom-W trouble. Pursuit users such as Weavile, and Tyranitar, work well to take advantage of the Volt Switches. Fire- and Grass-types have good synergy with Rotom-W, and allow for a FWG core. Mega Charizard X, Heatran, Ferrothorn, and Celebi, are examples of good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Discharge is an option to be run over Nuzzle that trades in 100% para chance for 30% but hits much harder. Choice Specs can also be run to allow Rotom-W to hit harder. Whirlpool can be used to trap a foe and wear it down when paired with Toxic. However this set is outclassed as Rotom-W doesn't have Taunt and can do nothing to stop the foe from healing itself while trapped. Soak can be used to change make the foe Water-type, followed by hitting them with a now Super Esuper effective Thunderbolt. Destiny Bond (gained from Rotom)what do you mean? is an option to catch the foe by surprise and take them out.

Checks and Counters
===================

**Bulky Special Wspecial walls**: Bulky special walls such as Chansey, Porygon2, and Meloetta don't take much damage from Rotom-W's attacks. Chansey, and Porygon2 don't mind being statused either.

**Grass-types**: Grass-types such as Ferrothorn, Mega Venusaur, Celebi, Mega Sceptile, and Serperior give Rotom-W trouble as they resist both of its STAB moves, and are able to either status it with Spore, or otherwise just OHKO with their STAB moves. Mega Sceptile gets a Special Attack boost from Electric-type moves from its ability Lightningrod see comment below check.

**Dragon-types**: Dragon-types such as Latios, Latias, Kyurem-B, and Mega Sceptile can counter Rotom-W by resisting both its STAB moves, and hitting back with powerful moves of their own.

**Powerful Special Aspecial attackers**: Powerful Special Aspecial attackers such as Mega Gardevoir, Hoopa, and Porygon Z are able to hit Rotom-W for a large amount of damage, or OHKO it.


A few subjective changes here and there. Just remember physical attackers, not Physical Attackers, unless used at the beginning of a sentence. Most of the changes here were due to unnecessary capitalisation, so just watch out for that. There's just one thing I'm not sure about. Is it Lightning Rod or Lightningrod? This site spells it as the former, but mentions that the latter was used in Gen 3-5.
It's Lightning Rod. If you read the Spelling and Grammar Standards, you'll see that it was fixed recently
 

Lemonade

WOOPAGGING
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[OVERVIEW]

Good defensive typing, typing and a good ability in Levitate, leave Rotom-W weak to only Grass-types. Rotom-W also has good bulk both physically and specially. Because of its typing and bulk, This, combined with its decent bulk, allows Rotom-W is able to check a lot of common threats such as Landorus-T, Mega Scizor, and Heatran. Rotom-W is also a good status sponge because of its immunity to paralysis. Rotom-W It can support supports its team by spreading status in the form of Nuzzle, Scald, and Will-O-Wisp, and keep as helping keeping momentum up with Volt Switch. These traits make Rotom-W is splashable, fitting on many teams and playstyles.

However, Rotom-W has average Speed, and HP, which can sometimes lead to issues such as being outsped, or not being able to take an extra hit at times. It lacks access to decent coverage moves, and has as well as having no form of reliable recovery.

[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Nuzzle / Will-O-Wisp
move 4: Pain Split / Rest
item: Leftovers / Chesto Berry
ability: Levitate
nature: Bold
evs: 248 HP / 252 Def / 8 SpA

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to chip away at the foe and foe, as well as keep up momentum while pivoting out. Scald is Rotom-W's secondary STAB option that hits relatively hard and has a 30% chance to burn, crippling many physical foes. It also hits Ground-types hard, which is important since they are immune to Volt Switch. Nuzzle paralyzes the foe, and in many cases cripples it for the rest of the match, while Will-O-Wisp can be used for the burn chance. to guarantee a burn. Pain Split is Rotom-W's main form of recovery, which works well when paired with Nuzzle. [comment: elaborate a bit. It's not clear why Pain Split and para synergize] Rest is another recovery option which that also cures status, as well as having the advantages of not being and is not dependent on the opponent's health. However, it is mainly a one time thing.

Set Details
========

Levitate, Rotom-W's only ability, makes it immune to Ground-type moves, which would otherwise be a weakness. Leftovers is there to regain health each turn, helping it take more hits. Chesto Berry should be used if Rest is chosen instead of Pain Split, waking Rotom-W up immediately and serving as a one time full restore. serves as a means to wake Rotom-W up from Rest immediately, however it goes away after just one use. Bold nature helps to increase physical bulk. It works well when paired with burn support and max HP EVs. The EV spread allows Rotom-W to be as bulky as possible, and take more physical hits. 8 Speed EVs allow Rotom-W to outspeed Adamant Crawdaunt, while 128 allow you to outpace Adamant Breloom and Bisharp. An alternative spread of Bold [comment: Calm nature? Don't really know about + natures without EV investment] nature, with 252 SpD EVs instead of 252 Def to allows Rotom-W to take special hits as well.

Usage Tips
========

Rotom-W has the bulk to switch in on Pokemon it checks such as Landorus-T, Thundurus, Tornadus-T, and Heatran. Its access to slow Volt Switch allows Rotom-W to pivot into a teammate that can either revenge kill the foe, or set up on it. Choose which status you want to use on the foe; decide which will support your team better. If you are facing a strong physical attacker, burn is beneficial. may be better. If you struggle with faster foes, paralysis might support you better. Also make sure to be careful when using Scald Scald, as it could inadvertently burn something you would rather have paralyzed. Also avoid accidentally healing the foe with Pain Split; in particular watch out for the foe switching to a weakened member of their team. Split. Remember that it is based on total HP number, not percentage. Also watch out for the foe switching to a weakened member of their team so that you heal them and harm yourself with Pain Split.

Team Options
========

Steel- and, and Flying-types, such as Ferrothorn, Heatran, Scizor, Landorus-T, and Tornadus-T make good teammates for Rotom-W Rotom-W, as they are able to resist or eliminate Grass-types which that trouble Rotom-W. In return, Rotom-W can eliminate their weaknesses. Fire- and Grass-types have good synergy and allow for a FWG core. Mega Charizard X, Heatran, Ferrothorn, and Celebi, are examples of good teammates. Hazard setters such as Garchomp, Heatran, and Tyranitar, Tyranitar are good teammates, options as well, as they are able to spread spreading entry hazards such as Stealth Rock, Rock and Spikes, which help to wear down the foe over the length of the battle.

While Rotom-W isn't hazard weak, it still appreciates hazard removal because it will switch in multiple times, and doesn't like taking the damage each time. Defog Gyarados, Landorus-T, and Rapid Spin Porygon2, Porygon2 and Chansey, make good teammates. Momentum switchers such as U-Turn Landorus-T, Thundurus-T, Scizor, or Parting Shot Sableye, Sableye work well with Rotom-W Rotom-W, as they are able to help keep up momentum. Landorus-T makes a particularly good partner for Rotom-W since they cover each other's weaknesses, and as it can cover Landorus-T's weaknesses, while Landorus-T can set and remove hazards for Rotom-W. The two can also keep up momentum together with VoltTurn. Finally, wall breakers such as Mega Charizard X, Mega Scizor, Mega Lopunny, Thundurus, and Kyurem-B[remove comma] make good teammates by taking as they are able to take down the special walls that Rotom-W otherwise struggles with.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Origin Pulse / Water Spout
move 3: Thunderbolt / Water Spout
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to switch out to maintain momentum. Origin Pulse is Rotom-W's main STAB option move that hits the foe hard. Water Spout is an option that hits harder than Origin Pulse when Rotom-W is near full health. However, this Rotom-W sometimes struggles in STABmons due to the amount of priority in the meta. Thunderbolt is an option for a stronger Electric-type STAB that hits harder than Volt Switch, and without shuffling itself out. It also handles Substitute users such as Keldeo, and Gyarados, Gyarados easier. Trick allows Rotom-W to switch its item with the foe, which can really cripple bulky foes opponents like Chansey, Chansey and Porygon2, locking them into one move. Scald is another option to use to try to get a quick burn on a physical attacker, also crippling it.

Set Details
========

Choice Scarf allows Rotom-W to make up for its below average Speed, Speed and attack first most of the time. Timid nature paired with max EVs in Speed, Speed and the aforementioned Choice Scarf serve to make Rotom-W as fast as possible. Max EVs in Special Attack allow it to hit as hard as possible. Levitate, Rotom-W's only ability, is used to give it an immunity to Ground-types, leaving it with just one weakness.

Usage Tips
========

With Choice Scarf, prediction is key. If you predict the opponent will switch into a Specially Defensive wall, use trick. If you think a Ground-type is coming in, predict a switch to a Ground-type, Origin Pulse works well. Otherwise, Volt Switch is good for scouting, maintaining momentum, and getting chip damage. Volt Switch works if you want to switch out quickly and get chip damage. Volt Switch also works early game to scout the opponent, and maintain momentum. Don't However, don't be afraid to switch out manually if you predict your opponent will switch. Don't Volt Switch or Thunderbolt into a trap. Scarf Rotom-W works best as a revenge killer, or when brought in with a slow Volt Switch, or U-Turn. This set also has a surprise factor, as Scarf isn't generally expected.

Team Options
========

Wallbreakers such as Tornadus, Mega Lopunny, and Mega Scizor, Scizor make good teammates teammates, as they are able to eliminate the walls that Scarf Rotom-W would otherwise struggle with. Hazard setters such as Landorus-T, Garchomp, and Hippowdown, Hippowdon work well as they are able to spread by spreading hazards such as Spikes or Stealth Rock that weaken the foe as they switch in. Other VoltTurn users such as Landorus-T, Tornadus-T, Parting Shot Sableye, and Scizor, make good partners partners, as they are able to help keep up momentum. Scizor, especially Choice Band Scizor, variants, works well with Rotom-W since they resist each other's weaknessess and form as each resists the other's weakness, and can make a powerful VoltTurn combo. Latios, Latias, and Kyurem-B checks checks, such as Ferrothorn, Weavile, and Tyranitar, make good teammates since the powerful Dragon-types can give Rotom-W trouble. as they are able to check or counter the 3 relevant Dragon-types in STABmons that would give Rotom-W trouble. Pursuit users such as Weavile, Weavile and Tyranitar, Tyranitar work well to take advantage of the Volt Switches. Fire- and Grass-types have good synergy with Rotom-W, and allow for a FWG core. Mega Charizard X, Heatran, Ferrothorn, and Celebi are some Pokemon that can be in such a core. Celebi, are examples of good teammates.

[STRATEGY COMMENTS]
Other Options
=============

Discharge is an option alternative to to be run over Nuzzle that trades in 100% para chance for 30% but hits much harder. Choice Specs can also be run to allow Rotom-W to hit harder. Whirlpool can be used to trap a foe and wear it down when paired with Toxic. However this set is outclassed as Rotom-W doesn't have Taunt and can do nothing to stop the foe from healing itself while trapped. Soak can be used to change make the foe Water-type, followed by hitting them with a now super effective Thunderbolt. Destiny Bond is an option to catch the foe by surprise and take them out.

Checks and Counters
===================

**Bulky special walls**: Bulky special walls such as Chansey, Porygon2, and Meloetta don't take much damage from Rotom-W's attacks. Chansey, Chansey and Porygon2 don't mind being statused either.

**Grass-types**: Grass-types such as Ferrothorn, Mega Venusaur, Celebi, Mega Sceptile, and Serperior give Rotom-W trouble as they resist both of its STAB moves, and are able to either status it with Spore, or otherwise just OHKO with their STAB moves. Mega Sceptile gets a Special Attack boost from Electric-type moves from its ability Lightning Rod.

**Dragon-types**: Dragon-types such as Latios, Latias, Kyurem-B, and Mega Sceptile give can counter Rotom-W trouble since they resist both of its by resisting both its STAB moves, and hitting hit back with powerful moves of their own.

**Powerful special attackers**: Powerful special attackers such as Mega Gardevoir, Hoopa, and Porygon Z are able to hit Rotom-W for a large amount of damage, or OHKO it.


gp 1/2
I used http://aglassoflemona.de/gp2/ so there could be possible formatting errors, let me know.
 
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Lemonade

WOOPAGGING
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Sobi
amcheck comments if you want them
I'd say like keep clarity in mind. In this case, like Rest and Chesto Berry have corresponding slashes so I generally like to explicitly mention that they are meant to be used together. Also corresponding move slashes in some other sets.

Other things I guess like reducing some repetition. Structurally there's a lot of "blah, as they can do these things." on after another. Between sentences stuff like "this works well" "this works" etc., though you can add "also" for that transitiony goodness
 
stuff happened and this took a bit longer than expected, whoops
add remove comments
2/2
[OVERVIEW]

Good defensive typing and a good ability in Levitate, (RC) leave Rotom-W weak to only Grass-types. This, combined with its decent bulk, allows Rotom-W to check a lot of common threats such as Landorus-T, Mega Scizor, and Heatran. Rotom-W is also a good status sponge because of its immunity to paralysis. It can support its team by spreading status in the form of Nuzzle, Scald, and Will-O-Wisp, and keep momentum up with Volt Switch. These traits make Rotom-W splashable, fitting on many teams and playstyles. However, Rotom-W has average Speed, (RC) and HP, which can lead to issues such as being outsped, (RC) or not being able to take an extra hit at times. Finally, (or something similar) it lacks access to decent coverage moves, (RC) and has no form of reliable recovery.

[SET]
name: Pivot
move 1: Volt Switch
move 2: Scald
move 3: Nuzzle / Will-O-Wisp
move 4: Pain Split / Rest
item: Leftovers / Chesto Berry
ability: Levitate
nature: Bold
evs: 248 HP / 252 Def / 8 SpA

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to chip away at the foe and keep up momentum while pivoting out. Scald is Rotom-W's secondary STAB option that hits relatively hard and has a 30% chance to burn, crippling many physical foes. It also hits Ground-types hard, which is important since because they are immune to Volt Switch. Nuzzle paralyzes the foe, (RC) and in many cases cripples it for the rest of the match, while Will-O-Wisp, although less accurate, can be used for to better deal with physical attackers the burn chance (I assume you want to highlight how inaccurate the move is, but the chance to burn technically is 100%, so this needs to be somehow changed. This change depends on what you want to focus on; if the purpose is not to "better deal with physical attackers" as I added but to [deal a slight amount of damage every turn/cripple foes immune to paralysis/something else] feel free to change it. I also mentioned the fact that it is not accurate, which is, again, what I presume you wanted to focus on). Pain Split is Rotom-W's main form of recovery, which works well when paired with Nuzzle. These two work well together, (AC) as, (AC) after the foe has been is paralyzed, Rotom-W can easily outspeed it, (RC) and recover heal (you restore/recover HP, you heal yourself) itsself before the foe attacks. Rest is another recovery option that also cures status, and it is not dependent on the foe's opponent's health. However, it is mainly a one-time (add hyphen) thing.

Set Details
========

Levitate, Rotom-W's only ability, makes it immune to Ground-type moves, which would otherwise be a weakness. Leftovers is there to regain health each turn, helping it take more hits. Chesto Berry should be used if Rest is chosen instead of Pain Split, waking Rotom-W up immediately and serving as a one-time (add hyphen) full restore. A Bold nature helps to increase Rotom-W's physical bulk, (comma) and it works well when paired with burn support and maximum HP EVs. 8 Speed EVs can be run to allow Rotom-W to outspeed Adamant Crawdaunt, while 128 allow you would make it to outpace Adamant Breloom and Bisharp (Wording it like that make it seem like there is some Speed investment and you're just describing what it does, while in fact there is not and this is an alternative spread). An alternative spread of with an investment of 252 EVs in Special Defense instead of Defense and a Calm nature, (RC) with 252 SpD EVs instead of 252 Def to allows Rotom-W to take special hits as well.

Usage Tips
========

Rotom-W has the bulk to switch in on Pokemon it checks such as Landorus-T, Thundurus, Tornadus-T, and Heatran. Its access to a slow Volt Switch allows Rotom-W to pivot into a teammate that can either revenge kill KO the foe, (RC) (this is not what revenge killing is) or set up on it. Choose which status move you want to use (you can also use "which status you want to to spread on the foe; up to you) on the foe; (RSC) and decide which will support your team better. If you are facing a strong physical attacker, a burn is beneficial; (SC) if you struggle with faster foes, paralysis might support you better. Also make sure to be careful when using Scald, as it could inadvertently burn something you would rather have paralyzed. Also Avoid accidentally healing the foe with Pain Split; in particular, (AC) watch out for the foe it switching to a weakened member of their team. Remember that it Pain Split is based on the total HP number, not percentage.

Team Options
========

Steel- and Flying-types, such as Ferrothorn, Heatran, Scizor, Landorus-T, and Tornadus-T make for good teammates for Rotom-W, as they are able to resist or eliminate Grass-types that trouble it Rotom-W. In return, Rotom-W can eliminate their weaknesses. Fire- and Grass-types have good synergy and allow for a Fire / Water / Grass FWG core. Mega Charizard X, Heatran, Ferrothorn, and Celebi, (RC) are examples of good teammates. Entry hazard setters such as Garchomp, Heatran, and Tyranitar are good options as well, spreading entry hazards such as Stealth Rock and Spikes, which and helping to wear down the foes over the length of the battle.

While Rotom-W isn't hazard-weak (add hyphen), it still appreciates hazard removal because it will switch in multiple times, (RC) and doesn't like taking the damage each time. Defog Gyarados, Landorus-T, and Rapid Spin Porygon2 and Chansey, (RC) make for good teammates. Momentum switchers Pokemon such as U-turn Landorus-T, Thundurus-T, Scizor, or and Parting Shot Sableye work well with Rotom-W, as they are able to help keep up momentum. Landorus-T makes for a particularly good partner for Rotom-W since because they cover each other's weaknesses, and Landorus-T can set and remove hazards for Rotom-W. The two can also keep up momentum together with their VoltTurn combination. Finally, wallbreakers (no space) such as Mega Charizard X, Mega Scizor, Mega Lopunny, Thundurus, and Kyurem-B make for good teammates by taking down the special walls that Rotom-W otherwise struggles with.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Origin Pulse / Water Spout
move 3: Thunderbolt / Water Spout
move 4: Trick
item: Choice Scarf
ability: Levitate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch allows Rotom-W to switch out to maintain momentum. Origin Pulse is Rotom-W's main STAB move that hits the foe hard. Water Spout is an option that hits harder than Origin Pulse when Rotom-W is near full health. However, Rotom-W sometimes struggles in STABmons due to the amount of priority in the metagame. Thunderbolt is an option for a stronger Electric-type STAB that hits harder than Volt Switch, and without shuffling itself out. It also handles Substitute users such as Keldeo, and Gyarados easier. Trick allows Rotom-W to switch its item with the foe, which can really cripple bulky foes opponents like Chansey and Porygon2, (RC) by locking them into one move. Scald is another option to use to try to get a quick burn on a physical attacker, also crippling it.

Set Details
========

Choice Scarf allows Rotom-W to make up for its below-average (add hyphen) Speed and attack first most of the time. A Timid nature paired with maximum EVs in Speed and the aforementioned a Choice Scarf serve to make Rotom-W as fast as possible. Maximum EVs in Special Attack allow it to hit as hard as possible. Levitate, Rotom-W's only ability, is used to give it an immunity to Ground-types, leaving it with just one weakness.

Usage Tips
========

With Choice Scarf, prediction is key. If you predict the opponent will switch into a specially defensive wall, use Trick. If you think a Ground-type is coming in, Origin Pulse works well; (SC) otherwise, Volt Switch is good for scouting, maintaining momentum, and getting chip damage. However, don't be afraid to switch out manually if you predict your opponent will switch. Don't use Volt Switch or Thunderbolt into a trap (explain a bit better maybe?). Scarf Rotom-W works best as a revenge killer, (RC) or when it is brought in with a slow Volt Switch, (RC) or U-Turn. This set also has a surprise factor, as Choice Scarf isn't generally expected.

Team Options
========

Wallbreakers such as Tornadus, Mega Lopunny, and Mega Scizor make for good teammates, as they are able to eliminate the walls that Scarf Rotom-W would otherwise struggle with. Entry hazard setters such as Landorus-T, Garchomp, and Hippowdon work well by spreading laying down hazards such as Spikes or and Stealth Rock that weaken the foes as they switch in. Other Pokemon that can form a VoltTurn core users (or: "Volt Switch and U-turn users..") such as Landorus-T, Tornadus-T, Parting Shot Sableye, and Scizor, (RC) make for good partners, as they are able to help keep up momentum. Scizor, especially Choice Band variants, works well with Rotom-W since because they resist each other's weaknessess and form a powerful VoltTurn combo. Latios, Latias, and Kyurem-B checks, such as Ferrothorn, Weavile, and Tyranitar, make for good teammates, (AC) as since these powerful Dragon-types can give Rotom-W trouble. Pursuit users such as Weavile and Tyranitar work well to take advantage of the Volt Switches. Fire- and Grass-types have good synergy with Rotom-W, (RC) and allow for a FWG Fire / Water / Grass core. Mega Charizard X, Heatran, Ferrothorn, and Celebi are some Pokemon that can be in such a core.

[STRATEGY COMMENTS]
Other Options
=============

Discharge is an alternative to Nuzzle that trades in the 100% paralysis chance for a 30% one but hits much harder. Choice Specs can also be run to allow Rotom-W to hit harder. Whirlpool can be used to trap a foe and wear it down when paired with Toxic; (SC) however this set is outclassed (by who/what?), (AC) as Rotom-W doesn't have Taunt and can do nothing to stop the foe from healing itself while trapped. Soak can be used to change make the foe Water-type, followed by hitting them with a now super effective Thunderbolt. Destiny Bond is an option to catch the foe by surprise and take them it out.

Checks and Counters
===================

**Bulky Special Walls**: Bulky special walls such as Chansey, Porygon2, and Meloetta don't take much damage from Rotom-W's attacks. Chansey and Porygon2 are not bothered by status don't mind being statused either.

**Grass-types**: Grass-types such as Ferrothorn, Mega Venusaur, Celebi, Mega Sceptile, and Serperior give Rotom-W trouble, (AC) as they resist both of its STAB moves, (RC) and are able to either status it with Spore, (RC) or otherwise just OHKO with their STAB moves. Mega Sceptile also gets a Special Attack boost from Electric-type moves from its ability, (AC) Lightning Rod.

**Dragon-types**: Dragon-types such as Latios, Latias, Kyurem-B, and Mega Sceptile give Rotom-W trouble since because they resist both of its STAB moves, and they can hit back with powerful moves of their own.

**Powerful Special Attackers**: Powerful special attackers such as Mega Gardevoir, Hoopa, and Porygon-Z (add hyphen) are able to hit Rotom-W for a large amount of damage, (RC) or OHKO it.
 
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